ABOUT THE SPEAKER
Rajiv Maheswaran - Researcher
Using advanced data analysis tools, Rajiv Maheswaran and Second Spectrum help make basketball teams smarter.

Why you should listen

Sports fans can get obsessed with stats about player performance and game-day physics. But basketball, a fluid and fast-moving game, has been tough to understand through numbers. Rajiv Maheswaran is working to change that, by offering pro basketball teams insight into game data to make better decisions. Maheswaran is the CEO and co-founder of Second Spectrum, a startup transforming sports through technology. He is also a Research Assistant Professor at the University of Southern California's Computer Science Department and a Project Leader at the Information Sciences Institute at the USC Viterbi School of Engineering, where he co-directs the Computational Behavior Group.

His research spans various aspects of multi-agent systems and distributed artificial intelligence using decision-theoretic and game-theoretic frameworks and solutions. His current interests focus on data analytics, visualization and real-time interaction to understand behavior in spatiotemporal domains. Like, say, the spatiotemporal domain around a basketball hoop.

More profile about the speaker
Rajiv Maheswaran | Speaker | TED.com
TED2015

Rajiv Maheswaran: The math behind basketball's wildest moves

拉吉夫· 马赫斯瓦兰: 篮球场上最疯狂步伐背后的数学原理

Filmed:
2,683,104 views

篮球是一项即兴,接触频繁,有着可识别时间, 空间模式的快节奏运动。拉吉夫· 马赫斯瓦兰和他的同事分析了比赛中关键时刻背后的移动,帮助教练和球员结合直觉和新数据提高战术。“追加罚篮”:他们的成果将帮助我们理解人类无处不在的行动。
- Researcher
Using advanced data analysis tools, Rajiv Maheswaran and Second Spectrum help make basketball teams smarter. Full bio

Double-click the English transcript below to play the video.

00:12
My colleagues同事 and I are fascinated入迷
by the science科学 of moving移动 dots.
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我和我的同事对移动圆点
背后的科学非常着迷。
00:16
So what are these dots?
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那么这些小圆点是什么呢?
00:18
Well, it's all of us.
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就是我们自己。
00:19
And we're moving移动 in our homes家园,
in our offices办事处, as we shop and travel旅行
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我们在家里,办公室里来回走动,
也在世界各地旅行和购物。
00:24
throughout始终 our cities城市
and around the world世界.
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00:26
And wouldn't不会 it be great
if we could understand理解 all this movement运动?
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如果我们能弄清这些移动,
并从中发现规律,意义并提出见解,
不是一件很棒的事吗?
00:30
If we could find patterns模式 and meaning含义
and insight眼光 in it.
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00:34
And luckily for us, we live生活 in a time
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很幸运的是,
我们生活在这么一个时代,
00:36
where we're incredibly令人难以置信 good
at capturing捕获 information信息 about ourselves我们自己.
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我们非常擅长捕捉关于自身的信息。
00:40
So whether是否 it's through通过
sensors传感器 or videos视频, or apps应用,
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不管是通过传感器,视频,或软件应用,
我们都能详尽地追踪到个人移动的轨迹。
00:44
we can track跟踪 our movement运动
with incredibly令人难以置信 fine detail详情.
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00:48
So it turns out one of the places地方
where we have the best最好 data数据 about movement运动
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这就让我们发现,
最佳的数据来源之一
就是体育运动。
00:53
is sports体育.
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00:54
So whether是否 it's basketball篮球 or baseball棒球,
or football足球 or the other football足球,
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因此无论是篮球、棒球、橄榄球或足球,
我们都可以在场馆内,
甚至运动员身上装上设备来追踪
01:00
we're instrumenting插桩 our stadiums体育场馆
and our players玩家 to track跟踪 their movements运动
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他们每个时刻的运动数据。
01:04
every一切 fraction分数 of a second第二.
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01:05
So what we're doing
is turning车削 our athletes运动员 into --
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所以我们要做的
——你们大概已经猜到了——
就是把运动员的移动
01:10
you probably大概 guessed it --
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转化成圆点的移动。
01:12
moving移动 dots.
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01:13
So we've我们已经 got mountains of moving移动 dots
and like most raw生的 data数据,
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所以我们收集了不计其数的移动小圆点,
就像多数原始数据一样,
难以处理,也没什么趣味。
01:18
it's hard to deal合同 with
and not that interesting有趣.
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01:21
But there are things that, for example,
basketball篮球 coaches教练 want to know.
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但数据里面蕴藏着,
比如篮球教练想知道的事情。
01:25
And the problem问题 is they can't know them
because they'd他们会 have to watch every一切 second第二
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但问题是,除非教练们把每场比赛里
每一秒数据都记下来再去思考,
01:29
of every一切 game游戏, remember记得 it and process处理 it.
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否则他们没法从中得到想要的信息。
01:31
And a person can't do that,
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人类大脑无法做到这件事,
01:33
but a machine can.
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但机器没问题。
01:35
The problem问题 is a machine can't see
the game游戏 with the eye of a coach教练.
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然而,机器没办法自己
以教练的视角去看一场比赛。
01:39
At least最小 they couldn't不能 until直到 now.
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直到现在,我们做到了。
01:42
So what have we taught the machine to see?
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那么,
我们让机器去观察些什么呢?
01:45
So, we started开始 simply只是.
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先从简单的开始。
01:47
We taught it things like passes通行证,
shots镜头 and rebounds篮板.
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我们先教会它传球、投篮和篮板球,
01:51
Things that most casual随便 fans球迷 would know.
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这类普通球迷也知道的事。
01:53
And then we moved移动 on to things
slightly more complicated复杂.
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然后我们开始教它一些
稍复杂点的事情,
01:56
Events活动 like post-ups后起坐,
and pick-and-rolls拾辊, and isolations隔离.
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比如落位背打、挡拆和拉开单打。
02:01
And if you don't know them, that's okay.
Most casual随便 players玩家 probably大概 do.
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你们如果不了解这些名词,
没关系。打球的人大都了如指掌。
02:05
Now, we've我们已经 gotten得到 to a point where today今天,
the machine understands理解 complex复杂 events事件
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迄今为止,我们已经能够让机器理解
02:10
like down screens屏幕 and wide pins.
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下掩护和无球掩护这类复杂的,
02:14
Basically基本上 things only professionals专业人士 know.
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只有专业人士才懂的战术。
02:16
So we have taught a machine to see
with the eyes眼睛 of a coach教练.
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于是我们已经教会电脑用
教练的视角去观察数据了。
02:22
So how have we been able能够 to do this?
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我们是怎么做到的呢?
02:24
If I asked a coach教练 to describe描述
something like a pick-and-roll接机和辊,
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如果我让一个教练讲解挡拆,
我会得到一个定义,
02:27
they would give me a description描述,
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如果我把这个定义编码成一个算法
估计会惨不忍睹。
02:29
and if I encoded编码 that as an algorithm算法,
it would be terrible可怕.
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02:33
The pick-and-roll接机和辊 happens发生 to be this dance舞蹈
in basketball篮球 between之间 four players玩家,
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挡拆就是四个球员之间的舞蹈,
两人进攻,两人防守。
02:37
two on offense罪行 and two on defense防御.
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02:39
And here's这里的 kind of how it goes.
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大概是这么个过程:
02:41
So there's the guy on offense罪行
without the ball
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一个没有带球的进攻球员
02:43
the ball and he goes next下一个 to the guy
guarding守着 the guy with the ball,
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跑向持球的防守队员,
站在那里待一会儿,
02:46
and he kind of stays入住 there
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然后他们一起移动(制造机会),
嗒哒,这就是挡拆。
02:48
and they both move移动 and stuff东东 happens发生,
and ta-da当当, it's a pick-and-roll接机和辊.
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02:51
(Laughter笑声)
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(笑声)
02:53
So that is also an example
of a terrible可怕 algorithm算法.
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这也是个糟糕的算法实例。
02:56
So, if the player播放机 who's谁是 the interferer干扰 --
he's called the screener筛选 --
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如果那个干扰的球员——
或者叫掩护者——
03:01
goes close by, but he doesn't stop,
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只是跑过来干扰一下而不停下,
这可能就不是挡拆了。
03:04
it's probably大概 not a pick-and-roll接机和辊.
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03:06
Or if he does stop,
but he doesn't stop close enough足够,
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就算他停下来,
但停的位置不够接近,
那也不算是挡拆。
03:10
it's probably大概 not a pick-and-roll接机和辊.
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03:12
Or, if he does go close by
and he does stop
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或者,就算他足够近,而且停下来,
03:15
but they do it under the basket,
it's probably大概 not a pick-and-roll接机和辊.
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但他是在篮下完成的
那也不算挡拆。
03:19
Or I could be wrong错误,
they could all be pick-and-rolls拾辊.
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或者我可能错了,
这些都是挡拆。
是否是挡拆要根据发生的时间、
球员间距、位置而定,
03:22
It really depends依靠 on the exact精确 timing定时,
the distances距离, the locations地点,
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这些都很难去界定。
03:26
and that's what makes品牌 it hard.
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03:28
So, luckily, with machine learning学习,
we can go beyond our own拥有 ability能力
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幸运的是,有了机器学习技术,
我们就能超越自身的能力
来描述我们已知的事物。
03:33
to describe描述 the things we know.
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03:35
So how does this work?
Well, it's by example.
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这个技术要如何实现呢?
举个例子:
03:37
So we go to the machine and say,
"Good morning早上, machine.
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我们对机器说,
“早上好,机器。
03:41
Here are some pick-and-rolls拾辊,
and here are some things that are not.
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这儿有些挡拆例子,还有一些不是。
03:44
Please find a way to tell the difference区别."
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你来找出不同点吧。”
03:47
And the key to all of this is to find
features特征 that enable启用 it to separate分离.
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这其中的关键是电脑能找出
区别两者的特征来。
03:50
So if I was going
to teach it the difference区别
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所以如果我要教会机器
辨别苹果和橘子,
03:52
between之间 an apple苹果 and orange橙子,
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我可能会说:
“不妨用颜色和形状来区分吧?”
03:54
I might威力 say, "Why don't you
use color颜色 or shape形状?"
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而目前要解决的问题就是,
要区分事物的特征是什么?
03:56
And the problem问题 that we're solving is,
what are those things?
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电脑需要掌握的整个
03:59
What are the key features特征
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移动圆点世界的关键特征是什么?
04:00
that let a computer电脑 navigate导航
the world世界 of moving移动 dots?
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04:04
So figuring盘算 out all these relationships关系
with relative相对的 and absolute绝对 location位置,
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搞清楚所有这些相对位置、
绝对位置、距离、时机、
04:09
distance距离, timing定时, velocities速度 --
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速率之间的关系——
04:11
that's really the key to the science科学
of moving移动 dots, or as we like to call it,
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就是移动圆点科学的真正关键所在,
换成专业术语,
04:16
spatiotemporal时空 pattern模式 recognition承认,
in academic学术的 vernacular白话.
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我们喜欢称之为:时空模式识别。
04:19
Because the first thing is,
you have to make it sound声音 hard --
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因为首先,你要让它听起来
很难懂,很专业——
因为事实的确如此。
04:22
because it is.
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04:24
The key thing is, for NBANBA coaches教练,
it's not that they want to know
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对于NBA教练们来说,判断是否是
挡拆并不是关键,
04:27
whether是否 a pick-and-roll接机和辊 happened发生 or not.
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而这个挡拆是怎么发生的
才是他们关注的。
04:29
It's that they want to know
how it happened发生.
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为何教练们如此关心这一点?
这儿我要解释一下。
04:31
And why is it so important重要 to them?
So here's这里的 a little insight眼光.
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04:34
It turns out in modern现代 basketball篮球,
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在现代的篮球比赛中,
挡拆几乎是最重要的战术。
04:36
this pick-and-roll接机和辊 is perhaps也许
the most important重要 play.
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04:39
And knowing会心 how to run it,
and knowing会心 how to defend保卫 it,
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了解如何使用以及怎样防守挡拆,
基本上是比赛输赢的关键。
04:41
is basically基本上 a key to winning胜利
and losing失去 most games游戏.
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04:44
So it turns out that this dance舞蹈
has a great many许多 variations变化
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因此挡拆的步伐多种多样,
能够识别这些不同的形式
是非常重要的,
04:48
and identifying识别 the variations变化
is really the thing that matters事项,
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这就是为什么我们对
机器的智能性要求相当高。
04:51
and that's why we need this
to be really, really good.
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举个例子。
04:55
So, here's这里的 an example.
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这儿有两个进攻队员和
两个防守队员,
04:56
There are two offensive进攻
and two defensive防御性 players玩家,
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他们准备开始实施挡拆。
04:58
getting得到 ready准备 to do
the pick-and-roll接机和辊 dance舞蹈.
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那么持球人既可以选择利用挡拆,
也可以放弃挡拆,
05:01
So the guy with ball
can either take, or he can reject拒绝.
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05:04
His teammate队友 can either roll or pop流行的.
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他的队友可以拆向篮下,
或撤到一个无人盯防的空位。
05:07
The guy guarding守着 the ball
can either go over or under.
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防守持球者的人可以上前绕过掩护,
或者从后方绕过掩护。
而他的队友则可以探出补防,或保持
近距离防守,亦或者向后消极防守。
05:10
His teammate队友 can either show显示
or play up to touch触摸, or play soft柔软的
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05:14
and together一起 they can
either switch开关 or blitz闪电战
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两个防守球员也可以换防,或者包夹。
05:17
and I didn't know
most of these things when I started开始
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一开始的时候我也不是很懂这些,
05:20
and it would be lovely可爱 if everybody每个人 moved移动
according根据 to those arrows箭头.
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如果每个人都能沿着箭头方向移动,
事情就好办多了。
这会让我们的工作简单很多,
但往往这些移动非常杂乱。
05:23
It would make our lives生活 a lot easier更轻松,
but it turns out movement运动 is very messy.
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球场上会发生很多突然的变动,
要在查准率和查全率方面
05:28
People wiggle摆动 a lot and getting得到
these variations变化 identified确定
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准确识别这些变化
05:33
with very high accuracy准确性,
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是相当困难的,
05:34
both in precision精确 and recall召回, is tough强硬
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05:36
because that's what it takes to get
a professional专业的 coach教练 to believe in you.
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但只有这样,
才能让专业教练相信你的技术。
尽管在准确的时空特性识别上
困难重重,
05:40
And despite尽管 all the difficulties困难
with the right spatiotemporal时空 features特征
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我们还是成功地做到了。
05:43
we have been able能够 to do that.
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教练相信我们的机器
能够识别这些变化。
05:45
Coaches教练 trust相信 our ability能力 of our machine
to identify鉴定 these variations变化.
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05:49
We're at the point where
almost几乎 every一切 single contender竞争者
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目前,我们已经推出了
相关的识别软件,几乎每个
觊觎今年NBA总冠军的球队,
05:53
for an NBANBA championship锦标赛 this year
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05:54
is using运用 our software软件, which哪一个 is built内置
on a machine that understands理解
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都在使用我们的这款软件,
其功能就是通过机器
识别篮球领域的移动。
05:59
the moving移动 dots of basketball篮球.
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06:01
So not only that, we have given特定 advice忠告
that has changed strategies策略
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不仅如此,
我们还对如何改善战术提供建议,
并帮助球队赢得过重要的比赛。
06:07
that have helped帮助 teams球队 win赢得
very important重要 games游戏,
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06:10
and it's very exciting扣人心弦 because you have
coaches教练 who've谁一直 been in the league联盟
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能够让联盟中执教30年的
老教练愿意听取
机器提供的意见,这太让人激动了。
06:14
for 30 years年份 that are willing愿意 to take
advice忠告 from a machine.
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06:17
And it's very exciting扣人心弦,
it's much more than the pick-and-roll接机和辊.
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不仅仅局限于挡拆,
更让我们兴奋的是
我们让电脑从简单的事情着手,
06:20
Our computer电脑 started开始 out
with simple简单 things
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逐渐学会了更复杂的事物,
06:22
and learned学到了 more and more complex复杂 things
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如今它已经掌握了丰富的知识。
06:24
and now it knows知道 so many许多 things.
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老实说,我不大明白它是怎么做到的,
06:26
Frankly坦率地说, I don't understand理解
much of what it does,
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06:29
and while it's not that special特别
to be smarter聪明 than me,
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不过就算比我聪明也没什么特别的,
06:33
we were wondering想知道,
can a machine know more than a coach教练?
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但我们在想,
机器能否比教练懂得更多呢?
06:36
Can it know more than person could know?
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它能比人类懂得更多吗?
06:38
And it turns out the answer回答 is yes.
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事实上,答案是肯定的。
06:40
The coaches教练 want players玩家
to take good shots镜头.
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教练想让球员投出好球。
06:43
So if I'm standing常设 near the basket
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所以如果我站在篮筐旁边,
周围没人,这就是好的投篮时机。
06:44
and there's nobody没有人 near me,
it's a good shot射击.
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如果我站得远,而且被对方包围住,
通常来讲这球投不进。
06:47
If I'm standing常设 far away surrounded包围
by defenders捍卫者, that's generally通常 a bad shot射击.
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但我们无法定量衡量这个“好”有多好,
“差”有多差,
06:51
But we never knew知道 how good "good" was,
or how bad "bad" was quantitatively数量上.
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06:56
Until直到 now.
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但现在不同了。
06:57
So what we can do, again,
using运用 spatiotemporal时空 features特征,
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同样,我们能做的就是利用时空特性
来分析每次投篮。
07:00
we looked看着 at every一切 shot射击.
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07:02
We can see: Where is the shot射击?
What's the angle角度 to the basket?
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我们可以看到:在哪里投篮?
投篮的角度是多少?
07:05
Where are the defenders捍卫者 standing常设?
What are their distances距离?
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防守方的站位?
他们间的距离,
以及角度如何?
07:08
What are their angles?
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防守球员不止一名的情况下,
我们能够通过观察球员的移动
07:09
For multiple defenders捍卫者, we can look
at how the player's玩家 moving移动
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07:12
and predict预测 the shot射击 type类型.
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来预测投篮类型。
07:13
We can look at all their velocities速度
and we can build建立 a model模型 that predicts预测
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我们可以根据他们的速度
建立一个模型,
07:17
what is the likelihood可能性 that this shot射击
would go in under these circumstances情况?
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预测在这些情况下,进球的可能性。
07:22
So why is this important重要?
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为什么这一点很重要?
07:24
We can take something that was shooting射击,
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因为我们可以通过分析投篮
这一单一行为得到
07:26
which哪一个 was one thing before,
and turn it into two things:
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不同以往的两种信息:
投篮的质量,以及投手的质量。
07:29
the quality质量 of the shot射击
and the quality质量 of the shooter射手.
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07:33
So here's这里的 a bubble泡沫 chart图表,
because what's TEDTED without a bubble泡沫 chart图表?
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我们可以看一下这个气泡图,
没有气泡图,还算什么TED呢?
07:36
(Laughter笑声)
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(笑声)
07:38
Those are NBANBA players玩家.
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这些气泡都是NBA球员。
07:39
The size尺寸 is the size尺寸 of the player播放机
and the color颜色 is the position位置.
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大小代表球员的体型,
颜色代表他们的位置。
x轴代表投篮的命中率。
07:42
On the x-axisx轴,
we have the shot射击 probability可能性.
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靠左的球员偏向勉强投篮,
07:44
People on the left take difficult shots镜头,
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07:46
on the right, they take easy简单 shots镜头.
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靠右的球员会在有空当时才出手。
07:49
On the [y-axisy轴] is their shooting射击 ability能力.
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Y轴代表的是投篮质量。
07:51
People who are good are at the top最佳,
bad at the bottom底部.
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好投手在上面,较差的在下面。
举个例子,有一个球员的
07:53
So for example, if there was a player播放机
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07:55
who generally通常 made制作
47 percent百分 of their shots镜头,
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投篮命中率是47%,
07:57
that's all you knew知道 before.
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以前你只能知道这么多。
07:59
But today今天, I can tell you that player播放机
takes shots镜头 that an average平均 NBANBA player播放机
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但如今,我能告诉你NBA球员投篮的
08:04
would make 49 percent百分 of the time,
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平均命中率是49%,
他还低了两个百分点。
08:06
and they are two percent百分 worse更差.
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08:08
And the reason原因 that's important重要
is that there are lots of 47s out there.
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因为我们要在众多47%的
球员中选择一个。
08:13
And so it's really important重要 to know
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那么重点就在于要搞清楚
08:16
if the 47 that you're considering考虑
giving 100 million百万 dollars美元 to
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让你支付了一大笔美金的人
到底是个经常勉强投篮的神投手,
08:20
is a good shooter射手 who takes bad shots镜头
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08:23
or a bad shooter射手 who takes good shots镜头.
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还是一个愿意空位出手的差投手。
08:27
Machine understanding理解 doesn't just change更改
how we look at players玩家,
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机器分析不只改变了
我们对球员的看法,
08:30
it changes变化 how we look at the game游戏.
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也改变了我们看待比赛的方式。
08:32
So there was this very exciting扣人心弦 game游戏
a couple一对 of years年份 ago, in the NBANBA finals决赛.
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几年前有一场很激烈的NBA总决赛,
08:36
Miami迈阿密 was down by three,
there was 20 seconds left.
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迈阿密落后三分,只剩20秒了。
他们将要失去总冠军了。
08:39
They were about to lose失去 the championship锦标赛.
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一位叫勒布朗詹姆斯的年轻人
上去想投个三分追平。
08:41
A gentleman绅士 named命名 LeBron勒布朗 James詹姆士
came来了 up and he took a three to tie领带.
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但他没投中。
08:44
He missed错过.
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他的队友克里斯波什拿到篮板,
08:46
His teammate队友 Chris克里斯 Bosh胡说 got a rebound篮板球,
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传给另一个队友雷阿伦。
08:47
passed通过 it to another另一个 teammate队友
named命名 Ray射线 Allen艾伦.
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他投中了个三分,比赛进入加时。
08:50
He sank沉没 a three. It went into overtime随着时间的推移.
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08:52
They won韩元 the game游戏.
They won韩元 the championship锦标赛.
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最后他们赢了比赛,得了总冠军。
这是篮球比赛中
最激动人心的时刻之一。
08:54
It was one of the most exciting扣人心弦
games游戏 in basketball篮球.
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08:57
And our ability能力 to know
the shot射击 probability可能性 for every一切 player播放机
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而我们能知道每个球员在每一刻的
投篮命中率
09:00
at every一切 second第二,
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以及抢到篮板的可能性,
09:02
and the likelihood可能性 of them getting得到
a rebound篮板球 at every一切 second第二
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这种能力是前所未有的。
09:05
can illuminate照亮 this moment时刻 in a way
that we never could before.
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09:09
Now unfortunately不幸,
I can't show显示 you that video视频.
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有点可惜,
我无法给大家展示这个精彩片段。
09:12
But for you, we recreated重建 that moment时刻
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但为了在座的各位,我们在三周前的
篮球周赛上重塑了那经典一刻。
09:16
at our weekly每周 basketball篮球 game游戏
about 3 weeks ago.
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09:19
(Laughter笑声)
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(笑声)
09:21
And we recreated重建 the tracking追踪
that led to the insights见解.
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我们也重新加入了
电脑追踪数据的演示。
09:25
So, here is us.
This is Chinatown唐人街 in Los洛杉矶 Angeles洛杉矶,
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这就是我和同事们,
在洛杉矶的唐人街,
我们每周都会去打球的公园,
09:29
a park公园 we play at every一切 week,
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09:31
and that's us recreating再创造
the Ray射线 Allen艾伦 moment时刻
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我们在重塑雷阿伦时刻,
09:33
and all the tracking追踪
that's associated相关 with it.
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所有的轨迹都与之相关。
09:36
So, here's这里的 the shot射击.
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就是这个投篮。
09:38
I'm going to show显示 you that moment时刻
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你们会看到这一经典时刻,
09:40
and all the insights见解 of that moment时刻.
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以及这一刻背后都发生了什么。
09:43
The only difference区别 is, instead代替
of the professional专业的 players玩家, it's us,
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唯一的不同就是
我们取代了专业球员,
09:47
and instead代替 of a professional专业的
announcer播音员, it's me.
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而我取代了专业讲解员。
大家请见谅。
09:49
So, bear with me.
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09:53
Miami迈阿密.
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迈阿密。
09:54
Down three.
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落后三分。
09:56
Twenty二十 seconds left.
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还有20秒。
09:59
Jeff杰夫 brings带来 up the ball.
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杰夫带球。
10:02
Josh玩笑 catches渔获, puts看跌期权 up a three!
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约什接球,三分出手!
10:04
[Calculating计算 shot射击 probability可能性]
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[计算命中率]
10:07
[Shot射击 quality质量]
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[投篮质量]
10:09
[Rebound篮板球 probability可能性]
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[篮板球概率]
10:12
Won't惯于 go!
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进不了!
10:13
[Rebound篮板球 probability可能性]
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[篮板球概率]
10:15
Rebound篮板球, Noel诺埃尔.
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诺尔的篮板。
传回给达丽亚。
10:17
Back to Daria达里娅.
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10:18
[Shot射击 quality质量]
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[投篮质量]
10:22
Her three-pointer三分球 -- bang!
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球进了——三分!
10:24
Tie领带 game游戏 with five seconds left.
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打平了,还剩5秒。
10:26
The crowd人群 goes wild野生.
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观众们沸腾了!
10:28
(Laughter笑声)
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(笑声)
10:30
That's roughly大致 how it happened发生.
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真实情况大概就是这样。
10:31
(Applause掌声)
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(掌声)
差不多。
10:32
Roughly大致.
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(掌声)
10:34
(Applause掌声)
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10:36
That moment时刻 had about a nine percent百分
chance机会 of happening事件 in the NBANBA
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在NBA有9%的概率
会发生这样的时刻,
我们知道的还有很多。
10:41
and we know that
and a great many许多 other things.
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10:43
I'm not going to tell you how many许多 times
it took us to make that happen发生.
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我是不会告诉你们
我们尝试了多少次才成功的。
10:47
(Laughter笑声)
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(笑声)
10:49
Okay, I will! It was four.
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好吧,我还是说吧,四次。
(笑声)
10:51
(Laughter笑声)
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达丽亚,三分球还得努力啊。
10:52
Way to go, Daria达里娅.
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10:53
But the important重要 thing about that video视频
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但那段视频以及我们对
每场NBA比赛的细微观察
并不是重点。
10:57
and the insights见解 we have for every一切 second第二
of every一切 NBANBA game游戏 -- it's not that.
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11:02
It's the fact事实 you don't have to be
a professional专业的 team球队 to track跟踪 movement运动.
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事实上,你无需组建
一个专业团队才能追踪移动。
11:07
You do not have to be a professional专业的
player播放机 to get insights见解 about movement运动.
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你也无需成为专业运动员
去理解那些移动。
而且,这不仅限于运动,
因为我们无时不刻不在移动。
11:10
In fact事实, it doesn't even have to be about
sports体育 because we're moving移动 everywhere到处.
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11:15
We're moving移动 in our homes家园,
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我们在家里,
11:21
in our offices办事处,
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在办公室里来回走动,
11:24
as we shop and we travel旅行
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我们也在世界各地
11:29
throughout始终 our cities城市
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各个城市
11:32
and around our world世界.
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购物旅行。
11:35
What will we know? What will we learn学习?
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我们能发现什么?
我们能学到什么?
11:37
Perhaps也许, instead代替 of identifying识别
pick-and-rolls拾辊,
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或许,除了识别挡拆,
11:39
a machine can identify鉴定
the moment时刻 and let me know
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机器还能识别某些时刻,
让我知道我女儿何时
迈出她的第一步。
11:42
when my daughter女儿 takes her first steps脚步.
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11:45
Which哪一个 could literally按照字面 be happening事件
any second第二 now.
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她现在随时都有可能学会走路。
11:48
Perhaps也许 we can learn学习 to better use
our buildings房屋, better plan计划 our cities城市.
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或许我们能合理地利用我们的建筑物,
更加好地规划我们的城市。
我相信随着移动圆点这一科学的发展,
11:52
I believe that with the development发展
of the science科学 of moving移动 dots,
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11:56
we will move移动 better, we will move移动 smarter聪明,
we will move移动 forward前锋.
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我们能更好地移动,
更智能地移动,一路向前。
12:00
Thank you very much.
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谢谢大家。
12:01
(Applause掌声)
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(掌声)
Translated by Lee Li
Reviewed by Jing Peng

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ABOUT THE SPEAKER
Rajiv Maheswaran - Researcher
Using advanced data analysis tools, Rajiv Maheswaran and Second Spectrum help make basketball teams smarter.

Why you should listen

Sports fans can get obsessed with stats about player performance and game-day physics. But basketball, a fluid and fast-moving game, has been tough to understand through numbers. Rajiv Maheswaran is working to change that, by offering pro basketball teams insight into game data to make better decisions. Maheswaran is the CEO and co-founder of Second Spectrum, a startup transforming sports through technology. He is also a Research Assistant Professor at the University of Southern California's Computer Science Department and a Project Leader at the Information Sciences Institute at the USC Viterbi School of Engineering, where he co-directs the Computational Behavior Group.

His research spans various aspects of multi-agent systems and distributed artificial intelligence using decision-theoretic and game-theoretic frameworks and solutions. His current interests focus on data analytics, visualization and real-time interaction to understand behavior in spatiotemporal domains. Like, say, the spatiotemporal domain around a basketball hoop.

More profile about the speaker
Rajiv Maheswaran | Speaker | TED.com