Herman Narula: The transformative power of video games
Herman Narula builds new technology for the online games and virtual worlds that will massively impact the way we live, socialize and entertain each other. Full bio
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by how the most important, impactful,
to our culture and our society
are going to have that impact.
was just image-sharing in dorm rooms,
or automated trading
in the world for automated trading,
the way that we operate.
can recall that moment
like some ignorable, derisive thing,
the price of Bitcoin is what it is.
from my perspective,
to encounter that again.
in the way we live our lives,
making an income,
future inventions --
from video games.
in the audience.
are already becoming in our lives today,
of technological advancement
more of an inevitability.
are quite electrifying.
to think about scale.
2.6 billion people who play games.
than five years ago.
nothing has spread like that.
gain the infrastructure
the possibilities of gaming.
and this often shocks a lot of people --
like, have a guess, think about it.
for children anymore.
like literature or anything else
part of our lives.
who generally picked up gaming
that this medium is organized.
it's not just play anymore, right?
an income playing games.
in a competitive way.
modding games, building content in them,
akin to the Florentine Renaissance,
in your living room.
is what's about to happen.
infinite worlds,
for a very long time
with as much trickery as possible.
if you'd let me geek out for a moment,
the visual effects,
the front end of games.
of a game world
get in a fight, fall in love.
all of those things after this,
would have consequence.
at the same time.
to what makes the real world real.
between players or entities
mostly take place on a single server
is actually thousands of smaller worlds.
about thousands of small concerts.
as was said earlier today,
to bring it all together.
really understand what that means.
you might see this, beautiful visuals,
happening in front of you.
a little bit of information
of meaningful entities or objects.
"I've played in an infinite world."
on a treadmill.
of it that you're not in to vanish,
in front of you to appear.
for the revolution
in the beginning of this talk.
that are passionate gamers
that are afraid and may not be,
the technology is in place
that we've previously seen.
working on the problem --
where we can finally
of disparate machines
to not be one-offs,
those things that we can't yet fathom.
to visualize that.
little simulations
of huge networks of interaction.
that can happen inside that.
at that kind of scale.
some footage of some things
from some of our partners.
that not many people have seen before,
powered by this type of technology.
to show you some of this stuff.
people participating in a conflict.
is simulated in some way.
of the biggest companies in the world,
an assistant creative simulation
can cocreate together,
when you're done.
and have adventures.
pioneers in Berlin,
and they'll love me for saying that.
basically, an entire planet.
with millions of non-player characters
the political ramifications
set of experiences,
in this technology.
tends to be all exponential,
where we can make
look like nothing.
the opportunities ...
to imagine what I'm talking about here.
or millions of people
to build or do something together
were less than optimal, shall we say.
to be spending our time doing.
that many people,
that can create ...
to think about what it means
experiences at scale
a meaningful amount of our time,
to be an individual.
the personality traits you were born with
to experiment differently with.
that wants to be more than one person.
the opportunity to flex that.
nothing in common with.
and ends sometime in 1950.
is like 50 years later.
or by lack of context,
that bonds people in different ways.
has amplified our many differences,
in the presence of other people.
shared opportunity.
at this moment in time,
on the opposite sides of a conflict,
together into a game
to change the way we look at things.
more cynical about all of this,
and games are your cup of tea.
of what I'm talking about
have full-time jobs in gaming.
there will be a job.
that is creative and rich
no matter what country you're in,
you might think you have.
most kids born today make
opportunity for an income
with almost a plea,
to face this new opportunity
to some we have in the past.
for yet another technologist
technology will fix it."
this is going to have downsides.
with cynicism and derision,
yet another adjacent space.
how and who makes money from this.
about defining how we think,
around identity and collaboration,
is really to those engineers,
in the audience today.
of working on space travel.
you can build right here, right now,
technological frontiers
when building the early internet.
behind virtual worlds is different.
that we shape in a positive way,
ABOUT THE SPEAKER
Herman Narula - Entrepreneur, coderHerman Narula builds new technology for the online games and virtual worlds that will massively impact the way we live, socialize and entertain each other.
Why you should listen
According to Herman Narula, "I have always been interested in how technology can enable creativity and solve tough problems, and I've always loved video games." With co-founder Rob Whitehead, "who shared my excitement ... [for] creating the next generation of games and virtual spaces," he founded Improbable, which created SpatialOS.
SpatialOS is a tool for developers and gaming studios like Midwinter Entertainment, Klang Games and NetEase Games to "add innovation to online games -- from short, team-based matches to huge, persistent shared environments. Our goal is to help build the complex, interactive and highly connected virtual worlds where billions of people will meet, play and find real meaning in the near future."
Herman Narula | Speaker | TED.com