Herman Narula: The transformative power of video games
هيرمان نارولا: قوة التغيير الكامنة في ألعاب الفيديو
Herman Narula builds new technology for the online games and virtual worlds that will massively impact the way we live, socialize and entertain each other. Full bio
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by how the most important, impactful,
كيف أن التغييرات الأكثر أهمية وتأثيرًا
to our culture and our society
في ثقافتنا ومجتمعنا
are going to have that impact.
was just image-sharing in dorm rooms,
في غرف السكن الجامعي،
or automated trading
أو التداول الآلي
in the world for automated trading,
the way that we operate.
can recall that moment
like some ignorable, derisive thing,
تبعث على السخرية والتجاهل
the price of Bitcoin is what it is.
كم أصبح سعر البتكوين الآن.
from my perspective,
to encounter that again.
in the way we live our lives,
making an income,
أو التكنولوجيا الحيوية -
future inventions --
from video games.
in the audience.
are already becoming in our lives today,
في حياتنا اليوم،
of technological advancement
more of an inevitability.
are quite electrifying.
to think about scale.
2.6 billion people who play games.
than five years ago.
عما كانوا قبل خمس سنوات.
nothing has spread like that.
بهذا الشكل من قبل.
gain the infrastructure
the possibilities of gaming.
and this often shocks a lot of people --
وهو ما يصدم الناس عادة،
like, have a guess, think about it.
خمنوا ذلك، فكروا بالأمر.
for children anymore.
like literature or anything else
part of our lives.
who generally picked up gaming
أن الأشخاص الذين بدؤوا اللعب
that this medium is organized.
it's not just play anymore, right?
مجرد لعب، أليس كذلك؟
an income playing games.
in a competitive way.
modding games, building content in them,
من صنع الألعاب وبناء محتواها،
akin to the Florentine Renaissance,
in your living room.
بطفلك في غرفة معيشتك.
is what's about to happen.
infinite worlds,
for a very long time
with as much trickery as possible.
if you'd let me geek out for a moment,
إن تركتموني أسترسل في الأمر قليلًا،
the visual effects,
the front end of games.
والواجهة الأمامية للألعاب.
of a game world
get in a fight, fall in love.
أو أتشاجر، أو أقع في الحب.
all of those things after this,
would have consequence.
أن جميع هذه الأفعال لها عواقب.
at the same time.
to what makes the real world real.
between players or entities
اللاعبون والكيانات
mostly take place on a single server
is actually thousands of smaller worlds.
تتكون في الواقع من آلاف من العوالم الصغرى.
about thousands of small concerts.
as was said earlier today,
to bring it all together.
really understand what that means.
you might see this, beautiful visuals,
ربما ترى هذه المؤثرات البصرية الجميلة،
happening in front of you.
a little bit of information
of meaningful entities or objects.
"I've played in an infinite world."
on a treadmill.
على المشاية الكهربائية.
of it that you're not in to vanish,
تختفي بمهارة،
in front of you to appear.
for the revolution
in the beginning of this talk.
that are passionate gamers
بالنسبة للاعبين المتحمسين بينكم
that are afraid and may not be,
the technology is in place
that we've previously seen.
working on the problem --
where we can finally
of disparate machines
to not be one-offs,
those things that we can't yet fathom.
التي لا يمكننا سبر غورها.
to visualize that.
little simulations
of huge networks of interaction.
that can happen inside that.
at that kind of scale.
some footage of some things
from some of our partners.
that not many people have seen before,
powered by this type of technology.
to show you some of this stuff.
people participating in a conflict.
في نفس الوقت في صراع.
is simulated in some way.
of the biggest companies in the world,
بواسطة أحد أكبر الشركات في العالم،
an assistant creative simulation
can cocreate together,
من اللاعبين أن يبدعوا معًا،
when you're done.
and have adventures.
pioneers in Berlin,
and they'll love me for saying that.
basically, an entire planet.
with millions of non-player characters
من ملايين الشخصيات غير اللاعبين
the political ramifications
set of experiences,
in this technology.
في هذه التكنولوجيا.
tends to be all exponential,
where we can make
look like nothing.
the opportunities ...
to imagine what I'm talking about here.
or millions of people
to build or do something together
were less than optimal, shall we say.
to be spending our time doing.
that many people,
that can create ...
التي يمكن إنشاؤها ...
to think about what it means
experiences at scale
وتجارب على نطاق واسع
a meaningful amount of our time,
to be an individual.
the personality traits you were born with
to experiment differently with.
بشكل مختلف.
that wants to be more than one person.
the opportunity to flex that.
nothing in common with.
and ends sometime in 1950.
وتنتهي في خمسينيات القرن العشرين.
is like 50 years later.
or by lack of context,
الضعف المادي أو عدم وجود سياق،
that bonds people in different ways.
has amplified our many differences,
التواصل الاجتماعي اختلافاتنا الكثيرة،
in the presence of other people.
shared opportunity.
at this moment in time,
on the opposite sides of a conflict,
together into a game
to change the way we look at things.
more cynical about all of this,
and games are your cup of tea.
والألعاب هي ما تفضلون.
of what I'm talking about
have full-time jobs in gaming.
بدوام كامل في مجال الألعاب.
there will be a job.
that is creative and rich
no matter what country you're in,
you might think you have.
والفرص التي تعتقد أنك تملكها.
most kids born today make
opportunity for an income
with almost a plea,
to face this new opportunity
مع هذه الفرصة الجديدة
to some we have in the past.
for yet another technologist
technology will fix it."
لأن التكنولوجيا سوف تصلحه."
this is going to have downsides.
with cynicism and derision,
yet another adjacent space.
how and who makes money from this.
من يكسب المال من هذا.
about defining how we think,
عن تشكيل طريقة تفكيرنا،
around identity and collaboration,
is really to those engineers,
in the audience today.
of working on space travel.
you can build right here, right now,
يمكن بناؤها هنا الآن،
technological frontiers
when building the early internet.
behind virtual worlds is different.
خلف العوالم الافتراضية مختلفة.
that we shape in a positive way,
الذي نشكله بشكل إيجابي،
ABOUT THE SPEAKER
Herman Narula - Entrepreneur, coderHerman Narula builds new technology for the online games and virtual worlds that will massively impact the way we live, socialize and entertain each other.
Why you should listen
According to Herman Narula, "I have always been interested in how technology can enable creativity and solve tough problems, and I've always loved video games." With co-founder Rob Whitehead, "who shared my excitement ... [for] creating the next generation of games and virtual spaces," he founded Improbable, which created SpatialOS.
SpatialOS is a tool for developers and gaming studios like Midwinter Entertainment, Klang Games and NetEase Games to "add innovation to online games -- from short, team-based matches to huge, persistent shared environments. Our goal is to help build the complex, interactive and highly connected virtual worlds where billions of people will meet, play and find real meaning in the near future."
Herman Narula | Speaker | TED.com