Herman Narula: The transformative power of video games
赫曼 · 那魯拉: 電玩的變革力量
Herman Narula builds new technology for the online games and virtual worlds that will massively impact the way we live, socialize and entertain each other. Full bio
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by how the most important, impactful,
對於我們的文化和社會
to our culture and our society
能引起海嘯般的改變的事物,
are going to have that impact.
was just image-sharing in dorm rooms,
在宿舍分享影像的工具,
or automated trading
in the world for automated trading,
存在於自動交易世界中,
the way that we operate.
can recall that moment
可忽視、可付之一笑的點子,
like some ignorable, derisive thing,
the price of Bitcoin is what it is.
比特幣現在是天價了。
from my perspective,
to encounter that again.
最有影響力的改變,
in the way we live our lives,
making an income,
賺取收入的方式,
future inventions --
from video games.
in the audience.
are already becoming in our lives today,
of technological advancement
more of an inevitability.
are quite electrifying.
to think about scale.
玩電玩遊戲。
2.6 billion people who play games.
than five years ago.
nothing has spread like that.
gain the infrastructure
the possibilities of gaming.
and this often shocks a lot of people --
通常會讓很多人吃驚——
like, have a guess, think about it.
你猜猜看是多少?
不是十二歲。
【美國電玩家平均 34 歲】
for children anymore.
就像文學或其他,
like literature or anything else
part of our lives.
大概在過去十五、二十年,
who generally picked up gaming
讓這個媒介體更有條裡。
that this medium is organized.
it's not just play anymore, right?
an income playing games.
in a competitive way.
modding games, building content in them,
akin to the Florentine Renaissance,
in your living room.
孩子的 iPhone 裡上演著。
is what's about to happen.
將要發生的事。
infinite worlds,
for a very long time
with as much trickery as possible.
請容我賣弄一下,
if you'd let me geek out for a moment,
the visual effects,
和遊戲前端的進步。
the front end of games.
of a game world
打一場架,談一場戀愛,
get in a fight, fall in love.
all of those things after this,
would have consequence.
at the same time.
讓我們感覺世界的真實。
to what makes the real world real.
between players or entities
mostly take place on a single server
通常只在一個伺服器
is actually thousands of smaller worlds.
也是幾千個小世界組成的。
about thousands of small concerts.
上千個小型演唱會。
as was said earlier today,
to bring it all together.
really understand what that means.
you might see this, beautiful visuals,
happening in front of you.
a little bit of information
of meaningful entities or objects.
"I've played in an infinite world."
「我在無限的世界裡玩。」
on a treadmill.
比你跑步機上的還大。
of it that you're not in to vanish,
in front of you to appear.
但這不是革新的基礎,
for the revolution
in the beginning of this talk.
that are passionate gamers
that are afraid and may not be,
the technology is in place
that we've previously seen.
working on the problem --
where we can finally
of disparate machines
to not be one-offs,
those things that we can't yet fathom.
to visualize that.
little simulations
of huge networks of interaction.
that can happen inside that.
at that kind of scale.
some footage of some things
from some of our partners.
that not many people have seen before,
powered by this type of technology.
to show you some of this stuff.
people participating in a conflict.
is simulated in some way.
基本上都是虛擬的。
of the biggest companies in the world,
大型公司之一所創建的,
an assistant creative simulation
can cocreate together,
when you're done.
and have adventures.
pioneers in Berlin,
and they'll love me for saying that.
他們會喜歡我這麼說。
製作整個星球的模型。
basically, an entire planet.
with millions of non-player characters
勞倫斯·萊西格的注意
the political ramifications
set of experiences,
in this technology.
tends to be all exponential,
where we can make
look like nothing.
the opportunities ...
to imagine what I'm talking about here.
我在這裡提到的一切。
or millions of people
to build or do something together
were less than optimal, shall we say.
to be spending our time doing.
做的最好的事情。
that many people,
that can create ...
to think about what it means
體驗彼此的世界,
experiences at scale
a meaningful amount of our time,
to be an individual.
the personality traits you were born with
to experiment differently with.
that wants to be more than one person.
the opportunity to flex that.
nothing in common with.
五零年代結束。
and ends sometime in 1950.
is like 50 years later.
五十年後才開始。
身體虛弱或缺少內容而減少,
or by lack of context,
that bonds people in different ways.
用不同的方式緊緊繫住人們。
has amplified our many differences,
如何放大了人們的差異性,
in the presence of other people.
更能成為我們自己。
shared opportunity.
at this moment in time,
on the opposite sides of a conflict,
together into a game
to change the way we look at things.
改變了我們看待事物的方法。
抱著懷疑態度的你們,
more cynical about all of this,
不是你喜愛的,
and games are your cup of tea.
它能對經濟帶來影響,
of what I'm talking about
在電玩業全職工作,
have full-time jobs in gaming.
there will be a job.
that is creative and rich
no matter what country you're in,
都能給你帶來收入。
你有什麼技能或機會。
you might think you have.
most kids born today make
能賺到的第一塊錢,
opportunity for an income
with almost a plea,
to face this new opportunity
想想如何面對這新的機遇,
to some we have in the past.
for yet another technologist
technology will fix it."
科技會解決未來。」
this is going to have downsides.
with cynicism and derision,
yet another adjacent space.
how and who makes money from this.
或什麼人從中賺錢,
about defining how we think,
重新定義我們怎麼想,
around identity and collaboration,
is really to those engineers,
是針對今天在現場當中那些
in the audience today.
要從事太空旅遊行業。
of working on space travel.
you can build right here, right now,
你能建設的世界,
technological frontiers
when building the early internet.
建設網絡時的困難。
behind virtual worlds is different.
that we shape in a positive way,
不如讓我們用正面的態度,
ABOUT THE SPEAKER
Herman Narula - Entrepreneur, coderHerman Narula builds new technology for the online games and virtual worlds that will massively impact the way we live, socialize and entertain each other.
Why you should listen
According to Herman Narula, "I have always been interested in how technology can enable creativity and solve tough problems, and I've always loved video games." With co-founder Rob Whitehead, "who shared my excitement ... [for] creating the next generation of games and virtual spaces," he founded Improbable, which created SpatialOS.
SpatialOS is a tool for developers and gaming studios like Midwinter Entertainment, Klang Games and NetEase Games to "add innovation to online games -- from short, team-based matches to huge, persistent shared environments. Our goal is to help build the complex, interactive and highly connected virtual worlds where billions of people will meet, play and find real meaning in the near future."
Herman Narula | Speaker | TED.com