ABOUT THE SPEAKER
Shimpei Takahashi - Toy designer
Shimpei Takahashi thinks we should forget about analyzing data or sales figures and just come up with ideas -- lots and lots of ideas.

Why you should listen

Shimpei Takahashi has developed many toys for Bandai, including the popular Mugen Puchi Puchi, a game that exploits the universal love of popping bubble wrap. The toy received the Grand Prize "Trendy Toy" Award from the Japan Toy Association.

In 2005, Takahashi invented a board game called Simpei, while he also works in the digital realm, having designed the social gaming app, Onedari Wanko (Fawning Puppy).

More profile about the speaker
Shimpei Takahashi | Speaker | TED.com
TEDxTokyo

Shimpei Takahashi: Play this word game to come up with original ideas

高橋新平: 玩遊戲,想出新點子

Filmed:
1,874,100 views

高強新平一直以來的夢想就是設計玩具。但當他開始從事玩具研發工作時,卻發現以數據作為設計玩具的出發點,給他帶來了巨大壓力,甚至摧毀了他的創造力。在這段簡短而風趣的演講中,高橋描述了他如何重新開始天馬行空,並且和大家分享了一個簡單的遊戲,任何人都能從中獲得新點子。(日英雙語字幕)
- Toy designer
Shimpei Takahashi thinks we should forget about analyzing data or sales figures and just come up with ideas -- lots and lots of ideas. Full bio

Double-click the English transcript below to play the video.

00:14
Hello你好.
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各位好。
00:16
I'm a toy玩具 developer開發人員.
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我是一名玩具研發員。
00:18
With a dream夢想 of creating創建 new toys玩具
that have never been seen看到 before,
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一直以來我都夢想著創造出
前無古人後無來者般的新玩具,
00:22
I began開始 working加工 at a toy玩具 company公司
nine years年份 ago.
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於是九年前,我開始
在一家玩具公司上班。
00:26
When I first started開始 working加工 there,
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當我剛入職的時,
00:28
I proposed建議 many許多 new ideas思路
to my boss老闆 every一切 day.
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我每天都向上司提出許多新點子。
00:32
However然而, my boss老闆 always asked
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可是我的上司總會問我,
00:34
if I had the data數據 to prove證明 it would sell,
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是否有數據能夠證明
這些產品賣得出去,
00:37
and asked me to think of product產品
development發展 after analyzing分析 market市場 data數據.
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並且要求我分析了市場數據之後
才開始考慮產品的研發。
00:40
Data數據, data數據, data數據.
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數據,數據,還是數據。
00:42
So I analyzed分析 the market市場 data數據
before thinking思維 of a product產品.
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於是我便先分析市場數據,
再考慮產品研發。
00:46
However然而, I was unable無法 to think
of anything new at that moment時刻.
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然後,我當時根本想不出任何新點子。
00:51
(Laughter笑聲)
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(笑聲)
00:52
My ideas思路 were unoriginal非獨創的.
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我的想法都不是原創的。
00:54
I wasn't getting得到 any new ideas思路
and I grew成長 tired of thinking思維.
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我想不到新點子,
並且開始厭倦了思考。
00:58
It was so hard that I became成為 this skinny枯瘦.
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那段時間真是折磨啊,
我都瘦成這樣了。
01:03
(Laughter笑聲)
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(笑聲)
01:05
It's true真正.
(Applause掌聲)
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是真的哦。(掌聲)
01:08
You've all probably大概 had
similar類似 experiences經驗 and felt this way too.
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或許在座各位都有過
類似的經歷和相同的感受。
01:12
Your boss老闆 was being存在 difficult.
The data數據 was difficult.
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你的上司很難取悅,
而數據又難以分析。
01:14
You become成為 sick生病 of thinking思維.
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你開始厭倦思考。
01:16
Now, I throw out the data數據.
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現在,我要拋開數據。
01:19
It's my dream夢想 to create創建 new toys玩具.
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我的夢想是創造出新玩具。
01:22
And now, instead代替 of data數據,
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但是現在,我不用市場數據,
01:24
I'm using運用 a game遊戲 called ShiritoriShiritori
to come up with new ideas思路.
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而是用一個叫做 Shiritori 的遊戲,
來想出新點子。
01:29
I would like to introduce介紹
this method方法 today今天.
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今天我想把這個方法介紹給大家。
01:32
What is ShiritoriShiritori?
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Shiritori (文字接龍)是什麼?
01:34
Take apple蘋果, elephant
and trumpet喇叭, for example.
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就拿蘋果、大猩猩、喇叭
這三個詞舉例。
01:37
It's a game遊戲 where
you take turns saying words
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在這個遊戲裡,你們要輪流
說出一系列的日語詞彙,
01:39
that start開始 with the last letter
of the previous以前 word.
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而新詞彙的第一個音節
必須是前一個詞彙的最後一個音節。
01:41
It's the same相同 in Japanese日本 and English英語.
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這個遊戲在日語和英語裡都可以玩。
01:43
You can play ShiritoriShiritori as you like:
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你可以以你喜歡的方式玩 Shiritori:
01:46
"neko, kora戈拉, raiburaibu, burashiburashi," etc等等, etc等等.
[Cat, cola可樂, concert音樂會, brush]
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“neko, kora, raibu, burashi, ” 諸如此類
[日語:貓,可樂,演奏會,刷子]
01:49
Many許多 random隨機 words will come out.
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許多看似隨機的詞彙就會蹦出來。
01:52
You force those words to connect to what
you want to think of and form形成 ideas思路.
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你將這些詞彙與你想要思考的東西
聯繫起來,然後形成新點子。
01:57
In my case案件, for example,
since以來 I want to think of toys玩具,
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就拿我自己來說,
我想要思考和玩具有關的,
02:00
what could a toy玩具 cat be?
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一個玩具貓可以是什麼樣的呢?
02:03
A cat that lands土地 after doing
a somersault翻筋斗 from a high place地點?
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一個可以從高空中翻筋斗、
然後安然著地的貓咪?
02:07
How about a toy玩具 with cola可樂?
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帶可樂的玩具,這個主意如何?
02:09
A toy玩具 gun where you shoot射擊 cola可樂
and get someone有人 soaking浸水 wet?
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一把可以用來發射可樂、
把別人弄成落湯雞的玩具槍?
02:12
(Laughter笑聲)
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(笑聲)
02:13
Ridiculous荒謬 ideas思路 are okay.
The key is to keep them flowing流動.
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哪怕是荒唐的想法也沒關係,
關鍵是要一直有新點子。
02:16
The more ideas思路 you produce生產, you're sure
to come up with some good ones那些, too.
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你能想出的新點子越多,
你就一定會有好點子。
02:21
A brush, for example.
Can we make a toothbrush牙刷 into a toy玩具?
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比如說,一把刷子。
我們能不能將牙刷做成玩具呢?
02:26
We could combine結合
a toothbrush牙刷 with a guitar吉他 and --
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我們可以將牙刷與吉他結合,
結果就是 ﹣
02:30
(Music音樂 noises噪音) --
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(音樂響起) ﹣
02:32
you've got a toy玩具 you can play with
while brushing刷牙 your teeth.
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你刷牙的時候就有玩具可以玩啦。
02:35
(Laughter笑聲) (Applause掌聲)
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(笑聲)(掌聲)
02:37
Kids童裝 who don't like to brush
their teeth might威力 begin開始 to like it.
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不喜歡刷牙的小孩可能會愛上刷牙哦。
02:41
Can we make a hat帽子 into a toy玩具?
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我們能不能把帽子做成玩具呢?
02:44
How about something like a roulette輪盤賭 game遊戲,
where you try the hat帽子 on one by one,
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俄羅斯輪盤怎麼樣?
你們可以輪流戴上帽子,
02:48
and then, when someone有人 puts看跌期權 it on,
a scary害怕 alien外僑 breaks休息 through通過 the top最佳
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然後輪到某個人時,
突然有個可怕的外星生物衝破帽頂,
02:53
screaming尖叫, "Ahh!"
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尖叫道,“啊!”
02:55
I wonder奇蹟 if there would be
a demand需求 for this at parties派對?
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我猜想,各類派對會不會
對這樣的產品有需求呢?
02:58
Ideas思路 that didn't come out while you stare
at the data數據 will start開始 to come out.
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你盯著數據看時無法獲取的想法,
這樣一來便輕而易舉地出現了。
03:03
Actually其實, this bubble泡沫 wrap,
which哪一個 is used to pack fragile脆弱 objects對象,
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實際上,用來保護易碎物品的氣泡膜
03:09
combined結合 with a toy玩具,
made製作 Mugen木根 Pop流行的 Pop流行的,
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可以與玩具結合,成為「無窮氣泡」,
03:14
a toy玩具 where you can pop流行的
the bubbles泡泡 as much as you like.
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你就可以隨心所欲地按壓上面的氣泡。
03:17
It was a big hit擊中 when it reached到達 stores商店.
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這個產品上架時便大紅大紫。
03:20
Data數據 had nothing to do with its success成功.
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它的成功和數據無關。
03:22
Although雖然 it's only popping bubbles泡泡,
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儘管這個玩具只不過是擠壓氣泡而已,
03:25
it's a great way to kill time,
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它不失為一個消磨時間的好方法,
03:27
so please pass通過 this around
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所以請四處傳遞一下這個玩具,
03:29
amongst其中包括 yourselves你自己 today今天 and play with it.
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以供在座各位賞玩。
03:32
(Applause掌聲)
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(掌聲)
03:36
Anyway無論如何, you continue繼續 to come up with
useless無用 ideas思路.
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但不管怎樣,你還是
會有一些無用的想法。
03:39
Think up many許多 trivial不重要的 ideas思路, everyone大家.
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各位,想想那些不值一提的小點子。
03:41
If you base基礎 your ideas思路 on data數據 analysis分析
and know what you're aiming瞄準 for,
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如果你只將點子基於數據分析,
始終清楚地盯著一個目標看,
03:45
you'll你會 end結束 up trying too hard,
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那你一定會努力過了頭,
03:48
and you can't produce生產 new ideas思路.
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反而想不出什麼新點子。
03:50
Even if you know what your aim目標 is,
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即使你清楚地了解自己的目標,
03:52
think of ideas思路 as freely自如 as if you were
throwing投擲 darts飛鏢 with your eyes眼睛 closed關閉.
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而且輕而易舉就能想到新點子也沒用。
03:56
If you do this, you surely一定 will hit擊中
somewhere某處 near the center中央.
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但如果你這樣做,你遲早會接近成功,
03:59
At least最小 one will.
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至少有一個點子會成功。
04:00
That's the one you should choose選擇.
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那就是你應該做出的選擇。
04:02
If you do so, that idea理念 will be in demand需求
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如果你這樣做了,
市場就會對那個點子產生需求,
04:05
and, moreover此外, it will be brand new.
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不僅如此,這就會是一個全新的點子。
04:08
That is how I think of new ideas思路.
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我就是這樣想出新點子的。
04:10
It doesn't have to be ShiritoriShiritori;
there are many許多 different不同 methods方法.
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不一定是要通過玩 Shiritori;
還有許多不同的方法。
04:13
You just have to choose選擇 words at random隨機.
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你需要做的,僅僅是隨機選出一些詞。
04:15
You can flip翻動 through通過 a dictionary字典
and choose選擇 words at random隨機.
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你可以翻開一下字典,隨意選一些詞。
04:18
For example, you could look up two
random隨機 letters and gather收集 the results結果
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比如說,你可以隨意查看兩個詞,
然後把它們相結合,
04:22
or go to the store商店
and connect product產品 names
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或者走進一家商店,把商品的名稱
04:26
with what you want to think of.
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與你想要考慮的方向相結合。
04:29
The point is to gather收集 random隨機 words,
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關鍵在於獲取隨機詞彙,
04:33
not information信息 from the category類別
you're thinking思維 for.
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而不是從你所想的分類中挑選信息。
04:36
If you do this, the ingredients配料 for
the association協會 of ideas思路 are collected
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如果你這樣做,你就會獲得各種想法,
04:42
and form形成 connections連接
that will produce生產 many許多 ideas思路.
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並且形成一些列的關聯,
從而產生許多新點子。
04:45
The greatest最大 advantage優點 to this method方法
is the continuous連續 flow of images圖片.
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這個方法最大的優勢在於
有源源不斷流動的畫面。
04:49
Because you're thinking思維
of one word after another另一個,
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因為當你一個接著一個地想詞彙時,
04:52
the image圖片 of the previous以前 word
is still with you.
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前一個詞所產生的圖片
還存在於你的腦海中。
04:54
That image圖片 will automatically自動
be related有關 with future未來 words.
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那幅圖片將會與接下來的詞
自動產生聯繫。
04:57
Unconsciously不知不覺, a concert音樂會 will
be connected連接的 to a brush
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不知不覺中,演唱會
就和牙刷扯上了關係,
05:00
and a roulette輪盤賭 game遊戲
will be connected連接的 to a hat帽子.
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輪盤就和帽子扯上了關係。
05:02
You wouldn't不會 even realize實現 it.
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你甚至都不會察覺到這個過程。
05:03
You can come up with ideas思路 that
you wouldn't不會 have thought of otherwise除此以外.
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你可以獲得那些前所未有的想法。
05:07
This method方法 is, of course課程,
not just for toys玩具.
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當然啦,這個方法不僅僅使用與玩具。
05:09
You can collect蒐集 ideas思路 for books圖書, apps應用,
events事件, and many許多 other projects項目.
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你也可以為書籍、軟體應用、活動,
以及其它各種計劃籌集想法。
05:13
I hope希望 you all try this method方法.
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我希望你們都會試著去應用這個方法。
05:18
There are futures期貨 that are born天生 from data數據.
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有些未來的確誕生於數據。
05:21
However然而, using運用 this silly愚蠢 game遊戲
called ShiritoriShiritori,
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然後,有了這個名叫
Shiritori 的傻遊戲,
05:25
I look forward前鋒 to
the exciting扣人心弦 future未來 you will create創建,
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我很期待看到你們將會
創造出的精彩未來,
05:28
a future未來 you couldn't不能 even imagine想像.
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一個你們之前根本無法想像的未來。
05:32
Thank you very much.
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非常感謝各位。
05:34
(Applause掌聲)
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(掌聲)
Translated by Bama Lin
Reviewed by Wang-Ju Tsai

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ABOUT THE SPEAKER
Shimpei Takahashi - Toy designer
Shimpei Takahashi thinks we should forget about analyzing data or sales figures and just come up with ideas -- lots and lots of ideas.

Why you should listen

Shimpei Takahashi has developed many toys for Bandai, including the popular Mugen Puchi Puchi, a game that exploits the universal love of popping bubble wrap. The toy received the Grand Prize "Trendy Toy" Award from the Japan Toy Association.

In 2005, Takahashi invented a board game called Simpei, while he also works in the digital realm, having designed the social gaming app, Onedari Wanko (Fawning Puppy).

More profile about the speaker
Shimpei Takahashi | Speaker | TED.com