Herman Narula: The transformative power of video games
赫尔曼·纳鲁拉: 电子游戏的变革性力量
Herman Narula builds new technology for the online games and virtual worlds that will massively impact the way we live, socialize and entertain each other. Full bio
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by how the most important, impactful,
为何这世上最重要、最具影响力、
to our culture and our society
are going to have that impact.
大学寝室发家的图片分享网站,
was just image-sharing in dorm rooms,
or automated trading
in the world for automated trading,
the way that we operate.
我们的办事习惯。
can recall that moment
like some ignorable, derisive thing,
the price of Bitcoin is what it is.
正似比特币价值般突飞猛进。
from my perspective,
to encounter that again.
in the way we live our lives,
making an income,
有着最大影响的
future inventions --
from video games.
in the audience.
are already becoming in our lives today,
of technological advancement
more of an inevitability.
越来越不可避免的。
are quite electrifying.
to think about scale.
2.6 billion people who play games.
than five years ago.
nothing has spread like that.
可以如此大规模发展。
gain the infrastructure
the possibilities of gaming.
and this often shocks a lot of people --
这常常会惊到他人,
like, have a guess, think about it.
你们猜一猜。
也不是12岁。
for children anymore.
like literature or anything else
part of our lives.
who generally picked up gaming
开始打游戏的人们
that this medium is organized.
有些东西变了。
it's not just play anymore, right?
人们不再仅仅是玩游戏了。
an income playing games.
in a competitive way.
设计桥段,
modding games, building content in them,
通过这些得到薪酬。
akin to the Florentine Renaissance,
in your living room.
孩子正玩弄的iPhone中。
is what's about to happen.
未来还会发生什么。
infinite worlds,
都被限制了,
for a very long time
把这一事实掩盖。
with as much trickery as possible.
让我变身极客稍许卖弄一下,
if you'd let me geek out for a moment,
the visual effects,
the front end of games.
of a game world
可以坠入爱河。
get in a fight, fall in love.
all of those things after this,
做这些事,
would have consequence.
at the same time.
to what makes the real world real.
between players or entities
mostly take place on a single server
is actually thousands of smaller worlds.
也是几千个小世界.
看到一场演唱会时
about thousands of small concerts.
是几千场小演唱会。
as was said earlier today,
还是沙发。
to bring it all together.
将这些世界联合到一起。
really understand what that means.
you might see this, beautiful visuals,
你可能会看到美好的视觉效果,
happening in front of you.
a little bit of information
of meaningful entities or objects.
"I've played in an infinite world."
“我正在探索一个无限的世界。”
on a treadmill.
of it that you're not in to vanish,
你没到的地方消失不见,
in front of you to appear.
但是这并不能成为
for the revolution
in the beginning of this talk.
that are passionate gamers
that are afraid and may not be,
the technology is in place
that we've previously seen.
working on the problem --
where we can finally
of disparate machines
to not be one-offs,
由一方所控制并建造的,
those things that we can't yet fathom.
我们现在还无法想象的事。
to visualize that.
little simulations
单独的模拟世界,
of huge networks of interaction.
that can happen inside that.
at that kind of scale.
是游戏玩家,
some footage of some things
from some of our partners.
that not many people have seen before,
powered by this type of technology.
to show you some of this stuff.
people participating in a conflict.
都是以某种方式模拟出来的。
is simulated in some way.
of the biggest companies in the world,
an assistant creative simulation
can cocreate together,
一个游戏世界,
when you're done.
可以畅游冒险。
and have adventures.
pioneers in Berlin,
and they'll love me for saying that.
他们也喜欢我这样称呼他们。
来建模整个星球。
basically, an entire planet.
有百万个非玩家和玩家角色
with millions of non-player characters
the political ramifications
set of experiences,
in this technology.
tends to be all exponential,
where we can make
look like nothing.
the opportunities ...
to imagine what I'm talking about here.
or millions of people
to build or do something together
were less than optimal, shall we say.
就是在造金字塔。
to be spending our time doing.
that many people,
that can create ...
无法想象。
to think about what it means
experiences at scale
a meaningful amount of our time,
to be an individual.
the personality traits you were born with
to experiment differently with.
尝试变化的。
that wants to be more than one person.
我们都是几个不同的人。
the opportunity to flex that.
nothing in common with.
都始于1940年代,终于1950年代
and ends sometime in 1950.
is like 50 years later.
背景环境的缺失所阻碍,
or by lack of context,
that bonds people in different ways.
它以不同的方式把人们联系在一起。
has amplified our many differences,
放大了人与人之间的不同,
in the presence of other people.
展示真实的自己。
shared opportunity.
at this moment in time,
on the opposite sides of a conflict,
together into a game
匹配为战友
to change the way we look at things.
让我们改变看待事物的方法。
对这感到有些怀疑的人,
more cynical about all of this,
或者游戏并非是你们所喜欢的。
and games are your cup of tea.
of what I'm talking about
作为他们的全职工作,
have full-time jobs in gaming.
there will be a job.
that is creative and rich
no matter what country you're in,
you might think you have.
most kids born today make
赚的的一块钱
opportunity for an income
而非一个想法
with almost a plea,
to face this new opportunity
to some we have in the past.
for yet another technologist
technology will fix it."
这好像有一点虚伪。
this is going to have downsides.
with cynicism and derision,
嘲笑的态度来面对
yet another adjacent space.
how and who makes money from this.
如何以及谁能从中赚钱。
about defining how we think,
将会主导我们的思维,
around identity and collaboration,
定下的条规,
is really to those engineers,
面向观众中所有的工程师
in the audience today.
of working on space travel.
you can build right here, right now,
就有很多世界等待着你们的创造,
technological frontiers
when building the early internet.
behind virtual worlds is different.
是非常独特的。
that we shape in a positive way,
我们可以积极创造的事,
ABOUT THE SPEAKER
Herman Narula - Entrepreneur, coderHerman Narula builds new technology for the online games and virtual worlds that will massively impact the way we live, socialize and entertain each other.
Why you should listen
According to Herman Narula, "I have always been interested in how technology can enable creativity and solve tough problems, and I've always loved video games." With co-founder Rob Whitehead, "who shared my excitement ... [for] creating the next generation of games and virtual spaces," he founded Improbable, which created SpatialOS.
SpatialOS is a tool for developers and gaming studios like Midwinter Entertainment, Klang Games and NetEase Games to "add innovation to online games -- from short, team-based matches to huge, persistent shared environments. Our goal is to help build the complex, interactive and highly connected virtual worlds where billions of people will meet, play and find real meaning in the near future."
Herman Narula | Speaker | TED.com