ABOUT THE SPEAKER
Will Wright - Game designer
Will Wright invented a genre of computer game that involves neither winning nor shooting, yet has generated colossal hits. Among them: SimCity (which earned its publisher $230 million), The Sims, and Spore.

Why you should listen

A technical virtuoso with boundless imagination, Will Wright has created a style of computer gaming unlike any that came before, emphasizing learning more than losing, invention more than sport. With his hit game SimCity, he spurred players to make predictions, take risks, and sometimes fail miserably, as they built their own virtual urban worlds. With his follow-up hit, The Sims, he encouraged the same creativity toward building a household, all the while preserving the addictive fun of ordinary video games. His next game, Spore, which he previewed at TED2007, evolves an entire universe from a single-celled creature.

Wright's genius is for presenting vital abstract principles -- like evolution, differences of scale, and environmental dynamics -- through a highly personalized, humorous kind of play. Users invest themselves passionately in characters they create (with Wright's mind-boggling CG tools), and then watch them encounter fundamentals of life and nature. If it all sounds suspiciously educational, well, it just might be. Wright has created not just an irresistible form of entertainment, but an ingenious, original pedagogy.

In 2009, he left publisher Electronic Arts to form his own think tank for the future of games, toys and entertainment, the Stupid Fun Club.

More profile about the speaker
Will Wright | Speaker | TED.com
TED2007

Will Wright: Spore, birth of a game

威爾.萊特 製作可以創造世界的玩具

Filmed:
1,323,333 views

威爾.萊特簡單明瞭地展示他最新的遊戲 - 幻想星球 - 保證比他任何過去的作品更能令玩家讚嘆不已。
- Game designer
Will Wright invented a genre of computer game that involves neither winning nor shooting, yet has generated colossal hits. Among them: SimCity (which earned its publisher $230 million), The Sims, and Spore. Full bio

Double-click the English transcript below to play the video.

00:25
I've always wanted to be a cyborg半機械人.
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我一直想當個機械改造人
00:27
One of my favorite喜愛 shows節目 as a kid孩子 was "The Six Million百萬 Dollar美元 Man,"
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"The Six Million Dollar Man"(無敵金剛) 是我小時候喜歡的電視劇之一
00:29
and this is a little bit closer接近 to the 240 dollar美元 man or so, but --
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這個價格也滿接近的 ,大概240美元, 但是
00:33
(Laughter笑聲)
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(笑聲)
00:35
At at any rate. I would normally一般 feel very self-conscious自我意識 and geeky令人討厭
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無論如何,穿著這個常使我感到很不自在,
00:38
wearing穿著 this around, but a few少數 days ago I saw
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像個怪胎一樣 對吧, 但不久之前我看到
00:41
one world-renowned世界知名 statistician統計員 swallowing吞嚥 swords on stage階段 here,
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一個世界知名的統計學家在這舞台上表演吞劍
00:45
so I figure數字 it's OK amongst其中包括 this group.
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所以我想在這裡穿著這個應該也沒什麼大不了
00:48
But that's not what I want to talk about today今天.
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但這並不是我今天的主題
00:50
I want to talk about toys玩具, and the power功率 that I see inherent固有 in them.
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我要說的主題跟玩具有關, 以及在我眼裡, 玩具與生俱來的力量
00:54
When I was a kid孩子, I attended出席 Montessori蒙特梭利 school學校
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當我還是個孩子時, 我唸蒙特梭利學校
00:56
up to sixth第六 grade年級 in Atlanta亞特蘭大, Georgia格魯吉亞.
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一直升到六年級都在喬治亞州的亞特蘭大
00:59
And at the time I didn't think much about it,
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在那時, 我並沒有想太多
01:01
but then later後來, I realized實現 that that was the high point of my education教育.
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但之後, 我領悟到那時應該算是我人生教育的高峰
01:04
From that point on, everything else其他 was pretty漂亮 much downhill下坡.
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從那之後, 一切都急劇走下坡
01:08
And it wasn't until直到 later後來, as I started開始 making製造 games遊戲, that --
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一直到後來我開始製作遊戲才停止惡化,
01:11
I really actually其實 think of them more as toys玩具.
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事實上我想稱它們為玩具更為適當
01:13
People call me a game遊戲 designer設計師, but I really think of these things more as toys玩具.
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人們稱我為遊戲設計師, 但我認為我做的這些東西更像是玩具
01:16
But I started開始 getting得到 very interested有興趣 in Maria瑪麗亞 Montessori蒙特梭利 and her methods方法,
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那時我開始逐漸對瑪利亞.蒙特梭利和她的教育方式
01:19
and the way she went about things,
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還有她看待事物的方式產生興趣
01:21
and the way she thought it very valuable有價值 for kids孩子 to kind of discover發現 things on their own擁有
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她認為對孩子極有助益的方式, 是讓他們主動去發現新事物
01:24
rather than being存在 taught these things overtly陽謀.
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而不是直接灌輸知識
01:27
And she would design設計 these toys玩具, where kids孩子 in playing播放 with the toys玩具
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她會設計一些玩具, 讓孩子在玩樂的同時
01:30
would actually其實 come to understand理解 these deep principles原則
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也能實際去了解那些
01:32
of life and nature性質 through通過 play.
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潛藏於自然和生命中的真理
01:34
And since以來 they discovered發現 those things, it really stuck卡住 with them so much more,
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由於那些事物由孩子們自己發掘, 他們的體認會更加深刻
01:37
and also they would experience經驗 their own擁有 failures故障;
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也會親自體驗多次失敗
01:39
there was a failure-based失敗為基礎 aspect方面 to learning學習 there. It was very important重要.
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而由失敗為基礎的面向去學習, 是非常重要的
01:42
And so, the games遊戲 that I do, I think of really more as modern現代 Montessori蒙特梭利 toys玩具.
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所以我認為我開發的這款遊戲, 就是現代版的蒙特梭利教具
01:47
And I really kind of want them to be presented呈現 in a way
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而且我希望能藉由它
01:50
to where kids孩子 can kind of explore探索 and discover發現 their own擁有 principles原則.
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讓孩子探索及發現屬於他們自己的真理
01:53
So a few少數 years年份 ago, I actually其實 started開始 getting得到 very interested有興趣
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於是幾年前, 我開始對SETI(搜尋地外文明計畫)產生興趣
01:56
in the SETISETI program程序. And that's the way I work.
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這也變成了我工作的一部分
01:58
I get interested有興趣 in different不同 kinds of subjects主題, I dive潛水 in,
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我對各個領域都有興趣,
02:00
I research研究 them, and then I try to figure數字 out how to craft手藝 a toy玩具 around that,
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深入研究他們, 並苦思如何製作一個玩具
02:03
so that other people can kind of experience經驗 the same相同 sense of discovery發現 as I did
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讓其它人也可以體驗到, 我在學習這些主題過程中
02:06
as I was learning學習 that subject學科.
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所經歷的種種探索
02:08
And it kind of led me to astrobiology天體生物學, which哪一個 is the study研究 of possible可能 life in the universe宇宙.
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而這也引導我接觸了太空生物學, 一門研究存在於宇宙中的生命科學
02:12
And then Drake's德雷克的 Equation方程, which哪一個 is looking at the
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你們應該聽過德瑞克方程式, 它計算
02:14
probability可能性 of life arising產生 on planets行星, how long it might威力 last, how many許多 planets行星 are out there,
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行星可能乘載的生物數量,持續的時間,以及行星的數量
02:17
stuff東東 like that.
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諸如此類
02:19
And I started開始 looking at how interesting有趣 Drake's德雷克的 Equation方程 was,
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然後我觀察到德瑞克方程式有趣之處
02:22
because it spanned跨越 all these different不同 subjects主題 --
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在於它跨足了多個學科
02:25
physics物理, chemistry化學, sociology社會學, economics經濟學, astronomy天文學.
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物理學, 化學, 社會學, 經濟學, 天文學
02:29
And another另一個 thing that really impressed印象深刻 me a long time ago
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而另外一直讓我印象深刻的是
02:32
was "Powers鮑爾斯 of Ten," Charles查爾斯 and Ray射線 Eames'埃姆斯“ film電影.
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很久以前由查爾斯與蕾.伊密所拍的電影---"十的次方"
02:35
And I started開始 putting those two together一起 and wondering想知道,
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我開始把這兩個東西湊在一起
02:37
could I build建立 a toy玩具 where kids孩子 would kind of trip across橫過
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思索我是否能把它們放入玩具中
02:39
all these interesting有趣 principles原則 of life,
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讓孩子探索這些恆久不變的定律
02:42
as it exists存在 and as it might威力 go in the future未來.
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以及它們的種種有趣之處
02:44
Things where you might威力 trip across橫過 things
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在探索的過程中可能會遇到的定律
02:46
like the Copernican哥白尼 Principle原理, the Fermi費米 Paradox悖論,
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像是哥白尼原理, 費米矛盾
02:48
the Anthropic Principle原理, the origin起源 of life.
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人擇原理, 以及生命起源
02:51
And so I'm going to show顯示 you a toy玩具 today今天 that I've been working加工 on,
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所以今天我會讓你們看一個我正在製作的玩具
02:53
that I think of more than anything else其他 as kind of a philosophy哲學 toy玩具.
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這玩具被賦與前所未有的哲學意義
02:57
In playing播放 this toy玩具, you kind of -- this will bring帶來 up philosophical哲學上 questions問題 in you.
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當你在玩這遊戲時, 會有些哲學的問題在你腦中不斷浮現
03:00
This game's遊戲 called "Spore孢子." I've been working加工 on it for several一些 years年份.
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這遊戲叫"幻想星球", 我製作它己經有數年了
03:03
It's getting得到 pretty漂亮 close to finished now.
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現在它已經接近完成
03:04
It occurs發生 at all these different不同 scales, first of all,
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首先,它有各種不同的規模可以選擇
03:06
from very, very small to very, very large.
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從非常非常小到非常,非常大
03:08
I'm just going to pop流行的 in at the start開始 of the game遊戲.
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我直接跳到遊戲的一開始
03:10
And you actually其實 start開始 this game遊戲 in a drop下降 of water,
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從一滴小水滴開始
03:13
as a very, very small single-cell單細胞 creature生物,
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一個非常,非常小的單細胞生物
03:16
and right off the bat蝙蝠 you basically基本上 just have to live生活, survive生存, reproduce複製.
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馬上你就要開始想辦法生存,生活與繁衍
03:20
So here we are, at a very microscopic顯微 scale規模,
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就是這裡,它還只是顯微鏡才能看到的大小
03:23
swimming游泳的 around. And I actually其實 realize實現 that cells細胞 don't have eyes眼睛,
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游來游去,我知道細胞沒有眼睛
03:26
but it helps幫助 to make it cute可愛.
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但這樣讓他看起來比較可愛
03:29
The players玩家 are going to play through通過 every一切 generation of this species種類,
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玩家們必須要經歷這生物的每個世代,逐漸進化
03:33
and as you play the game遊戲 the creature生物 is actually其實 growing生長 bit by bit.
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你玩遊戲的時候,這生物會一點一點的長大
03:36
And as we start開始 growing生長 the camera相機 will actually其實 start開始 zooming縮放 out,
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當他開始長大的時候,畫面就會開始拉遠
03:40
and things that you see in the background背景 there
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你看見背景那些東西
03:42
will actually其實 start開始 slowly慢慢地 pulling into the foreground前景,
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也會跟著往前移
03:44
showing展示 you a little bit of what you'll你會 be interacting互動 with as you grow增長.
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顯示一些成長階段會跟你產生互動的東西
03:47
So as we eat, the camera相機 starts啟動 pulling out, and then we start開始 interacting互動 with
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所以在吃東西的時候,鏡頭會拉遠
03:51
kind of larger and larger organisms生物.
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我們也會逐漸跟越來越大的生物產生互動
03:53
Now, we actually其實 play through通過 many許多 generations here, at the cellular細胞的 scale規模.
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現在,我們在細胞的規模玩過許多世代
03:56
I'm going to skip跳躍 ahead here. At some point we get larger, and we actually其實 get
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我先跳過這邊.當我們變更大時
04:00
to a macro-evolution宏觀進化 scale規模.
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我們會進入宏觀進化的層面
04:03
Now at this point we're leaving離開 the water,
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現在,我們離開了水
04:06
and one thing that's kind of important重要 about this game遊戲 is that, at every一切 level水平,
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這遊戲重要的一部分就是在每個階段
04:09
the player播放機 is designing設計 their creature生物,
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玩家要設計自己的生物
04:12
and that's a fundamental基本的 aspect方面 of this.
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這就是這遊戲基本的面向
04:14
Now, in the evolution演化 game遊戲 here, the creature生物 scale規模, basically基本上 you have to eat,
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現在,這款進化理論的遊戲,基本上你必須吃
04:18
survive生存, and then reproduce複製. You know, very Darwinian達爾文.
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生存,然後繁衍。你知道,非常達爾文主義
04:21
One thing we noticed注意到 with "The Sims模擬人生," which哪一個 is a game遊戲 I did earlier,
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你們都知道"模擬市民"這款我之前開發的遊戲
04:24
is that players玩家 love making製造 stuff東東.
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在裡面玩家都喜歡製作東西
04:26
When they were able能夠 to make stuff東東 in the game遊戲 they had a tremendous巨大 amount
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當他們在遊戲中製作出東西,他們就會對此放入大量的情感
04:28
of empathy同情 in connection連接 to it. Even if it wasn't as
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並產生強烈的移情作用,儘管它們並不是
04:31
pretty漂亮 as what other people would make it -- as a professional專業的 artist藝術家 would make
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像那些專業的藝術家在遊戲中做的東西一樣美
04:34
for games遊戲 -- it really stuck卡住 with them
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但玩家深愛自己所做的東西
04:36
and they really cared照顧 about what would happen發生 to it.
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而且也非常在意它們會遭遇什麼事
04:38
So at this point, we've我們已經 left the water, and now with this little creature生物 --
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現在,我們離開水中,跟著這個小生物
04:41
we could bring帶來 up the volume a little bit -- and now we might威力 try to eat.
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我們把音量開大一點--現在我來讓它吃東西
04:47
We might威力 sneak潛行 up on this little guy over here maybe, and try and eat him.
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也許可以偷偷跑到那個小東西的旁邊--試著吃掉他
04:52
OK, well, we fight鬥爭.
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好,現在我們來打架
04:57
OK, we got him. Now we get a meal膳食.
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我們擊敗他了,拿到食物
05:02
So really, at this part部分 of the game遊戲, what we're doing
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也就是說,遊戲的現階段就是要我們
05:05
is we're running賽跑 around and surviving倖存, and also getting得到 to the next下一個 generation,
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四處奔走,試著存活並且繁衍後代
05:08
because we're going to play through通過 every一切 generation of this creature生物.
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因為我們要將這生物的所有世代玩過一遍
05:11
We can mate伴侶, so I'm going to see if
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我們可以交配,現在我要在這裡面
05:13
one of these creatures生物 wants to mate伴侶 with me. Yeah.
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找個願意跟我交配的生物,
05:23
We didn't want to replay重播 actual實際 evolution演化
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其實,我們都不想重看一遍
05:26
with humans人類 and all that, because it's almost幾乎 more interesting有趣
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人類或其他生物實際演進的畫面,因為看一個
05:29
to look at alternate備用 possibilities可能性 in evolution演化.
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不一樣的演進過程會有趣的多
05:31
Evolution演化 is usually平時 presented呈現 as this one path路徑 that we took through通過,
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演化過程看起來好像只有某些特定的方式
05:34
but really it represents代表 this huge巨大 set of possibilities可能性.
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但其實它有更多不同的可能性
05:37
Now once一旦 we mate伴侶, we click點擊 on the egg.
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我們交配完,就點一下那顆蛋
05:39
And this is where the game遊戲 starts啟動 getting得到 interesting有趣,
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接下來就是遊戲有趣的地方了
05:41
because one of the things we really focused重點 on here was giving the players玩家 very
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因為我們著重的是讓玩家擁有高水準的工具
05:44
high-leverage高槓桿 tools工具, so that for a very small amount of effort功夫 the player播放機 can
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利用它們就可以輕輕鬆鬆做出很酷的東西
05:48
make something very cool. And it involves涉及 a lot of intelligence情報 on the tool工具 side.
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工具欄這邊包含了許多智慧
05:52
But basically基本上, this is the editor編輯 where we're going to design設計
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基本上這邊就是編輯工具,我們用它來設計
05:54
the next下一個 generation of our creature生物. So it has a little spine脊柱.
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這個生物的後代.它有小小的脊椎
05:57
I can move移動 around here. I can extend延伸.
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它可以跑來跑去,他可以延展
06:00
I can also inflate膨脹 or deflate放氣 it with the mouse老鼠 wheel, so you sculpt塑造 it
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我可以用滑鼠把它變得膨脹或縮小,所以你可以塑造它
06:03
like clay粘土. We have parts部分 here that I can put on or pull off.
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就像黏土一樣。也有些部分可以讓我放上去或拿下來
06:06
The idea理念 is that the player播放機 can basically基本上 design設計
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這個概念就是玩家可以利用這個編輯工具
06:08
anything they can think of in this editor編輯, and we'll basically基本上 bring帶來 it to life.
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設計任何他們想要的東西,我們會讓他成真
06:12
So, for instance, I might威力 put some limbs四肢 on the character字符 here.
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舉例來說,我在這角色放上些肢體
06:14
I'll inflate膨脹 them kind of large.
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我讓他們膨脹變大
06:16
And in this case案件 I might威力 decide決定 I'm going to put --
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現在我決定要放--
06:21
I'll put mouths嘴巴 on the limbs四肢.
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放些嘴巴在這些肢體上
06:26
So pretty漂亮 much players玩家 are encouraged鼓勵 to be very creative創作的 in the game遊戲.
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所以這遊戲鼓勵玩家發揮更多創造力
06:30
Here, I'll give it one eye in the middle中間, maybe scale規模 it up a bit. Point it down.
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這裡我可以放隻眼睛在中間,放上面一點,往下看
06:34
And I'll also give it a few少數 legs.
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再給它些腳
06:39
So in some sense we want this to feel like
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所以基本上,我們希望這個遊戲
06:41
an amplifier放大器 for the player's玩家 imagination想像力,
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可以增強玩家的想像力
06:44
so that with a very small number of clicks點擊 a player播放機 can create創建 something
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只要輕點滑鼠幾下,玩家就可以創造出
06:47
that they didn't really think was possible可能 before.
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一些他們以前從未想像過的生物
06:49
You know, this is almost幾乎 like designing設計 something like Maya瑪雅
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就像創造出Maya(3D電腦動畫軟體)
06:52
that an eight-year-old八歲 can use.
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八歲的小孩也可以輕易上手
06:54
But really the goal目標 here was, within about a minute分鐘, I wanted somebody to replicate複製
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但真正的目標是,我希望一個人可以在一分鐘內重製出
06:57
what typically一般 takes a pictorial畫報 artist藝術家 several一些 weeks to create創建.
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那些手繪畫家需要花上幾個星期去創作的東西
07:01
OK, now I'll put some hands on it.
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好,現在我放些手上去
07:03
OK, so here I've basically基本上 thrown拋出 together一起 a little creature生物.
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現在我大致上製作出一個小生物
07:05
Let me give it a little weapon武器 on the tail尾巴 here, so it can fight鬥爭.
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我們在它尾巴上放個小武器,這樣他就可以戰鬥
07:10
OK, so that's the complete完成 model模型. Now we can actually其實 go to the painting繪畫 phase.
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這就是完整的型態。現在我們可以去著色模式
07:13
Now, at this phase, the program程序 actually其實 has some understanding理解 of
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這個模式裡我們可以看到設計程式本身有
07:16
the topology拓撲 of this creature生物. It kind of knows知道 where the backbone骨幹 is,
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這生物解剖型態的基本認知。它知道哪裡是後背
07:18
where the spine脊柱, the limbs四肢 are.
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還有脊椎跟肢體
07:20
It kind of knows知道 how stripes條紋 should run, how it should be shaded陰影.
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就好像他知道整個線條的走向,或該如何為它著色
07:22
And so we're procedurally程序上 generating發電 the texture質地 map地圖,
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現在我們得到了整個結構圖
07:24
and this is something a texture質地 artist藝術家 would take many許多, many許多 days to work on.
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這種結構圖是畫家們需要花很多天才能畫出來的
07:27
And then we can test測試 it out, once一旦 we've我們已經 doneDONE that, and see how it would move移動 around.
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著色結束後我們來測試看看,看它動起來會是什麼樣子
07:31
And so at this point the computer電腦 is procedurally程序上 animating動畫 this creature生物.
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現階段電腦會模擬這個生物的動態
07:34
It's looking at whatever隨你 I've designed設計. It will actually其實 bring帶來 it to life.
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它接受我所有的設計,並且賦予它生命
07:37
And I can see how it might威力 dance舞蹈.
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我也可以看它怎麼跳舞
07:39
(Laughter笑聲)
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(笑聲)
07:42
how it might威力 show顯示 emotions情緒, how it might威力 fight鬥爭.
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看他怎麼表現情感,怎麼戰鬥
07:45
So it's acting演戲 with its two mouths嘴巴 there.
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他現在在動他的兩個嘴巴
07:48
I can even have it pose提出 for a photo照片. Snap快照 a little photo照片 of it.
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我甚至可以讓他擺出照相的姿勢,幫他照張相
07:51
(Laughter笑聲)
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(笑聲)
07:53
So at any rate, then I bring帶來 this back into the game遊戲. It's born天生,
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現在我把它帶回遊戲中,它誕生了
07:55
and I play the next下一個 generation of my creature生物 through通過 evolution演化.
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然後我繼續玩到他下個演化的階段
07:58
Now again, the empathy同情 that the players玩家 have when they create創建 the content內容
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再一次,玩家對自己創作的生物產生非常強烈的移情作用
08:02
is tremendous巨大. Now, when players玩家 create創建 content內容 in this game遊戲,
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玩家在遊戲中創作一個生物的同時
08:05
it's automatically自動 sent發送 up to a server服務器
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它會自動被送到一個伺服器
08:07
and then redistributed再分配 to all the other players玩家 transparently透明.
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再重新分送給各個玩家
08:09
So in fact事實, as I'm interacting互動 in this world世界 with other creatures生物,
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所以在這虛擬世界裡跟我互動的其他生物
08:13
these creatures生物 are transparently透明 coming未來 from other players玩家 as they play.
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幾乎是由其他玩家創造出來的
08:17
So the process處理 of playing播放 the game遊戲 is a process處理 of building建造 up this huge巨大 database數據庫
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玩遊戲的過程就可以創造出個內容物龐大資料庫
08:20
of content內容. And pretty漂亮 much everything you're going to see in this game遊戲,
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你在這遊戲裡面看到的所有東西
08:24
there's an editor編輯 for in the game遊戲 that the player播放機 can create創建,
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都有一個編輯器讓玩家可以設計
08:27
all the way up through通過 civilization文明. This is my baby寶寶.
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貫穿整個文明.這就是我的寶貝
08:29
When I eat, I'll actually其實 start開始 growing生長. This is the next下一個 generation.
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我吃東西的時候,我就會成長.這是它的下一代
08:32
But I'm going to skip跳躍 way ahead here. Now, normally一般 what would happen發生
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但我現在要跳掉這部分.一般來說這些生物
08:35
is these creatures生物 would work their way up, eventually終於 become成為 intelligent智能.
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會慢慢的晉級,最後變成智慧型生物
08:38
I'd start開始 dealing交易 with tribes部落, cities城市 and civilizations文明 of them over time.
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我要時常想辦法處理部落,城市和文明的種種問題
08:42
I'm going to skip跳躍 way ahead here to the space空間 phase.
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我跳過這個部分,然後直接到太空階段
08:44
Eventually終於 they would go out into space空間, and start開始 colonizing殖民 and exploring探索 the universe宇宙.
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他們終會進入太空,開始殖民其它星球與開拓整個宇宙
08:51
Now really, in some sense, I want the players玩家 to be building建造 this world世界
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具體來說,我希望玩家運用他們的想像力
08:55
in their imagination想像力, and then extracting提取 it from them
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來建造這個世界.用最簡單的方式
08:57
with the least最小 amount of pain疼痛.
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將他們的想像力具體化
08:59
So that's kind of what these tools工具 are about, are: how do we make the game遊戲 play
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所以這就是這些工具的功用,讓這遊戲
09:02
the player's玩家 imagination-amplifier想像放大器?
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成為玩家想像力的增值器
09:06
And how do we make these tools工具, these editors編者, something that
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我們要如何讓這些工具,這些編輯器變的
09:10
are just as fun開玩笑 as the game遊戲 itself本身?
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跟遊戲本身一樣有趣?
09:12
So this is the planet行星 that we've我們已經 been playing播放 on up to this point in the game遊戲.
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這就是我們遊戲開始以來所待的星球
09:16
So far the entire整個 game遊戲 has been played發揮 on the surface表面 of this little world世界 here.
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目前為止整個遊戲都在這小小世界的表面進行
09:19
Now, at this point we're actually其實 dealing交易 with a very little toy玩具 planet行星.
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至今,我們玩的都是這小小的玩具世界
09:23
Almost幾乎, again, like the Montessori蒙特梭利 toy玩具 idea理念.
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再次展現與蒙特梭利教材相同的性質
09:25
You know, what happens發生 if you give somebody a toy玩具 planet行星,
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你知道,如果你給別人一個玩具星球
09:27
and let them play with a lot of dynamics動力學 on it,
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並且在星球上放上許多可以玩的東西
09:29
what could they discover發現? What might威力 they learn學習 on this?
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他們會發現什麼?他們又會從中學習到什麼?
09:31
This world世界 was actually其實 extracted提取 from the player's玩家 imagination想像力.
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這世界是藉由想像力創造出來的
09:34
So, this is the planet行星 that the player播放機 evolved進化 on.
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這星球是玩家進行遊戲的地方
09:37
Things like the buildings房屋, and the vehicles汽車, the architecture建築, civilizations文明
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裡面的大樓,汽車,建築物還有文明
09:41
were all designed設計 by the player播放機 up to this point.
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都由玩家一手創造而成
09:43
So here's這裡的 a little city with some of our guys kind of walking步行 around in it.
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這是一個小城市,有些人在裡面走來走去
09:46
And most games遊戲 kind of put the player播放機 in the role角色 of Luke盧克 Skywalker天空步行者,
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大部分的遊戲都讓玩家扮演天行者路克的角色
09:49
this protagonist主角 playing播放 through通過 this story故事.
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也就是故事的主角
09:51
Really, this is more about putting the player播放機
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然而,這遊戲賦予玩家發揮
09:53
in the role角色 of George喬治 Lucas盧卡斯, you know?
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比導演喬治 盧卡斯更大的作用
09:55
I want them, after they've他們已經 played發揮 this game遊戲,
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我希望玩家在玩過這遊戲後
09:56
to have extracted提取 an entire整個 world世界 that they're now interacting互動 with.
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可以創造出另一個世界,並且跟它互動
09:59
Now, as we pull down here, we still have a whole整個 set of creatures生物
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現在,降落時我們也看到一群生物
10:03
living活的 on the surface表面 of the planet行星. There are all these different不同 dynamics動力學 going on here.
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生活在這星球的表面,所以這裡會產生了很多不同的互動
10:06
In fact事實, I can look over here, and this is kind of a little simplified food餐飲 web捲筒紙
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從這裡俯視,我可以在這裡看到一個簡化的食物鏈
10:09
that's going on with the creatures生物.
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存在於這些生物中
10:11
I can open打開 this up and then scan掃描 what exists存在 on the surface表面,
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我可以從這裡看到究竟有些什麼生物存在於這星球上
10:14
and get some sense of the diversity多樣 of creatures生物 that were brought in.
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也可以看到各種不同的生物
10:17
Some of these were created創建 by the player播放機,
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有些是玩家本身製作出來的
10:19
others其他 by other players玩家 and automatically自動 sent發送 over here.
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有些是由其他玩家做出來的,被自動分配到這裡
10:21
But there's a very simple簡單 little kind of calculation計算 of what's required需要,
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但這裡需要一些基本的運算能力
10:24
how much plants植物 are required需要 for the herbivores食草動物 to live生活,
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像是需要多少植物才夠這些草食動物存活?
10:27
how many許多 herbivores食草動物 for the carnivores食肉動物 to eat, etc等等.,
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而多少的草食動物才夠讓肉食生物存活,以此類推
10:29
that you actually其實 have to balance平衡 actively積極地.
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你必須要讓整個環境平衡
10:31
Now also with this phase, we're getting得到 more and more God-like上帝喜歡 powers權力 for the player播放機,
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在這個階段,我們讓玩家擁有越來越接近神的造物力量
10:35
and you can kind of experiment實驗 with this planet行星 again as a toy玩具.
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你可以用這個玩具般的星球去進行各種實驗
10:38
So I can come in and I can do things, and just treat對待 this planet行星 as a lump of clay粘土.
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進入這世界,我開始創造東西,就當它是一塊黏土
10:41
We have very simple簡單 little weather天氣 systems系統 you see here,
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你們看,這裡也有一個小小的氣象系統
10:43
very simple簡單 geology地質學. For instance, I could open打開 one of my tools工具 here and then
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非常簡易的地理學.舉例來說,我可以開啟這個工具
10:47
carve雕刻 out rivers河流.
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然後,像這樣雕刻出一條河流
10:50
So this whole整個 thing is kind of like a big lump of clay粘土, a sculpture雕塑.
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所以這整個星球就像一塊黏土,一個雕塑
10:53
I can also play with the dynamics動力學 of this world世界 over time.
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我也可以不時的掌控整個星球的動態
10:55
So one of the things I can do is start開始 pumping more COCO2 gases氣體
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現在,我可以灌入更多二氧化碳到大氣中
10:59
into the atmosphere大氣層, and so that's what I'm doing here.
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就像我現在做的
11:02
There's actually其實 a little read out down there
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你會看到這裡有個小小的顯示
11:04
of our planetary行星 atmosphere大氣層, pressure壓力 and temperature溫度.
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裡面有行星的大氣,氣壓跟溫度的資料
11:08
So as I start開始 pumping in more atmosphere大氣層,
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如果我灌進更多氣體
11:10
we're going to start開始 pushing推動 up the greenhouse溫室 gases氣體 here
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就會讓溫室氣體增加
11:12
and if you'll你會 start開始 noticing注意到, we start開始 seeing眼看 the ocean海洋 levels水平 rise上升 over time.
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你會發現,海平面隨著時間逐漸上升
11:17
And our cities城市 are going to be at risk風險 too, because a lot of these are coastal沿海 cities城市.
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城市們也會開始有危險,因為許多都是沿海城市
11:20
You can see the ocean海洋 levels水平 are rising升起 now and as they encroach侵犯 upon the cities城市,
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你可以看到上升的海平面正逐漸侵占城市
11:23
I'll start開始 losing失去 cities城市 here.
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這裡我開始失去不少城市
11:26
So basically基本上, I want the players玩家 to be able能夠 to experiment實驗 and explore探索
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所以我希望玩家可以實際體驗和探索
11:29
a huge巨大 amount of failure失敗 space空間. So there goes one city.
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各種失敗--現在又有個城市消失了
11:33
Now over time, this is actually其實 going to heat up the planet行星.
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久而久之,整個星球都會增溫
11:35
So at first what we're going to see is a global全球 ocean海洋 rise上升
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一開始我們會在這小小的玩具星球上
11:37
here on this little toy玩具 planet行星,
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目睹海平面上升
11:39
but then over time -- I can speed速度 it up just a little bit --
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隨著時間過去-- 我來加速一下
11:41
we'll actually其實 see the heat impact碰撞 of that as well.
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我們也會看到增溫造成的衝擊
11:44
So not only will it get hotter,
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所以他不只會變得更熱
11:46
but at some point it's going to get so hot the oceans海洋 will entirely完全 evaporate蒸發.
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他甚至會熱到整片海洋都蒸發
11:49
So at first they'll他們會 go up, and then they'll他們會 evaporate蒸發, and that'll那會 be my planet行星.
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一開始海平面上升,然後蒸發,這就是我的星球
11:52
So basically基本上, what we're getting得到 here is
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只要兩分鐘的時間,我們就會看到
11:54
the sequel續集 to "An Inconvenient不方便 Truth真相," in about two minutes分鐘,
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"不願面對的真相"的續集
11:57
and that actually其實 brings帶來 up an interesting有趣 point about games遊戲.
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這也是這遊戲其中一個有趣的地方
12:01
Now here, our entire整個 oceans海洋 are evaporating蒸發 off the surface表面,
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現在,整片海洋都從星球表面蒸發
12:04
and as it keeps保持 getting得到 hotter at some point the entire整個 planet's地球上的 going to melt熔化 down.
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再持續熱下去,整個星球就會融化
12:08
Here it goes.
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就像這樣
12:10
So we're not only simulating模擬 biological生物 dynamics動力學 -- food餐飲 webs and all that --
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我們不只模擬生物的動態--食物鏈之類的
12:13
but also geologic地質, you know, on a very simple簡單 core核心 scale規模.
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我們也模擬地質,以一種簡易,核心的層面
12:16
And what's interesting有趣 to me about games遊戲, in some sense,
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這遊戲有趣的地方
12:18
is that I think we can take a lot of long-term長期 dynamics動力學
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在於我們可以將長時間的動態
12:21
and compress壓縮 them into very short-term短期 kind of experiences經驗.
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濃縮成非常短時間的經歷
12:24
Because it's so hard for people to think 50 or 100 years年份 out,
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因為人類很難想像50年或100年間所發展的一切
12:27
but when you can give them a toy玩具, and they can experience經驗 these long-term長期 dynamics動力學
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但如果你們給他這個玩具,他們就可以在短短幾分鐘內
12:29
in just a few少數 minutes分鐘,
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體驗這些長期的變化
12:31
I think it's an entirely完全 different不同 kind of point of view視圖, where we're actually其實 mapping製圖,
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我認為我們正在展現一個全新的觀點
12:34
using運用 the game遊戲 to re-map重圖 our intuition直覺.
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用這遊戲去重新呈現我們的直覺
12:37
It's almost幾乎 in the same相同 way that a telescope望遠鏡 or microscope顯微鏡
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就像望遠鏡跟顯微鏡
12:39
recalibrates重新校準 your eyesight眼力; I think computer電腦 simulations模擬 can recalibrate重新校準 your instinct直覺
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重新校正你的視野,我認為電腦可以更大範圍跨越時間與空間的規模
12:43
across橫過 vast廣大 scales of both space空間 and time.
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重新修正你的直覺
12:46
So here's這裡的 our little solar太陽能 system系統, as we pull away from our melted融化了 planet行星 here.
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我們把視線從那融化的行星移開,這裡是我們的小太陽系,
12:49
We actually其實 have a couple一對 of other planets行星 in this solar太陽能 system系統.
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原來太陽系裡還有很多其他的小行星
12:52
Let's fly to another另一個 one.
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我們飛去另個行星
12:54
So in fact事實, we're going to have this unlimited無限 number of worlds世界
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我們有無限的星球可以探索
12:56
you can kind of explore探索 here. Now, as we move移動 into the future未來,
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現在,我們進到了未來
12:59
and we start開始 going out in this space空間 and doing stuff東東,
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我們進入這個空間開始做些事情
13:01
we're drawing畫畫 a lot from things like science科學 fiction小說.
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建構出許多相似於科幻小說裡的東西
13:03
And all my favorite喜愛 science科學 fiction小說 movies電影
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而且我想把我所有最愛的科幻電影
13:05
I want to basically基本上 play out here as different不同 dynamics動力學.
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在這裡以各種不同遊戲動態玩出來
13:07
So this planet行星 actually其實 has some life on it.
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這個行星有生物生存
13:10
Here it is, some indigenous土著 life down here.
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看,這裡有些原住生物
13:12
Now one of the tools工具 I can eventually終於 earn for my UFO飛碟 is a monolith整體
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我終於可以從我的幽浮拿出一個巨石柱
13:15
that I can drop下降 down.
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然後我把它丟下去
13:17
(Laughter笑聲)
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(笑聲)
13:19
Now as you can see, these guys are actually其實 starting開始 to go up
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你會看到這些生物開始聚集
13:22
and bow to it, and over time, once一旦 they touch觸摸 it, they will become成為 intelligent智能.
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並且膜拜它.一旦他們碰觸它,他們就會變得有智慧
13:27
So I can actually其實 pick a species種類 on a planet行星 and then make them sentient有情.
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我可以在那星球上挑出一個物種,並且讓他們有情感
13:31
You see, now they've他們已經 actually其實 gone走了 to tribal部落的 dynamics動力學.
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你們看,現在他們進入部落動態
13:33
And now, because I'm actually其實 the one here, I can, if I want to, get out of the UFO飛碟
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現在,因為我就像救世主一樣,我想的話可以從幽浮出來
13:35
and walk步行 up, and they should be worshipping崇拜 me at this point as a god.
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而他們會像崇拜神一樣的崇拜我
13:39
(Laughter笑聲)
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(笑聲)
13:40
At first they're a little freaked嚇壞 out.
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一開始他們會有點嚇到
13:46
OK, well maybe they're not worshipping崇拜 me.
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好吧,也許他們根本沒有敬拜我
13:48
(Laughter笑聲)
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(笑聲)
13:49
I think I'll leave離開 before they get hostile敵對.
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我想還是在他們產生敵意之前離開好了
13:52
But we basically基本上 want a diversity多樣 of activities活動 the players玩家 can play through通過 this.
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我們希望玩家可以在遊戲裡享受各式各樣的活動
13:55
Basically基本上, I want to be able能夠 to play,
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我也希望他能像,你知道
13:57
"The Day the Earth地球 Stood站在 Still," "2001: A Space空間 Odyssey奧德賽,"
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"當地球停止轉動","2001太空漫遊"
14:00
"Star Trek跋涉," "War戰爭 Of the Worlds世界."
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"星際爭霸戰","世界大戰"
14:02
Now as we pull away from this world世界 -- we're going to keep pulling away from the star now.
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現在,我們離開這個星球,我們離的越來越遠
14:06
One of the things that always frustrated受挫 me a little bit about astronomy天文學
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天文學里一直讓我有點困擾的一部分
14:09
when I was a kid孩子 is how it was always presented呈現 so two-dimensionally二維
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是為什麼他一直以都來是這麼的平面又靜態呢
14:12
and so static靜態的. As we pull away from the star here, we're actually其實 going
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我們遠離行星,現在將要
14:15
now out into interstellar星際 space空間,
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進入星際空間
14:17
and we're getting得到 a sense of the space空間 around our home star.
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我們對我們母星周圍的空間有些概念
14:20
Now what I really wanted to do is to present當下 this,
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我現在想要呈現給大家的
14:23
basically基本上 as wonderfully奇妙 3D as it is actually其實 is.
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是一個完美的3D立體畫面
14:26
And not only that, but also show顯示 the dynamics動力學,
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不只如此,還有些變化
14:28
and a lot of the interesting有趣 objects對象 that you might威力 find, maybe like in the Hubble哈勃,
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你也會看到一些有趣的東西,像是哈伯望遠鏡
14:30
at pretty漂亮 much realistic實際 frequencies頻率 and scales.
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也有著實際的頻率跟規模
14:34
So most people have no idea理念 of the difference區別 between之間 like,
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有些人根本不知道發射星雲
14:37
an emission排放 nebula星雲 and a planetary行星 nebula星雲.
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跟行星狀星雲之間的不同
14:39
But these are the things that we can kind of put in this little galaxy星系 here.
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但我們可以把它們放進這個小小的銀河
14:41
So we're flying飛行 over here to what looks容貌 like a black黑色 hole.
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我們飛到一個看起來像黑洞的地方
14:44
I want to basically基本上 have the entire整個 zoo動物園 of Hubble哈勃 objects對象
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我想要將哈伯望遠鏡能看到的東西呈現給大家
14:46
that people can kind of interact相互作用 with and play with, again, as toys玩具.
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而且人可以跟它們產生互動或像玩玩具一樣
14:50
So here's這裡的 a little black黑色 hole that we probably大概 don't want to get too close to.
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這裡有個我們不會想太靠近的黑洞
14:55
But we also have stars明星 and things as well.
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這邊還有星星跟其他東西
14:57
If we pull all the way back, we start開始 seeing眼看 the entire整個 galaxy星系 here,
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如果我們拉遠,會看到整個銀河
15:00
kind of slowly慢慢地 in motion運動. And this is another另一個 thing where, typically一般
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緩慢的動態.一般來說
15:04
when people present當下 galaxies星系, it's always been these very beautiful美麗 photos相片,
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人們呈現銀河時通常都用些非常美麗的照片
15:07
but they're always static靜態的. And when you actually其實 bring帶來 it forward前鋒 in time
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但他們終究是靜態的.當你試著讓銀河產生動態
15:09
and start開始 animating動畫 it, it's actually其實 kind of amazing驚人,
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你會發現可以看到快速移動的銀河
15:12
what a galaxy星系 would look like, fast快速 forwarded轉發.
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其實是非常令人驚艷的
15:14
This would be about one million百萬 years年份 a second第二,
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這大約是一秒一百萬年
15:15
because you have about roughly大致 one supernova超新星 every一切 century世紀 or so.
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因為一個超新星形成的時間大約需要一世紀
15:19
And so you'd have this wonderful精彩 sparkling閃閃發光的 thing, with the disk磁盤 slowly慢慢地 rotating旋轉,
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你有這個美麗,閃爍的發光體正在緩緩轉動著
15:22
and this is roughly大致 what it would look like. And so really,
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這就是他大概看起來的樣子
15:24
part部分 of this is about bringing使 the beauty美女 of this, of the natural自然 world世界,
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有個非常重要的方向就是要將自然世界的美
15:27
to somebody in a very imaginative想像的 way, so that they can start開始 calibrating校準 their instinct直覺
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以極具想像力的方式帶給別人,這樣他們就可以開始
15:30
across橫過 these vast廣大 scales of space空間 and time.
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大範圍跨越時間與空間去校正他們的直覺
15:33
Chris克里斯 was wondering想知道 what kind of gods that the players玩家 would become成為.
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那天克里斯跟我討論到,他有點好奇玩家會成為怎樣的神
15:38
Because if you think about it, you're going to have 15-year-olds- 年的孩子,
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因為你一想到會有15歲
15:41
20-year-olds- 年的孩子, whatever隨你, flying飛行 around this universe宇宙.
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20歲的人,各個年紀的人在這宇宙間飛來飛去
15:43
And they might威力 be a nurturing培育 god. They might威力 be boot-strapping引導捆紮 life
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他們可能是極力養育一切的神,也有可能是一個自食其力的生物
15:45
on planets行星, trying to terra-form千佛形式 and spread傳播 civilization文明.
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試著占領地盤,散播文明
15:49
You might威力 be a vengeful復仇 god and going out and conquestingconquesting,
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你可能是個復仇心強的神,四處攻城掠地
15:51
because you actually其實 can do that, you can go in and attack攻擊 other intelligent智能 races比賽.
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你真的做得到,你可以攻擊其他智能物種
15:54
You might威力 be a networking聯網 god, building建造 alliances聯盟,
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你也可能是個網絡性的神,四處結盟
15:56
which哪一個 you can also do in the game遊戲, or just curious好奇,
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這也是你在遊戲中可以做的.或著因為好奇
15:59
going around and wanting希望 to explore探索 as much as you possibly或者 can.
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四處旅行,盡可能的發掘各種可能性
16:03
But basically基本上, the reason原因 why I make toys玩具 like this is because
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但我製造這個遊戲的原因是
16:07
I think if there's one difference區別 I could possibly或者 make in the world世界,
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如果我可以為這世界創造一個不同的可能性
16:11
that I would choose選擇 to make, it's that I would like to somehow不知何故 give people
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那麼我就選擇去做,我想要讓人們
16:15
just a little bit better calibration校準 on long-term長期 thinking思維.
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可以用長遠的角度的思考,校正
16:18
Because I think most of the problems問題 that our world世界 is facing面對 right now
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我想我們世界現在面臨的種種問題
16:20
is the result結果 of short-term短期 thinking思維,
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大多是我們太過短視所造成的
16:23
and the fact事實 that it is so hard for us to think 50, 100, or 1,000 years年份 out.
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因為對我們而言,去想50,100甚至1000年之後的事是很困難的
16:27
And I think by giving kids孩子 toys玩具 like this
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我也要藉由給小孩這個玩具
16:29
and letting出租 them replay重播 dynamics動力學,
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讓他們實際玩過各個動態
16:31
very long-term長期 dynamics動力學 over the short term術語,
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用很短的時間去看長期的動態與變化
16:33
and getting得到 some sense of what we're doing now, what it's going to be like in 100 years年份,
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讓他們知道我們現在在做什麼,還有100年後可能會變成怎麼樣
16:37
I think probably大概 is the most effective有效 thing I can be doing
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我想這是我在幫助世界這件事上
16:39
to help the world世界.
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最有效率的一件事
16:41
And so that's why I think, personally親自, that toys玩具 can change更改 the world世界.
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所以這就是為什麼我認為,玩具可以改變世界
16:44
Thank you.
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謝謝大家
Translated by Yung Fang Yeh
Reviewed by Diwen Mueller

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ABOUT THE SPEAKER
Will Wright - Game designer
Will Wright invented a genre of computer game that involves neither winning nor shooting, yet has generated colossal hits. Among them: SimCity (which earned its publisher $230 million), The Sims, and Spore.

Why you should listen

A technical virtuoso with boundless imagination, Will Wright has created a style of computer gaming unlike any that came before, emphasizing learning more than losing, invention more than sport. With his hit game SimCity, he spurred players to make predictions, take risks, and sometimes fail miserably, as they built their own virtual urban worlds. With his follow-up hit, The Sims, he encouraged the same creativity toward building a household, all the while preserving the addictive fun of ordinary video games. His next game, Spore, which he previewed at TED2007, evolves an entire universe from a single-celled creature.

Wright's genius is for presenting vital abstract principles -- like evolution, differences of scale, and environmental dynamics -- through a highly personalized, humorous kind of play. Users invest themselves passionately in characters they create (with Wright's mind-boggling CG tools), and then watch them encounter fundamentals of life and nature. If it all sounds suspiciously educational, well, it just might be. Wright has created not just an irresistible form of entertainment, but an ingenious, original pedagogy.

In 2009, he left publisher Electronic Arts to form his own think tank for the future of games, toys and entertainment, the Stupid Fun Club.

More profile about the speaker
Will Wright | Speaker | TED.com

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