ABOUT THE SPEAKER
Rajiv Maheswaran - Researcher
Using advanced data analysis tools, Rajiv Maheswaran and Second Spectrum help make basketball teams smarter.

Why you should listen

Sports fans can get obsessed with stats about player performance and game-day physics. But basketball, a fluid and fast-moving game, has been tough to understand through numbers. Rajiv Maheswaran is working to change that, by offering pro basketball teams insight into game data to make better decisions. Maheswaran is the CEO and co-founder of Second Spectrum, a startup transforming sports through technology. He is also a Research Assistant Professor at the University of Southern California's Computer Science Department and a Project Leader at the Information Sciences Institute at the USC Viterbi School of Engineering, where he co-directs the Computational Behavior Group.

His research spans various aspects of multi-agent systems and distributed artificial intelligence using decision-theoretic and game-theoretic frameworks and solutions. His current interests focus on data analytics, visualization and real-time interaction to understand behavior in spatiotemporal domains. Like, say, the spatiotemporal domain around a basketball hoop.

More profile about the speaker
Rajiv Maheswaran | Speaker | TED.com
TED2015

Rajiv Maheswaran: The math behind basketball's wildest moves

拉吉夫·馬赫斯沃倫: 籃球瘋狂動作背後的數學原理

Filmed:
2,683,104 views

籃球是個節奏快速的運動,充滿臨場發揮、肢體接觸以及時空狀況的判斷。拉吉夫·馬赫斯沃倫和他的同事分析球賽中各種關鍵打法背後的動作細節,協助教練和球員將直覺和全新的數據結合在一起。附加價值是:他們的發現也能幫助我們瞭解人類在其他地方移動的規律。
- Researcher
Using advanced data analysis tools, Rajiv Maheswaran and Second Spectrum help make basketball teams smarter. Full bio

Double-click the English transcript below to play the video.

00:12
My colleagues同事 and I are fascinated入迷
by the science科學 of moving移動 dots.
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我同事和我對移動的點
背後的科學非常著迷。
00:16
So what are these dots?
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這些點是什麼?
00:18
Well, it's all of us.
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是我們每一個人。
00:19
And we're moving移動 in our homes家園,
in our offices辦事處, as we shop and travel旅行
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我們在家、在辦公室裡走動,
在整個城市裡、
甚至世界各地旅遊和購物。
00:24
throughout始終 our cities城市
and around the world世界.
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00:26
And wouldn't不會 it be great
if we could understand理解 all this movement運動?
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我們若能夠瞭解這些動作,
不是很棒嗎?
00:30
If we could find patterns模式 and meaning含義
and insight眼光 in it.
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如果能從中找出模式、
意義和背後意涵的話。
00:34
And luckily for us, we live生活 in a time
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而我們有幸
活在一個擷取自身資訊
非常容易的時代,
00:36
where we're incredibly令人難以置信 good
at capturing捕獲 information信息 about ourselves我們自己.
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00:40
So whether是否 it's through通過
sensors傳感器 or videos視頻, or apps應用,
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無論透過感應器、影片或應用程式,
00:44
we can track跟踪 our movement運動
with incredibly令人難以置信 fine detail詳情.
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我們都能非常精細地追蹤自己的動作。
00:48
So it turns out one of the places地方
where we have the best最好 data數據 about movement運動
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然後我們發現,最適合
獲取動作資訊的一個地方,
00:53
is sports體育.
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就是運動場。
00:54
So whether是否 it's basketball籃球 or baseball棒球,
or football足球 or the other football足球,
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無論是籃球、棒球、橄欖球或足球,
01:00
we're instrumenting插樁 our stadiums體育場館
and our players玩家 to track跟踪 their movements運動
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我們都能在場館裡、甚至球員身上
安裝儀器,追蹤他們的動作 --
每個瞬間的動作。
01:04
every一切 fraction分數 of a second第二.
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01:05
So what we're doing
is turning車削 our athletes運動員 into --
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所以我們要做的
就是把運動員變成──
01:10
you probably大概 guessed it --
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你們大概已經猜到了──
01:12
moving移動 dots.
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移動的點。
01:13
So we've我們已經 got mountains of moving移動 dots
and like most raw生的 data數據,
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我們收集了海量的移動的點,
但就像大部分的原始數據一樣,
01:18
it's hard to deal合同 with
and not that interesting有趣.
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它們不易處理、也不甚有趣。
01:21
But there are things that, for example,
basketball籃球 coaches教練 want to know.
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但藏在數據裡的是,舉例來說,
籃球教練想知道的事。
01:25
And the problem問題 is they can't know them
because they'd他們會 have to watch every一切 second第二
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而問題是他們無法得知這些事,
因為他們得看著每一秒鐘的比賽,
01:29
of every一切 game遊戲, remember記得 it and process處理 it.
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記住內容並處理它。
01:31
And a person can't do that,
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沒有任何人能做到這件事,
01:33
but a machine can.
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但機器可以。
01:35
The problem問題 is a machine can't see
the game遊戲 with the eye of a coach教練.
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問題是,機器無法從
教練的角度觀看比賽,
01:39
At least最小 they couldn't不能 until直到 now.
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至少在此之前,它們都做不到。
01:42
So what have we taught the machine to see?
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所以我們教會了機器看些什麼呢?
01:45
So, we started開始 simply只是.
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從簡單的開始。
01:47
We taught it things like passes通行證,
shots鏡頭 and rebounds籃板.
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我們教它判斷傳球、
投籃、搶籃板等動作,
01:51
Things that most casual隨便 fans球迷 would know.
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一些大部分普通球迷都知道的事。
01:53
And then we moved移動 on to things
slightly more complicated複雜.
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然後我們進入稍微複雜一點的動作,
01:56
Events活動 like post-ups後起坐,
and pick-and-rolls拾輥, and isolations隔離.
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像是低位單打、擋切和清空單打。
02:01
And if you don't know them, that's okay.
Most casual隨便 players玩家 probably大概 do.
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如果你不知道這些動作,沒關係。
打球的人大概都清楚。
02:05
Now, we've我們已經 gotten得到 to a point where today今天,
the machine understands理解 complex複雜 events事件
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接著,我們到達今天的地步,
機器已經可以讀出複雜的動作,
02:10
like down screens屏幕 and wide pins.
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例如:向下掩護和無球掩護(wide pin),
02:14
Basically基本上 things only professionals專業人士 know.
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一些基本上是專業人士才懂的動作。
02:16
So we have taught a machine to see
with the eyes眼睛 of a coach教練.
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我們教會了機器
用教練的角度來看比賽。
02:22
So how have we been able能夠 to do this?
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我們是怎麼做到的?
02:24
If I asked a coach教練 to describe描述
something like a pick-and-roll接機和輥,
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如果我請教練形容
某個動作,例如擋切,
02:27
they would give me a description描述,
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他們會給我一段敘述,
02:29
and if I encoded編碼 that as an algorithm算法,
it would be terrible可怕.
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如果我把這個敘述寫成
一個演算法,大概會慘不忍睹。
02:33
The pick-and-roll接機和輥 happens發生 to be this dance舞蹈
in basketball籃球 between之間 four players玩家,
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擋切在籃球中,恰如
四個球員之間的舞蹈,
02:37
two on offense罪行 and two on defense防禦.
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兩個進攻方、兩個防守方。
02:39
And here's這裡的 kind of how it goes.
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大概是這樣的過程:
02:41
So there's the guy on offense罪行
without the ball
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有一個未持球的進攻球員
02:43
the ball and he goes next下一個 to the guy
guarding守著 the guy with the ball,
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他跑到持球球員的旁邊幫他掩護,
02:46
and he kind of stays入住 there
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在原地稍作停留,
02:48
and they both move移動 and stuff東東 happens發生,
and ta-da噹噹, it's a pick-and-roll接機和輥.
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然後他們都移動,事情就發生了
——嗒啦——這就是擋拆。
02:51
(Laughter笑聲)
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(笑聲)
02:53
So that is also an example
of a terrible可怕 algorithm算法.
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剛剛我示範了一個差勁的演算法。
02:56
So, if the player播放機 who's誰是 the interferer干擾 --
he's called the screener篩選 --
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如果擋人那名球員──我們稱掩護者──
03:01
goes close by, but he doesn't stop,
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慢慢靠近,但他並未停留,
03:04
it's probably大概 not a pick-and-roll接機和輥.
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這可能就不是擋切。
03:06
Or if he does stop,
but he doesn't stop close enough足夠,
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或是他有停留,但距離不夠近,
03:10
it's probably大概 not a pick-and-roll接機和輥.
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這可能也不是擋切。
03:12
Or, if he does go close by
and he does stop
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或是他慢慢靠近、也確實停留,
03:15
but they do it under the basket,
it's probably大概 not a pick-and-roll接機和輥.
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但這發生在籃下,可能也不是擋切。
03:19
Or I could be wrong錯誤,
they could all be pick-and-rolls拾輥.
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也可能我判斷錯誤,這些全都是擋切。
這一切取決於精確的
時機、距離和位置,
03:22
It really depends依靠 on the exact精確 timing定時,
the distances距離, the locations地點,
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03:26
and that's what makes品牌 it hard.
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這也正是困難的地方。
03:28
So, luckily, with machine learning學習,
we can go beyond our own擁有 ability能力
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很幸運地,透過機器學習技術,
我們得以用超越自己的能力,
03:33
to describe描述 the things we know.
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來描述我們知道的事情。
03:35
So how does this work?
Well, it's by example.
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如何做到這個技術?舉個例。
03:37
So we go to the machine and say,
"Good morning早上, machine.
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我們跑到機器面前說:「早安,機器。
03:41
Here are some pick-and-rolls拾輥,
and here are some things that are not.
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這裡有些擋切的例子,
也有些不是的例子。
03:44
Please find a way to tell the difference區別."
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請找出區分它們的方式。」
03:47
And the key to all of this is to find
features特徵 that enable啟用 it to separate分離.
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而一切的關鍵在於找到
可以進行區別的特徵。
03:50
So if I was going
to teach it the difference區別
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如果我要教它區分
蘋果和橘子的差異,
03:52
between之間 an apple蘋果 and orange橙子,
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我可能會說:
「不妨用顏色或形狀來區分?」
03:54
I might威力 say, "Why don't you
use color顏色 or shape形狀?"
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而我們要解決的問題是,
類似這樣的特徵是什麼?
03:56
And the problem問題 that we're solving is,
what are those things?
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03:59
What are the key features特徵
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哪些是能讓電腦判讀這些移動的點時,
能暢行無阻的重要特徵?
04:00
that let a computer電腦 navigate導航
the world世界 of moving移動 dots?
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04:04
So figuring盤算 out all these relationships關係
with relative相對的 and absolute絕對 location位置,
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所以搞清楚每件事情的關聯──
包含相對和絕對位置、
距離、時機、速率──
04:09
distance距離, timing定時, velocities速度 --
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04:11
that's really the key to the science科學
of moving移動 dots, or as we like to call it,
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絕對是研究這些移動的點的重要關鍵,
或者用我們喜歡的稱呼方式:
04:16
spatiotemporal時空 pattern模式 recognition承認,
in academic學術的 vernacular白話.
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「時空模式識別」這樣的學術用語。
04:19
Because the first thing is,
you have to make it sound聲音 hard --
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因為最重要的是,
必須讓它聽起來很難,
04:22
because it is.
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因為它真的很難。
04:24
The key thing is, for NBANBA coaches教練,
it's not that they want to know
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重要的是,對NBA教練來說,
他們想知道的
04:27
whether是否 a pick-and-roll接機和輥 happened發生 or not.
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不是擋切是否發生,
04:29
It's that they want to know
how it happened發生.
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而是擋切是怎麼發生的。
04:31
And why is it so important重要 to them?
So here's這裡的 a little insight眼光.
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為什麼這對他們如此重要?
這裡有一些發現。
04:34
It turns out in modern現代 basketball籃球,
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原來在現代籃球中,
04:36
this pick-and-roll接機和輥 is perhaps也許
the most important重要 play.
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擋切可能就是最重要的戰術。
04:39
And knowing會心 how to run it,
and knowing會心 how to defend保衛 it,
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知道如何執行、如何防守擋切,
基本上是大部分比賽輸贏的關鍵。
04:41
is basically基本上 a key to winning勝利
and losing失去 most games遊戲.
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04:44
So it turns out that this dance舞蹈
has a great many許多 variations變化
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所以結果是,擋切這種舞步變化多端,
04:48
and identifying識別 the variations變化
is really the thing that matters事項,
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真正重要的是要辨別這些變化,
04:51
and that's why we need this
to be really, really good.
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所以我們需要有非常完善的演算法。
04:55
So, here's這裡的 an example.
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這裡有個例子。
兩個進攻球員和兩個防守球員
04:56
There are two offensive進攻
and two defensive防禦性 players玩家,
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準備進行擋切的攻防,
04:58
getting得到 ready準備 to do
the pick-and-roll接機和輥 dance舞蹈.
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持球者可以選擇利用或拒絕擋切,
05:01
So the guy with ball
can either take, or he can reject拒絕.
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05:04
His teammate隊友 can either roll or pop流行的.
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他的隊友則可以選擇切入或後撤。
05:07
The guy guarding守著 the ball
can either go over or under.
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防守持球者的球員可選擇
從前繞開、或從後繞開。
05:10
His teammate隊友 can either show顯示
or play up to touch觸摸, or play soft柔軟的
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他的隊友可選擇上前補防、
隨球盯人或向後消極防守,
05:14
and together一起 they can
either switch開關 or blitz閃電戰
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他們也可以選擇換防或夾擊。
05:17
and I didn't know
most of these things when I started開始
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一開始我並不知道大部分的動作,
05:20
and it would be lovely可愛 if everybody每個人 moved移動
according根據 to those arrows箭頭.
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覺得如果大家能照那些箭頭
的方向移動就太棒了,
05:23
It would make our lives生活 a lot easier更輕鬆,
but it turns out movement運動 is very messy.
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這會讓我們的生活更加容易;
但我們的動作往往非常雜亂。
人的動作有大量扭動,要在精準度和完整度上
05:28
People wiggle擺動 a lot and getting得到
these variations變化 identified確定
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精確辨識這些變化,是相當困難的,
05:33
with very high accuracy準確性,
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05:34
both in precision精確 and recall召回, is tough強硬
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05:36
because that's what it takes to get
a professional專業的 coach教練 to believe in you.
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因為唯有如此,
才能取得專業教練的信任。
05:40
And despite儘管 all the difficulties困難
with the right spatiotemporal時空 features特徵
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而儘管找到這些正確的
時空特徵困難重重,
我們還是做到了。
05:43
we have been able能夠 to do that.
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教練們信任我們機器
辨識這些變化的能力。
05:45
Coaches教練 trust相信 our ability能力 of our machine
to identify鑑定 these variations變化.
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05:49
We're at the point where
almost幾乎 every一切 single contender競爭者
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我們已經達到,今年幾乎每一個
爭奪NBA冠軍的隊伍
05:53
for an NBANBA championship錦標賽 this year
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05:54
is using運用 our software軟件, which哪一個 is built內置
on a machine that understands理解
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都在使用我們的軟體,
安裝在可以讀懂籃球場上
05:59
the moving移動 dots of basketball籃球.
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移動的點的機器裡。
06:01
So not only that, we have given特定 advice忠告
that has changed strategies策略
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不只如此,這些隊伍也根據
我們的建議改變一些戰術,
06:07
that have helped幫助 teams球隊 win贏得
very important重要 games遊戲,
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幫助他們贏了一些很重要的比賽,
06:10
and it's very exciting扣人心弦 because you have
coaches教練 who've誰一直 been in the league聯盟
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這令人感到非常興奮,
因為我們讓這些在聯盟裡
打滾了30年的教練,
願意聽一台機器的建議。
06:14
for 30 years年份 that are willing願意 to take
advice忠告 from a machine.
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06:17
And it's very exciting扣人心弦,
it's much more than the pick-and-roll接機和輥.
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不只擋切戰術,更讓我們興奮的是,
我們的電腦從簡單的開始,
06:20
Our computer電腦 started開始 out
with simple簡單 things
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學會越來越複雜的動作,
06:22
and learned學到了 more and more complex複雜 things
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現在它已經有豐富的知識。
06:24
and now it knows知道 so many許多 things.
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老實說,它懂得已經比我多了,
06:26
Frankly坦率地說, I don't understand理解
much of what it does,
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06:29
and while it's not that special特別
to be smarter聰明 than me,
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但由於比我聰明也沒什麼特別的,
06:33
we were wondering想知道,
can a machine know more than a coach教練?
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我們更想知道,
機器有可能懂得比教練還多嗎?
06:36
Can it know more than person could know?
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可能懂得比人類還多嗎?
06:38
And it turns out the answer回答 is yes.
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結果答案是:可以。
06:40
The coaches教練 want players玩家
to take good shots鏡頭.
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教練都希望球員掌握好的投籃時機,
06:43
So if I'm standing常設 near the basket
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如果離籃框很近,
旁邊沒人防守,就是好的投籃時機。
06:44
and there's nobody沒有人 near me,
it's a good shot射擊.
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如果我離籃框很遠,又被防守者包圍,
通常就是很差的投籃時機。
06:47
If I'm standing常設 far away surrounded包圍
by defenders捍衛者, that's generally通常 a bad shot射擊.
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06:51
But we never knew知道 how good "good" was,
or how bad "bad" was quantitatively數量上.
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但我們從來無法從量化數據得知,
「好」有多好、「差」有多差。
06:56
Until直到 now.
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但現在不同了。
06:57
So what we can do, again,
using運用 spatiotemporal時空 features特徵,
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所以我們可以,同樣地,
利用時空特徵條件,
07:00
we looked看著 at every一切 shot射擊.
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檢視每一次投籃。
07:02
We can see: Where is the shot射擊?
What's the angle角度 to the basket?
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我們可以得知:投籃位置在哪?
和籃框的角度是幾度?
07:05
Where are the defenders捍衛者 standing常設?
What are their distances距離?
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防守者站在哪裡?距離多少?
07:08
What are their angles?
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角度多大?
07:09
For multiple defenders捍衛者, we can look
at how the player's玩家 moving移動
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防守者不只一個時,
我們可以觀察球員如何移動
07:12
and predict預測 the shot射擊 type類型.
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來預測投籃類型。
07:13
We can look at all their velocities速度
and we can build建立 a model模型 that predicts預測
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我們可以觀察速率,建立一個可以預測
07:17
what is the likelihood可能性 that this shot射擊
would go in under these circumstances情況?
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在此情況下的命中率模型。
07:22
So why is this important重要?
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為什麼這很重要?
07:24
We can take something that was shooting射擊,
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我們可以將投籃
07:26
which哪一個 was one thing before,
and turn it into two things:
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這種過去的單一行為,轉化為兩件事:
07:29
the quality質量 of the shot射擊
and the quality質量 of the shooter射手.
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投籃動作本身的品質,和投籃者的品質。
07:33
So here's這裡的 a bubble泡沫 chart圖表,
because what's TEDTED without a bubble泡沫 chart圖表?
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這裡有一張泡泡圖,
沒有泡泡圖還像TED嗎?
07:36
(Laughter笑聲)
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(笑聲)
07:38
Those are NBANBA players玩家.
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這些都是NBA球員。
07:39
The size尺寸 is the size尺寸 of the player播放機
and the color顏色 is the position位置.
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泡泡大小代表球員體型大小,
顏色代表他打的位置。
07:42
On the x-axisx軸,
we have the shot射擊 probability可能性.
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X軸是進球的機率,
07:44
People on the left take difficult shots鏡頭,
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左邊的球員做了許多勉強的投籃動作,
07:46
on the right, they take easy簡單 shots鏡頭.
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右邊的球員在有空檔時才會出手。
07:49
On the [y-axisy軸] is their shooting射擊 ability能力.
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Y軸是球員的投籃能力,
07:51
People who are good are at the top最佳,
bad at the bottom底部.
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擅長投籃的球員在上方,
不擅長的在下方。
07:53
So for example, if there was a player播放機
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舉例來說,如果有個球員,
07:55
who generally通常 made製作
47 percent百分 of their shots鏡頭,
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平均命中率大約47%,
07:57
that's all you knew知道 before.
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這是過去所有你知道的資訊。
07:59
But today今天, I can tell you that player播放機
takes shots鏡頭 that an average平均 NBANBA player播放機
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但今天,我能告訴你以
這個球員出手投籃的狀況,
NBA球員的平均命中率是49%,
08:04
would make 49 percent百分 of the time,
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08:06
and they are two percent百分 worse更差.
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他比平均低了2%。
08:08
And the reason原因 that's important重要
is that there are lots of 47s out there.
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這之所以重要,是因為
有這麼多47%命中率的球員。
08:13
And so it's really important重要 to know
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重點就是要搞清楚,
08:16
if the 47 that you're considering考慮
giving 100 million百萬 dollars美元 to
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如果你要用100美金
簽下一個47%的球員,
08:20
is a good shooter射手 who takes bad shots鏡頭
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應該要找能投得準但出手時機不佳的,
08:23
or a bad shooter射手 who takes good shots鏡頭.
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還是不那麼準但出手時機很好的球員。
08:27
Machine understanding理解 doesn't just change更改
how we look at players玩家,
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機器的理解力不只改變了
我們對球員的看法,
08:30
it changes變化 how we look at the game遊戲.
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也改變了我們對比賽的看法。
08:32
So there was this very exciting扣人心弦 game遊戲
a couple一對 of years年份 ago, in the NBANBA finals決賽.
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兩年前在NBA總冠軍系列戰,
有一場非常刺激的比賽。
08:36
Miami邁阿密 was down by three,
there was 20 seconds left.
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邁阿密熱火隊落後3分,
時間還剩20秒。
08:39
They were about to lose失去 the championship錦標賽.
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他們即將把冠軍拱手讓人。
08:41
A gentleman紳士 named命名 LeBron勒布朗 James詹姆士
came來了 up and he took a three to tie領帶.
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一位叫勒布朗·詹姆士的先生
出手一顆三分球企圖追平比賽,
08:44
He missed錯過.
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球沒進。
08:46
His teammate隊友 Chris克里斯 Bosh胡說 got a rebound籃板球,
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他的隊友克里斯·波許搶到籃板,
08:47
passed通過 it to another另一個 teammate隊友
named命名 Ray射線 Allen艾倫.
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傳給另一位隊友雷·艾倫。
他命中了一顆三分球,
將比賽帶入延長賽,
08:50
He sank沉沒 a three. It went into overtime隨著時間的推移.
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08:52
They won韓元 the game遊戲.
They won韓元 the championship錦標賽.
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最後他們贏了比賽,拿到冠軍。
08:54
It was one of the most exciting扣人心弦
games遊戲 in basketball籃球.
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這是籃球場上最刺激的球賽之一。
08:57
And our ability能力 to know
the shot射擊 probability可能性 for every一切 player播放機
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而因為我們可以得知每一個球員
在每一秒鐘投進的機率,
09:00
at every一切 second第二,
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以及每一秒鐘他們搶到籃板的機率,
09:02
and the likelihood可能性 of them getting得到
a rebound籃板球 at every一切 second第二
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讓我們得以用前所未有的方式
窺見這個時刻的全貌。
09:05
can illuminate照亮 this moment時刻 in a way
that we never could before.
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09:09
Now unfortunately不幸,
I can't show顯示 you that video視頻.
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很可惜,現在我無法播放那段影片,
09:12
But for you, we recreated重建 that moment時刻
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但為了各位,我們重建了那個時刻,
09:16
at our weekly每週 basketball籃球 game遊戲
about 3 weeks ago.
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就在大約三週前
我們每週例行的籃球比賽裡。
09:19
(Laughter笑聲)
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(笑聲)
09:21
And we recreated重建 the tracking追踪
that led to the insights見解.
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我們也重建了讓我們窺見
比賽全貌的追蹤數據。
09:25
So, here is us.
This is Chinatown唐人街 in Los洛杉磯 Angeles洛杉磯,
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所以,這就是我們,
在洛杉磯的中國城,
09:29
a park公園 we play at every一切 week,
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我們每週都在這個公園比賽。
09:31
and that's us recreating再創造
the Ray射線 Allen艾倫 moment時刻
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我們正在重建雷·艾倫的經典時刻,
09:33
and all the tracking追踪
that's associated相關 with it.
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以及所有相關的追蹤數據。
09:36
So, here's這裡的 the shot射擊.
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這就是那經典的一球。
09:38
I'm going to show顯示 you that moment時刻
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我將和各位展示那個時刻,
09:40
and all the insights見解 of that moment時刻.
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以及那個時刻背後的一切。
09:43
The only difference區別 is, instead代替
of the professional專業的 players玩家, it's us,
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唯一的不同是,表演者是我們,
不是那些職業球員。
09:47
and instead代替 of a professional專業的
announcer播音員, it's me.
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還有是我在播報,不是職業播報員,
09:49
So, bear with me.
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所以請大家見諒。
09:53
Miami邁阿密.
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邁阿密熱火。
09:54
Down three.
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3分落後。
09:56
Twenty二十 seconds left.
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剩下20秒。
09:59
Jeff傑夫 brings帶來 up the ball.
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傑夫帶球過來。
10:02
Josh玩笑 catches漁獲, puts看跌期權 up a three!
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喬許接到了球,三分出手!
10:04
[Calculating計算 shot射擊 probability可能性]
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[計算命中率]
10:07
[Shot射擊 quality質量]
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[投籃品質]
10:09
[Rebound籃板球 probability可能性]
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[籃板機率]
10:12
Won't慣於 go!
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球沒進!
10:13
[Rebound籃板球 probability可能性]
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[籃板機率]
10:15
Rebound籃板球, Noel諾埃爾.
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諾爾搶到籃板。
10:17
Back to Daria達里婭.
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向後傳給朵莉雅。
10:18
[Shot射擊 quality質量]
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[投籃品質]
10:22
Her three-pointer三分球 -- bang!
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她三分出手... 球進!
10:24
Tie領帶 game遊戲 with five seconds left.
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追平比賽,剩下5秒!
10:26
The crowd人群 goes wild野生.
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觀眾陷入瘋狂。
10:28
(Laughter笑聲)
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(笑聲)
10:30
That's roughly大致 how it happened發生.
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事情大概就是這樣發生的。
10:31
(Applause掌聲)
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(掌聲)
10:32
Roughly大致.
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大概啦。
10:34
(Applause掌聲)
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(掌聲)
10:36
That moment時刻 had about a nine percent百分
chance機會 of happening事件 in the NBANBA
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這個時刻發生在NBA
賽場上的機率大約是9%,
10:41
and we know that
and a great many許多 other things.
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我們能算出這件事
和其他許多事的機率。
10:43
I'm not going to tell you how many許多 times
it took us to make that happen發生.
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我絕對不會告訴各位
我們試了幾次才成功。
10:47
(Laughter笑聲)
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(笑聲)
10:49
Okay, I will! It was four.
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好啦,告訴你們,四次。
10:51
(Laughter笑聲)
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(笑聲)
10:52
Way to go, Daria達里婭.
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幹得不錯,朵莉雅。
10:53
But the important重要 thing about that video視頻
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但重要的並不是這則影片,
10:57
and the insights見解 we have for every一切 second第二
of every一切 NBANBA game遊戲 -- it's not that.
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也不是它對NBA每場比賽
每一秒鐘的意涵。
11:02
It's the fact事實 you don't have to be
a professional專業的 team球隊 to track跟踪 movement運動.
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重要的是,不是只有職業球隊
才能追蹤人的動作,
11:07
You do not have to be a professional專業的
player播放機 to get insights見解 about movement運動.
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也不是只有職業球員
才需要這些動作背後的意涵。
11:10
In fact事實, it doesn't even have to be about
sports體育 because we're moving移動 everywhere到處.
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事實上,它也不是只能應用在運動場上,
因為我們隨時都不斷地在各地移動。
11:15
We're moving移動 in our homes家園,
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我們在家裡移動、
在辦公室裡移動、
11:21
in our offices辦事處,
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11:24
as we shop and we travel旅行
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購物和旅遊、
11:29
throughout始終 our cities城市
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穿梭在我們的城市裡
11:32
and around our world世界.
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以及全世界。
11:35
What will we know? What will we learn學習?
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我們可以知道什麼?可以學到什麼?
11:37
Perhaps也許, instead代替 of identifying識別
pick-and-rolls拾輥,
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或許,除了辨識擋切戰術之外,
11:39
a machine can identify鑑定
the moment時刻 and let me know
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機器還能辨識出感動時刻,讓我知道
11:42
when my daughter女兒 takes her first steps腳步.
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我女兒何時踏出她的第一步。
11:45
Which哪一個 could literally按照字面 be happening事件
any second第二 now.
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這真的是每一秒鐘都可能發生的事。
11:48
Perhaps也許 we can learn學習 to better use
our buildings房屋, better plan計劃 our cities城市.
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或許我們能夠學會更善加
利用建築物、做更好的都市規劃。
11:52
I believe that with the development發展
of the science科學 of moving移動 dots,
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我相信藉由移動的點的科學進步,
11:56
we will move移動 better, we will move移動 smarter聰明,
we will move移動 forward前鋒.
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我們將能更好地移動、更聰明地移動,
並真正向未來移動。
12:00
Thank you very much.
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非常感謝各位。
12:01
(Applause掌聲)
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(掌聲)
Translated by Allen Kuo
Reviewed by Twisted Meadows

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ABOUT THE SPEAKER
Rajiv Maheswaran - Researcher
Using advanced data analysis tools, Rajiv Maheswaran and Second Spectrum help make basketball teams smarter.

Why you should listen

Sports fans can get obsessed with stats about player performance and game-day physics. But basketball, a fluid and fast-moving game, has been tough to understand through numbers. Rajiv Maheswaran is working to change that, by offering pro basketball teams insight into game data to make better decisions. Maheswaran is the CEO and co-founder of Second Spectrum, a startup transforming sports through technology. He is also a Research Assistant Professor at the University of Southern California's Computer Science Department and a Project Leader at the Information Sciences Institute at the USC Viterbi School of Engineering, where he co-directs the Computational Behavior Group.

His research spans various aspects of multi-agent systems and distributed artificial intelligence using decision-theoretic and game-theoretic frameworks and solutions. His current interests focus on data analytics, visualization and real-time interaction to understand behavior in spatiotemporal domains. Like, say, the spatiotemporal domain around a basketball hoop.

More profile about the speaker
Rajiv Maheswaran | Speaker | TED.com