ABOUT THE SPEAKER
Scott McCloud - Cartoonist
Scott McCloud is author of Understanding Comics, a comic book about comics. He's an evangelist for comics as a valid literary form (as more than pulp and kids' stuff) and his admiring fans include a laundry list of superstar cartoonists.

Why you should listen

If not for Scott McCloud, graphic novels and webcomics might be enjoying a more modest Renaissance. The flourishing of cartooning in the '90s and '00s, particularly comic-smithing on the web, can be traced back to his major writings on the comics form. The first, Understanding Comics, is translated into 13 languages, and along with Reinventing Comics and Making Comics, its playful and profound investigations are justly revered as something like the Poetics of sequential art.

McCloud coined the term "infinite canvas" -- for the new comics medium made possible by web browsers. He's an avid user of the medium: My Obsession With Chess was widely popular online, as was The Right Number. Back on the printed page, he wrote and illustrated Zot!, a colorful response to then-trendy grimness and gore in comic books. (He describes the book as "a cross between Peter Pan, Buck Rogers and Marshall McLuhan.")

He's the inventor of the game 5-Card Nancy.

More profile about the speaker
Scott McCloud | Speaker | TED.com
TED2005

Scott McCloud: The visual magic of comics

司考特·麦克劳德 谈漫画

Filmed:
1,211,621 views

在这关于漫画的魔力的不容错过的演讲中,司考特·麦克劳德将他的演示变为一次卡通般的体验。缤纷的色彩变化疾驰而过,让我们的眼睛听到和触及他的童年梦想,和他想象中的未来。
- Cartoonist
Scott McCloud is author of Understanding Comics, a comic book about comics. He's an evangelist for comics as a valid literary form (as more than pulp and kids' stuff) and his admiring fans include a laundry list of superstar cartoonists. Full bio

Double-click the English transcript below to play the video.

00:18
Of the five senses感官,
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五感之中,
00:19
vision视力 is the one that I appreciate欣赏 the most,
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视觉是我最欣赏的,
00:22
and it's the one that I can least最小 take for granted理所当然.
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也是我最不可熟视无睹的。
00:25
I think this is partially部分 due应有 to my father父亲, who was blind.
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我认为部分原因归于我的父亲。他是盲人。
00:29
It was a fact事实 that he didn't make much of a fuss小题大作 about, usually平时.
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他通常不把这当多大一回事。
00:31
One time in Nova新星 Scotia斯科舍省,
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有一次,在新斯科舍,
00:32
when we went to see a total eclipse of the sun太阳 --
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我们去看一场日全食 ─
00:35
yeah, same相同 one as in the Carly卡莉 Simon西蒙 song歌曲,
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没错,就是 Carly Simon 歌里的那一场,
00:37
which哪一个 may可能 or may可能 not refer参考
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其暗指的可能是
00:39
to James詹姆士 Taylor泰勒, Warren养兔场 Beatty比蒂 or Mick米克 Jagger; we're not really sure.
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James Taylor,Warren Beatty,或者 Mick Jagger;我们不确定。
00:42
They handed out these dark黑暗 plastic塑料 viewers观众
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人们发放那些暗塑料观景器,
00:45
that allowed允许 us to look directly at the sun太阳
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让我们能直视太阳,
00:47
without damaging有害 our eyes眼睛.
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而又不会伤害眼睛。
00:49
But Dad got really scared害怕:
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但爸爸很害怕:
00:50
he didn't want us doing that.
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他不想让我们那么做。
00:52
He wanted us instead代替 to use these cheap低廉 cardboard纸板 viewers观众
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他想让我们用廉价的硬纸皮观景器,
00:55
so that there was no chance机会 at all that our eyes眼睛 would be damaged破损.
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那样我们的眼睛就决不可能受到伤害。
00:59
I thought this was a little strange奇怪 at the time.
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我当时觉得有些奇怪。
01:01
What I didn't know at the time
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我当时不知道的是:
01:02
was that my father父亲 had actually其实 been born天生 with perfect完善 eyesight眼力.
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我父亲其实出生时视力完全正常。
01:05
When he and his sister妹妹 Martha玛莎 were just very little,
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当他和他妹妹还很小的时候,
01:07
their mom妈妈 took them out to see a total eclipse --
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他们的母亲带他们去看一场全食,
01:10
or actually其实, a solar太阳能 eclipse --
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一场日食。
01:11
and not long after that,
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之后不久,
01:12
both of them started开始 losing失去 their eyesight眼力.
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他们两人开始丧失视力。
01:16
Decades几十年 later后来,
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几十年后发现,
01:17
it turned转身 out that the source资源 of their blindness失明
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他们致盲的原因
01:19
was most likely容易 some sort分类 of bacterial细菌 infection感染.
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很可能是某种细菌感染。
01:22
As near as we can tell,
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据我们所知,
01:23
it had nothing whatsoever任何 to do with that solar太阳能 eclipse,
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和那场日食根本毫无瓜葛。
01:27
but by then my grandmother祖母 had already已经 gone走了 to her grave
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但是那时,我祖母已经满怀内疚地
01:29
thinking思维 it was her fault故障.
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去世了。
01:32
So, Dad graduated毕业 Harvard哈佛 in 1946,
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爸爸在1946年从哈佛毕业,
01:35
married已婚 my mom妈妈,
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娶了我妈妈,
01:36
and bought a house in Lexington列克星敦, Massachusetts马萨诸塞,
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买了一套房子,在麻省莱克星顿镇,
01:39
where the first shots镜头 were fired解雇 against反对 the British英国的 in 1775,
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也就是1775年对英国打响第一枪的地方,
01:43
although虽然 we didn't actually其实 hit击中 any of them until直到 Concord和睦.
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虽然我们直到康科德镇才真正打中他们。
01:45
He got a job工作 working加工 for Raytheon雷神,
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他在 Raytheon 找了一份工作,
01:47
designing设计 guidance指导 systems系统,
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设计导航系统,
01:49
which哪一个 was part部分 of the Route路线 128 high-tech高科技 axis in those days --
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Raytheon 是当年128号公路高科技轴心区的一部分 ─
01:52
so the equivalent当量 of Silicone有机硅 Valley in the '70s.
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相当于70年代的硅谷。
01:55
Dad wasn't a real真实 militaristic军国主义 kind of guy;
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爸爸不是个很有军人作风的人;
01:58
he just really felt bad that he wasn't able能够 to fight斗争 in World世界 War战争 IIII
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他只是对自己因身体缺陷而没能参加二战
02:01
on account帐户 of his handicap阻碍,
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感到不快。
02:02
although虽然 they did let him get through通过
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尽管他们的确让他一路通过了
02:04
the several-hour-long几个小时之久 army军队 physical物理 exam考试
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长达数小时之久的军队体检,
02:08
before they got to the very last test测试,
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直到最后一项
02:09
which哪一个 was for vision视力.
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测视力。
02:10
(Laughter笑声)
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(笑声)
02:14
So, Dad started开始 racking货架 up all of these patents专利
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于是,爸爸开始拿下一个又一个专利,
02:17
and gaining取得 a reputation声誉 as a blind genius天才, rocket火箭 scientist科学家, inventor发明者.
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获得了盲人天才、导弹科学家、和发明家的美称。
02:20
But to us he was just Dad,
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但对于我们,他只是爸爸。
02:21
and our home life was pretty漂亮 normal正常.
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我们的家庭生活十分平常。
02:25
As a kid孩子, I watched看着 a lot of television电视
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小时候,我看很多电视,
02:27
and had lots of nerdy书呆子 hobbies爱好
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还有许多古怪的爱好,
02:29
like mineralogy矿物学 and microbiology微生物学 and the space空间 program程序
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比如说矿物学、微生物学、宇宙计划,
02:32
and a little bit of politics政治.
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还有少许政治学。
02:33
I played发挥 a lot of chess.
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我常常下棋。
02:35
But at the age年龄 of 14,
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但14岁时,
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a friend朋友 of mine got me interested有兴趣 in comic滑稽 books图书,
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我的一个朋友让我对漫画书着迷了,
02:37
and I decided决定 that was what I wanted to do for a living活的.
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我决定那就是我以后谋生的行业。
02:41
So, here's这里的 my dad:
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所以说,这是我爸爸:
02:42
he's a scientist科学家, he's an engineer工程师 and he's a military军事 contractor承包商.
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他是一名科学家,一名工程师,一名军事承包商。
02:48
So, he has four kids孩子, right?
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他有四个孩子。
02:51
One grows成长 up to become成为 a computer电脑 scientist科学家,
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一个长大成为了电脑科学家,
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one grows成长 up to join加入 the Navy海军,
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一个长大加入了海军,
02:55
one grows成长 up to become成为 an engineer工程师,
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一个长大成为了工程师,
02:57
and then there's me:
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然后就是我:
02:59
the comic滑稽 book artist艺术家.
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漫画家。
03:01
(Laughter笑声)
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(笑声)
03:04
Which哪一个, incidentally顺便, makes品牌 me the opposite对面 of Dean院长 Kamen假面,
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这使我无意中成为了 Dean Kamen 的反面,
03:05
because I'm a comic滑稽 book artist艺术家, son儿子 of an inventor发明者,
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因为我是一名漫画家,一个发明家的儿子;
03:07
and he's an inventor发明者, son儿子 of a comic滑稽 book artist艺术家.
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而他是一个发明家,一名漫画家的儿子。
03:10
(Laughter笑声)
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(笑声)
03:11
Right, it's true真正.
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没错,是真的。
03:13
(Applause掌声)
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(掌声)
03:16
The funny滑稽 thing is, Dad had a lot of faith信仰 in me.
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有趣的是,爸爸对我很有信心。
03:18
He had faith信仰 in my abilities能力 as a cartoonist漫画家,
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他相信我作为漫画家的能力,
03:21
even though虽然 he had no direct直接 evidence证据 that I was any good whatsoever任何:
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尽管他无法直接取证我的水平到底如何:
03:24
everything he saw was just a blur模糊.
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他看到的一切都是朦胧的。
03:26
Now, this gives a real真实 meaning含义 to the term术语 "blind faith信仰,"
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这给“盲目信仰”提供了一个名符其实的定义,
03:28
which哪一个 doesn't have the same相同 negative connotation意义 for me that it does for other people.
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对我而言,这个词并不像对他人一样带有负面情感。
03:33
Now, faith信仰 in things which哪一个 cannot不能 be seen看到, which哪一个 cannot不能 be proved证实,
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对既看不到,又证明不了的事情的信仰,
03:36
is not the sort分类 of faith信仰 that I've ever really related有关 to all that much.
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并不是我真正欣赏的那种信仰。
03:40
I tend趋向 to like science科学,
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我更喜爱科学,
03:41
where what we see
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将我们看到的
03:43
and can ascertain探明 are the foundation基础 of what we know.
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和我们能确定的,作为我们知识的基础。
03:47
But there's a middle中间 ground地面, too.
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但科学也有灰色地带。
03:49
A middle中间 ground地面 tread by people like poor较差的 old Charles查尔斯 Babbage巴贝奇,
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像可怜的老 Charles Babbage 这样的人就行走在这灰色地带之中,
03:52
and his steam-driven蒸汽驱动 computers电脑 that were never built内置.
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还有他那从未做好的蒸汽电脑。
03:56
Nobody没有人 really understood了解 what it was that he had in mind心神,
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没有人真正明白他脑海里的概念,
03:58
except for Ada阿达 Lovelace洛夫莱斯,
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除了 Ada Lovelace,
04:02
and he went to his grave trying to pursue追求 that dream梦想.
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而他直到入土前都一直在追寻那个梦想。
04:05
Vannevar万尼瓦尔 Bush衬套 with his MemexMEMEX --
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Vannevar Bush 和他的 Memex ─
04:07
this idea理念 of all of human人的 knowledge知识 at your fingertips指尖 --
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一个让全人类的知识都在一指之遥的梦想 ─
04:10
he had this vision视力.
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他一直坚信不疑。
04:12
And I think a lot of people in his day
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我想当时许多人
04:13
probably大概 thought he was a bit of a kook疯子.
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或许认为他是一个疯子。
04:15
And, yeah, we can look back in retrospect回想起来 and say,
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或许我们现在看来,会说:
04:17
yeah, ha-ha哈哈, you know -- it's all microfilm缩微. But that's --
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“耶,哈哈,你看,不就是微型胶片吗。”但那不是关键。
04:21
that's not the point. He understood了解 the shape形状 of the future未来.
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他明白未来是什么样子的。
04:24
So did J.C.R. Licklider利克莱德 and his notions概念 for computer-human电脑人 interaction相互作用.
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J.C.R. Likider 和他的人机互动概念也是如此。
04:28
Same相同 thing: he understood了解 the shape形状 of the future未来,
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同样地:他明白未来是什么样子的,
04:31
even though虽然 it was something that would
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即使那仅仅是
04:34
only be implemented实施 by people much later后来.
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多年之后人们才能做出的东西。
04:37
Or Paul保罗 Baran巴兰, and his vision视力 for packet switching交换.
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还有 Paul Barron,以及他对于包交换的先见之明。
04:40
Hardly几乎不 anybody任何人 listened听了 to him in his day.
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同一时代里几乎没有人理睬他。
04:43
Or even the people who actually其实 pulled it off,
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甚至是真正将其实现的人们,
04:45
the people at Bolt螺栓, BeranekBeranek and Newman新人 in Boston波士顿,
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波士顿的 Bolt Beranek and Newman 公司的人们,
04:48
who just would sketch草图 out these structures结构
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他们将这最终连接全球的网络
04:50
of what would eventually终于 become成为 a worldwide全世界 network网络,
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的结构描绘出来,
04:53
and sketching素描 things on the back of napkins餐巾 and on note注意 papers文件
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描绘在纸巾背面和笔记本上,
04:57
and arguing争论 over dinner晚餐 at Howard霍华德 Johnson's约翰逊 --
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在麻省莱克星顿的 Howard Johnson 旅店
04:59
on Route路线 128 in Lexington列克星敦, Massachusetts马萨诸塞,
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的晚餐上争论不休 ─
05:01
just two miles英里 from where I was studying研究 the Queen's皇后 Gambit话题 Deferred递延
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离我学习“后翼弃兵”以及
05:04
and listening to Gladys格拉迪斯 Knight骑士 & the Pips点子
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听 Gladys Knight & the Pips 唱 "Midnight Train to Georgia"
05:06
singing唱歌 "Midnight午夜 Train培养 to Georgia格鲁吉亚," while --
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的地方仅两英里之遥 ─
05:08
(Laughter笑声)
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(笑声)
05:09
-- in my dad's爸爸的 big easy简单 chair椅子, you know?
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─ 在我爸爸的摇椅上。
05:12
So, three types类型 of vision视力, right?
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有三种看事物的方式。
05:14
Vision视力 based基于 on what one cannot不能 see:
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一种着眼于人们看不到的东西:
05:17
the vision视力 of that unseen看不见 and unknowable不可知.
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着眼于不可见和不可知的事物。
05:20
The vision视力 of that which哪一个 has already已经 been proven证明 or can be ascertained确定.
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一种着眼于已经被证明或可确定的事物。
05:23
And this third第三 kind
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还有第三种
05:26
of vision视力, of something which哪一个
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着眼于可能的事物,
05:28
can be, which哪一个 may可能 be,
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根据现有知识来说
05:30
based基于 on knowledge知识, but is as yet然而 unproven未经证实.
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有可能,但尚未证明的事物。
05:33
Now, we've我们已经 seen看到 a lot of examples例子 of people who are pursuing追求 that sort分类 of vision视力 in science科学,
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我们知道许多在科学领域中追寻那样的事物的人,
05:38
but I think it's also true真正 in the arts艺术, it's true真正 in politics政治,
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但我认为在艺术和政治中,也同样大有人在。
05:40
it's even true真正 in personal个人 endeavors努力.
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甚至在个人奋斗历程中。
05:43
What it comes down to, really, is four basic基本 principles原则:
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归根结底,四条基本原则:
05:45
learn学习 from everyone大家,
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向所有人学习,
05:47
follow跟随 no one,
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不盲从任何人,
05:49
watch for patterns模式,
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注意观察模式,
05:51
and work like hell地狱.
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和卖力工作。
05:52
I think these are the four principles原则 that go into this.
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我认为这四条原则是关键。
05:55
And it's that third第三 one, especially特别,
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尤其是第三条,
05:57
where visions愿景 of the future未来
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对未来的展望
05:59
begin开始 to manifest表现 themselves他们自己.
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开始自我实现。
06:01
What's interesting有趣 is that this particular特定 way of looking at the world世界,
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有趣的是,这种看世界的方式,
06:04
is, I think, only one of four different不同 ways方法
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我认为,是四种方式中唯一一种
06:06
that manifest表现 themselves他们自己 in different不同 fields领域 of endeavor努力.
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在不同的奋斗领域中能自我实现的。
06:08
In comics漫画, I know that
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在漫画界,我知道
06:10
it results结果 in sort分类 of a formalist形式主义 attitude态度
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它促成了一种严谨的态度,
06:13
towards trying to understand理解 how it works作品.
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引导我们尝试明白它的原理。
06:15
Then there's another另一个, more classical古典, attitude态度
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然后,还有一种更古典的态度,
06:18
which哪一个 embraces拥抱 beauty美女 and craft手艺.
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囊括美和工艺。
06:20
Another另一个 one which哪一个 believes相信 in the pure transparency透明度 of content内容.
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还有一种相信内容的纯透明性。
06:24
And then another另一个
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还有一种
06:26
which哪一个 emphasizes强调 the authenticity真伪 of human人的 experience经验 --
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强调原汁原味的人文体验,
06:28
and honesty诚实, and rawness半生不熟.
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强调诚实和本性。
06:30
These are four very different不同 ways方法 of looking at the world世界. I even gave them names.
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这是看待世界的四种迥异方式。我还给它们命了名。
06:32
The classicist古典派, the animist万物有灵论者, and formalist形式主义 and iconoclast反传统.
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古典主义者,泛灵主义者,形式主义者,和标志主义者。
06:36
Interestingly有趣的是, it seemed似乎 to correspond对应 more or less
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有趣的是,其恰好和
06:37
to Jung's荣格的 four subdivisions细分 of human人的 thought.
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荣格的四类人类思维相吻合。
06:42
And they reflect反映 a dichotomy二分法 of art艺术 and delight
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他们反映了一种二分法:艺术在左,
06:44
on left and the right;
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喜悦在右;
06:46
tradition传统 and revolution革命 on the top最佳 and the bottom底部.
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传统在上,革新在下。
06:48
And if you go on the diagonal对角线, you get content内容 and form形成 --
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在对角线,则是内容和形式,
06:50
and then beauty美女 and truth真相.
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以及美与真实。
06:52
And it probably大概 applies适用 just as much
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这同样可以被运用在
06:53
to music音乐 and to movies电影 and to fine art艺术,
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音乐、电影、和高雅艺术上,
06:56
which哪一个 has nothing whatsoever任何 to do with vision视力 at all,
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它们和视觉之间并无关系,
06:59
or for that matter, nothing to do with our conference会议 theme主题 of
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或者说,和我们这次的“来于自然的灵感”的主题
07:02
"Inspired启发 by Nature性质" --
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毫无关系;
07:03
except to the extent程度 of the fable寓言 of the frog青蛙
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除了那个关于青蛙的寓言:
07:06
who gives the ride to the scorpion on his back to get across横过 the river
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青蛙让蝎子坐在它背上渡河,
07:09
because the scorpion promises许诺 not to sting him,
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条件是蝎子承诺不蛰它,
07:11
but then the scorpion does sting him anyway无论如何 and they both die,
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但蝎子最后还是蛰了它,结果它们都淹死了,
07:13
but not before the frog青蛙 asks him why and the scorpion says,
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在临死之前,青蛙问为什么,蝎子说:
07:16
"Because it's my nature性质" --
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“因为这是我的自然天性” ──
07:17
in that sense, yes.
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从这个意义上来说,有关系。
07:19
(Laughter笑声)
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(笑声)
07:21
So --
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因此,
07:23
so this was my nature性质. The thing was, I saw
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这就是我的天性。我曾回顾
07:26
that the route路线 that I took to discovering发现
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我追寻我工作的
07:28
this focus焦点 in my work
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这个重心的历程,
07:31
and who I was,
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以及曾经的我,
07:33
I saw it as just this road to discovery发现.
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我当时认为,那只是一条通往探索的道路。
07:35
Actually其实, it was just me embracing拥抱 my nature性质,
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事实上,我只是在拥抱我的天性,
07:37
which哪一个 means手段
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也就是说
07:39
that I didn't actually其实 fall秋季 that far from the tree after all.
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我其实离我父亲的期望并不算远。
07:44
So what does a "scientific科学 mind心神"
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那么,在艺术中,
07:46
do in the arts艺术?
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“科学思维”有何作用呢?
07:49
Well, I started开始 making制造 comics漫画,
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嗯…当我开始画漫画时,
07:50
but I also started开始 trying to understand理解 them, almost几乎 immediately立即.
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我也几乎同时开始了解漫画。
07:52
And one of the most important重要 things about comics漫画, I discovered发现,
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我发现,关于漫画最重要的事情之一,
07:55
was that comics漫画 are a visual视觉 medium,
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就是:漫画是一种视觉媒介,
07:57
but they try to embrace拥抱 all of the senses感官 within it.
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但它也尝试将其它感官囊括其中。
08:01
So, the different不同 elements分子 of comics漫画, like pictures图片 and words,
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因此,漫画的不同元素,比如说图像和文字,
08:05
and the different不同 symbols符号 and everything in between之间
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和不同的符号,以及两者间种种
08:08
that comics漫画 presents礼物
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漫画表现的东西,
08:09
are all funneled漏斗状的 through通过 the single conduit导管 of vision视力.
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都通过视觉这一条途径涉入。
08:11
So you have things like resemblance相似,
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因此,你就有了表相,
08:13
where something which哪一个 resembles酷似 the physical物理 world世界 can be abstracted抽象
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也就是说代表现实世界的事物,
08:16
in a couple一对 of different不同 directions方向:
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可以被不同的方式抽象化:
08:18
abstracted抽象 from resemblance相似,
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将表相抽象化,
08:20
but still retaining固定 the complete完成 meaning含义,
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但仍保留完全的含义,
08:22
or abstracted抽象 away from both resemblance相似 and meaning含义 towards the picture图片 plan计划.
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或者将表相和含义两者都抽象化,趋于图形化。
08:26
Put all these three together一起, and you have a nice不错 little map地图
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将这三者放在一起,你就有了这一幅有趣的小图,
08:28
of the entire整个 boundary边界 of visual视觉 iconography肖像
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表现了漫画所能表现的视觉符号
08:31
which哪一个 comics漫画 can embrace拥抱.
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的整个领域。
08:33
And if you move移动 to the right you also get language语言,
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如果你再往右移,就是语言,
08:36
because that's abstracting抽象 even further进一步 from resemblance相似,
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因为其将表相进一步抽象化,
08:39
but still maintaining维持 meaning含义.
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但仍旧保留含义。
08:42
Vision视力 is called upon to represent代表 sound声音
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视觉被用来重现声音
08:44
and to understand理解 the common共同 properties性能 of those two
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以明白这两者,以及他们的共同来源
08:47
and their common共同 heritage遗产, as well.
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之间的共性。
08:49
Also, to try to represent代表 the texture质地 of sound声音
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也用来重现声音的质感;
08:52
to capture捕获 its essential必要 character字符 through通过 visuals视觉效果.
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用视觉捕捉其关键的特性。
08:57
And there's also a balance平衡
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漫画中还有可见和不可见事物
08:59
between之间 the visible可见 and the invisible无形 in comics漫画.
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的平衡。
09:02
Comics漫画 is a kind of call and response响应
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漫画是一种呼应:
09:04
in which哪一个 the artist艺术家 gives you
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漫画家让你在格子里看到
09:05
something to see within the panels面板,
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一些东西,
09:06
and then gives you something to imagine想像 between之间 the panels面板.
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然后让你在格子之间想象另一些东西。
09:11
Also, another另一个 sense
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漫画视觉还表现了
09:13
which哪一个 comics'漫画 vision视力 represents代表, and that's time.
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另一种感觉:时间感。
09:17
Sequence序列 is a very important重要 aspect方面 of comics漫画.
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序列是漫画中重要的一个方面。
09:21
Comics漫画 presents礼物 a kind of temporal map地图.
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漫画表现了一种时间图序。
09:24
And this temporal map地图 was something that energizes通电 modern现代 comics漫画,
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这时间图序使得现代漫画充满了活力,
09:27
but I was wondering想知道 if perhaps也许 it also energizes通电
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但我猜想它可能也使得
09:30
other sorts排序 of forms形式,
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别的艺术形式充满活力,
09:32
and I found发现 some in history历史.
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我在历史中找到了一些。
09:34
And you can see this same相同 principle原理 operating操作
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你能看到同样的原则在这些
09:37
in these ancient versions版本 of the same相同 idea理念.
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古老的版本中支配着相同的主意。
09:40
What's happening事件 is, the art艺术 form形成 is colliding碰撞
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事实上,艺术形式随着科技条件
09:42
with the given特定 technology技术,
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而转变:
09:43
whether是否 it's paint涂料 on stone, like the Tomb of the Scribe in ancient Egypt埃及,
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在古埃及的墓穴碑文上,它被画在石头上;
09:47
or a bas-relief浅浮雕 sculpture雕塑 rising升起 up a stone column,
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在石柱的浮雕上;
09:50
or a 200-foot-long-英尺 embroidery刺绣,
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在200英尺长的刺绣上;
09:52
or painted deerskin鹿皮 and tree bark
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在88折长的
09:54
running赛跑 across横过 88 accordion-folded手风琴式折叠 pages网页.
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鹿皮和树皮画上。
09:57
What's interesting有趣 is, once一旦 you hit击中 print打印 --
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有趣的是,当进入印刷时代后 ──
09:59
and this is from 1450, by the way --
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顺带一提,这来自1450年 ──
10:01
all of the artifacts文物 of modern现代 comics漫画 start开始 to present当下 themselves他们自己:
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所有现代漫画的元素一目了然:
10:03
rectilinear直线 panel面板 arrangements安排,
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直线性格子排列,
10:05
simple简单 line线 drawings图纸 without tone
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简单线条描绘,无色调,
10:07
and a left-to-right左到右 reading sequence序列.
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还有由左至右的阅读顺序。
10:11
And within 100 years年份,
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接下来100年里,
10:12
you already已经 start开始 to see word balloons气球 and captions字幕,
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你已经开始看到对话泡泡和图片说明,
10:16
and it's really just a hop, skip跳跃 and a jump from here to here.
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事实上从这到这真的几小步而已。
10:19
So I wrote a book about this in '93,
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于是,我在1993年写了一本相关的书,
10:21
but as I was finishing精加工 the book,
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但当我快写完时,
10:23
I had to do a little bit of typesetting排版,
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我要做一些排版,
10:24
and I was tired of going to my local本地 copy复制 shop to do it,
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因为我厌倦了跑复印店,
10:26
so I bought a computer电脑.
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所以我买了一台电脑。
10:29
And it was just a little thing -- it wasn't good for much except text文本 entry条目 --
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那是电脑还很落后,除了文字输入之外用处不大。
10:32
but my father父亲 had told me about Moore's摩尔定律 Law,
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但我父亲在70年代曾告诉我摩尔定理,
10:35
about Moore's摩尔定律 Law back in the '70s, and I knew知道 what was coming未来.
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因此我知道将要到来的是什么。
10:39
And so, I kept不停 my eyes眼睛 peeled去皮
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于是,我拭目以待,
10:41
to see if the sort分类 of changes变化 that happened发生
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看看当我们由前印刷时代漫画,
10:43
when we went from pre-print印前 comics漫画 to print打印 comics漫画
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到印刷时代漫画,再到后印刷时代漫画时
10:46
would happen发生 when we went beyond, to post-print印刷后 comics漫画.
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会发生什么。
10:49
So, one of the first things that were proposed建议
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最先猜想的事情之一,
10:51
was that we could mix混合 the visuals视觉效果 of comics漫画
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是我们能够将漫画的视觉因素
10:53
with the sound声音, motion运动 and interactivity互动
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与声音、动态、和当时生产的
10:55
of the CD-ROMs光盘 that were being存在 made制作 in those days.
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CD-ROM 的互动性相结合。
10:57
This was even before the Web卷筒纸.
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这甚至在互联网时代之前。
10:59
And one of the first things they did was,
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他们最先做的事情之一,
11:00
they tried试着 to take the comics漫画 page as-is按原样
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是尝试将漫画原封不动地
11:02
and transplant移植 it to monitors显示器,
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搬到显示屏上。
11:03
which哪一个 was a classic经典 McLuhanesqueMcLuhanesque mistake错误
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这是一个典型的麦克卢恩式错误:
11:06
of appropriating挪用 the shape形状 of the previous以前 technology技术
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将上一代科技的形式作为
11:09
as the content内容 of the new technology技术.
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新一代科技的内容
11:11
And so, what they would do is,
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因此,他们做的是
11:12
they'd他们会 have these comic滑稽 pages网页 that resemble类似 print打印 comics漫画 pages网页,
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采用印刷体的漫画页面
11:14
and they would introduce介绍 all this sound声音 and motion运动.
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并加入声音和动态。
11:18
The problem问题 was, that if you go with this idea理念 --
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问题在于,如果你这么做 ──
11:20
this basic基本 idea理念 that space空间 equals等于 time in comics漫画 --
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这基本的空间等于时间的观念 ──
11:23
what happens发生 is that when you introduce介绍 sound声音 and motion运动,
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当你加入声音和动态时,
11:25
which哪一个 are temporal phenomena现象 that can only be represented代表 through通过 time,
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它们本身就是只能通过时间表现的现象,
11:29
then they break打破 with that continuity连续性 of presentation介绍.
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结果它们会打断表现的连续性。
11:35
Interactivity互动 was another另一个 thing.
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互动性是另一个问题。
11:36
There were hypertext超文本 comics漫画.
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超文本漫画问世了。
11:37
But the thing about hypertext超文本
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但超文本的问题
11:38
is that everything in hypertext超文本 is either here, not here or connected连接的 to here;
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在于超文本中的一切只能是在这,不在这,或者链接到这 ──
11:41
it's profoundly深深 non-spatial非空间.
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非常地没有空间性。
11:43
The distance距离 from Abraham亚伯拉罕 Lincoln林肯 to a Lincoln林肯 penny一分钱,
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从阿伯拉罕·林肯到林肯硬币,
11:46
the Penny一分钱 Marshall马歇尔 to the Marshall马歇尔 Plan计划
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从 潘尼·马歇尔 到马歇尔计划
11:48
to "Plan计划 9" to nine lives生活:
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到“九号计划”到九条命:
11:49
it's all the same相同.
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都是一样的。
11:51
(Laughter笑声)
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(笑声)
11:52
And -- but in comics漫画, in comics漫画,
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但在漫画中,
11:55
every一切 aspect方面 of the work, every一切 element元件 of the work
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作品的每个方面,每个元素,
11:58
has a spatial空间的 relationship关系 to every一切 other element元件 at all times.
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都总和其它的每个元素有着一种空间关系。
12:01
So the question was:
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问题在于:
12:02
was there any way to preserve保留 that spatial空间的 relationship关系
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能不能保留那种空间关系,
12:05
while still taking服用 advantage优点 of all of the things
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同时又能利用数据时代
12:07
that digital数字 had to offer提供 us?
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提供给我们的优势?
12:09
And I found发现 my personal个人 answer回答 for this
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我在之前的古代漫画中
12:11
in those ancient comics漫画 that I was showing展示 you.
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找到了我个人的答案。
12:14
Each of them has a single unbroken绵绵 reading line线,
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它们每一个都有一条不间断的阅读线,
12:17
whether是否 it's going zigzag蜿蜒 across横过 the walls墙壁
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无论是在墙上迂回,
12:19
or spiraling螺旋式上升 up a column
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或是沿圆柱回旋而上,
12:21
or just straight直行 left to right, or even going in a backwards向后 zigzag蜿蜒
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或者简单地由左至右,或者甚至是在
12:24
across横过 those 88 accordion-folded手风琴式折叠 pages网页.
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88折的页面上反向迂回。
12:26
The same相同 thing is happening事件, and that is that the basic基本 idea理念
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同样的事情发生了,那就是当你在空间上移动时,
12:29
that as you move移动 through通过 space空间 you move移动 through通过 time
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你也在时间上移动 ──
12:31
is being存在 carried携带的 out without any compromise妥协,
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这个概念被圆满地实现了。
12:33
but there were compromises妥协 when print打印 hit击中.
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但在印刷时代并非如此。
12:36
Adjacent spaces空间 were no longer adjacent moments瞬间,
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相邻的空间并不代表相邻的时刻,
12:39
so the basic基本 idea理念 of comics漫画 was being存在 broken破碎 again and again
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于是漫画的基本概念被打断了,一次又一次
12:42
and again and again.
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一次又一次
12:43
And I thought, O.K., well,
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我想:好吧,
12:44
if that's true真正, is there any way,
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既然如此,是不是有办法,
12:47
when we go beyond today's今天的 print打印,
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当我们超越现今的印刷时代,
12:49
to somehow不知何故 bring带来 that back?
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将那种概念寻回?
12:52
Now, the monitor监控
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现在,显示屏,
12:55
is just as limited有限 as the page, technically技术上, right?
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技术上来说,就和页面一样有限,对吧?
12:57
It's a different不同 shape形状, but other than that
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它的形状不同,但除此之外,
12:59
it's the same相同 basic基本 limitation局限性.
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它有同样的基本局限。
13:01
But that's only if you look at the monitor监控 as a page,
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但只有当你将显示屏看作页面时才是如此,
13:05
but not if you look at the monitor监控 as a window窗口.
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如果你将显示屏看作一扇窗口就不同了。
13:08
And that's what I proposed建议: that perhaps也许 we could create创建 these comics漫画
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我的提议就是:也许我们能在一幅无限的画布上
13:10
on an infinite无穷 canvas帆布:
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创作这些漫画:
13:12
along沿 the X axis and the Y axis and staircases楼梯.
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沿X轴,Y轴,以及阶梯递进。
13:17
We could do circular narratives叙事 that were literally按照字面 circular.
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我们能做出名符其实的循环故事。
13:19
We could do a turn in a story故事 that was literally按照字面 a turn.
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我们能在故事中做出名符其实的转折。
13:23
Parallel平行 narratives叙事 could be literally按照字面 parallel平行.
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平行故事可以是名符其实地平行的。
13:27
X, Y and also Z.
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X,Y,和Z。
13:30
So I had all these notions概念. This was back in the late晚了 '90s,
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我的这些看法,成型于90年代后期,
13:32
and other people in my business商业 thought I was pretty漂亮 crazy,
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我公司里的其他人认为我是疯子,
13:36
but a lot of people then went on and actually其实 did it.
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但之后很多人真的这么做了。
13:38
I'm going to show显示 you a couple一对 now.
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我现在向你们展示一些。
13:41
This was an early collage大学 comic滑稽 by a fellow同伴 named命名 Jason贾森 Lex莱克斯.
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这是一个叫 Jason Lex 的人画的早期拼贴漫画。
13:48
And notice注意 what's going on here.
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注意这里。
13:50
What I'm searching搜索 for is a durable耐用 mutation突变 --
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我追寻的是一个可持续的转变 ──
13:52
that's what all of us are searching搜索 for.
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那也是我们所有人追寻的。
13:54
As media媒体 head into this new era时代,
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当媒体进入一个新时代时,
13:56
we are looking for mutations突变
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我们开始寻找可持续的转变,
13:59
that are durable耐用, that have some sort分类 of staying power功率.
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一种最终有能力持续下来的转变。
14:03
Now, we're taking服用 this basic基本 idea理念 of presenting呈现 comics漫画 in a visual视觉 medium,
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我们在谈用视觉媒介展现漫画这一基本概念,
14:07
and then we're carrying携带 it through通过 all the way from beginning开始 to end结束.
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然后我们从头到尾将它看下来。
14:10
That's that entire整个 comic滑稽 you just saw
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现在屏幕上显示的是
14:12
is up on the screen屏幕 right now.
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你刚刚看到的整篇漫画。
14:14
But even though虽然 we're only experiencing经历 it one piece at a time,
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但即使我们现在只能一部分一部分地看,
14:17
that's just where the technology技术 is right now.
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那也只是因为当今的科技水平。
14:19
As the technology技术 evolves演变,
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当科技进步,
14:21
as you get full充分 immersive身临其境 displays显示器 and whatnot诸如此类,
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当有了全面沉浸显示之类后,
14:24
this sort分类 of thing will only grow增长.
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这样的东西会愈演愈烈。
14:26
It will adapt适应. It will
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它会适应。
14:28
adapt适应 to its environment环境:
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它会适应它的环境:
14:30
it's a durable耐用 mutation突变.
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它是一种可持续的转变。
14:33
Here's这里的 another另一个 one I'll show显示 you. This is by Drew德鲁 WeingWeing;
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接下来一个,Drew Weing 画的
14:35
this is called,
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叫做:
14:36
"Pup小狗 Contemplates考虑 the Heat Death死亡 of the Universe宇宙."
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《泊普深思宇宙的热寂》。
15:04
See what's going on here
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看看这里
15:06
as we draw these stories故事 on an infinite无穷 canvas帆布
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当我们在一幅无限的画布上画出这些故事时,
15:11
is you're creating创建 a more pure expression表达
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你在创造一种对于媒介的本质
15:15
of what this medium is all about.
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更纯粹的体验。
15:22
We'll go by this a little quickly很快 -- you get the idea理念.
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我们快进一下,你知道大概意思了。
15:24
I just want to get to the last panel面板.
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我想给你们看最后一格。
15:32
(Laughter笑声)
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(笑声)
15:35
There we go.
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来了。
15:38
(Laughter笑声)
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(笑声)
15:43
(Laughter笑声)
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(笑声)
15:49
Just one more.
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最后一篇。
15:52
Talk about your infinite无穷 canvas帆布.
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关于无限的画布。
15:55
It's by a guy named命名 Daniel丹尼尔 Merlin梅林 GoodbreyGoodbrey in Britain英国.
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这是一个名叫 Daniel Merlin Goodbrey 的英国人画的。
15:58
Why is this important重要?
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这为什么重要?
16:01
I think this is important重要 because media媒体,
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我认为媒介使其尤为重要,
16:04
all media媒体,
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所有媒介
16:06
provide提供 us a window窗口 back into our world世界.
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给我们一个通往我们世界的窗口。
16:09
Now, it could be that motion运动 pictures图片 --
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这媒介可以是电影 ──
16:11
and eventually终于, virtual虚拟 reality现实, or something equivalent当量 to it --
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以及最终,虚拟现实之类的东西 ──
16:14
some sort分类 of immersive身临其境 display显示,
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一种沉浸式显示,
16:16
is going to provide提供 us with our most efficient高效 escape逃逸 from the world世界 that we're in.
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给我们最高效地逃避现实世界的方式。
16:21
That's why most people turn to storytelling评书, is to escape逃逸.
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这就是为什么大多数人喜欢故事,为了逃避。
16:24
But media媒体 provides提供 us with a window窗口
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但媒介也给了我们一扇窗口
16:27
back into the world世界 that we live生活 in.
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通往我们生活的世界。
16:31
And when media媒体 evolve发展
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当媒介转变,
16:34
so that the identity身分 of the media媒体 becomes increasingly日益 unique独特.
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媒介的性质变得越来越独特。
16:39
Because what you're looking at is, you're looking at comics漫画 cubed立方:
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因为你现在看到的,是多次元的漫画:
16:42
you're looking at comics漫画 that are more comics-like漫画般的 than they've他们已经 ever been before.
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你看到的是比之前的一切都更为漫画化的漫画。
16:46
When that happens发生, you provide提供 people with multiple ways方法
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它们给人们提供了从不同的窗口
16:49
of re-entering重新进入 the world世界 through通过 different不同 windows视窗,
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重新进入世界的多种方式。
16:53
and when you do that, it allows允许 them to triangulate三角 the world世界 that they live生活 in
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同时,它还使人们三分他们生活的世界,
16:56
and see its shape形状.
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看清它的形状。
16:58
And that's why I think this is important重要.
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这就是我认为这个话题很重要
17:00
One of many许多 reasons原因, but I've got to go now.
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的原因之一。但我该就此打住了。
17:02
Thank you for having me.
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谢谢你们。
Translated by Haohao Chen
Reviewed by Tony Yet

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ABOUT THE SPEAKER
Scott McCloud - Cartoonist
Scott McCloud is author of Understanding Comics, a comic book about comics. He's an evangelist for comics as a valid literary form (as more than pulp and kids' stuff) and his admiring fans include a laundry list of superstar cartoonists.

Why you should listen

If not for Scott McCloud, graphic novels and webcomics might be enjoying a more modest Renaissance. The flourishing of cartooning in the '90s and '00s, particularly comic-smithing on the web, can be traced back to his major writings on the comics form. The first, Understanding Comics, is translated into 13 languages, and along with Reinventing Comics and Making Comics, its playful and profound investigations are justly revered as something like the Poetics of sequential art.

McCloud coined the term "infinite canvas" -- for the new comics medium made possible by web browsers. He's an avid user of the medium: My Obsession With Chess was widely popular online, as was The Right Number. Back on the printed page, he wrote and illustrated Zot!, a colorful response to then-trendy grimness and gore in comic books. (He describes the book as "a cross between Peter Pan, Buck Rogers and Marshall McLuhan.")

He's the inventor of the game 5-Card Nancy.

More profile about the speaker
Scott McCloud | Speaker | TED.com

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