ABOUT THE SPEAKER
Michael Hansmeyer - Computational architect
Michael Hansmeyer is an architect and programmer who explores the use of algorithms and computation to generate architectural form.

Why you should listen

Classical architecture is defined by "orders" -- ways to connect a column to a building, to articulate the joining of materials and structural forces. Colloquially, these orders are based on elemental forms: the tree trunk, the plank, the scroll, the leaf. Michael Hansmeyer is adding a new elemental form: the subdivision algorithm. He turns his math and programming skills to making ornate, organic, hyperdetailed columns generated from lines of code and then comped up in cross-sections of cardboard, almost as if they're being 3D printed.

His recent work with cupolas and domes is even more mesmerizing, like looking deep inside an organic form of near-unbearable complexity. See images at digital-grotesque.com >>

More profile about the speaker
Michael Hansmeyer | Speaker | TED.com
TEDGlobal 2012

Michael Hansmeyer: Building unimaginable shapes

Michael Hansmeyer:塑造不可思议

Filmed:
927,090 views

受到了细胞分裂的启发,Michael Hansmeyer写下了拥有惊人艳丽的造型和无数刻面的设计运算法则。没人能将他们手绘出来,但他们确是可以被做出来--他们也可以向常规的建筑形态掀起思想狂潮。
- Computational architect
Michael Hansmeyer is an architect and programmer who explores the use of algorithms and computation to generate architectural form. Full bio

Double-click the English transcript below to play the video.

00:16
As an architect建筑师, I often经常 ask myself,
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作为一个建筑师,我经常扣心自问,
00:18
what is the origin起源 of the forms形式 that we design设计?
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我们设计出来的造型的来源是什么?
00:21
What kind of forms形式 could we design设计
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如果不去参考别人的作品
00:24
if we wouldn't不会 work with references引用 anymore?
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那么我们会设计出怎样的造型呢?
00:27
If we had no bias偏压, if we had no preconceptions先入为主,
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如果我们没有偏好,没有先入之见,
00:30
what kind of forms形式 could we design设计
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我们又会设计出怎样的造型呢?
00:32
if we could free自由 ourselves我们自己 from
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如果我们将自己从
00:34
our experience经验?
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积累的经验中解锢出来呢?
00:36
If we could free自由 ourselves我们自己 from our education教育?
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如果我们能挣脱教育的束缚呢?
00:41
What would these unseen看不见 forms形式 look like?
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这些前所未有的造型会是什么样子的?
00:44
Would they surprise us? Would they intrigue诡计 us?
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会让我们眼前一亮吗?会激起我们的兴趣吗?
00:48
Would they delight us?
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会让我们感到愉悦吗?
00:50
If so, then how can we go about creating创建 something that is truly new?
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如果是这样的话,我们要怎样去创造真正新颖的东西呢?
00:54
I propose提出 we look to nature性质.
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我建议在大自然中找答案
00:56
Nature性质 has been called the greatest最大 architect建筑师 of forms形式.
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大自然一向被称为是伟大的造型建筑师
01:01
And I'm not saying that we should copy复制 nature性质,
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我意思不是去仿造大自然
01:04
I'm not saying we should mimic模仿者 biology生物学,
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也不是去模仿生物
01:07
instead代替 I propose提出 that we can borrow nature's大自然 processes流程.
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而是借鉴大自然的方法
01:10
We can abstract抽象 them and to create创建 something that is new.
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我们能取其精华然后创造出新的东西
01:15
Nature's自然的 main主要 process处理 of creation创建, morphogenesis形态,
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大自然的主要造物方法,所谓的形态建成
01:18
is the splitting分裂 of one cell细胞 into two cells细胞.
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就是一个细胞分裂成两个
01:22
And these cells细胞 can either be identical相同,
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这些细胞或者形态相同
01:24
or they can be distinct不同 from each other
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或者通过不对称细胞分裂
01:26
through通过 asymmetric非对称 cell细胞 division.
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而彼此形态各异
01:29
If we abstract抽象 this process处理, and simplify简化 it as much as possible可能,
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如果我们提取这个过程,并将它尽可能地简化
01:32
then we could start开始 with a single sheet of paper,
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那么我们可以从一张纸开始入手
01:35
one surface表面, and we could make a fold
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在一个面上我们对折
01:37
and divide划分 the surface表面 into two surfaces.
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使它形成两个面
01:40
We're free自由 to choose选择 where we make the fold.
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我们可以随意选择在哪对折
01:42
And by doing so, we can differentiate区分 the surfaces.
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这样做后,我们就能制作不同的面
01:47
Through通过 this very simple简单 process处理,
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通过这一简单的过程,
01:49
we can create创建 an astounding惊人 variety品种 of forms形式.
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我们就能创造出无数种变化的造型
01:53
Now, we can take this form形成 and use the same相同 process处理
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现在,我们用这种形式,用相同的过程
01:55
to generate生成 three-dimensional三维 structures结构,
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来生成一个三维的结构
01:57
but rather than folding折页 things by hand,
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但不再是手工折叠
02:00
we'll bring带来 the structure结构体 into the computer电脑,
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我们就在电脑里操作
02:02
and code it as an algorithm算法.
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然后用运算法则写下代码
02:05
And in doing so, we can suddenly突然 fold anything.
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这样做的话,我们就能瞬间对折任何东西了
02:08
We can fold a million百万 times faster更快,
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我们能将速度提升到一百万倍
02:11
we can fold in hundreds数以百计 and hundreds数以百计 of variations变化.
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我们能折出成千上万种变化
02:14
And as we're seeking to make something three-dimensional三维,
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正因为我们试图做出一些三维的东西出来
02:16
we start开始 not with a single surface表面, but with a volume.
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我们没有从单一的平面入手,而是转向立方体
02:19
A simple简单 volume, the cube立方体.
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一个简单的立方体--正方形
02:21
If we take its surfaces and fold them
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如果我们将它的各平面对折
02:22
again and again and again and again,
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并且不断地对折
02:25
then after 16 iterations迭代, 16 steps脚步,
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反复进行16次,16个步骤后,
02:27
we end结束 up with 400,000 surfaces and a shape形状 that looks容貌,
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我们得到了400,000个面,和一个这样的形状
02:31
for instance, like this.
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比如说,像这样。
02:34
And if we change更改 where we make the folds褶皱,
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如果我们改变一下对折的地方
02:36
if we change更改 the folding折页 ratio,
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如果我们改变下对折的比率
02:38
then this cube立方体 turns into this one.
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那么这个立方体就会变成这样
02:42
We can change更改 the folding折页 ratio again to produce生产 this shape形状,
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我们还能通过调节对折比率做出这种造型,
02:46
or this shape形状.
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或这种
02:48
So we exert发挥 control控制 over the form形成
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所以我们能通过指定对折的位置
02:49
by specifying确定 the position位置 of where we're making制造 the fold,
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从而对造型进行控制
02:53
but essentially实质上 you're looking at a folded折叠 cube立方体.
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但事实上你们看到的只是一个经过折叠的立方体
02:57
And we can play with this.
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我们也能这样做
02:58
We can apply应用 different不同 folding折页 ratios to different不同 parts部分
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我们可以对不同的部位采用不同的对折比率
03:01
of the form形成 to create创建 local本地 conditions条件.
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从而调节出不同部位的特色
03:04
We can begin开始 to sculpt塑造 the form形成.
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我们就能开始进行造型了
03:06
And because we're doing the folding折页 on the computer电脑,
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由于这些对折是在电脑上进行的
03:09
we are completely全然 free自由 of any physical物理 constraints限制.
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所以我们完全不收任何物理禁锢
03:12
So that means手段 that surfaces can intersect相交 themselves他们自己,
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这也意味着这些面能相互交叉
03:15
they can become成为 impossibly不可能 small.
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也能变得极其的微小
03:17
We can make folds褶皱 that we otherwise除此以外 could not make.
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我们能摆脱常规进行折叠
03:20
Surfaces can become成为 porous多孔.
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表面可以变得多孔
03:22
They can stretch伸展. They can tear眼泪.
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可以延伸,也可以撕扯
03:25
And all of this expounds阐述 the scope范围 of forms形式 that we can produce生产.
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所有的这一切都证明了我们造型的范围
03:30
But in each case案件, I didn't design设计 the form形成.
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但在每个实例中,我并没对造型进行设计。
03:32
I designed设计 the process处理 that generated产生 the form形成.
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我只是设计了创造造型的过程
03:37
In general一般, if we make a small change更改 to the folding折页 ratio,
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总之,哪怕我们对对折比例做出小小的调整
03:41
which哪一个 is what you're seeing眼看 here,
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正如你目前所见到的
03:43
then the form形成 changes变化 correspondingly相应地.
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这个造型也会相应做出改变
03:47
But that's only half of the story故事 --
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但故事到这里只不过才进行了一半
03:49
99.9 percent百分 of the folding折页 ratios produce生产 not this,
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99.9%的对折比例产生的不是这种形态,
03:53
but this, the geometric几何 equivalent当量 of noise噪声.
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而是这种形态,在几何学上等同于噪音
03:58
The forms形式 that I showed显示 before were made制作 actually其实
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那些我刚展示的造型
04:00
through通过 very long trial审讯 and error错误.
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其实是经过了长时间的试验和挫折
04:02
A far more effective有效 way to create创建 forms形式, I have found发现,
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进行造型时,我发现了一种效率极高的方式
04:05
is to use information信息 that is already已经 contained in forms形式.
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就是利用已经包含在造型里的信息
04:09
A very simple简单 form形成 such这样 as this one actually其实 contains包含
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在一个简单的造型里,比方这个
04:12
a lot of information信息 that may可能 not be visible可见 to the human人的 eye.
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它就包含了很多我们肉眼看不到的信息
04:15
So, for instance, we can plot情节 the length长度 of the edges边缘.
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所以,我们可以标绘出边缘的长度
04:18
White白色 surfaces have long edges边缘, black黑色 ones那些 have short ones那些.
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白色表面的边缘较长,黑色的则较短
04:21
We can plot情节 the planarity平面 of the surfaces, their curvature曲率,
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我们能标绘出这些面的平面度和曲率
04:25
how radial径向 they are -- all information信息 that may可能 not be
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它们有多放射状--所有的这些信息
04:29
instantly即刻 visible可见 to you,
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不一定立马就能被你看到
04:31
but that we can bring带来 out, that we can articulate说出,
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但我们能发现它,我们能将之描述出来
04:33
and that we can use to control控制 the folding折页.
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我们能运用这些信息来控制如何折叠
04:37
So now I'm not specifying确定 a single
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所以我不再指定一个
04:39
ratio anymore to fold it,
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单一的折叠率进行对折
04:41
but instead代替 I'm establishing建立 a rule规则,
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相反,我确立了一个规则
04:43
I'm establishing建立 a link链接 between之间 a property属性 of a surface表面
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我将一个面的属性和它怎样被折叠
04:46
and how that surface表面 is folded折叠.
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给联系起来
04:49
And because I've designed设计 the process处理 and not the form形成,
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也正因为我设计的是方法而非造型
04:52
I can run the process处理 again and again and again
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所以我能够一次又一次地使用这种方法
04:54
to produce生产 a whole整个 family家庭 of forms形式.
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以此得到一个族系的造型
05:09
These forms形式 look elaborate阐述, but the process处理 is a very minimal最小 one.
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这些造型看起来很精细,但制作的方法却很简单
05:13
There is a simple简单 input输入,
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一个简单的输入
05:14
it's always a cube立方体 that I start开始 with,
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我一直都从立方体着手
05:16
and it's a very simple简单 operation手术 -- it's making制造 a fold,
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而且操作也简单--就对折
05:20
and doing this over and over again.
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不断对折
05:24
So let's bring带来 this process处理 to architecture建筑.
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所以我们不妨将这个过程引入建筑学
05:26
How? And at what scale规模?
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怎么做?以什么准则?
05:28
I chose选择 to design设计 a column.
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我决定设计一根柱子
05:29
Columns are architectural建筑的 archetypes原型.
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柱子是建筑的基模
05:33
They've他们已经 been used throughout始终 history历史 to express表现 ideals理想
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纵观历史,柱子被用来表达
05:36
about beauty美女, about technology技术.
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美感,科技
05:41
A challenge挑战 to me was how we could express表现
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我遇到的挑战是我们要怎样
05:43
this new algorithmic算法 order订购 in a column.
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在柱子表达这些新的算法
05:46
I started开始 using运用 four cylinders汽缸.
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我一开始用了四根圆柱体
05:49
Through通过 a lot of experimentation实验, these cylinders汽缸
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通过大量的试验,这些圆柱体
05:53
eventually终于 evolved进化 into this.
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最终进化成这个样子
05:56
And these columns, they have information信息 at very many许多 scales.
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而且这些柱子蕴含信息的范围很广
06:01
We can begin开始 to zoom放大 into them.
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我们放大来看
06:03
The closer接近 one gets得到, the more new features特征 one discovers发现的.
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你越靠近,就会越发现新特点
06:07
Some formations编队 are almost几乎 at the threshold of human人的 visibility能见度.
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一些构造几乎就要超出人类的视觉范围
06:10
And unlike不像 traditional传统 architecture建筑,
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这不像传统的建筑学
06:12
it's a single process处理 that creates创建 both the overall总体 form形成
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它只需一个简单的方法就能同时获得
06:15
and the microscopic显微 surface表面 detail详情.
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整体的造型和显微的表面细节
06:21
These forms形式 are undrawableundrawable.
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这些造型是画不出来的
06:23
An architect建筑师 who's谁是 drawing画画 them with a pen钢笔 and a paper
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建筑师如果想用笔和纸把他们画出来
06:27
would probably大概 take months个月,
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可能要画上好几个月
06:28
or it would take even a year to draw all the sections部分,
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想把各个部分,各个正面图都画出来
06:31
all of the elevations海拔, you can only create创建 something like this
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甚至得画上一年,你只能通过
06:33
through通过 an algorithm算法.
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运算法则得到这些东西
06:35
The more interesting有趣 question, perhaps也许, is,
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更有趣的问题,也许是
06:37
are these forms形式 imaginable想象?
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这些造型是可以想象出来的吗?
06:40
Usually平时, an architect建筑师 can somehow不知何故 envision预见 the end结束 state
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大多数情况,建筑师都能在脑海里浮现自己所设计的
06:42
of what he is designing设计.
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最终效果图
06:44
In this case案件, the process处理 is deterministic确定性.
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而在这种情况下,起决定作用的是那个过程
06:47
There's no randomness随机性 involved参与 at all,
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毫无随意性的存在
06:50
but it's not entirely完全 predictable可预测.
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也非完全可预见
06:52
There's too many许多 surfaces,
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有太多太多的平面
06:53
there's too much detail详情, one can't see the end结束 state.
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有太多的细节,谁也看不到最终效果
06:57
So this leads引线 to a new role角色 for the architect建筑师.
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这也就赋予了建筑师新的角色
07:00
One needs需求 a new method方法 to explore探索 all of the possibilities可能性
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他们需要一种新方法去探索各种可能性
07:04
that are out there.
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而它们就在那里
07:05
For one thing, one can design设计 many许多 variants变种 of a form形成,
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一方面,建筑师可以设计出一个造型的不同变体
07:09
in parallel平行, and one can cultivate培育 them.
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同时,他又可以让它们发展出其他的形态
07:11
And to go back to the analogy比喻 with nature性质,
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当回到利用大自然进行类比时
07:13
one can begin开始 to think in terms条款 of populations人群,
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建筑师可以参照种群进行思考
07:16
one can talk about permutations排列, about generations,
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他们可以从种群的变换,世代
07:19
about crossing路口 and breeding配种 to come up with a design设计.
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相交和繁衍中寻找创意
07:24
And the architect建筑师 is really, he moves移动 into the position位置
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而且建筑师真的变身为
07:26
of being存在 an orchestrator配器 of all of these processes流程.
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整个创作过程的管弦乐演奏家
07:30
But enough足够 of the theory理论.
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理论说的足够多了
07:32
At one point I simply只是 wanted to jump inside
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我曾一度想跳进这个画面中
07:35
this image图片, so to say, I bought these red and blue蓝色
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打个比方,我买了些红蓝3D眼镜
07:38
3D glasses眼镜, got up very close to the screen屏幕,
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凑到屏幕前去看
07:41
but still that wasn't the same相同 as being存在 able能够 to
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依然得不到那种
07:43
walk步行 around and touch触摸 things.
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漫步其中亲密接触的感觉
07:46
So there was only one possibility可能性 --
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所以就只有一种做法
07:48
to bring带来 the column out of the computer电脑.
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把它从电脑里带到现实中来
07:51
There's been a lot of talk now about 3D printing印花.
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其实现在有很多3D印刷的理论
07:54
For me, or for my purpose目的 at this moment时刻,
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但对我来说,或就我目前的想法而言,
07:57
there's still too much of an unfavorable不利 tradeoff交易
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依旧是有太多在比例上不尽人意的权衡
08:00
between之间 scale规模, on the one hand, and resolution解析度 and speed速度, on the other.
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一方面,是比例,另一方面,则是分辨率和速率
08:07
So instead代替, we decided决定 to take the column,
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所以,我们决定把柱子
08:09
and we decided决定 to build建立 it as a layered分层 model模型,
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以层级模式给做出来
08:11
made制作 out of very many许多 slices, thinly stacked堆叠 over each other.
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以多切割,薄层叠的方式展现出来
08:15
What you're looking at here is an X-rayX-射线
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你们目前看到的是刚刚那个柱子
08:17
of the column that you just saw, viewed观看 from the top最佳.
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的x射线图,从上往下看的
08:20
Unbeknownst不知情 to me at the time,
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我当时感到很新颖
08:22
because we had only seen看到 the outside,
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因为以前都是从外面去看
08:24
the surfaces were continuing继续 to fold themselves他们自己,
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那些面还在不停地对折
08:27
to grow增长 on the inside of the column,
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而且是在柱子的内部对折
08:29
which哪一个 was quite相当 a surprising奇怪 discovery发现.
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这个发现是个惊喜
08:31
From this shape形状, we calculated计算 a cutting切割 line线,
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从这个模型中我们算出了一条切割线
08:35
and then we gave this cutting切割 line线 to a laser激光 cutter切割机
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然后我们用激光切割机进行切割
08:38
to produce生产 -- and you're seeing眼看 a segment分割 of it here --
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从而制造--你现在看到的是一个部分
08:42
very many许多 thin slices, individually个别地 cut, on top最佳 of each other.
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有很多相互堆积而成的很薄的切面
08:49
And this is a photo照片 now, it's not a rendering翻译,
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这是一张照片,不是绘制出来的
08:52
and the column that we ended结束 up with
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在付出很多心血后,
08:53
after a lot of work, ended结束 up looking remarkably异常 like the one
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我们得到了这个振奋人心的柱子
08:57
that we had designed设计 in the computer电脑.
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就如同我们在电脑中设计的一样
09:00
Almost几乎 all of the details细节, almost几乎 all of the
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几乎所以的细节
09:02
surface表面 intricacies错综复杂 were preserved罐头.
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几乎所有的复杂平面都得以保留
09:08
But it was very labor劳动 intensive集约.
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但这相当地耗费劳动力
09:10
There's a huge巨大 disconnect断开 at the moment时刻 still
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目前,虚拟空间和物理存在之间
09:13
between之间 the virtual虚拟 and the physical物理.
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仍存在巨大的断层
09:16
It took me several一些 months个月 to design设计 the column,
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我们花了好几个月去塑造这根柱子
09:18
but ultimately最终 it takes the computer电脑 about 30 seconds
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而运算这个1600万个表面
09:20
to calculate计算 all of the 16 million百万 faces面孔.
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电脑只需简单的30秒就搞定
09:23
The physical物理 model模型, on the other hand,
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另一方面,这个实体模型
09:25
is 2,700 layers, one millimeter毫米 thick,
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有2700层1毫米厚的叠层
09:29
it weighs 700 kilos公斤, it's made制作 of sheet that can cover
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重约700公斤,是用可以覆盖这整个礼堂
09:34
this entire整个 auditorium礼堂.
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的薄板做成的
09:36
And the cutting切割 path路径 that the laser激光 followed其次
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激光所切割出来的路径
09:38
goes from here to the airport飞机场 and back again.
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够从这里到机场一个来回
09:43
But it is increasingly日益 possible可能.
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但这一切变得越来越有希望
09:45
Machines are getting得到 faster更快, it's getting得到 less expensive昂贵,
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机器不断地在加速,价格也不断地在下降
09:47
and there's some promising有希望 technological技术性 developments发展
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一些有希望有前途的高科技发展
09:50
just on the horizon地平线.
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也即将面世
09:52
These are images图片 from the Gwangju光州 Biennale双年展.
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这些是光州艺术展上的图片
09:55
And in this case案件, I used ABSABS plastic塑料 to produce生产 the columns,
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在那里,我用了丙烯腈-丁二烯-苯乙烯塑料来做原料
09:58
we used the bigger, faster更快 machine,
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我们采用了更大更快的机器
10:00
and they have a steel core核心 inside, so they're structural结构,
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柱子中心都内置钢铁核心,所以不单有结构性
10:03
they can bear loads负载 for once一旦.
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还能负重
10:06
Each column is effectively有效 a hybrid混合动力 of two columns.
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每根柱子都是两根柱子的混合体
10:08
You can see a different不同 column in the mirror镜子,
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你能在镜子中看到不同的柱子
10:12
if there's a mirror镜子 behind背后 the column
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这些柱子后面的镜子
10:14
that creates创建 a sort分类 of an optical光纤 illusion错觉.
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能产生一种视觉错觉的效果
10:17
So where does this leave离开 us?
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这些都说明什么呢?
10:19
I think this project项目 gives us a glimpse一瞥 of the unseen看不见 objects对象 that await等待 us
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我觉得这个项目让我们得以一瞥那些等待我们去发掘的前所未见的东西
10:23
if we as architects建筑师 begin开始 to think about designing设计 not the object目的,
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作为建筑师的我们不妨思考一下,我们不是要设计物品
10:27
but a process处理 to generate生成 objects对象.
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而是去设计一种方法来创造物品
10:30
I've shown显示 one simple简单 process处理 that was inspired启发 by nature性质;
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我已经展示了受大自然启发的一个方法
10:34
there's countless无数 other ones那些.
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但方法是无穷尽的
10:37
In short, we have no constraints限制.
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简而言之,我们不受约束
10:40
Instead代替, we have processes流程 in our hands right now
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相反,此刻我们手中掌握着的是各种方法
10:44
that allow允许 us to create创建 structures结构 at all scales
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能使我们创造出以前不敢想象的
10:48
that we couldn't不能 even have dreamt梦见 up.
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不受任何比例的约束的构造
10:51
And, if I may可能 add, at one point we will build建立 them.
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我希望,在某个时候我能将之付诸实践。
10:56
Thank you. (Applause掌声)
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谢谢(掌声)
Translated by Lee Li
Reviewed by sophie zhao

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ABOUT THE SPEAKER
Michael Hansmeyer - Computational architect
Michael Hansmeyer is an architect and programmer who explores the use of algorithms and computation to generate architectural form.

Why you should listen

Classical architecture is defined by "orders" -- ways to connect a column to a building, to articulate the joining of materials and structural forces. Colloquially, these orders are based on elemental forms: the tree trunk, the plank, the scroll, the leaf. Michael Hansmeyer is adding a new elemental form: the subdivision algorithm. He turns his math and programming skills to making ornate, organic, hyperdetailed columns generated from lines of code and then comped up in cross-sections of cardboard, almost as if they're being 3D printed.

His recent work with cupolas and domes is even more mesmerizing, like looking deep inside an organic form of near-unbearable complexity. See images at digital-grotesque.com >>

More profile about the speaker
Michael Hansmeyer | Speaker | TED.com

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