ABOUT THE SPEAKER
Jane McGonigal - Game Designer
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.

Why you should listen

Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."

Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.

More profile about the speaker
Jane McGonigal | Speaker | TED.com
TEDGlobal 2012

Jane McGonigal: The game that can give you 10 extra years of life

Jane McGonigal:能让你多出10年额外寿命的游戏

Filmed:
7,068,050 views

当游戏设计者Jane McGonigal发现他自己在卧床不起甚至想自杀之后明白了如何好起来。她开始钻进科学研究,并且创造出有治愈效果的游戏“非常棒”。在这个感人的演讲中,McGonigal 解释了一个游戏如何能够增强人们的适应力,并且还保证能为你的生命额度增加7.5分钟!
- Game Designer
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio

Double-click the English transcript below to play the video.

00:16
I'm a gamer玩家, so I like to have goals目标.
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我是一个游戏玩家,因此我喜欢得分。
00:20
I like special特别 missions任务 and secret秘密 objectives目标.
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我喜欢特殊的使命和神秘的目标。
00:25
So here's这里的 my special特别 mission任务 for this talk:
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因此,我这次演讲的特殊使命是:
00:28
I'm going to try to increase增加 the life span跨度
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我将尽力为这个大厅里的每个人
00:31
of every一切 single person in this room房间
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延长
00:33
by seven and a half minutes分钟.
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七分半钟寿命。
00:35
Literally按照字面, you will live生活 seven and half minutes分钟 longer
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的确,
00:39
than you would have otherwise除此以外,
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你将比你原来多活七分半钟
00:40
just because you watched看着 this talk.
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就只因为你来看了这个演讲。
00:41
Okay, some of you are looking a little bit skeptical怀疑的.
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恩,你们有些人看起来有些怀疑。
00:45
That's okay, because check it out --
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没关系,看一看吧,
00:47
I have math数学 to prove证明 that it is possible可能.
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我做了算数去证明它是有可能的。
00:49
And it won't惯于 make a lot of sense now.
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现在,听起来不符合常理
00:51
I'll explain说明 it all later后来,
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我过一会解释,
00:52
just pay工资 attention注意 to the number at the bottom底部:
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只要注意一下最下方的数字:
00:54
plus-加-7.68245837 minutes分钟
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加上 7.68245837分钟。
00:58
that will be my gift礼品 to you if I'm successful成功 in my mission任务.
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如果我成功完成我的使命这七分钟将是我给你们的礼物。
01:02
Now, you have a secret秘密 mission任务 too.
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现在,你也有一个秘密的使命。
01:04
Your mission任务 is to figure数字 out how you want to spend your
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你的使命是想想怎么花掉
01:08
extra额外 seven and a half minutes分钟.
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这多余的七分半钟。
01:10
And I think you should do something unusual异常 with them,
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我认为你应该用这点时间做点不寻常的事
01:13
because these are bonus奖金 minutes分钟. You weren't going to have them anyway无论如何.
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因为这是本不属于你意外的收获。你在其他地方可能都难以得到
01:16
Now, because I'm a game游戏 designer设计师, you might威力 be thinking思维 to yourself你自己,
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现在因为我是一个游戏设计师,你可能正在想,
01:20
I know what she wants us to do with those minutes分钟,
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我知道她想我们在这几分钟里做啥,
01:22
she wants us to spend them playing播放 games游戏.
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她想让我们花时间玩游戏。
01:25
Now this is a totally完全 reasonable合理 assumption假设,
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就现在而言,这是一个完全合理的假设。
01:28
given特定 that I have made制作 quite相当 a habit习惯 of encouraging鼓舞人心的 people
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就大家知道的而言我习惯鼓励大家
01:30
to spend more time playing播放 games游戏.
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多花时间去玩游戏
01:32
For example, in my first TEDTalkTED演讲,
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比如说,在我第一次的TEDTalk 时,
01:34
I did propose提出 that we should spend 21 billion十亿 hours小时 a week
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我建议每个星期全球花两百一十亿个小时
01:38
as a planet行星 playing播放 video视频 games游戏.
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去打电子游戏。
01:41
Now, 21 billion十亿 hours小时, it's a lot of time.
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现在看起来,两百一十亿个小时 是很多时间。
01:44
It's so much time, in fact事实, that the number one unsolicited不请自来 comment评论
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真的是很多时间。 事实上,我看到的最多的
01:48
that I have heard听说 from people all over the world世界
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来自世界各地的评论
01:51
since以来 I gave that talk, is this:
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自从我做完那个演讲是:
01:53
Jane, games游戏 are great and all, but on your deathbed临终,
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Jane, 游戏是好东西,但是在你临终前
01:57
are you really going to wish希望 you spent花费 more time playing播放 Angry愤怒 Birds鸟类?
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你真的希望你这一生应该花更多的时间打愤怒的小鸟么?
02:00
This idea理念 is so pervasive无处不在 -- that games游戏 are a waste浪费 of time
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打游戏就是浪费生命是普遍存在的想法。
02:05
that we will come to regret后悔 -- that I hear it literally按照字面 everywhere到处 I go.
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我们最终都会后悔,这是我确实到处都能听到的。
02:09
For example, true真正 story故事: Just a few少数 weeks ago,
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例如,有一个真故事:就在几个星期前,
02:11
this cab出租车 driver司机, upon finding发现 out that a friend朋友 and I were in town
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这个出租车驾驶员,得知我和我的一个朋友
02:15
for a game游戏 developer's开发者 conference会议,
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是来参加一个游戏设计的会议,
02:17
turned转身 around and said -- and I quote引用 --
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他转过头对我们说
02:19
"I hate讨厌 games游戏. Waste浪费 of life. Imagine想像 getting得到 to the end结束 of your life
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“我讨厌打游戏,那是浪费生命。想一想到生命尽头的时候
02:25
and regretting后悔 all that time."
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会后悔浪费掉的时间。
02:28
Now, I want to take this problem问题 seriously认真地.
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现在,我想要认真的对待这个问题。
02:31
I mean, I want games游戏 to be a force for good in the world世界.
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我的意思是,我想让游戏成为这个世界上好的影响力。
02:33
I don't want gamers游戏玩家 to regret后悔 the time they spent花费 playing播放,
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我不希望游戏玩家后悔他们花在玩游戏上的时间,
02:36
time that I encouraged鼓励 them to spend.
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那都是我鼓励他们花的时间。
02:38
So I have been thinking思维 about this question a lot lately最近.
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因此我最近一直在想这个问题。
02:41
When we're on our deathbeds临终, will we regret后悔
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当我们在临终前上,我们会后悔
02:45
the time we spent花费 playing播放 games游戏?
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我们花在打游戏上的时间吗?
02:47
Now, this may可能 surprise you, but it turns out
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现在这个可能会使你吃惊,但是
02:50
there is actually其实 some scientific科学 research研究 on this question.
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在这个问题上确实有过一些科学的研究。
02:53
It's true真正. Hospice临终关怀 workers工人,
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善终医院的工作人员,
02:55
the people who take care关心 of us at the end结束 of our lives生活,
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照顾我们走完生命最后一程的人,
02:58
recently最近 issued发行 a report报告 on the most frequently经常 expressed表达 regrets遗憾
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最近发表了一个报告是关于最常听到临终的遗憾。
03:03
that people say when they are literally按照字面 on their deathbeds临终.
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的确是人们在临终床上说的。
03:07
And that's what I want to share分享 with you today今天 --
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今天我想跟你们分享的是---
03:09
the top最佳 five regrets遗憾 of the dying垂死.
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排前五位的临终遗憾。
03:14
Number one: I wish希望 I hadn't有没有 worked工作 so hard.
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第一位:我希望我工作没有那么卖力。
03:21
Number two: I wish希望 I had stayed in touch触摸 with my friends朋友.
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第二位:我希望我和我的朋友们一直保持联系。
03:27
Number three: I wish希望 I had let myself be happier幸福.
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第三位:我希望我能让自己过得跟快乐些。
03:33
Number four: I wish希望 I'd had the courage勇气 to express表现 my true真正 self.
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第四位:我希望我曾鼓励过我做真正的自己。
03:39
And number five: I wish希望 I'd lived生活 a life true真正 to my dreams,
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第五位: 我希望我曾为我的梦想而活,
03:43
instead代替 of what others其他 expected预期 of me.
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而不是按照别人的要求苟活。
03:48
Now, as far as I know, no one ever told one of the hospice临终关怀 workers工人,
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现在,据我所知,没有一个人告诉善终医院的工作人员,
03:51
I wish希望 I'd spent花费 more time playing播放 video视频 games游戏,
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我希望我曾花多一点的时间打电子游戏,
03:54
but when I hear these top最佳 five regrets遗憾 of the dying垂死,
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但当我听到这五个说得最多的临终遗憾时候,
03:57
I can't help but hear five deep human人的 cravings渴望
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我真的帮不上什么忙,而只能听听人类内心深处的渴望
04:00
that games游戏 actually其实 help us fulfill履行.
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游戏其实能帮助我们活得充实。
04:02
For example, I wish希望 I hadn't有没有 worked工作 so hard.
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例如这句,我希望我工作没有那么卖力。
04:04
For many许多 people, this means手段, I wish希望 I'd spent花费 more time
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对许多人来说,这意味着,我希望我曾经花跟多的时间
04:07
with my family家庭, with my kids孩子 when they were growing生长 up.
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和我的家人在一起,陪伴我的孩子长大。
04:09
Well, we know that playing播放 games游戏 together一起 has tremendous巨大
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很好,我们知道一起打游戏有极好的
04:12
family家庭 benefits好处.
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家庭益处。
04:14
A recent最近 study研究 from Brigham布里格姆 Young年轻 University大学
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伯明翰杨大学最近的研一个
04:16
School学校 of Family家庭 life reported报道 that parents父母 who
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关于学校的家庭生活研究报告指出
04:19
spend more time playing播放 video视频 games游戏 with their kids孩子
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多花时间和孩子们打游戏的家长们
04:21
have much stronger real-life现实生活 relationships关系 with them.
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和孩子们在现实生活中的关系更紧密。
04:26
I wish希望 I'd stayed in touch触摸 with my friends朋友.
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我希望我和我的朋友们一直保持联系。
04:28
Well, hundreds数以百计 of millions百万 of people
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是呢,成千上万的人们
04:30
use social社会 games游戏 like FarmVilleFarmVille的 or Words With Friends
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借助社交的游戏像 Farmville 或者 Words
04:33
to stay in daily日常 contact联系 with real-life现实生活 friends朋友 and family家庭.
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在现实生活中和朋友们去保持每天的联系。
04:37
A recent最近 study研究 from [University大学 of Michigan密歇根州] showed显示
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一个最近的 Michigan 大学的研究表明
04:41
that these games游戏 are incredibly令人难以置信 powerful强大
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这些游戏是难以置信的有力的
04:44
relationship-management关系管理 tools工具.
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人际交往工具。
04:46
They help us stay connected连接的 with people in our social社会 network网络
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它们帮助我们保持和人际圈里的人一直联系。
04:50
that we would otherwise除此以外 grow增长 distant遥远 from,
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我们就渐渐疏远了,
04:53
if we weren't playing播放 games游戏 together一起.
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如果我们不一起打游戏的话。
04:55
I wish希望 I'd let myself be happier幸福.
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我希望我能让自己过得跟快乐些
04:57
Well, here I can't help but think of the groundbreaking奠基 clinical临床 trials试验
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的确,我在这里还是帮不上忙但是想想 近来被东卡罗来纳州立大学
05:00
recently最近 conducted进行 at East Carolina卡罗来纳州 University大学
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进行的一些有突破的临床试验表明
05:03
that showed显示 that online线上 games游戏 can outperform跑赢大市
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网络游戏可以更有效地超过
05:06
pharmaceuticals药品 for treating治疗 clinical临床 anxiety焦虑 and depression萧条.
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药物对焦虑和忧郁症的临床治疗。
05:10
Just 30 minutes分钟 of online线上 game游戏 play a day
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只需要每天花30分钟打网络游戏
05:13
was enough足够 to create创建 dramatic戏剧性 boosts提升 in mood心情
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就足够能戏剧性的鼓励激情
05:16
and long-term长期 increases增加 in happiness幸福.
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和长期增加和享受快乐。
05:19
I wish希望 I'd had the courage勇气 to express表现 my true真正 self.
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我希望我曾鼓励过我做真正的自己。
05:23
Well, avatars替身 are a way to express表现 our true真正 selves自我,
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对的,虚拟人物是一个能真正表现我们自己的方式,
05:27
our most heroic英勇, idealized理想化 version of who we might威力 become成为.
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我们可以变成我们最英雄,最理想化的版本。
05:30
You can see that in this alter改变 ego自我 portrait肖像 by Robbie罗比 Cooper库珀
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你们可以从这个游戏玩家Robbie Copper的自我意识的画像
05:34
of a gamer玩家 with his avatar头像.
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和神的化身中看出。
05:36
And Stanford斯坦福 University大学 has been doing research研究 for five years年份 now
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并且斯坦福大学以后做了五年的教学研究
05:40
to document文件 how playing播放 a game游戏 with an idealized理想化 avatar头像
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去记录和一个理想化的化身打游戏怎么能
05:44
changes变化 how we think and act法案 in real真实 life,
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使得我们的想法和行为在现实生活中改变。
05:47
making制造 us more courageous勇敢, more ambitious有雄心,
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可以让我们变得更大胆,更有抱负,
05:50
more committed提交 to our goals目标.
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更能坚持我们的目标。
05:54
I wish希望 I'd led a life true真正 to my dreams,
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我希望我曾为我的梦想而活,
05:56
and not what others其他 expected预期 of me.
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而不是按照别人的要求苟活。
05:58
Are games游戏 doing this yet然而? I'm not sure,
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玩游戏已经帮上忙了吗?我不确定,
06:00
so I've left a question mark标记, a Super Mario马里奥 question mark标记.
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所以我先留一个问号,一个很大的马赛克问号。
06:02
And we're going to come back to this one.
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我们一会再回来解决这个问题。
06:04
But in the mean time, perhaps也许 you're wondering想知道,
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但以此同时,你可能会想
06:08
who is this game游戏 designer设计师 to be talking to us
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这个游戏设计家有权威跟我们谈论
06:11
about deathbed临终 regrets遗憾?
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那些临终遗憾嘛?
06:13
And it's true真正, I've never worked工作 in a hospice临终关怀,
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其实真的,我从来没有在善终医院工作过,
06:16
I've never been on my deathbed临终.
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我也从来没有躺在临终床上过。
06:19
But recently最近 I did spend three months个月 in bed, wanting希望 to die.
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但是,最近我真的有花了3个月的时间在床上,渴望着死亡。
06:25
Really wanting希望 to die.
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真的渴望着死亡的到来。
06:27
Now let me tell you that story故事.
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现在让我告诉你们那个故事吧。
06:29
It started开始 two years年份 ago, when I hit击中 my head and got a concussion震动.
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这得从两年前说起,当我头被撞后我得了脑震荡。
06:33
Now the concussion震动 didn't heal愈合 properly正确,
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直到现在,脑震荡还没有痊愈。
06:35
and after 30 days I was left with symptoms症状 like nonstop马不停蹄 headaches头痛,
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在那之后的30天后,后遗症是不停的头痛,
06:39
nausea恶心, vertigo眩晕, memory记忆 loss失利, mental心理 fog多雾路段.
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恶心,眩晕,失忆,精神模糊。
06:41
My doctor医生 told me that in order订购 to heal愈合 my brain,
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我的医生告诉我为了使我的大脑痊愈,
06:44
I had to rest休息 it.
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我不得不让它休息。
06:46
So I had to avoid避免 everything that triggered触发 my symptoms症状.
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所以,我不得不避免接触可以导致那些后遗症在的事。
06:48
For me that meant意味着 no reading, no writing写作, no video视频 games游戏,
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对我来着意味着,不看书,不写东西,不打电子游戏,
06:51
no work or email电子邮件, no running赛跑, no alcohol, no caffeine咖啡因.
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不能工作和写邮件,不可以跑步,不能喝酒,不可以吃有咖啡因的东西。
06:54
In other words -- and I think you see where this is going --
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换句话说,你应该知道我将要到了什么境地了--
06:56
no reason原因 to live生活.
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再没有理由继续活下去。
06:59
Of course课程 it's meant意味着 to be funny滑稽,
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当然,这听起来有点好笑,
07:01
but in all seriousness严肃, suicidal自杀 ideation意念 is quite相当 common共同
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但是老实说, 自杀的想法是十分的普偏的被
07:05
with traumatic创伤 brain injuries受伤.
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大脑受伤后的精神创伤影响着的。
07:07
It happens发生 to one in three, and it happened发生 to me.
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三个当中有一个中招,我就是其中一个。
07:10
My brain started开始 telling告诉 me, Jane, you want to die.
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我的大脑告诉我,Jane, 你想死。
07:15
It said, you're never going to get better.
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说,你将再也好不起来了。
07:18
It said, the pain疼痛 will never end结束.
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还说,疼痛恶魔会一直纠缠你不放。
07:22
And these voices声音 became成为 so persistent一贯 and so persuasive说服力
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这些话开始持续不停,并且越来越有说服力
07:26
that I started开始 to legitimately合理地 fear恐惧 for my life,
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我开始很合理地对生命有了恐惧,
07:32
which哪一个 is the time that I said to myself after 34 days --
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在34天之后那时我对自己说-
07:36
and I will never forget忘记 this moment时刻 --
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我一直都忘记不了当时的情形-
07:38
I said, I am either going to kill myself
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我说,我要么自杀
07:42
or I'm going to turn this into a game游戏.
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要么就就把它变成一场游戏。
07:44
Now, why a game游戏?
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就现在而言,为什么是游戏?
07:46
I knew知道 from researching研究 the psychology心理学 of games游戏 for more than a decade
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我知道打游戏心里学的研究已经有10多年了,
07:50
that when we play a game游戏 -- and this is in the scientific科学 literature文学 --
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这是个科学的话题,当我们打游戏时候,
07:53
we tackle滑车 tough强硬 challenges挑战 with more creativity创造力,
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我们用更多的的创作力
07:56
more determination决心, more optimism乐观,
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毅力和积极的心态去战胜棘手的困难。
07:58
and we're more likely容易 to reach达到 out to others其他 for help.
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我们会更可能去从别人那里找援助。
08:01
And I wanted to bring带来 these gamer玩家 traits性状 to my real-life现实生活 challenge挑战,
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我想把我的这些好的游戏品质带到现实的困境中。
08:03
so I created创建 a role-playing角色扮演 recovery复苏 game游戏
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于是我设计了一个树立榜样康复游戏
08:06
called Jane the Concussion震动 Slayer杀手.
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叫Jane 脑震荡杀手。
08:08
Now this became成为 my new secret秘密 identity身分,
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现在这个游戏变成了我的新的秘密身份。
08:10
and the first thing I did as a slayer杀手
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当时我当杀手的第一件事
08:12
was call my twin双胞胎 sister妹妹 -- I have an identical相同 twin双胞胎 sister妹妹 named命名 Kelly黄绿色 --
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是打电话给我的孪生姐妹,我的双胞胎姐妹叫Kelly-
08:16
and tell her, I'm playing播放 a game游戏 to heal愈合 my brain,
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告诉她,我现我要通过打游戏来促使大脑恢复
08:20
and I want you to play with me.
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我想你你一起打。
08:22
This was an easier更轻松 way to ask for help.
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这是一个最简单的方法去要求帮忙。
08:26
She became成为 my first ally盟友 in the game游戏,
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她成我在游戏里的一个盟友。
08:28
my husband丈夫 KiyashKiyash joined加盟 next下一个,
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我的老公Kiyash 后来也加入了我们,
08:30
and together一起 we identified确定 and battled作战 the bad guys.
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我们一起识别坏家伙并和他们决斗。
08:34
Now this was anything that could trigger触发 my symptoms症状
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这样做好像是会导致我的病症发作的,
08:37
and therefore因此 slow down the healing复原 process处理,
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痊愈的进展也会变慢,
08:39
things like bright lights灯火 and crowded spaces空间.
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有些东西,像是强光和狭小的空间。
08:41
We also collected and activated活性 power-ups通电.
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我们也收集和激活能量。
08:44
This was anything I could do on even my worst最差 day
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这些都是在我最糟糕的日子里我所能做到的
08:47
to feel just a little bit good,
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能让我感觉一点点好起来。
08:50
just a little bit productive生产的.
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有一点小小的成绩。
08:51
Things like cuddling拥抱 my dog for 10 minutes分钟,
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比如,抱我的狗狗10分钟,
08:54
or getting得到 out of bed and walking步行 around the block just once一旦.
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从床上爬起来,绕着一个街区走一圈。
08:58
Now the game游戏 was that simple简单:
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现在看来那个游戏真的很简单:
08:59
Adopt采用 a secret秘密 identity身分, recruit your allies盟国,
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选择一个神秘的身份,招募你的盟友,
09:02
battle战斗 the bad guys, activate启用 the power-ups通电.
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和坏家伙斗争,并激活能量。
09:05
But even with a game游戏 so simple简单,
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即使就是这么一个简单的游戏,
09:07
within just a couple一对 days of starting开始 to play,
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就在我开始玩游戏后的一两天内,
09:10
that fog多雾路段 of depression萧条 and anxiety焦虑
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忧郁的恍惚,和烦躁不见了。
09:12
went away. It just vanished消失. It felt like a miracle奇迹.
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它消失得无影无踪。感觉就像奇迹发生了。
09:16
Now it wasn't a miracle奇迹 cure治愈 for the headaches头痛
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现在看起来这并不是一个对于头痛
09:19
or the cognitive认知 symptoms症状.
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或是认知病症的奇迹疗法 。
09:20
That lasted历时 for more than a year,
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就这样持续了一年多,
09:22
and it was the hardest最难 year of my life by far.
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那时到是我这辈子最艰难的一年。
09:25
But even when I still had the symptoms症状,
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但是即使我是觉得不舒服,
09:27
even while I was still in pain疼痛, I stopped停止 suffering痛苦.
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即使疼痛还在,我却没有那么痛苦了。
09:31
Now what happened发生 next下一个 with the game游戏 surprised诧异 me.
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游戏之后的收获使我很惊讶。
09:34
I put up some blog博客 posts帖子 and videos视频 online线上,
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我写了怎么玩游戏的博客
09:37
explaining说明 how to play.
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并上传了游戏到网上。
09:38
But not everybody每个人 has a concussion震动, obviously明显,
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显然,并不是每个人都曾有过脑震荡,
09:41
not everyone大家 wants to be "the slayer杀手,"
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也不是每个人都想变成“杀手”,
09:43
so I renamed改名 the game游戏 SuperBetter超好.
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现在我从新命名了游戏 叫 SuperBetter。
09:45
And soon不久 I started开始 hearing听力 from people all over the world世界
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在此之后我开始得到从世界各地来的反馈
09:48
who were adopting采用 their own拥有 secret秘密 identity身分,
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他们开始选择他们自己秘密身份,
09:51
recruiting招聘 their own拥有 allies盟国, and they were getting得到 "super better"
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招募他们自己的盟友,他们开始变得”极了不起的棒“ 在
09:54
facing面对 challenges挑战 like cancer癌症 and chronic慢性 pain疼痛,
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面对挑战例如癌症,慢性疼痛,
09:58
depression萧条 and Crohn's克罗恩 disease疾病.
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忧郁和克罗恩病。
10:00
Even people were playing播放 it for terminal终奌站 diagnoses诊断 like ALSALS.
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即使得了绝症像ALS的人也在玩这个游戏。
ALS(肌萎缩侧索硬化症)
10:05
And I could tell from their messages消息 and their videos视频
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我能从他们留言和录像中看得出来
10:08
that the game游戏 was helping帮助 them in the same相同 ways方法
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游戏像减轻我的痛苦一样
10:11
that it helped帮助 me.
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减轻着他们的痛苦。
10:12
They talked about feeling感觉 stronger and braver勇敢.
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他们说他们感到更变强大,更勇敢了。
10:15
They talked about feeling感觉 better understood了解 by their friends朋友 and family家庭.
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他们说他们感觉到更容易被他们的家人和朋友理解。
10:19
And they even talked about feeling感觉 happier幸福,
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他们也谈到他们感觉到更加的快乐幸福,
10:22
even though虽然 they were in pain疼痛, even though虽然 they were tackling抢断
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即使他们的疼痛还在,即使他们应对
10:25
the toughest最艰难的 challenge挑战 of their lives生活.
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着他们生命中最艰难的挑战。
10:28
Now at the time, I'm thinking思维 to myself, what is going on here?
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那时,我思索着,到底发生了什么?
10:32
I mean, how could a game游戏 so trivial不重要的 intervene干预 so powerfully有力
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我的意思是,游戏怎么可以如此有威力当它细微的介入
10:37
in such这样 serious严重, and in some cases life-and-death生与死, circumstances情况?
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到比较严重,和生死攸关情形中时候中?
10:41
I mean, if it hadn't有没有 worked工作 for me,
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我的意思是,如果它对我不起作用,
10:42
there's no way I would have believed相信 it was possible可能.
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打死我也不信它真的有用。
10:44
Well, it turns out there's some science科学 here too.
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但其实这也是有科学依据的。
10:47
Some people get stronger and happier幸福 after a traumatic创伤 event事件.
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有的人们变得更强壮和快乐在经历过精神创伤这后。
10:53
And that's what was happening事件 to us.
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这正是我们亲生经历着的。
10:55
The game游戏 was helping帮助 us experience经验
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游戏使我们体验着
10:57
what scientists科学家们 call post-traumatic创伤后 growth发展,
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被科学家称之为创伤后精神再生,
11:00
which哪一个 is not something we usually平时 hear about.
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这不是一个我们常能听到的说法。
11:02
We usually平时 hear about post-traumatic创伤后 stress强调 disorder紊乱.
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我们经常能听到“创伤后压力心理障碍症”。
11:05
But scientists科学家们 now know that a traumatic创伤 event事件
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但现在科学家发现精神重创事件并不
11:08
doesn't doom厄运 us to suffer遭受 indefinitely无限期.
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注定会给我们无休止的痛苦。
11:11
Instead代替, we can use it as a springboard跳板
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相反,我们能用它做为跳板
11:13
to unleash发挥 our best最好 qualities气质 and lead happier幸福 lives生活.
220
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去发掘我们最大的潜力从而有个更快乐的人生。
11:17
Here are the top最佳 five things that people with
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这是排在前五位的
11:19
post-traumatic创伤后 growth发展 say:
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被创伤后精神再生的人们说过的话:
11:21
My priorities优先 have changed. I'm not afraid害怕 to do what makes品牌 me happy快乐.
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我做事情的优先级改变了。
我再也不害怕去做那些能让我开心的事了。
11:25
I feel closer接近 to my friends朋友 and family家庭.
224
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我感觉到我和我的家人和朋友们的关系更紧密了。
11:29
I understand理解 myself better. I know who I really am now.
225
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我能更好的了解我自己。我知道真正的自己了。
11:33
I have a new sense of meaning含义 and purpose目的 in my life.
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我对生活的意义有了新的定义。
11:36
I'm better able能够 to focus焦点 on my goals目标 and dreams.
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我现在更能专注于我的目标和理想了。
11:40
Now, does this sound声音 familiar?
228
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现在听起来这些有点熟悉么吗?
11:42
It should, because the top最佳 five traits性状 of post-traumatic创伤后 growth发展
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应该的,因为这五大创伤后精神再生的特质
11:46
are essentially实质上 the direct直接 opposite对面 of the top最佳 five regrets遗憾 of the dying垂死.
230
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正好基本上和五大临终遗憾是相反的。
11:51
Now this is interesting有趣, right?
231
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现在看来很有趣,不是吗?
11:53
It seems似乎 that somehow不知何故, a traumatic创伤 event事件 can unlock开锁 our ability能力
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看起来在某种程度上,一次精神重创能开启我们的能力
11:58
to lead a life with fewer regrets遗憾.
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去成就一个遗憾相对少些的人生。
12:00
But how does it work?
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但是这到底是什么样的一个过程?
12:02
How do you get from trauma外伤 to growth发展?
235
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你怎么样能从创伤中再生?
12:04
Or better yet然而, is there a way to get all the benefits好处
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更积极一点,有没有一种方法可以从获得
12:07
of post-traumatic创伤后 growth发展 without the trauma外伤,
237
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创伤后精神再生的这些好处但不经历外伤,
12:09
without having to hit击中 your head in the first place地点?
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你的头也没有被重击过?
12:12
That would be good, right?
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这听起来很好,不是么?
12:13
I wanted to understand理解 the phenomenon现象 better,
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我想去更好地了解这个现象,
12:16
so I devoured吞噬 the scientific科学 literature文学, and here's这里的 what I learned学到了.
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于是我认真地阅读科学的文章,下面是我所了解到的
12:19
There are four kinds of strength强度, or resilience弹性,
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存在着四种意志力或适应力
12:22
that contribute有助于 to post-traumatic创伤后 growth发展,
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都起源于创伤后精神再生,
12:25
and there are scientifically科学 validated验证 activities活动
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有一些经过科学验证的活动
12:28
that you can do every一切 day to build建立 up these four kinds of resilience弹性,
245
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你们可以每天做去加强这四类意志力
12:32
and you don't need a trauma外伤 to do it.
246
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1989
并且你不需要通过受创来实现
12:34
Now, I could tell you what these four types类型 of strength强度 are,
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现在我可以直接告诉你这是四种意志力是什么
12:36
but I'd rather you experience经验 them firsthand第一手.
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但我更想和你们一起实践
12:39
I'd rather we all start开始 building建造 them up together一起 right now.
249
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我更想和你们一起开始去加强它们
12:42
So here's这里的 what we're going to do.
250
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所以这是我们接下来要做的
12:43
We're going to play a quick game游戏 together一起.
251
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我们要一起很快地做一个游戏
12:45
This is where you earn those seven and a half minutes分钟
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这样你就可以得到我刚才许诺过你们的
12:47
of bonus奖金 life that I promised许诺 you earlier.
253
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那七分半钟的额外寿命
12:49
All you have to do is successfully顺利 complete完成
254
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你唯一需要做的就是成功地完成
12:52
the first four SuperBetter超好 quests任务.
255
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最开始的四个“超级棒” 任务
12:54
And I feel like you can do it. I have confidence置信度 in you.
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我觉得你们可以做到,我对你们有信心
12:57
So, everybody每个人 ready准备? This is your first quest寻求. Here we go.
257
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怎么样,每个人都准备好了吗?第一个任务来了。
13:00
Pick one: Stand up and take three steps脚步,
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选择一项做:站起来并走三步,
13:03
or make your hands into fists拳头, raise提高 them over your head
259
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或者握起拳头,把它们高高地举过头顶
13:06
as high as you can for five seconds. Go!
260
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保持5秒钟。开始!
13:08
All right, I like the people doing both. You are overachievers优等生.
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太棒了,我喜欢两项都做了的人
你们是超预期的成功者
13:13
Very good. (Laughter笑声)
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非常棒
(笑声)
13:15
Well doneDONE, everyone大家. Now that is worth价值 plus-one加一
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每个人做得都很好。这是给身体意志力上加分,
13:17
physical物理 resilience弹性, which哪一个 means手段 that your body身体 can
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意味着你们的身体能
13:19
withstand经受 more stress强调 and heal愈合 itself本身 faster更快.
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承受更大的压力和自愈得更快。
13:22
Now we know from the research研究 that the number one thing
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现在我们知道研究表明能
13:24
you can do to boost促进 your physical物理 resilience弹性 is to not sit still.
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增强身体意志力的最好方法是不要坐着不动。
13:28
That's all it takes.
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就这么多
13:30
Every一切 single second第二 that you are not sitting坐在 still,
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在你移动地每一秒钟里
13:32
you are actively积极地 improving提高 the health健康 of your heart,
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你很积极得改善你的心脏
13:36
and your lungs and brains大脑.
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你的肺和大脑的健康
13:37
Everybody每个人 ready准备 for your next下一个 quest寻求?
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每个人都准备好下一个任务了吗?
13:39
I want you to snap your fingers手指 exactly究竟 50 times,
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我想你们打50次的响指
13:42
or count计数 backwards向后 from 100 by seven, like this: 100, 93 ...
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或者从100 开始每隔七位数倒数,100,93......
13:45
Go!
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开始!
13:47
(Snapping捕捉)
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(全场打响指)
13:49
Don't give up.
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不要放弃哦!
13:51
(Snapping捕捉)
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(全场继续打响指)
13:53
Don't let the people counting数数 down from 100
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不要让数100的人
13:55
interfere干扰 with your counting数数 to 50.
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扰乱你已经数到的50
13:57
(Laughter笑声)
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(笑声)
14:02
Nice尼斯. Wow. That's the first time I've ever seen看到 that.
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很好!哇塞!我第一次看到这样的场面
14:06
Bonus奖金 physical物理 resilience弹性. Well doneDONE, everyone大家.
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又给身体意志力加分了。每个人都干得很好!
14:08
Now that's worth价值 plus-one加一 mental心理 resilience弹性,
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这是给大脑意志力上加分的,
14:11
which哪一个 means手段 you have more mental心理 focus焦点, more discipline学科,
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这意味着你的精力更集中,自制力更强,
14:13
determination决心 and willpower意志.
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更有决心,和毅力
14:15
We know from the scientific科学 research研究 that willpower意志
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科学研究告诉我们毅力
14:18
actually其实 works作品 like a muscle肌肉.
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实际就像一块肌肉
14:19
It gets得到 stronger the more you exercise行使 it.
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你越练习它,它就越强壮
14:22
So tackling抢断 a tiny challenge挑战 without giving up,
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所以为战胜一个小的挑战而坚持到底
14:25
even one as absurd荒诞 as snapping捕捉 your fingers手指 exactly究竟 50 times
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即使那个挑战有点好笑,比如打50下的响指
14:29
or counting数数 backwards向后 from 100 by seven
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1800
或者从100开始每隔7位数倒数
14:31
is actually其实 a scientifically科学 validated验证 way to boost促进 your willpower意志.
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这都是有科学依据的可以增强你的毅力
14:34
So good job工作. Quest寻求 number three.
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干得不错!我们来开始第三个任务
14:36
Pick one: Now because of the room房间 we're in,
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任选一项:因为我们都在一个大厅里
14:38
fate's命运的 really determined决心 this for you, but here are the two options选项.
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这使得我们没选择余地,但这两个选项是
14:41
If you're inside, find a window窗口 and look out of it.
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如果你在房子里,选一个窗户向外看
14:43
If you're outside, find a window窗口 and look in.
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如果你在户外,选一个窗户望里看
14:46
Or do a quick YouTubeYouTube的 or Google谷歌 image图片 search搜索 for
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或者快速地看一下Youtube 或者Google 搜素
14:49
"baby宝宝 [your favorite喜爱 animal动物.]"
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“宝宝【你最喜爱的动物】”
14:50
Now, you could do this on your phones手机,
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现在,你可以在你的手机找
14:52
or you could just shout out some baby宝宝 animals动物,
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或者你就直接大声说出几个动物宝宝
14:53
I'm going to find some and put them on the screen屏幕 for us.
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我将找几个把它们放在屏幕上
14:55
So, what do we want to see?
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好的,我们想看什么?
14:56
Sloth懒惰, giraffe长颈鹿, elephant, snake. Okay, let's see what we got.
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树懒,长颈鹿,大象,蛇。好的,看看我们有啥!
15:01
Baby宝宝 dolphin海豚 and baby宝宝 llamas骆驼. Everybody每个人 look.
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海豚宝宝和美洲驼宝宝。大家看看
15:06
Got that?
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看到了么?
15:08
Okay, one more. Baby宝宝 elephant.
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很好,再加一个,大象宝宝
15:12
We're clapping拍手 for that?
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我们为他们鼓掌吧?
15:14
That's amazing惊人.
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太神奇!
15:16
All right, now what we're just feeling感觉 there
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太好了,我们现在正在感受到的
15:17
is plus-one加一 emotional情绪化 resilience弹性,
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是给情绪意志力加分的事
15:19
which哪一个 means手段 you have the ability能力 to provoke powerful强大,
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这意味着你有能力去激发
15:21
positive emotions情绪 like curiosity好奇心 or love,
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强大而积极的感情例如好奇心和爱
15:24
which哪一个 we feel when we look at baby宝宝 animals动物,
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这是当我们看到动物宝宝时感受到的
15:26
when you need them most.
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是我们最需要他们的时候
15:27
And here's这里的 a secret秘密 from the scientific科学 literature文学 for you.
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我现在告诉你们一个科幻文学中的秘密
15:30
If you can manage管理 to experience经验 three positive emotions情绪
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如果你能尽力去经历这三种乐观的情感
15:34
for every一切 one negative emotion情感 over the course课程 of an hour小时,
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去对待一个负面的情感在一个小时里
15:37
a day, a week, you dramatically显着 improve提高
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一天之中,一个星期里,你会急剧地提高
15:41
your health健康 and your ability能力 to successfully顺利 tackle滑车
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你面对任何困难时候
15:43
any problem问题 you're facing面对.
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的健康和对付难题的能力
15:45
And this is called the three-to-one三对一 positive emotion情感 ratio.
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这就叫做三比一积极情感比例
15:48
It's my favorite喜爱 SuperBetter超好 trick, so keep it up.
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这是我最喜欢的‘非常棒’小技巧,所以我们继续
15:50
All right, pick one, last quest寻求:
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很好,选一个,最后一个使命:
15:53
Shake someone's谁家 hand for six seconds,
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和任何一个人握手保持6秒
15:55
or send发送 someone有人 a quick thank you
327
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1424
或者说一声谢谢你
15:56
by text文本, email电子邮件, FacebookFacebook的 or Twitter推特. Go!
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1816
通过短信,邮件,Facebook 或者Twitter。开始!
15:58
(Chatting聊天的)
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(交流中)
16:03
Looking good, looking good.
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1827
看起来很好,看起来很好!
16:05
Nice尼斯, nice不错.
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2819
太棒了!太棒了!
16:08
Keep it up. I love it!
332
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3480
不要放弃,我很喜欢!
16:12
All right, everybody每个人, that is plus-one加一 social社会 resilience弹性,
333
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很好,每个人,这在社交意志力上又加了一份
16:15
which哪一个 means手段 you actually其实 get more strength强度 from your friends朋友,
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这意味着你真实地得到了更多的力量从你们朋友
16:18
your neighbors邻居, your family家庭, your community社区.
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1953
你们的邻居,你们的家人,你们的生活圈子里
16:20
Now, a great way to boost促进 social社会 resilience弹性 is gratitude感谢.
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现在看来,一个最好的方式去提高你们社交的意志力是感激
16:24
Touch触摸 is even better.
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1656
接触会更好一点
16:25
Here's这里的 one more secret秘密 for you:
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还告诉你多一个小秘密:
16:27
Shaking发抖 someone's谁家 hand for six seconds
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2074
和另个人握手长达6秒钟
16:29
dramatically显着 raises加薪 the level水平 of oxytocin催产素 in your bloodstream血液,
340
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会戏剧性的提高催产素在血液中的水平
16:32
now that's the trust相信 hormone激素.
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它是信任的荷尔蒙激素
16:34
That means手段 that all of you who just shook震撼 hands
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这意味着刚刚握过手的所以人
16:36
are biochemically生化 primed to like and want to help each other.
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从生物化学家角度上看很大程度上喜欢和想去相互帮助对方
16:40
This will linger萦绕 during the break打破,
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这一切休息的时候会一直持续
16:42
so take advantage优点 of the networking联网 opportunities机会.
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所以,好好利用这些社交的机会
16:45
(Laughter笑声)
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(笑声)
16:46
Okay, well you have successfully顺利 completed完成 your four quests任务,
347
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2630
好的,你们已经成功地完成你们的四个使命,
16:49
so let's see if I've successfully顺利 completed完成 my mission任务
348
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2376
所以现在看看我是否也成功完成我的使命
16:51
to give you seven and a half minutes分钟 of bonus奖金 life.
349
995508
2351
延长你们了七分半钟的寿命
16:53
And here's这里的 where I get to share分享 one more little bit of science科学 with you.
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现在我还得和你们一起分享一点点科学
16:56
It turns out that people who regularly经常
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最终那些经常
16:58
boost促进 these four types类型 of resilience弹性 --
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1801
增强身体,智力,感情和与人交往
17:00
physical物理, mental心理, emotional情绪化 and social社会 --
353
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这四类意志力的人
17:03
live生活 10 years年份 longer than everyone大家 else其他.
354
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2697
将会比一般人多活10年
17:05
So this is true真正.
355
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1086
这是真的
17:06
If you are regularly经常 achieving实现 the three-to-one三对一
356
1011028
2271
如果你经常达到三比一
17:09
positive emotion情感 ratio,
357
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1536
积极情感的比例,
17:10
if you are never sitting坐在 still for more than an hour小时 at a time,
358
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2779
如果你从来不会坐着不动超过一个小时,
17:13
if you are reaching到达 out to one person you care关心 about every一切 single day,
359
1017614
4241
如果你每天都主动联系一个你关心的人,
17:17
if you are tackling抢断 tiny goals目标 to boost促进 your willpower意志,
360
1021855
4127
如果你通过实现你的小目标去增强你们毅力,
17:21
you will live生活 10 years年份 longer than everyone大家 else其他,
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2351
你将会比一般人多活10年,
17:24
and here's这里的 where that math数学 I showed显示 you earlier comes in.
362
1028333
2386
现在我们看看刚才我给你看的算术是怎么得来的
17:26
So, the average平均 life expectancy期待 in the U.S. and the U.K. is 78.1 years年份,
363
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4376
美国,和英国的平均年龄是78.1岁,
17:30
but we know from more than 1,000 peer-reviewed同行评审 scientific科学 studies学习
364
1035095
3128
但我们从1000个同龄人的研究中看出
17:34
that you can add 10 years年份 of life to that by boosting提高
365
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2079
你可以通过增强这
17:36
your four types类型 of resilience弹性.
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1040302
1272
4种意志力去延寿10年。
17:37
So every一切 single year that you are
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1969
这么说来每一年你
17:39
boosting提高 your four types类型 of resilience弹性,
368
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1455
增强这4钟意志力,
17:40
you're actually其实 earning盈利 .128 more years年份 of life
369
1044998
2273
你实际延长了你一年中寿命的0.128年
17:43
or 46 more days of life, or 67,298 more minutes分钟 of life,
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4976
或者说一年中寿命的46天,或者 67,298 个小时,
17:48
which哪一个 means手段 every一切 single day, you are earning盈利 184 minutes分钟 of life,
371
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4314
这意味这每天你要多活184分钟,
17:52
or every一切 single hour小时 that you are boosting提高 your four types类型 of resilience弹性,
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2958
或者每一个小时里你增强你这四种意志力后,
17:55
like we just did together一起, you are earning盈利 7.68245837
373
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3808
正如我们刚才一起做的,你挣了你生命中
17:59
more minutes分钟 of life.
374
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1015
多出来的7.68245837分钟
18:00
Congratulations祝贺, those seven and a half minutes分钟
375
1064342
1959
恭喜了,这额外的七分半钟
18:02
are all yours你的. You totally完全 earned them.
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1704
全是你们的了。真的是你们应得的
18:03
(Applause掌声)
377
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1235
(掌声)
18:05
Yeah! Awesome真棒.
378
1069240
4056
是的!太棒了!
18:09
Wait, wait, wait.
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2766
等等,等等,等等!
18:11
You still have your special特别 mission任务,
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1630
你的特殊使命还在,
18:13
your secret秘密 mission任务.
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你秘密的任务
18:14
How are you going to spend these seven and a half
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1720
你将要怎么样花掉你生命中多出来
18:16
minutes分钟 of bonus奖金 life?
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1344
的七分半钟?
18:17
Well, here's这里的 my suggestion建议.
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恩,这是我的建议
18:19
These seven and a half bonus奖金 minutes分钟 are kind of like genie's精灵的 wishes祝福.
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3769
这一分半钟有的点像神给你的许愿
18:22
You can use your first wish希望 to wish希望 for a million百万 more wishes祝福.
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3744
你可以用第一个愿望再去许成千上万的小心愿
18:26
Pretty漂亮 clever聪明, right?
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1023
很明智,不是么?
18:27
So, if you spend these seven and a half minutes分钟 today今天
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3480
因此,如果你花掉了今天的这七分半钟
18:31
doing something that makes品牌 you happy快乐,
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2664
做一些愉悦自己的事,
18:33
or that gets得到 you physically物理 active活性,
390
1097892
2136
或者锻炼你的身体,
18:35
or puts看跌期权 you in touch触摸 with someone有人 you care关心 about,
391
1100028
2737
或是联系你关心的一个人,
18:38
or even just tackling抢断 a tiny challenge挑战,
392
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2711
再或者仅仅攻克了一个小小的难关,
18:41
you are going to boost促进 your resilience弹性,
393
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1928
你都将增强你的意志力,
18:43
so you're going to earn more minutes分钟.
394
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1651
因此你就会在原有的基础上再获得更多时间
18:44
And the good news新闻 is, you can keep going like that.
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好消息就是,如果你坚持这样做
18:47
Every一切 hour小时 of the day, every一切 day of your life,
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1111647
2749
在一天中的每个小时里,你生命中的每一天中,
18:50
all the way to your deathbed临终,
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1432
一直到你的临终前,
18:51
which哪一个 will now be 10 years年份 later后来 than it would have otherwise除此以外.
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2296
比你本来的临终年推迟了10年
18:54
And when you get there, more than likely容易,
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3521
当你真正到那个时候,很有可能
18:57
you will not have any of those top最佳 five regrets遗憾,
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3719
你将不会有那5个常见的遗憾,
19:01
because you will have built内置 up the strength强度 and resilience弹性
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2815
因为你将一直增强你的力量和意志力
19:04
to lead a life truer更真实 to your dreams.
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3040
去实现你真正的梦想
19:07
And with 10 extra额外 years年份, you might威力 even have enough足够 time
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4180
并且,用这多余的10年你可能就有多一些时间
19:11
to play a few少数 more games游戏.
404
1135399
1631
去玩多一点的游戏
19:12
Thank you.
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1157
谢谢大家!
19:14
(Applause掌声)
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10955
(掌声)
Translated by Ling Jin
Reviewed by lei lei

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ABOUT THE SPEAKER
Jane McGonigal - Game Designer
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.

Why you should listen

Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."

Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.

More profile about the speaker
Jane McGonigal | Speaker | TED.com