Maurice Conti: The incredible inventions of intuitive AI
Maurice Conti explores new partnerships between technology, nature and humanity. Full bio
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entrepreneurs, artists,
a really big imagination?
the way we do our work
of a new age in human history.
eras defined by the way we work.
lasted several million years.
lasted several thousand years.
a couple of centuries.
has lasted just a few decades.
of our next great era as a species.
capabilities are going to be augmented
that help you think,
far beyond your natural senses.
that we're already augmented.
that you don't know the answer to.
in a few seconds, you can know the answer.
three-and-a-half million years,
have been completely passive.
and nothing more.
where we struck it.
where the artist points it.
do nothing without our explicit direction.
is something that frustrates me,
push our wills into our tools --
literally using our hands,
with a computer.
let's design a car,"
and less German,"
a little ways off,
from being passive to being generative.
use a computer and algorithms
all by themselves.
and your constraints.
is tell it something like,
as lightweight as possible,
aerodynamically efficient.
is it explores the entire solution space:
and meets your criteria --
never could've imagined.
with this stuff all by itself --
the pelvis of a flying squirrel.
are designed to work
to see this technology
for a couple of years
a generative-design AI
that's been designed by a computer.
yet half the weight,
in the Airbus A320 later this year.
to our well-defined problems.
every single time,
than our most advanced design tools.
degree of certainty
the leash, they went for a walk.
a pattern in her mind.
have been trying to get AIs to do
that could play Tic-Tac-Toe.
humans at Jeopardy,
to play than chess is.
from predefined recipes,
to overcome his human opponents.
the world's best human at Go,
game that we have.
possible moves
was develop intuition.
AlphaGo's programmers didn't understand
in the space of a human lifetime,
of strategic thought.
from being like Spock
in a split second.
that bridge was unsafe.
are starting to develop right now.
you've designed,
You have to try again."
are going to like your next song,
to solve a problem
good job on our own,
all the help we can get.
our cognitive abilities
that were simply out of our reach
all of this crazy new stuff
is as much about the physical world
intellectual realm.
jobs away from humans,
are going to augment each other,
in San Francisco,
is advanced robotics,
doing repetitive tasks --
or light switches in drywall.
can tell what to do in plain English
on those instructions
for what the human is good at:
for what it's good at:
that Bishop worked on.
which we called the HIVE,
of humans, computers and robots
a highly complex design problem.
they manipulated the bamboo --
because it's a non-isomorphic material,
did this fiber winding,
for a human to do.
that was controlling everything.
telling the robots what to do
of individual components.
was simply not possible
augmenting each other.
This one's a little bit crazy.
Joris Laarman and his team at MX3D
and robotically print
manufactured bridge.
this thing right now, as we speak,
we're going to hit "Go,"
in stainless steel,
without human intervention,
to augment our ability
build and make things
to sense and control these things?
for the things that we make?
the human nervous system,
that's going on around us.
we make is rudimentary at best.
the city's public works department
of Broadway and Morrison.
like being there,
or not it's any fun.
imagined this lifestyle for Barbie
actually really lonely?
in the real world
the building, Barbie --
to create an experience
that we design, make and use.
of information flowing to you
in the real world?
of money and energy --
about two trillion dollars --
the things we've made.
to the things that you design and create
or launched or whatever,
want in the first place.
on digital nervous systems
called the Bandito Brothers
is build insane cars
with dozens of sensors,
and drove the hell out of it for a week.
captured everything
that it was subjected to.
we call "Dreamcatcher."
a design tool a nervous system,
the ultimate car chassis?
could never have designed.
by a generative-design AI,
fabricate something like this.
the Augmented Age,
cognitively, physically and perceptually,
from things that are fabricated
that are constructed
from craving obedience from our things
with more variety, more connectedness,
we've ever seen before.
is this new partnership
well worth looking forward to.
ABOUT THE SPEAKER
Maurice Conti - Designer, futuristMaurice Conti explores new partnerships between technology, nature and humanity.
Why you should listen
Maurice Conti is a designer, futurist and innovator. He's worked with startups, government agencies, artists and corporations to explore the things that will matter to us in the future, and to design solutions to get us there.
Conti is currently Chief Innovation Officer at Alpha -- Europe's first moonshot factory, powered by Telefónica. Conti and his team are responsible for coming up with the ideas, prototypes and proofs of concepts that will go on to become full-blown moonshots at Alpha: projects that will affect 100 million people or more, be a force for good on the planet and grow into billion-euro businesses.
Previously, Conti was Director of Applied Research & Innovation at Autodesk where built and led Autodesk's Applied Research Lab. Conti's work focuses on applied machine learning, advanced robotics, augmented and virtual realities, and the future of work, cities and mobility.
Conti is also an explorer of geographies and cultures. He has circumnavigated the globe once and been half-way around twice. In 2009 he was awarded the Medal for Exceptional Bravery at Sea by the United Nations, the New Zealand Bravery Medal and a US Coast Guard Citation for Bravery for risking his own life to save three shipwrecked sailors.
Conti lives in Barcelona, Spain, and travels around the world speaking to groups about innovation, technology trends, the future, and high adventure.
Maurice Conti | Speaker | TED.com