ABOUT THE SPEAKER
Michael Hansmeyer - Computational architect
Michael Hansmeyer is an architect and programmer who explores the use of algorithms and computation to generate architectural form.

Why you should listen

Classical architecture is defined by "orders" -- ways to connect a column to a building, to articulate the joining of materials and structural forces. Colloquially, these orders are based on elemental forms: the tree trunk, the plank, the scroll, the leaf. Michael Hansmeyer is adding a new elemental form: the subdivision algorithm. He turns his math and programming skills to making ornate, organic, hyperdetailed columns generated from lines of code and then comped up in cross-sections of cardboard, almost as if they're being 3D printed.

His recent work with cupolas and domes is even more mesmerizing, like looking deep inside an organic form of near-unbearable complexity. See images at digital-grotesque.com >>

More profile about the speaker
Michael Hansmeyer | Speaker | TED.com
TEDGlobal 2012

Michael Hansmeyer: Building unimaginable shapes

Michael Hansmeyer: 建構無從想像的形體

Filmed:
927,090 views

由細胞分裂中取得靈感,Michael Hansmeyer 寫成能設計出令人嘆為觀止,具有數百萬面向的形體的運算程式。沒人能以手繪畫出這些形體,但它們卻是可以建造的。它們同時也進化我們思考建築形體的方式。
- Computational architect
Michael Hansmeyer is an architect and programmer who explores the use of algorithms and computation to generate architectural form. Full bio

Double-click the English transcript below to play the video.

00:16
As an architect建築師, I often經常 ask myself,
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身為一名建築師,我經常問我自己
00:18
what is the origin起源 of the forms形式 that we design設計?
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什麼是我們設計的源頭
00:21
What kind of forms形式 could we design設計
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如果完全不參考其它作品
00:24
if we wouldn't不會 work with references引用 anymore?
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我們會設計出什麼樣式呢?
00:27
If we had no bias偏壓, if we had no preconceptions先入為主,
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如果我們沒有偏好,沒有先入為主的印象
00:30
what kind of forms形式 could we design設計
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我們會設計出什麼的形體?
00:32
if we could free自由 ourselves我們自己 from
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假如 我們將自已從
00:34
our experience經驗?
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積累的經驗中解錮出來
00:36
If we could free自由 ourselves我們自己 from our education教育?
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或跳出教育的框架呢?
00:41
What would these unseen看不見 forms形式 look like?
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這前所未見的形式 看起來會像是甚麼
00:44
Would they surprise us? Would they intrigue詭計 us?
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會帶給我們驚喜嗎? 會讓我們感興趣嗎?
00:48
Would they delight us?
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它會讓我們感到歡欣嗎
00:50
If so, then how can we go about creating創建 something that is truly new?
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若是如此, 我們該如何著手開創全新的東西呢?
00:54
I propose提出 we look to nature性質.
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我建議師法大自然
00:56
Nature性質 has been called the greatest最大 architect建築師 of forms形式.
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大自然是最偉大的形態建築師
01:01
And I'm not saying that we should copy複製 nature性質,
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在這裡,我並不建議僅僅複製大自然
01:04
I'm not saying we should mimic模仿者 biology生物學,
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我不是說我們應該抄襲自然生物
01:07
instead代替 I propose提出 that we can borrow nature's大自然 processes流程.
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相反地,我希望我們能借鑒大自然造物的過程。
01:10
We can abstract抽象 them and to create創建 something that is new.
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從中擷取,並創造出全新的形態
01:15
Nature's自然的 main主要 process處理 of creation創建, morphogenesis形態,
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大自然主要的創造過程,最初的形體生成
01:18
is the splitting分裂 of one cell細胞 into two cells細胞.
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是將細胞一分為二。
01:22
And these cells細胞 can either be identical相同,
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而這些細胞不是完全相同,
01:24
or they can be distinct不同 from each other
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就是透過不對稱細胞分裂
01:26
through通過 asymmetric非對稱 cell細胞 division.
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形成完全不同的形態
01:29
If we abstract抽象 this process處理, and simplify簡化 it as much as possible可能,
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假使我們能擷取這個過程並盡可能簡化它,
01:32
then we could start開始 with a single sheet of paper,
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那麼,我們便能簡單地從一張紙和
01:35
one surface表面, and we could make a fold
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一個面向開始,利用摺疊
01:37
and divide劃分 the surface表面 into two surfaces.
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將一個面分為兩個面向。
01:40
We're free自由 to choose選擇 where we make the fold.
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我們可以自由選擇要如何對摺
01:42
And by doing so, we can differentiate區分 the surfaces.
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並藉此區別各面向。
01:47
Through通過 this very simple簡單 process處理,
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透過這個簡單的步驟,
01:49
we can create創建 an astounding驚人 variety品種 of forms形式.
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我們能創造出令人驚艷的各種形態。
01:53
Now, we can take this form形成 and use the same相同 process處理
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現在,我們可以利用這個形態和相同步驟
01:55
to generate生成 three-dimensional三維 structures結構,
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來創造出三度空間立體的架構
01:57
but rather than folding摺頁 things by hand,
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但並不是徒手摺疊
02:00
we'll bring帶來 the structure結構體 into the computer電腦,
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而是將這個結構輸入到電腦
02:02
and code it as an algorithm算法.
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並把它編碼成一個演算法。
02:05
And in doing so, we can suddenly突然 fold anything.
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如此一來,我們就能瞬間摺疊任何東西。
02:08
We can fold a million百萬 times faster更快,
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我們摺疊的速度可以快上百萬倍,
02:11
we can fold in hundreds數以百計 and hundreds數以百計 of variations變化.
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我們可以摺疊出成千上萬的變化,
02:14
And as we're seeking to make something three-dimensional三維,
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而當我們企圖創造一些三度空間的立體物件時,
02:16
we start開始 not with a single surface表面, but with a volume.
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就不再是從單一平面開始,而是從體積開始,
02:19
A simple簡單 volume, the cube立方體.
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以簡單的立方體為例。
02:21
If we take its surfaces and fold them
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假使我們將其平面
02:22
again and again and again and again,
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不斷、不斷、不斷、不斷地
02:25
then after 16 iterations迭代, 16 steps腳步,
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經過16次的反覆摺疊後,
02:27
we end結束 up with 400,000 surfaces and a shape形狀 that looks容貌,
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最後會得到400,000個面向,以及一個看起來
02:31
for instance, like this.
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譬如說,像這樣的形態。
02:34
And if we change更改 where we make the folds褶皺,
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假設我們改變摺疊處,
02:36
if we change更改 the folding摺頁 ratio,
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或是摺疊的比例,
02:38
then this cube立方體 turns into this one.
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那這個立方體就會變成這樣。
02:42
We can change更改 the folding摺頁 ratio again to produce生產 this shape形狀,
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我們再一次改變摺疊比例可以得到這個、
02:46
or this shape形狀.
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或是這個形狀。
02:48
So we exert發揮 control控制 over the form形成
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因此,我們便能藉由針對特定的摺疊位置
02:49
by specifying確定 the position位置 of where we're making製造 the fold,
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施行對這個形體的控制。
02:53
but essentially實質上 you're looking at a folded折疊 cube立方體.
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但本質上來說,你看到的還是一個摺疊過的立方體。
02:57
And we can play with this.
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我們可以這樣做,
02:58
We can apply應用 different不同 folding摺頁 ratios to different不同 parts部分
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我們可以在立方體的不同部位運用不同摺疊比例,
03:01
of the form形成 to create創建 local本地 conditions條件.
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來創造出局部變化。
03:04
We can begin開始 to sculpt塑造 the form形成.
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我們可以開始雕塑這個形體。
03:06
And because we're doing the folding摺頁 on the computer電腦,
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由於我們是在電腦上進行摺疊,
03:09
we are completely全然 free自由 of any physical物理 constraints限制.
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所以完全沒有任何實體上的限制。
03:12
So that means手段 that surfaces can intersect相交 themselves他們自己,
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這意味著,各面向能夠自行交叉貫穿,
03:15
they can become成為 impossibly不可能 small.
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變成近乎不可能的小。
03:17
We can make folds褶皺 that we otherwise除此以外 could not make.
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我們能夠做到過去無法達成的摺疊方式。
03:20
Surfaces can become成為 porous多孔.
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平面變成能穿透的。
03:22
They can stretch伸展. They can tear眼淚.
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它們能夠伸展、能夠被撕裂。
03:25
And all of this expounds闡述 the scope範圍 of forms形式 that we can produce生產.
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而這一切說明了我們所能創造的形態範圍。
03:30
But in each case案件, I didn't design設計 the form形成.
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但在每個作品中,我並不設計形態。
03:32
I designed設計 the process處理 that generated產生 the form形成.
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我設計的是一個產生型態的過程。
03:37
In general一般, if we make a small change更改 to the folding摺頁 ratio,
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一般而言,假設我們把摺疊比例作一個小小的改變,
03:41
which哪一個 is what you're seeing眼看 here,
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就像你在這裡看到的,
03:43
then the form形成 changes變化 correspondingly相應地.
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整個形態也會相對應地產生改變。
03:47
But that's only half of the story故事 --
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但這才說到一半而已--
03:49
99.9 percent百分 of the folding摺頁 ratios produce生產 not this,
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百分之九十九點九的摺疊比例所產生的並非如此,
03:53
but this, the geometric幾何 equivalent當量 of noise噪聲.
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而是像這樣,等同幾何學中的噪音干擾。
03:58
The forms形式 that I showed顯示 before were made製作 actually其實
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我之前所展示的形態,事實上
04:00
through通過 very long trial審訊 and error錯誤.
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是歷經很長一段時間的試驗及失敗後才得到的。
04:02
A far more effective有效 way to create創建 forms形式, I have found發現,
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我發現到,一個較有效的形態創作法,
04:05
is to use information信息 that is already已經 contained in forms形式.
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是利用形體本身已存在的素材。
04:09
A very simple簡單 form形成 such這樣 as this one actually其實 contains包含
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像這一個非常簡單的形體,
04:12
a lot of information信息 that may可能 not be visible可見 to the human人的 eye.
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實際上,含有許多肉眼可能不能看見的素材。
04:15
So, for instance, we can plot情節 the length長度 of the edges邊緣.
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舉例來說,我們能標繪邊長,
04:18
White白色 surfaces have long edges邊緣, black黑色 ones那些 have short ones那些.
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白色區塊部份是長邊;黑色區塊則是短邊。
04:21
We can plot情節 the planarity平面 of the surfaces, their curvature曲率,
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我們能夠標繪表面的平坦性、彎曲度、半徑範圍
04:25
how radial徑向 they are -- all information信息 that may可能 not be
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以及半徑-而上述所有資料
04:29
instantly即刻 visible可見 to you,
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或許並非馬上可以看見的,
04:31
but that we can bring帶來 out, that we can articulate說出,
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但我們能把它們拿出來、把它們闡釋、
04:33
and that we can use to control控制 the folding摺頁.
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把它們這些資料用來控制摺疊的方式。
04:37
So now I'm not specifying確定 a single
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因此,我現在不再特定一個單一比例
04:39
ratio anymore to fold it,
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去作摺疊,
04:41
but instead代替 I'm establishing建立 a rule規則,
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而是建立一套規則,
04:43
I'm establishing建立 a link鏈接 between之間 a property屬性 of a surface表面
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在平面特性與
04:46
and how that surface表面 is folded折疊.
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與摺疊方式之間建立一個連結。
04:49
And because I've designed設計 the process處理 and not the form形成,
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由於,我設計的是過程,而非形體本身,
04:52
I can run the process處理 again and again and again
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所以,我可以一而再地運用此過程
04:54
to produce生產 a whole整個 family家庭 of forms形式.
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創作出一整組形體。
05:09
These forms形式 look elaborate闡述, but the process處理 is a very minimal最小 one.
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這些形體看起來非常複雜,但過程卻極其簡單。
05:13
There is a simple簡單 input輸入,
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只要一個簡單的輸入,
05:14
it's always a cube立方體 that I start開始 with,
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我永遠從一個立方體開始著手,
05:16
and it's a very simple簡單 operation手術 -- it's making製造 a fold,
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然後是一個簡單的運作-開始摺疊,
05:20
and doing this over and over again.
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並一直不斷的重複。
05:24
So let's bring帶來 this process處理 to architecture建築.
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現在,將這套過程運用在建築學上,
05:26
How? And at what scale規模?
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怎麼做?到何等規模?
05:28
I chose選擇 to design設計 a column.
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我選擇設計圓柱。
05:29
Columns are architectural建築的 archetypes原型.
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圓柱是建築學的原形。
05:33
They've他們已經 been used throughout始終 history歷史 to express表現 ideals理想
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從古至今,皆可看見圓柱被運用來
05:36
about beauty美女, about technology技術.
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表現美學概念或工藝手法。
05:41
A challenge挑戰 to me was how we could express表現
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而我面臨的挑戰是,
05:43
this new algorithmic算法 order訂購 in a column.
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如何將這創新的演算模式套用於圓柱的創造。
05:46
I started開始 using運用 four cylinders汽缸.
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我先從四個圓柱著手,
05:49
Through通過 a lot of experimentation實驗, these cylinders汽缸
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歷經無數的實驗,這些圓柱
05:53
eventually終於 evolved進化 into this.
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最後變得像現在這樣。
05:56
And these columns, they have information信息 at very many許多 scales.
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而這些圓柱處處充滿著可供運用的資訊。
06:01
We can begin開始 to zoom放大 into them.
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我們可以靠近一點來看。
06:03
The closer接近 one gets得到, the more new features特徵 one discovers發現的.
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越靠近看,越能發現新的特色。
06:07
Some formations編隊 are almost幾乎 at the threshold of human人的 visibility能見度.
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有些結構幾乎是肉眼看不見的。
06:10
And unlike不像 traditional傳統 architecture建築,
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而且不像傳統的建築結構,
06:12
it's a single process處理 that creates創建 both the overall總體 form形成
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這是一個兼具總體構造及精細外觀處理的
06:15
and the microscopic顯微 surface表面 detail詳情.
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和精細外觀的單一創造過程。
06:21
These forms形式 are undrawableundrawable.
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這些構造形式是無法被繪製的。
06:23
An architect建築師 who's誰是 drawing畫畫 them with a pen鋼筆 and a paper
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建築師用紙筆描繪它們時,
06:27
would probably大概 take months個月,
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可能要花上數個月的時間,
06:28
or it would take even a year to draw all the sections部分,
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甚至,也可能花上整年時間才能描繪所有區塊。
06:31
all of the elevations海拔, you can only create創建 something like this
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透過演算規則,你只能得到像這樣的
06:33
through通過 an algorithm算法.
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的立視圖。
06:35
The more interesting有趣 question, perhaps也許, is,
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但更有趣的問題,或許是
06:37
are these forms形式 imaginable想像?
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這些形式是否能想像出來?
06:40
Usually平時, an architect建築師 can somehow不知何故 envision預見 the end結束 state
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通常,建築師能夠多多少少預視一些
06:42
of what he is designing設計.
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他的設計物件最終的樣貌。
06:44
In this case案件, the process處理 is deterministic確定性.
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但在此,這個預視方法是確切的。
06:47
There's no randomness隨機性 involved參與 at all,
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其中完全沒有隨機不可測之處,
06:50
but it's not entirely完全 predictable可預測.
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但又非全然可測。
06:52
There's too many許多 surfaces,
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有太多的面向,
06:53
there's too much detail詳情, one can't see the end結束 state.
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有太多的細節,讓人無法一窺最終全貌。
06:57
So this leads引線 to a new role角色 for the architect建築師.
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因此,這給建築師們帶來一個新角色。
07:00
One needs需求 a new method方法 to explore探索 all of the possibilities可能性
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建築師需要一個可以綜觀所有可能的新方法
07:04
that are out there.
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可以立即使用
07:05
For one thing, one can design設計 many許多 variants變種 of a form形成,
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一個人可以為一個形體設計各種可能性,
07:09
in parallel平行, and one can cultivate培育 them.
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同樣地,他也可以創造它們。
07:11
And to go back to the analogy比喻 with nature性質,
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現在回到自然界的相似性,
07:13
one can begin開始 to think in terms條款 of populations人群,
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可以想想人口問題,
07:16
one can talk about permutations排列, about generations,
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可以談談世代交替、
07:19
about crossing路口 and breeding配種 to come up with a design設計.
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談談想法交流延伸最終得出一個設計。
07:24
And the architect建築師 is really, he moves移動 into the position位置
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而建築師事實上,一如交響樂家,擔負起
07:26
of being存在 an orchestrator配器 of all of these processes流程.
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總合這些所有過程的職責。
07:30
But enough足夠 of the theory理論.
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但說夠了理論。
07:32
At one point I simply只是 wanted to jump inside
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有一度我真想跳入
07:35
this image圖片, so to say, I bought these red and blue藍色
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這個影像。這麼說吧!我買了這些紅色藍色的
07:38
3D glasses眼鏡, got up very close to the screen屏幕,
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3D眼鏡,非常非常貼近螢幕,
07:41
but still that wasn't the same相同 as being存在 able能夠 to
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但這還是和可以
07:43
walk步行 around and touch觸摸 things.
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四處走動觸摸東西的感覺不一樣。
07:46
So there was only one possibility可能性 --
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因此,只剩一種可能-
07:48
to bring帶來 the column out of the computer電腦.
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把圓柱從電腦裡拿出來。
07:51
There's been a lot of talk now about 3D printing印花.
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現在有很多人談論3D輸出。
07:54
For me, or for my purpose目的 at this moment時刻,
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對我,或是對我當下目的而言,
07:57
there's still too much of an unfavorable不利 tradeoff交易
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一方面,在規模上,另一方面,在解析度和速度上,
08:00
between之間 scale規模, on the one hand, and resolution解析度 and speed速度, on the other.
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還是有著太多無法兩全其美的缺點。
08:07
So instead代替, we decided決定 to take the column,
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與其如此,我們決定把圓柱
08:09
and we decided決定 to build建立 it as a layered分層 model模型,
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當成一個層層疊疊的結構物,
08:11
made製作 out of very many許多 slices, thinly stacked堆疊 over each other.
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用很多薄片,輕輕地堆疊建立。
08:15
What you're looking at here is an X-rayX-射線
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你現在看到的是剛才那根圓柱
08:17
of the column that you just saw, viewed觀看 from the top最佳.
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由上而下照的的X光片。
08:20
Unbeknownst不知情 to me at the time,
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因為我們只見過圓柱的外觀,
08:22
because we had only seen看到 the outside,
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所以我那時並不知道,
08:24
the surfaces were continuing繼續 to fold themselves他們自己,
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表面會持續地自我摺疊
08:27
to grow增長 on the inside of the column,
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在圓柱的內裡延展,
08:29
which哪一個 was quite相當 a surprising奇怪 discovery發現.
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這是一個十分讓人驚訝地發現。
08:31
From this shape形狀, we calculated計算 a cutting切割 line,
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我們在這個形狀上計算了切割線,
08:35
and then we gave this cutting切割 line to a laser激光 cutter切割機
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然後把它輸入雷射切割機來做切割,
08:38
to produce生產 -- and you're seeing眼看 a segment分割 of it here --
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你在這裡可以看到其中一部分,
08:42
very many許多 thin slices, individually個別地 cut, on top最佳 of each other.
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許多單獨裁切的薄片,堆疊在一起。
08:49
And this is a photo照片 now, it's not a rendering翻譯,
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這是最後的成果照,絕非造假,
08:52
and the column that we ended結束 up with
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而我們大費周張後得到的圓柱,
08:53
after a lot of work, ended結束 up looking remarkably異常 like the one
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看起來就和我們在電腦中
08:57
that we had designed設計 in the computer電腦.
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所設計的一模一樣。
09:00
Almost幾乎 all of the details細節, almost幾乎 all of the
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幾乎所有的小細節、
09:02
surface表面 intricacies錯綜複雜 were preserved罐頭.
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幾乎所有的複雜處都被保留了下來。
09:08
But it was very labor勞動 intensive集約.
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但過程非常耗費人力。
09:10
There's a huge巨大 disconnect斷開 at the moment時刻 still
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在虛擬和實體間也仍舊
09:13
between之間 the virtual虛擬 and the physical物理.
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存在著巨大的差距。
09:16
It took me several一些 months個月 to design設計 the column,
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我花了好幾個月來設計這個圓柱,
09:18
but ultimately最終 it takes the computer電腦 about 30 seconds
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卻只花了電腦大約30秒時間
09:20
to calculate計算 all of the 16 million百萬 faces面孔.
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就計算出了圓柱上全部一千六百萬個表面。
09:23
The physical物理 model模型, on the other hand,
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另一方面,實體的模型
09:25
is 2,700 layers, one millimeter毫米 thick,
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總共有2,700層、一釐米厚、
09:29
it weighs 700 kilos公斤, it's made製作 of sheet that can cover
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總重七百公斤、平展開來足以
09:34
this entire整個 auditorium禮堂.
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鋪滿這整間演講廳的圓片。
09:36
And the cutting切割 path路徑 that the laser激光 followed其次
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雷射切割機來來回回所切割的總長
09:38
goes from here to the airport飛機場 and back again.
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等於是這裡到機場的來回距離。
09:43
But it is increasingly日益 possible可能.
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但這愈來愈可能做到了。
09:45
Machines are getting得到 faster更快, it's getting得到 less expensive昂貴,
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機械速度越來越快,也越來越便宜,
09:47
and there's some promising有希望 technological技術性 developments發展
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還有一些極具展望的科技產品
09:50
just on the horizon地平線.
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正逐漸展露頭角。
09:52
These are images圖片 from the Gwangju光州 Biennale雙年展.
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這些是光州美術館交換計畫的照片。
09:55
And in this case案件, I used ABSABS plastic塑料 to produce生產 the columns,
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我在這裡用的是ABS塑膠來製作圓柱,
09:58
we used the bigger, faster更快 machine,
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我們用了更大、更快的機器,
10:00
and they have a steel core核心 inside, so they're structural結構,
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因為裝有鋼鐵核心,所以可以用於建築,
10:03
they can bear loads負載 for once一旦.
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足以一次承擔高工作量。
10:06
Each column is effectively有效 a hybrid混合動力 of two columns.
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每根圓柱實際上結合了兩根圓柱。
10:08
You can see a different不同 column in the mirror鏡子,
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你可以在鏡子裡看到另一根不同的圓柱,
10:12
if there's a mirror鏡子 behind背後 the column
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如果圓柱後面有一面鏡子的話,
10:14
that creates創建 a sort分類 of an optical光纖 illusion錯覺.
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就可以創造些許視覺錯覺。
10:17
So where does this leave離開 us?
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所以這告訴我們什麼?
10:19
I think this project項目 gives us a glimpse一瞥 of the unseen看不見 objects對象 that await等待 us
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我認為這個計畫讓我們
得以一窺原本不可見的事物,
10:23
if we as architects建築師 begin開始 to think about designing設計 not the object目的,
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如果我們這些建築師可以開始思考,
10:27
but a process處理 to generate生成 objects對象.
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如何設計產生物體的過程,而非設計物體本身。
10:30
I've shown顯示 one simple簡單 process處理 that was inspired啟發 by nature性質;
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我今天展示了一種借鏡於大自然的簡單方法
10:34
there's countless無數 other ones那些.
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還有許許多多種其他創造法。
10:37
In short, we have no constraints限制.
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簡單來說,我們毫無所限。
10:40
Instead代替, we have processes流程 in our hands right now
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現在擁有的,反而是
10:44
that allow允許 us to create創建 structures結構 at all scales
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讓我們能夠創造各種
10:48
that we couldn't不能 even have dreamt夢見 up.
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之前連想都想不到物體的方法。
10:51
And, if I may可能 add, at one point we will build建立 them.
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最後,容我再說一句,
早晚,我們也將會建造出它們。
10:56
Thank you. (Applause掌聲)
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謝謝。(掌聲)
Translated by Meilun Shih
Reviewed by Audrey Her

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ABOUT THE SPEAKER
Michael Hansmeyer - Computational architect
Michael Hansmeyer is an architect and programmer who explores the use of algorithms and computation to generate architectural form.

Why you should listen

Classical architecture is defined by "orders" -- ways to connect a column to a building, to articulate the joining of materials and structural forces. Colloquially, these orders are based on elemental forms: the tree trunk, the plank, the scroll, the leaf. Michael Hansmeyer is adding a new elemental form: the subdivision algorithm. He turns his math and programming skills to making ornate, organic, hyperdetailed columns generated from lines of code and then comped up in cross-sections of cardboard, almost as if they're being 3D printed.

His recent work with cupolas and domes is even more mesmerizing, like looking deep inside an organic form of near-unbearable complexity. See images at digital-grotesque.com >>

More profile about the speaker
Michael Hansmeyer | Speaker | TED.com

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