ABOUT THE SPEAKER
Carlo Ratti - Architect and engineer
Carlo Ratti directs the MIT SENSEable City Lab, which explores the "real-time city" by studying the way sensors and electronics relate to the built environment.

Why you should listen

Carlo Ratti is a civil engineer and architect who teaches at the Massachusetts Institute of Technology, where he directs the SENSEable City Laboratory. This lab studies the built environment of cities -- from street grids to plumbing and garbage systems -- using new kinds of sensors and hand-held electronics that have transformed the way we can describe and understand cities.

Other projects flip this equation -- using data gathered from sensors to actually create dazzling new environments. The Digital Water Pavilion, for instance, reacts to visitors by parting a stream of water to let them visit. And a project for the 2012 Olympics in London turns a pavilion building into a cloud of blinking interactive art. He's opening a research center in Singapore as part of an MIT-led initiative on the Future of Urban Mobility.

For more information on the projects in this talk, visit SENSEable @ TED >>

More profile about the speaker
Carlo Ratti | Speaker | TED.com
TED2011

Carlo Ratti: Architecture that senses and responds

Filmed:
746,791 views

With his team at SENSEable City Lab, MIT's Carlo Ratti makes cool things by sensing the data we create. He pulls from passive data sets -- like the calls we make, the garbage we throw away -- to create surprising visualizations of city life. And he and his team create dazzling interactive environments from moving water and flying light, powered by simple gestures caught through sensors.
- Architect and engineer
Carlo Ratti directs the MIT SENSEable City Lab, which explores the "real-time city" by studying the way sensors and electronics relate to the built environment. Full bio

Double-click the English transcript below to play the video.

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Good afternoon, everybody.
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I've got something to show you.
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(Laughter)
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Think about this as a pixel, a flying pixel.
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This is what we call, in our lab, sensible design.
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Let me tell you a bit about it.
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Now if you take this picture -- I'm Italian originally,
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and every boy in Italy grows up
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with this picture on the wall of his bedroom --
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but the reason I'm showing you this
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is that something very interesting
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happened in Formula 1 racing
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over the past couple of decades.
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Now some time ago,
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if you wanted to win a Formula 1 race,
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you take a budget, and you bet your budget
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on a good driver and a good car.
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And if the car and the driver were good enough, then you'd win the race.
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Now today, if you want to win the race,
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actually you need also something like this --
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something that monitors the car in real time,
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has a few thousand sensors
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collecting information from the car,
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transmitting this information into the system,
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and then processing it
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and using it in order to go back to the car with decisions
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and changing things in real time
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as information is collected.
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This is what, in engineering terms,
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you would call a real time control system.
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And basically, it's a system made of two components --
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a sensing and an actuating component.
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What is interesting today
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is that real time control systems
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are starting to enter into our lives.
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Our cities, over the past few years,
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just have been blanketed
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with networks, electronics.
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They're becoming like computers in open air.
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And, as computers in open air,
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they're starting to respond in a different way
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to be able to be sensed and to be actuated.
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If we fix cities, actually it's a big deal.
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Just as an aside, I wanted to mention,
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cities are only two percent of the Earth's crust,
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but they are 50 percent of the world's population.
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They are 75 percent of the energy consumption --
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up to 80 percent of CO2 emissions.
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So if we're able to do something with cities, that's a big deal.
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Beyond cities,
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all of this sensing and actuating
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is entering our everyday objects.
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That's from an exhibition that
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Paola Antonelli is organizing
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at MoMA later this year, during the summer.
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It's called "Talk to Me."
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Well our objects, our environment
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is starting to talk back to us.
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In a certain sense, it's almost as if every atom out there
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were becoming both a sensor and an actuator.
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And that is radically changing the interaction we have as humans
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with the environment out there.
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In a certain sense,
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it's almost as if the old dream of Michelangelo ...
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you know, when Michelangelo sculpted the Moses,
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at the end it said that he took the hammer, threw it at the Moses --
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actually you can still see a small chip underneath --
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and said, shouted,
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"Perché non parli? Why don't you talk?"
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Well today, for the first time,
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our environment is starting to talk back to us.
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And I'll show just a few examples --
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again, with this idea of sensing our environment and actuating it.
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Let's starting with sensing.
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Well, the first project I wanted to share with you
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is actually one of the first projects by our lab.
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It was four and a half years ago in Italy.
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And what we did there
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was actually use a new type of network at the time
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that had been deployed all across the world --
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that's a cellphone network --
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and use anonymous and aggregated information from that network,
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that's collected anyway by the operator,
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in order to understand
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how the city works.
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The summer was a lucky summer -- 2006.
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It's when Italy won the soccer World Cup.
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Some of you might remember, it was Italy and France playing,
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and then Zidane at the end, the headbutt.
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And anyway, Italy won at the end.
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(Laughter)
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Now look at what happened that day
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just by monitoring activity
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happening on the network.
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Here you see the city.
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You see the Colosseum in the middle,
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the river Tiber.
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It's morning, before the match.
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You see the timeline on the top.
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Early afternoon,
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people here and there,
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making calls and moving.
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The match begins -- silence.
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France scores. Italy scores.
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Halftime, people make a quick call and go to the bathroom.
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Second half. End of normal time.
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First overtime, second.
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Zidane, the headbutt in a moment.
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Italy wins. Yeah.
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(Laughter)
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(Applause)
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Well, that night, everybody went to celebrate in the center.
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You saw the big peak.
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The following day, again everybody went to the center
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to meet the winning team
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and the prime minister at the time.
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And then everybody moved down.
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You see the image of the place called Circo Massimo,
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where, since Roman times, people go to celebrate,
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to have a big party, and you see the peak at the end of the day.
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Well, that's just one example of how we can sense the city today
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in a way that we couldn't have done
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just a few years ago.
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Another quick example about sensing:
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it's not about people,
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but about things we use and consume.
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Well today, we know everything
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about where our objects come from.
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This is a map that shows you
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all the chips that form a Mac computer, how they came together.
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But we know very little about where things go.
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So in this project,
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we actually developed some small tags
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to track trash as it moves through the system.
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So we actually started with a number of volunteers
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who helped us in Seattle,
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just over a year ago,
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to tag what they were throwing away --
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different types of things, as you can see here --
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things they would throw away anyway.
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Then we put a little chip, little tag,
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onto the trash
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and then started following it.
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Here are the results we just obtained.
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(Music)
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From Seattle ...
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after one week.
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With this information we realized
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there's a lot of inefficiencies in the system.
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We can actually do the same thing with much less energy.
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This data was not available before.
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But there's a lot of wasted transportation and convoluted things happening.
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But the other thing is that we believe
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that if we see every day
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that the cup we're throwing away, it doesn't disappear,
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it's still somewhere on the planet.
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And the plastic bottle we're throwing away every day still stays there.
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And if we show that to people,
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then we can also promote some behavioral change.
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So that was the reason for the project.
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My colleague at MIT, Assaf Biderman,
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he could tell you much more about sensing
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and many other wonderful things we can do with sensing,
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but I wanted to go to the second part we discussed at the beginning,
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and that's actuating our environment.
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And the first project
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is something we did a couple of years ago in Zaragoza, Spain.
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It started with a question by the mayor of the city,
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who came to us saying
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that Spain and Southern Europe have a beautiful tradition
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of using water in public space, in architecture.
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And the question was: How could technology, new technology,
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be added to that?
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And one of the ideas that was developed at MIT in a workshop
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was, imagine this pipe, and you've got valves,
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solenoid valves, taps,
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opening and closing.
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You create like a water curtain with pixels made of water.
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If those pixels fall,
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you can write on it,
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you can show patterns, images, text.
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And even you can approach it, and it will open up
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to let you jump through,
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as you see in this image.
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Well, we presented this to Mayor Belloch.
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He liked it very much.
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And we got a commission to design a building
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at the entrance of the expo.
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We called it Digital Water Pavilion.
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The whole building is made of water.
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There's no doors or windows,
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but when you approach it,
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it will open up to let you in.
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(Music)
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The roof also is covered with water.
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And if there's a bit of wind,
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if you want to minimize splashing, you can actually lower the roof.
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Or you could close the building,
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and the whole architecture will disappear,
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like in this case.
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You know, these days, you always get images during the winter,
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when they take the roof down,
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of people who have been there and said, "They demolished the building."
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No, they didn't demolish it, just when it goes down,
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the architecture almost disappears.
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Here's the building working.
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You see the person puzzled about what was going on inside.
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And here was myself trying not to get wet,
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testing the sensors that open the water.
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Well, I should tell you now what happened one night
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when all of the sensors stopped working.
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But actually that night, it was even more fun.
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All the kids from Zaragoza came to the building,
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because the way of engaging with the building became something different.
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Not anymore a building that would open up to let you in,
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but a building that would still make cuts and holes through the water,
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and you had to jump without getting wet.
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(Video) (Crowd Noise)
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And that was, for us, was very interesting,
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because, as architects, as engineers, as designers,
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we always think about how people will use the things we design.
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But then reality's always unpredictable.
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And that's the beauty of doing things
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that are used and interact with people.
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Here is an image then of the building
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with the physical pixels, the pixels made of water,
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and then projections on them.
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And this is what led us to think about
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the following project I'll show you now.
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That's, imagine those pixels could actually start flying.
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Imagine you could have small helicopters
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that move in the air,
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and then each of them with a small pixel in changing lights --
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almost as a cloud that can move in space.
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Here is the video.
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(Music)
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So imagine one helicopter,
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like the one we saw before,
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moving with others,
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in synchrony.
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So you can have this cloud.
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You can have a kind of flexible screen or display, like this --
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a regular configuration in two dimensions.
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Or in regular, but in three dimensions,
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where the thing that changes is the light,
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not the pixels' position.
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You can play with a different type.
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Imagine your screen could just appear
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in different scales or sizes,
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different types of resolution.
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But then the whole thing can be
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just a 3D cloud of pixels
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that you can approach and move through it
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and see from many, many directions.
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Here is the real Flyfire
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control and going down to form the regular grid as before.
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When you turn on the light, actually you see this. So the same as we saw before.
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And imagine each of them then controlled by people.
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You can have each pixel
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having an input that comes from people,
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from people's movement, or so and so.
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I want to show you something here for the first time.
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We've been working with Roberto Bolle,
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one of today's top ballet dancers --
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the étoile at Metropolitan in New York
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and La Scala in Milan --
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and actually captured his movement in 3D
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in order to use it as an input for Flyfire.
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And here you can see Roberto dancing.
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You see on the left the pixels,
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the different resolutions being captured.
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It's both 3D scanning in real time
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and motion capture.
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So you can reconstruct a whole movement.
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You can go all the way through.
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But then, once we have the pixels, then you can play with them
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and play with color and movement
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and gravity and rotation.
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So we want to use this as one of the possible inputs
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for Flyfire.
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I wanted to show you the last project we are working on.
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It's something we're working on for the London Olympics.
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It's called The Cloud.
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And the idea here is, imagine, again,
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we can involve people
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in doing something and changing our environment --
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almost to impart what we call cloud raising --
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like barn raising, but with a cloud.
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Imagine you can have everybody make a small donation for one pixel.
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And I think what is remarkable
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that has happened over the past couple of years
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is that, over the past couple of decades,
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we went from the physical world to the digital one.
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This has been digitizing everything, knowledge,
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and making that accessible through the Internet.
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Now today, for the first time --
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and the Obama campaign showed us this --
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we can go from the digital world,
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from the self-organizing power of networks,
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to the physical one.
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This can be, in our case,
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we want to use it for designing and doing a symbol.
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That means something built in a city.
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But tomorrow it can be,
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in order to tackle today's pressing challenges --
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think about climate change or CO2 emissions --
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how we can go from the digital world to the physical one.
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So the idea that we can actually involve people
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in doing this thing together, collectively.
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The cloud is a cloud, again, made of pixels,
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in the same way as the real cloud
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is a cloud made of particles.
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And those particles are water,
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where our cloud is a cloud of pixels.
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It's a physical structure in London, but covered with pixels.
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You can move inside, have different types of experiences.
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You can actually see from underneath,
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sharing the main moments
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for the Olympics in 2012 and beyond,
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and really using it as a way to connect with the community.
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So both the physical cloud in the sky
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and something you can go to the top [of],
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like London's new mountaintop.
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You can enter inside it.
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And a kind of new digital beacon for the night --
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but most importantly,
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a new type of experience for anybody who will go to the top.
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Thank you.
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(Applause)
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▲Back to top

ABOUT THE SPEAKER
Carlo Ratti - Architect and engineer
Carlo Ratti directs the MIT SENSEable City Lab, which explores the "real-time city" by studying the way sensors and electronics relate to the built environment.

Why you should listen

Carlo Ratti is a civil engineer and architect who teaches at the Massachusetts Institute of Technology, where he directs the SENSEable City Laboratory. This lab studies the built environment of cities -- from street grids to plumbing and garbage systems -- using new kinds of sensors and hand-held electronics that have transformed the way we can describe and understand cities.

Other projects flip this equation -- using data gathered from sensors to actually create dazzling new environments. The Digital Water Pavilion, for instance, reacts to visitors by parting a stream of water to let them visit. And a project for the 2012 Olympics in London turns a pavilion building into a cloud of blinking interactive art. He's opening a research center in Singapore as part of an MIT-led initiative on the Future of Urban Mobility.

For more information on the projects in this talk, visit SENSEable @ TED >>

More profile about the speaker
Carlo Ratti | Speaker | TED.com

Data provided by TED.

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