ABOUT THE SPEAKER
Ed Ulbrich - Visual storyteller
Ed Ulbrich works at the leading edge of computer-generated visuals. On a recent project, filmmakers, artists, and technologists have been working at a breakthrough point where reality and digitally created worlds collide.

Why you should listen

Ed Ulbrich spoke at TED2009 representing a team of filmmakers, artists and technologists who've been working on a significant breakthrough in visual storytelling -- a startling blurring of the line between digital creation and actor.  

Ulbrich was the long time executive VP of production at Digital Domain, for whom he executive-produced Academy Award-winning visual effects for Titanic, What Dreams May Come, Fight Club, Zodiac, Adaptation and other features, as well as music videos and more than 500 commercials. He has recently exited this position but has entered into a creative consultant arrangement with the company. In 2007, he was named to the Creativity 50 -- top innovators in advertising and design.

More profile about the speaker
Ed Ulbrich | Speaker | TED.com
TED2009

Ed Ulbrich: How Benjamin Button got his face

Ed Ulbrich 展示本杰明·巴顿的脸是怎么来的

Filmed:
1,080,448 views

Ed Ulbrich,这位来自Digital Domain的数字特效牛人,解释一项获得奥斯卡奖的技术,使得他的团队能够为电影 本杰明·巴顿奇事 数字化的创造布拉德皮特年幼与老年时的面像。
- Visual storyteller
Ed Ulbrich works at the leading edge of computer-generated visuals. On a recent project, filmmakers, artists, and technologists have been working at a breakthrough point where reality and digitally created worlds collide. Full bio

Double-click the English transcript below to play the video.

00:18
I'm here today今天 representing代表 a team球队 of artists艺术家 and technologists技术专家 and filmmakers电影制片人
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今天我在这里代表了一队艺术家、技术专家和电影制作者
00:23
that worked工作 together一起 on a remarkable卓越 film电影 project项目 for the last four years年份.
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在过去的四年里,他们在一起为一个了不起的电影项目工作。
00:26
And along沿 the way they created创建 a breakthrough突破 in computer电脑 visualization可视化.
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在这一过程中,他们在计算机视觉特效做出了突破。
00:30
So I want to show显示 you a clip of the film电影 now.
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所以我现在想为你们播放一段电影片段。
00:33
Hopefully希望 it won't惯于 stutter口吃.
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但愿播放不会卡。
00:36
And if we did our jobs工作 well, you won't惯于 know that we were even involved参与.
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若是我们做得好的话,你们不会觉察到我们曾参与其中。
00:39
Voice语音 (Video视频): I don't know how it's possible可能 ...
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电影内容:我不知道这怎么可能。。。
00:42
but you seem似乎 to have more hair头发.
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但是看上去你的头发多了。
00:45
Brad布拉德 Pitt皮特: What if I told you that I wasn't getting得到 older旧的 ...
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本杰明·巴顿:如果我告诉你我没有变老。。。
00:48
but I was getting得到 younger更年轻 than everybody每个人 else其他?
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却变得比比人年轻了会怎样?
00:53
I was born天生 with some form形成 of disease疾病.
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我生来就得了一种病。
00:56
Voice语音: What kind of disease疾病?
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声音:什么病?
00:58
BPBP: I was born天生 old.
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本杰明·巴顿:我生来年老。
01:01
Man: I'm sorry.
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男声:抱歉。
01:03
BPBP: No need to be. There's nothing wrong错误 with old age年龄.
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本杰明·巴顿:没必要。年老没有什么错。
01:08
Girl女孩: Are you sick生病?
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女声:你病了吗?
01:10
BPBP: I heard听说 momma妈妈 and Tizzy如痴如醉 whisper耳语,
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本杰明·巴顿:我听到妈妈和Tizzy偷偷说话,
01:13
and they said I was gonna die soon不久.
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他们说我就快要死了。
01:15
But ... maybe not.
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但是。。。或许不会。
01:18
Girl女孩: You're different不同 than anybody任何人 I've ever met会见.
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女声:你同我见过的所有人都不一样。
01:22
BBBB: There were many许多 changes变化 ...
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本杰明·巴顿:变化了好多。。。
01:25
some you could see, some you couldn't不能.
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一些你能看到,一些你不能。
01:28
Hair头发 started开始 growing生长 in all sorts排序 of places地方,
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毛发开始在身体的各个地方生长,
01:31
along沿 with other things.
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一些别的东西也是。
01:34
I felt pretty漂亮 good, considering考虑.
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我感觉相当好。
01:38
Ed埃德 Ulbrich奥博锐: That was a clip from "The Curious好奇 Case案件 of Benjamin本杰明 Button按键."
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Ed Ulbrich:刚刚播放的是来自《本杰明巴顿奇事》的电影片段。
01:42
Many许多 of you, maybe you've seen看到 it or you've heard听说 of the story故事,
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你们中的许多人可能已经看过或者听说过这个故事。
01:46
but what you might威力 not know
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但是你或许有所不知的是
01:48
is that for nearly几乎 the first hour小时 of the film电影,
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在电影的接近一小时里,
01:50
the main主要 character字符, Benjamin本杰明 Button按键, who's谁是 played发挥 by Brad布拉德 Pitt皮特,
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由布拉德皮特扮演的主角,本杰明巴顿
01:53
is completely全然 computer-generated计算机生成的 from the neck颈部 up.
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他脖子以上的部分完全是由计算机生成的。
01:56
Now, there's no use of prosthetic假肢 makeup化妆
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注意,我们没有使用假体化妆
01:59
or photography摄影 of Brad布拉德 superimposed叠加 over another另一个 actor's演员的 body身体.
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或者将布拉德的照片附加到另一个演员的身体上。
02:02
We've我们已经 created创建 a completely全然 digital数字 human人的 head.
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我们创造了一个完全数字的人类头部。
02:05
So I'd like to start开始 with a little bit of history历史 on the project项目.
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现在我想开始讲一点这个项目的历史。
02:08
This is based基于 on an F. Scott斯科特 Fitzgerald菲茨杰拉德 short story故事.
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这是基于菲兹杰拉德的一部短篇故事。
02:10
It's about a man who's谁是 born天生 old and lives生活 his life in reverse相反.
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讲的是一个生下来就很老然后过着相反的生活。
02:13
Now, this movie电影 has floated浮动 around Hollywood好莱坞
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现在,这个电影已经在好莱坞发行了
02:15
for well over half a century世纪,
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半个世纪了
02:17
and we first got involved参与 with the project项目 in the early '90s,
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在九十年代早期,我们第一次参与了这个项目
02:20
with Ron罗恩 Howard霍华德 as the director导向器.
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当时的导演是朗·霍华德
02:22
We took a lot of meetings会议 and we seriously认真地 considered考虑 it.
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我们开了很多会并认真的考虑了
02:25
But at the time we had to throw in the towel毛巾.
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但是当时我们不得不投降认输
02:27
It was deemed认为 impossible不可能.
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当时被认为是不可能的。
02:29
It was beyond the technology技术 of the day to depict描绘 a man aging老化 backwards向后.
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刻画一个人从老到年轻,这超越了当时的技术能力。
02:33
The human人的 form形成, in particular特定 the human人的 head,
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人类的构型,尤其是头部,
02:36
has been considered考虑 the Holy Grail圣杯 of our industry行业.
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被看作是我们工业里的圣杯。
02:39
The project项目 came来了 back to us about a decade later后来,
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十年后这个项目由回到我们这里,
02:42
and this time with a director导向器 named命名 David大卫 Fincher芬奇.
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这一回导演的名字是大卫·芬奇
02:45
Now, Fincher芬奇 is an interesting有趣 guy.
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芬奇是个有趣的家伙。
02:48
David大卫 is fearless不怕 of technology技术,
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他无惧于技术,
02:50
and he is absolutely绝对 tenacious顽强.
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并且绝对固执。
02:52
And David大卫 won't惯于 take "no."
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并且大卫不会接受“不”。
02:54
And David大卫 believed相信, like we do in the visual视觉 effects效果 industry行业,
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大卫相信,就像我们对视觉特效工业的观点一样,
02:57
that anything is possible可能
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没有不可能
03:00
as long as you have enough足够 time, resources资源 and, of course课程, money.
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前提是你有足够的时间,资源,当然,还有钱
03:03
And so David大卫 had an interesting有趣 take on the film电影,
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因此大卫有兴趣接手这部电影,
03:07
and he threw a challenge挑战 at us.
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并且给我们抛来一个挑战。
03:10
He wanted the main主要 character字符 of the film电影 to be played发挥
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他希望电影中的主角
03:13
from the cradle摇篮 to the grave by one actor演员.
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从摇篮里出来一直到进入坟墓,都由一个演员来演。
03:15
It happened发生 to be this guy.
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刚好是这个人。
03:17
We went through通过 a process处理 of elimination消除 and a process处理 of discovery发现
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我们经历了削减和发现的过程
03:20
with David大卫, and we ruled统治 out, of course课程, swapping交换 actors演员.
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同大卫一道,当然,我们放弃了换演员的想法。
03:23
That was one idea理念: that we would have different不同 actors演员,
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那个想法就是:我们会有不同的演员,
03:26
and we would hand off from actor演员 to actor演员.
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并且我们会用一个又一个演员。
03:28
We even ruled统治 out the idea理念 of using运用 makeup化妆.
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我们划掉了使用化妆的想法。
03:30
We realized实现 that prosthetic假肢 makeup化妆 just wouldn't不会 hold保持 up,
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我们意识到假体化妆就是没法做得真。
03:33
particularly尤其 in close-up特写.
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特别是近看的时候。
03:35
And makeup化妆 is an additive添加剂 process处理. You have to build建立 the face面对 up.
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而且化妆是一个额外的步骤。 你不得不在脸的外边来化。
03:38
And David大卫 wanted to carve雕刻 deeply into Brad's布拉德的 face面对
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大卫想让皱纹深深的刻在布拉德的脸上
03:41
to bring带来 the aging老化 to this character字符.
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以显示出这个角色的年纪变化。
03:43
He needed需要 to be a very sympathetic有同情心 character字符.
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他需要一个非常的意气相投的人物。
03:45
So we decided决定 to cast a series系列 of little people
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所以我们决定拍摄一系列的小人物
03:48
that would play the different不同 bodies身体 of Benjamin本杰明
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他们扮演本杰明
03:51
at the different不同 increments增量 of his life
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在不同时候的不同的身体
03:53
and that we would in fact事实 create创建 a computer-generated计算机生成的 version of Brad's布拉德的 head,
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并且我们事实上会创造一个计算机生成的布拉德的头部。
03:56
aged to appear出现 as Benjamin本杰明,
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随本杰明年纪而变化,
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and attach连接 that to the body身体 of the real真实 actor演员.
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并将它附到真的演员身体上。
04:01
Sounded满面 great.
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听上去很棒。
04:03
Of course课程, this was the Holy Grail圣杯 of our industry行业,
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当然,这曾经是我们这一行离得圣杯,
04:06
and the fact事实 that this guy is a global全球 icon图标 didn't help either,
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事实上布拉德作为一个全球符号也没能帮上一把,
04:09
because I'm sure if any of you ever stand in line线 at the grocery杂货 store商店,
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因为我很确信如果你们任何人站成一行在杂货店里,
04:12
you know -- we see his face面对 constantly经常.
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你知道,我们总是看到他的脸。
04:15
So there really was no tolerable可容忍 margin余量 of error错误.
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所以这里边没有容错的空间。
04:17
There were two studios工作室 involved参与: Warner华纳 Brothers兄弟 and Paramount最重要的.
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华纳兄弟和派拉蒙参与在其中。
04:20
And they both believed相信 this would make an amazing惊人 film电影, of course课程,
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他们都相信这无疑会是一个令人惊奇的电影
04:23
but it was a very high-risk高风险 proposition主张.
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但是它也是一个非常高风险的提议。
04:26
There was lots of money and reputations名誉 at stake赌注.
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很多的钱与声誉都处在危险关头。
04:29
But we believed相信 that we had a very solid固体 methodology方法
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我们相信我们有一个非常坚实的方法
04:32
that might威力 work ...
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可能管用。。。
04:35
But despite尽管 our verbal口头 assurances保证,
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但是无论我们如何口头承诺,
04:38
they wanted some proof证明.
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他们要一些证明。
04:40
And so, in 2004, they commissioned委托 us to do a screen屏幕 test测试 of Benjamin本杰明.
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为此,在2004年,他们委托我们做一次本杰明的试镜。
04:43
And we did it in about five weeks.
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我们差不多五周后做给他们看。
04:46
But we used lots of cheats秘籍 and shortcuts快捷键.
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但是我们在其中参了好多假并走了捷径。
04:49
We basically基本上 put something together一起 to get through通过 the meeting会议.
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基本上我们把一些东西搁了一块儿就通过了会议。
04:52
I'll roll that for you now. This was the first test测试 for Benjamin本杰明 Button按键.
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我现在把那些拿出来给你们看。 这是本杰明巴顿的第一个测试。
04:55
And in here, you can see, that's a computer-generated计算机生成的 head --
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然后在这里,你肯一看到,那是一个计算机生成的头部。
04:58
pretty漂亮 good -- attached to the body身体 of an actor演员.
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相当不错。附到演员的身体后的样子。
05:01
And it worked工作. And it gave the studio工作室 great relief浮雕.
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这个成了。 制片厂松了一口气。
05:04
After many许多 years年份 of starts启动 and stops停止 on this project项目,
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在这个项目拍拍停停好多年,
05:07
and making制造 that tough强硬 decision决定,
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并做了艰难的选择后,
05:10
they finally最后 decided决定 to greenlight开绿灯 the movie电影.
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他们最终决定为这个电影开绿灯。
05:13
And I can remember记得, actually其实, when I got the phone电话 call to congratulate祝贺 us,
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我可以记起来,事实上,但我收到祝贺我们的电话,
05:16
to say the movie电影 was a go,
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说电影要拍了的时候,
05:18
I actually其实 threw up.
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我其实是一团糟。
05:20
(Laughter笑声)
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(笑声)
05:22
You know, this is some tough强硬 stuff东东.
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你知道,这是一些艰难的东西。
05:24
So we started开始 to have early team球队 meetings会议,
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然后我们开始了早期的团队会议,
05:27
and we got everybody每个人 together一起,
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并且把所有人聚起来,
05:29
and it was really more like therapy治疗 in the beginning开始,
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开始的时候更像是治疗,
05:32
convincing使人信服 each other and reassuring令人欣慰 each other that we could actually其实 undertake承担 this.
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得相互说服、保证对方说我们确实能承担这些。
05:35
We had to hold保持 up an hour小时 of a movie电影 with a character字符.
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我们得支撑一部单人物持续一小时的电影
05:38
And it's not a special特别 effects效果 film电影; it has to be a man.
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而且他并不是一部特效电影;中间得有一个人。
05:41
We really felt like we were in a -- kind of a 12-step-步 program程序.
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我们觉得自己就好像是在---某种戒瘾过程中。
05:44
And of course课程, the first step is: admit承认 you've got a problem问题. (Laughter笑声)
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当然,第一步是:承认自己有一个问题。
05:48
So we had a big problem问题:
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我们有一个大问题。
05:50
we didn't know how we were going to do this.
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我们不知道我们该怎样去做。
05:53
But we did know one thing.
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但我们知道一件事。
05:55
Being存在 from the visual视觉 effects效果 industry行业,
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在视觉特效工业里,
05:58
we, with David大卫, believed相信 that we now had enough足够 time,
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我们,连同大卫,相信我们现在有足够的时间,
06:01
enough足够 resources资源, and, God, we hoped希望 we had enough足够 money.
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足够的资源,然后,天哪,我们希望我们有足够的钱。
06:04
And we had enough足够 passion to will the processes流程 and technology技术 into existence存在.
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并且我们有足够的激情去用意志趋势工序与技术变成实际。
06:09
So, when you're faced面对 with something like that,
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所以,当你面对一些这样的事情时,
06:11
of course课程 you've got to break打破 it down.
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当然你会把它分块儿。
06:13
You take the big problem问题 and you break打破 it down into smaller pieces
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你取一个大问题然后把它分成几个小问题
06:15
and you start开始 to attack攻击 that.
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然后开始攻破。
06:16
So we had three main主要 areas that we had to focus焦点 on.
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我们有三个主要的需要专注的地方。
06:18
We needed需要 to make Brad布拉德 look a lot older旧的 --
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我们需要让布拉德看上去老许多。
06:20
needed需要 to age年龄 him 45 years年份 or so.
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我们需要他差不多45岁的样子。
06:22
And we also needed需要 to make sure that we could take Brad's布拉德的 idiosyncrasies特质,
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我们也需要确保我们可以抓住布拉德的特殊癖好行为,
06:28
his little tics抽动, the little subtleties细微之处 that make him who he is
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他的小抽搐,那些能体现他的细微之处
06:30
and have that translate翻译 through通过 our process处理
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并将它们转移到我们的处理过程中
06:32
so that it appears出现 in Benjamin本杰明 on the screen屏幕.
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使得它出现在银幕上的本杰明中。
06:35
And we also needed需要 to create创建 a character字符
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我们还需要创造一个角色
06:37
that could hold保持 up under, really, all conditions条件.
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他可以支撑起所有情况。
06:40
He needed需要 to be able能够 to walk步行 in broad广阔 daylight阳光,
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他得能够行走在大白天,
06:42
at nighttime夜间, under candlelight烛火,
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晚上,烛光中,
06:45
he had to hold保持 an extreme极端 close-up特写,
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他得能够撑住大特写镜头,
06:47
he had to deliver交付 dialogue对话,
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他得能够传递对话,
06:48
he had to be able能够 to run, he had to be able能够 to sweat,
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他得会跑,出汗,
06:50
he had to be able能够 to take a bath, to cry,
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他还得会洗澡,哭泣,
06:52
he even had to throw up.
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他甚至得会呕吐。
06:53
Not all at the same相同 time --
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当然不是同时做这些事情。
06:54
but he had to, you know, do all of those things.
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但是他得会,你知道,做所有这些事情。
06:56
And the work had to hold保持 up for almost几乎 the first hour小时 of the movie电影.
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并且这些工作得支撑电影的差不多前一个小时。
06:59
We did about 325 shots镜头.
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我们拍摄了325个镜头
07:01
So we needed需要 a system系统 that would allow允许 Benjamin本杰明
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因此我们需要一个系统能够让本杰明
07:04
to do everything a human人的 being存在 can do.
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去做任何人可以做的事情。
07:07
And we realized实现 that there was a giant巨人 chasm裂口
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我们意识到一个大分歧
07:10
between之间 the state of the art艺术 of technology技术 in 2004
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出现在2004年的技术艺术水平
07:13
and where we needed需要 it to be.
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和我们的愿望之间。
07:15
So we focused重点 on motion运动 capture捕获.
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因此我们集中在运动捕捉。
07:18
I'm sure many许多 of you have seen看到 motion运动 capture捕获.
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我相信你们中许多人已经看过运动捕捉了。
07:20
The state of the art艺术 at the time
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当时的工艺水平
07:22
was something called marker-based基于标记 motion运动 capture捕获.
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叫做基于标记的动作捕捉。
07:24
I'll give you an example here.
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这里我给你们举一个例子。
07:25
It's basically基本上 the idea理念 of, you wear穿 a leotard连体衣,
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想法基本上就是,你穿一个连衣裤,
07:27
and they put some reflective反光 markers标记 on your body身体,
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然后安放一些反光标志
07:29
and instead代替 of using运用 cameras相机,
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用来替换摄像机的,
07:31
there're有很 infrared红外线 sensors传感器 around a volume,
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是围绕在一个空间内的红外感应传感器
07:33
and those infrared红外线 sensors传感器 track跟踪 the three-dimensional三维 position位置
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那些红外传感器实时地跟踪
07:35
of those markers标记 in real真实 time.
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那些标记的空间位置
07:37
And then animators动画 can take the data数据 of the motion运动 of those markers标记
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然后动画师收集这些数据
07:40
and apply应用 them to a computer-generated计算机生成的 character字符.
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并应用到计算机生成的人物中。
07:42
You can see the computer电脑 characters人物 on the right
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你可以看到右边的计算机人物
07:45
are having the same相同 complex复杂 motion运动 as the dancers舞者.
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正做着着同舞蹈者相同的复杂运动。
07:48
But we also looked看着 at numbers数字 of other films影片 at the time
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与此同时我们也关注其他的
07:50
that were using运用 facial面部 marker标记 tracking追踪,
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运用脸部捕捉技术的电影
07:52
and that's the idea理念 of putting markers标记 on the human人的 face面对
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将标志放在脸部
07:54
and doing the same相同 process处理.
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进行同样的处理
07:55
And as you can see, it gives you a pretty漂亮 crappy蹩脚的 performance性能.
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正如你所看到的,这种技术所生成的画面相当糟糕
07:59
That's not terribly可怕 compelling引人注目.
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这并不十分引人注目。
08:02
And what we realized实现
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我们意识到
08:04
was that what we needed需要
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我们所需要的
08:05
was the information信息 that was going on between之间 the markers标记.
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是那些在这些标志点之间的信息
08:07
We needed需要 the subtleties细微之处 of the skin皮肤.
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我们需要皮肤的细节
08:10
We needed需要 to see skin皮肤 moving移动 over muscle肌肉 moving移动 over bone.
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我们需要透过皮肤看到肌肉和骨骼的运动
08:13
We needed需要 creases折痕 and dimples酒窝 and wrinkles皱纹 and all of those things.
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我们需要皱纹,酒窝之类的
08:15
Our first revelation启示 was to completely全然 abort退出 and walk步行 away from
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我们第一件要做的事就是抛弃现今所用的技术
08:18
the technology技术 of the day, the status状态 quo现状, the state of the art艺术.
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这一天的技术,现状,最先进的。
08:21
So we aborted中止 using运用 motion运动 capture捕获.
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所以我们放弃了动作捕捉
08:24
And we were now well out of our comfort安慰 zone,
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我们离开了我们所熟悉的领域
08:27
and in uncharted未知 territory领土.
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进入了从未涉及过的新领域
08:29
So we were left with this idea理念
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我们进入了一个技术上的难点
08:32
that we ended结束 up calling调用 "technology技术 stew."
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我们结束了通话“技术炖。”
08:35
We started开始 to look out in other fields领域.
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我们开始在其他领域需求帮助
08:37
The idea理念 was that we were going to find
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我们相信我们会找到我们所需要的技术
08:40
nuggets掘金 or gems宝石 of technology技术
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金块或技术宝石
08:42
that come from other industries行业 like medical imaging成像,
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这项技术可能是从其他领域, 例如医药
08:44
the video视频 game游戏 space空间,
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或是家庭游戏机
08:45
and re-appropriate再适当 them.
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或是重新调整他们
08:47
And we had to create创建 kind of a sauce.
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或者我们需要一项全新的技术
08:50
And the sauce was code in software软件
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这项技术可以编写成一个软件
08:53
that we'd星期三 written书面 to allow允许 these disparate不同 pieces of technology技术
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允许我们将这些零散的信息组合在一起
08:56
to come together一起 and work as one.
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走到一起,齐心协力。
08:58
Initially原来, we came来了 across横过 some remarkable卓越 research研究
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起初,我们遇见一些研究
09:00
doneDONE by a gentleman绅士 named命名 Dr博士. Paul保罗 Ekman埃克曼 in the early '70s.
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由Paul在70年代早期得到的
09:03
He believed相信 that he could, in fact事实,
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他认为 他可以将人类的面部表情归类
09:06
catalog目录 the human人的 face面对.
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目录中的人脸。
09:08
And he came来了 up with this idea理念 of Facial面部 Action行动 Coding编码 System系统, or FACSFACS.
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他设计了面部动作编码系统
09:11
He believed相信 that there were 70 basic基本 poses姿势
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他认为有10个基本的面部表情
09:14
or shapes形状 of the human人的 face面对,
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人类面对或形状
09:17
and that those basic基本 poses姿势 or shapes形状 of the face面对
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借由这些动作去构成无数种可能
09:20
can be combined结合 to create创建 infinite无穷 possibilities可能性
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它们可以结合起来,创造无限的可能性
09:23
of everything the human人的 face面对 is capable of doing.
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一切人类面对的就是这样做的能力。
09:25
And of course课程, these transcend超越 age年龄, race种族, culture文化, gender性别.
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这些全部不受年龄 种族 文化 性别的限制
09:28
So this became成为 the foundation基础 of our research研究 as we went forward前锋.
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这成为我们继续的基石
09:32
And then we came来了 across横过 some remarkable卓越 technology技术
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即接着我们遇到了一些卓越的科技
09:35
called Contour轮廓.
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被称作Contour
09:36
And here you can see a subject学科 having phosphorus makeup化妆
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你可以看到这个人的面部 具有磷 标记
09:39
stippled点画 on her face面对.
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点刻在她的脸上。
09:41
And now what we're looking at is really creating创建 a surface表面 capture捕获
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我们现在说看到的是一个真实面部捕捉
09:44
as opposed反对 to a marker标记 capture捕获.
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而不是那种标记捕捉
09:46
The subject学科 stands站立 in front面前 of a computer电脑 array排列 of cameras相机,
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它站于一组由电脑驱动的相机阵列前
09:48
and those cameras相机 can, frame-by-frame一帧一帧,
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这些相机将会准确的描绘出物体的运动
09:50
reconstruct重建 the geometry几何 of exactly究竟 what the subject's受试者 doing at the moment时刻.
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重建几何正是这一主题的目前做的事情。
09:53
So, effectively有效, you get 3D data数据 in real真实 time of the subject学科.
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我们可一有效的获得物体在3D空间的运动数据
09:58
And if you look in a comparison对照,
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对比下这两种技术
10:01
on the left, we see what volumetric容积 data数据 gives us
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在左侧,我们看到的数据给了我们什么容积
10:04
and on the right you see what markers标记 give us.
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并在右边你看到什么标记给我们。
10:07
So, clearly明确地, we were in a substantially基本上 better place地点 for this.
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显而易见,这种技术是多么优越了
10:09
But these were the early days of this technology技术,
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但是这还只是这项技术的雏形,
10:11
and it wasn't really proven证明 yet然而.
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还没有被完全证实。
10:13
We measure测量 complexity复杂 and fidelity保真度 of data数据
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但是,我们可以对比多边形定点个数做个比较。
10:15
in terms条款 of polygonal多边形 count计数.
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在多边形数计算。
10:17
And so, on the left, we were seeing眼看 100,000 polygons多边形.
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左侧的是100,000个顶点
10:20
We could go up into the millions百万 of polygons多边形.
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右边这个却已经打到了上亿个顶点
10:22
It seemed似乎 to be infinite无穷.
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或者可以认为是无限个
10:24
This was when we had our "Aha!"
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这令我们豁然开朗
10:26
This was the breakthrough突破.
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这是我们这个项目的一个中重大突破啊
10:27
This is when we're like, "OK, we're going to be OK,
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这令我们有一种我们可以完成这部电影的信心了
10:29
This is actually其实 going to work."
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这一定会成功的
10:30
And the "Aha!" was, what if we could take Brad布拉德 Pitt皮特,
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和“一哈!”是,如果我们可以采取布拉德皮特,
10:34
and we could put Brad布拉德 in this device设备,
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我们可以把布拉德本装置,
10:37
and use this Contour轮廓 process处理,
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并利用这一轮廓的过程中,
10:39
and we could stipple画点画 on this phosphorescent磷光 makeup化妆
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我们可以在这个点画磷光化妆
10:41
and put him under the black黑色 lights灯火,
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并把他下黑灯,
10:42
and we could, in fact事实, scan扫描 him in real真实 time
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我们可以,事实上,他在实时扫描
10:45
performing执行 Ekman's埃克曼的 FACSFACS poses姿势.
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表演埃克曼的流式细胞仪构成。
10:47
Right? So, effectively有效,
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看 非常有效
10:49
we ended结束 up with a 3D database数据库
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我们最终完成了一个3D数据库
10:51
of everything Brad布拉德 Pitt's皮特 face面对 is capable of doing.
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包含了所有Brad Pitt 的所有表情
10:54
(Laughter笑声)
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大笑
10:56
From there, we actually其实 carved up those faces面孔
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这里, 我们实际上是分割了这些面部表情
10:59
into smaller pieces and components组件 of his face面对.
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分解为许多组成部分
11:02
So we ended结束 up with literally按照字面 thousands数千 and thousands数千 and thousands数千 of shapes形状,
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我们获得了上千种形状
11:05
a complete完成 database数据库 of all possibilities可能性
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一个他面部所能做到的各种表情的数据库
11:08
that his face面对 is capable of doing.
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他面对的就是这样做的能力。
11:11
Now, that's great, except we had him at age年龄 44.
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这一切看起来都很不错, 不过这是他44岁的模样
11:14
We need to put another另一个 40 years年份 on him at this point.
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我们需要将这个年龄加上40岁
11:17
We brought in Rick干草堆 Baker面包师傅,
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我们于是请来了Rick Baker,
11:19
and Rick干草堆 is one of the great makeup化妆 and special特别 effects效果 gurus大师
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他是一名强力的化妆和特效天才,在电影行业中。
11:21
of our industry行业.
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我们的工业。
11:22
And we also brought in a gentleman绅士 named命名 Kazu Tsuji,
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我们还有Kazu suji
11:25
and Kazu Tsuji is one of the great photorealist照相写实 sculptors雕塑家 of our time.
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Kazu 是一名非常好的动态光影建模师
11:28
And we commissioned委托 them to make a maquette初步设计的模型,
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我们的人任务就是做一个模型
11:31
or a bust胸围, of Benjamin本杰明.
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或是 毁了他 本杰明
11:33
So, in the spirit精神 of "The Great Unveiling揭幕" -- I had to do this --
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因此,在“大揭幕精神” - 我不得不这样做
11:36
I had to unveil揭开 something.
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我已经推出的东西。
11:38
So this is Ben 80.
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这是ben 80岁的样子
11:40
We created创建 three of these:
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我们做了三个模型
11:42
there's Ben 80, there's Ben 70, there's Ben 60.
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分别是本 80 70 60
11:44
And this really became成为 the template模板 for moving移动 forward前锋.
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这是我们继续的模板
11:47
Now, this was made制作 from a life cast of Brad布拉德.
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现在,这是从一个生命铸造的布拉德。
11:49
So, in fact事实, anatomically解剖学, it is correct正确.
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因此,事实上,在解剖学上,这是正确的。
11:52
The eyes眼睛, the jaw, the teeth:
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的眼睛,下巴,牙齿...
11:55
everything is in perfect完善 alignment对准 with what the real真实 guy has.
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一切都是在完美的路线是什么真正的家伙。
11:58
We have these maquettes设计草图 scanned扫描 into the computer电脑
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我们这些maquettes扫描进电脑
12:00
at very high resolution解析度 --
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在非常高的分辨率。
12:02
enormous巨大 polygonal多边形 count计数.
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巨大的多边形数。
12:04
And so now we had three age年龄 increments增量 of Benjamin本杰明
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所以现在我们有三个年龄递增本杰明
12:08
in the computer电脑.
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在计算机中。
12:10
But we needed需要 to get a database数据库 of him doing more than that.
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但是,我们必须找到他的数据库做不止于此。
12:13
We went through通过 this process处理, then, called retargeting重新定位.
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我们经历了这一过程,那么,所谓的重新定向。
12:16
This is Brad布拉德 doing one of the Ekman埃克曼 FACSFACS poses姿势.
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这是布拉德埃克曼流式细胞仪做的一个姿势。
12:18
And here's这里的 the resulting造成 data数据 that comes from that,
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这里的结果数据来自该来了,
12:21
the model模型 that comes from that.
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该模型从该来。
12:23
Retargeting重新定向 is the process处理 of transposing移调 that data数据
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和重定目标的过程是数据的移调
12:26
onto another另一个 model模型.
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到另一个模型。
12:28
And because the life cast, or the bust胸围 -- the maquette初步设计的模型 -- of Benjamin本杰明
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而且因为生活投,或胸部 - 在maquette - 本雅明
12:31
was made制作 from Brad布拉德,
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是从布拉德,
12:33
we could transpose颠倒 the data数据 of Brad布拉德 at 44
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我们可以在44转布拉德数据
12:36
onto Brad布拉德 at 87.
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在87到布拉德。
12:38
So now, we had a 3D database数据库 of everything Brad布拉德 Pitt's皮特 face面对 can do
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所以,现在,我们有一个三维数据库的一切布拉德皮特的脸可以做
12:41
at age年龄 87, in his 70s and in his 60s.
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87岁的他70多岁,在他60岁。
12:45
Next下一个 we had to go into the shooting射击 process处理.
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下一步,我们已进入了拍摄过程。
12:48
So while all that's going on,
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因此,尽管所有这回事,
12:49
we're down in New Orleans奥尔良 and locations地点 around the world世界.
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我们下来在新奥尔良和世界各地的位置。
12:51
And we shot射击 our body身体 actors演员,
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我们的身体,我们拍摄的演员,
12:53
and we shot射击 them wearing穿着 blue蓝色 hoods抽油烟机.
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我们向他们拍摄身穿蓝色头巾。
12:55
So these are the gentleman绅士 who played发挥 Benjamin本杰明.
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因此,这是绅士玩本杰明。
12:57
And the blue蓝色 hoods抽油烟机 helped帮助 us with two things:
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和蓝盖帮我们两件事情:
12:59
one, we could easily容易 erase抹去 their heads;
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1,我们可以很容易抹掉他们的头上;
13:01
and we also put tracking追踪 markers标记 on their heads
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我们也把他们的头标记跟踪
13:03
so we could recreate重建 the camera相机 motion运动
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这样我们就可以重新相机的动作
13:05
and the lens镜片 optics光学 from the set.
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从镜头的光学设置。
13:07
But now we needed需要 to get Brad's布拉德的 performance性能 to drive驾驶 our virtual虚拟 Benjamin本杰明.
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但现在我们需要得到布拉德的表现,以推动我们的虚拟本杰明。
13:10
And so we edited编辑 the footage镜头 that was shot射击 on location位置
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因此,我们编辑了这是拍摄画面上的位置
13:12
with the rest休息 of the cast and the body身体 actors演员
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与其他演员和演员的身体
13:15
and about six months个月 later后来
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约6个月后
13:17
we brought Brad布拉德 onto a sound声音 stage阶段 in Los洛杉矶 Angeles洛杉矶
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我们带来了布拉德到一个在洛杉矶的声场
13:20
and he watched看着 on the screen屏幕.
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他看着屏幕上
13:23
His job工作, then, was to become成为 Benjamin本杰明.
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当时他的工作成为本杰明。
13:25
And so we looped the scenes场景.
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因此,我们循环的场景。
13:26
He watched看着 again and again.
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他一遍又一遍。
13:27
We encouraged鼓励 him to improvise凑合.
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我们鼓励他即兴。
13:29
And he took Benjamin本杰明 into interesting有趣 and unusual异常 places地方
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他带成有趣和不寻常的地方本杰明
13:32
that we didn't think he was going to go.
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我们不认为他会去。
13:34
We shot射击 him with four HDHD cameras相机
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我们打到了他与4高清摄像机
13:36
so we'd星期三 get multiple views意见 of him
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所以我们会得到他的多个视图
13:37
and then David大卫 would choose选择 the take of Brad布拉德 being存在 Benjamin本杰明
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然后戴维会选择利用被本杰明布拉德
13:40
that he thought best最好 matched匹配 the footage镜头
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他认为最匹配的镜头
13:43
with the rest休息 of the cast.
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同其他演员。
13:44
From there we went into a process处理 called image图片 analysis分析.
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从那里我们去到一个名为图像分析过程。
13:47
And so here, you can see again, the chosen选择 take.
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所以在这里,你可以再次看到,所选择的需要。
13:50
And you are seeing眼看, now, that data数据 being存在 transposed换位 on to Ben 87.
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我们看到,现在,该数据被调换到本87。
13:53
And so, what's interesting有趣 about this is
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因此,有趣的是这
13:56
we used something called image图片 analysis分析,
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我们使用一种叫做图像分析,
13:58
which哪一个 is taking服用 timings计时 from different不同 components组件 of Benjamin's本杰明 face面对.
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它正在从本雅明的脸不同部分的时间安排。
14:01
And so we could choose选择, say, his left eyebrow.
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所以我们可以选择,例如,他的左眼眉。
14:04
And the software软件 would tell us that, well,
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而且,软件会告诉我们,好,
14:06
in frame 14 the left eyebrow begins开始 to move移动 from here to here,
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在14帧的左眼眉开始从这里到这里,
14:08
and it concludes总结 moving移动 in frame 32.
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并得出结论朝框架32。
14:10
And so we could choose选择 numbers数字 of positions位置 on the face面对
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因此,我们可以选择的职位数量在脸上
14:12
to pull that data数据 from.
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拉从数据。
14:14
And then, the sauce I talked about with our technology技术 stew --
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然后,我谈酱油与我们的技术炖,
14:16
that secret秘密 sauce was, effectively有效, software软件 that allowed允许 us to
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这是秘密酱油,有效,使我们的软件
14:19
match比赛 the performance性能 footage镜头 of Brad布拉德
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布拉德性能相匹配的镜头
14:22
in live生活 action行动 with our database数据库 of aged Benjamin本杰明,
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与我们的老年生活本杰明数据库的行动,
14:26
the FACSFACS shapes形状 that we had.
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流式细胞仪的形状,我们有。
14:28
On a frame-by-frame一帧一帧 basis基础,
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上一帧一帧的基础上,
14:31
we could actually其实 reconstruct重建 a 3D head
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其实,我们可以重建一个三维头部
14:34
that exactly究竟 matched匹配 the performance性能 of Brad布拉德.
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这正好符合了布拉德的表现。
14:37
So this was how the finished shot射击 appeared出现 in the film电影.
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因此,这是如何拍摄完成的影片中出现。
14:40
And here you can see the body身体 actor演员.
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在这里你可以看到演员的身体。
14:42
And then this is what we called the "dead head," no reference参考 to Jerry杰瑞 Garcia加西亚.
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然后,这就是我们所谓的“死头”,不向杰里加西亚参考。
14:45
And then here's这里的 the reconstructed重建 performance性能
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然后这里的改造企业绩效
14:48
now with the timings计时 of the performance性能.
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现在的表现计时。
14:51
And then, again, the final最后 shot射击.
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然后,再次,最后一幕。
14:54
It was a long process处理.
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这是一个漫长的过程。
14:56
(Applause掌声)
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(鼓掌)
15:07
The next下一个 section部分 here, I'm going to just blast爆破 through通过 this,
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下一节在这里,我要通过这个刚刚爆炸,
15:09
because we could do a whole整个 TEDTalkTED演讲 on the next下一个 several一些 slides幻灯片.
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因为我们可以做多张幻灯片的下一个整体TEDTalk。
15:13
We had to create创建 a lighting灯光 system系统.
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我们必须创造一个照明系统。
15:16
So really, a big part部分 of our processes流程 was creating创建 a lighting灯光 environment环境
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因此,其实我们的很大一部分是在创造过程中的照明环境
15:19
for every一切 single location位置 that Benjamin本杰明 had to appear出现
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对于每一个位置,本杰明已经出现
15:21
so that we could put Ben'sBen的 head into any scene现场
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这样我们可以把任何场景本的头
15:24
and it would exactly究竟 match比赛 the lighting灯光 that's on the other actors演员
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它会完全匹配的照明,关于其他方面的
15:27
in the real真实 world世界.
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在现实世界中。
15:28
We also had to create创建 an eye system系统.
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我们还必须建立一个眼系统。
15:31
We found发现 the old adage谚语, you know,
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我们发现旧的格言,你知道,
15:33
"The eyes眼睛 are the window窗口 to the soul灵魂,"
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“眼睛是灵魂之,窗口”
15:35
absolutely绝对 true真正.
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千真万确。
15:36
So the key here was to keep everybody每个人 looking in Ben'sBen的 eyes眼睛.
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因此,这里的关键是保持大家在Ben的眼睛。
15:38
And if you could feel the warmth热情, and feel the humanity人性,
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如果你能感受到温暖,感受到人类,
15:40
and feel his intent意图 coming未来 through通过 the eyes眼睛,
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他的意图和感受来通过眼睛,
15:43
then we would succeed成功.
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然后我们会成功。
15:44
So we had one person focused重点 on the eye system系统
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因此,我们有一个人对眼睛的聚焦系统
15:47
for almost几乎 two full充分 years年份.
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几乎整整两年。
15:49
We also had to create创建 a mouth system系统.
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我们还必须创建一个口系统。
15:51
We worked工作 from dental牙齿 molds模具 of Brad布拉德.
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我们还必须创建一个口系统。
15:53
We had to age年龄 the teeth over time.
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我们必须随着时间的推移年龄的牙齿。
15:55
We also had to create创建 an articulating关节 tongue that allowed允许 him to enunciate明确地叙述 his words.
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我们还必须创造一个阐明舌头,让他阐述他的话。
15:58
There was a whole整个 system系统 written书面 in software软件 to articulate说出 the tongue.
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整个系统有一个软件书面阐明了舌头。
16:00
We had one person devoted忠诚 to the tongue for about nine months个月.
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我们有一个人专门为约9个月的舌头。
16:02
He was very popular流行.
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他很受欢迎。
16:04
Skin皮肤 displacement移位: another另一个 big deal合同.
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皮肤位移:另一个大问题。
16:07
The skin皮肤 had to be absolutely绝对 accurate准确.
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皮肤必须绝对准确,
16:09
He's also in an old age年龄 home, he's in a nursing看护 home
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而且他也有一老年之家,他在一家养老院
16:12
around other old people,
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周围的其他老人,
16:14
so he had to look exactly究竟 the same相同 as the others其他.
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所以他看的人完全一样。
16:16
So, lots of work on skin皮肤 deformation形变,
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因此,大量的工作,对皮肤变形,
16:17
you can see in some of these cases it works作品,
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你可以看到在这些情况下,一些作品,
16:18
in some cases it looks容貌 bad.
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在某些情况下,它看起来不错,
16:19
This is a very, very, very early test测试 in our process处理.
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这是一个非常,非常,很早就在我们的测试过程。
16:21
So, effectively有效 we created创建 a digital数字 puppet木偶
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所以,我们创建了一个有效的数字傀儡
16:24
that Brad布拉德 Pitt皮特 could operate操作 with his own拥有 face面对.
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可经营的布拉德皮特与他自己的脸。
16:27
There were no animators动画 necessary必要 to come in and interpret behavior行为
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有没有必要来在动画和解释行为
16:31
or enhance提高 his performance性能.
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或加强他的表现。
16:33
There was something that we encountered遇到, though虽然,
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有些东西,我们遇到的,虽然,
16:36
that we ended结束 up calling调用 "the digital数字 Botox肉毒杆菌 effect影响."
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这要求我们结束了“数字肉毒杆菌的效果。”
16:39
So, as things went through通过 this process处理,
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因此,在这个过程中经历的事情,
16:42
Fincher芬奇 would always say, "It sandblastssandblasts the edges边缘 off of the performance性能."
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芬奇总是说:“这sandblasts边关闭的表现。”
16:45
And thing our process处理 and the technology技术 couldn't不能 do,
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其中一件我们的工艺和技术不能做
16:48
is they couldn't不能 understand理解 intent意图,
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它是无法理解的意图,
16:51
the intent意图 of the actor演员.
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该演员意图。
16:53
So it sees看到 a smile微笑 as a smile微笑.
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因此,它认为,作为一个微笑的微笑。
16:55
It doesn't recognize认识 an ironic具有讽刺意味 smile微笑, or a happy快乐 smile微笑,
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它不承认一个具有讽刺意味的微笑,或者一个幸福的微笑,
16:58
or a frustrated受挫 smile微笑.
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或沮丧的笑容。
16:59
So it did take humans人类 to kind of push it one way or another另一个.
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因此,它确实需要人类推到一个或另一种方式。
17:02
But we ended结束 up calling调用 the entire整个 process处理
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但我们最终调用的全过程
17:05
and all the technology技术 "emotion情感 capture捕获,"
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和所有的技术“情感捕捉”
17:07
as opposed反对 to just motion运动 capture捕获.
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而不仅仅是动作捕捉。
17:08
Take another另一个 look.
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再来看看。
17:11
Brad布拉德 Pitt皮特: Well, I heard听说 momma妈妈 and Tizzy如痴如醉 whisper耳语,
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布拉德皮特:嗯,我听到妈妈和如痴如醉的耳语,
17:13
and they said I was gonna die soon不久,
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他们说我是将要死去不久,
17:15
but ... maybe not.
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但是...也许不会。
17:37
EU欧洲联盟: That's how to create创建 a digital数字 human人的 in 18 minutes分钟.
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埃德尔布里奇:这是如何创建一个数字人体在18分钟。
17:40
(Applause掌声)
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(掌声)
17:48
A couple一对 of quick factoids改编过;
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一个快速改编过的夫妇。
17:50
it really took 155 people over two years年份,
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他花费了155人超过两年的时间,
17:54
and we didn't even talk about 60 hairstyles发型 and an all-digital全数字化 haircut理发.
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我们甚至没有谈到60发型和全数字理发。
17:58
But, that is Benjamin本杰明. Thank you.
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但是,这是本杰明。谢谢。
Translated by Yang Wang
Reviewed by Yiqing Xu

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ABOUT THE SPEAKER
Ed Ulbrich - Visual storyteller
Ed Ulbrich works at the leading edge of computer-generated visuals. On a recent project, filmmakers, artists, and technologists have been working at a breakthrough point where reality and digitally created worlds collide.

Why you should listen

Ed Ulbrich spoke at TED2009 representing a team of filmmakers, artists and technologists who've been working on a significant breakthrough in visual storytelling -- a startling blurring of the line between digital creation and actor.  

Ulbrich was the long time executive VP of production at Digital Domain, for whom he executive-produced Academy Award-winning visual effects for Titanic, What Dreams May Come, Fight Club, Zodiac, Adaptation and other features, as well as music videos and more than 500 commercials. He has recently exited this position but has entered into a creative consultant arrangement with the company. In 2007, he was named to the Creativity 50 -- top innovators in advertising and design.

More profile about the speaker
Ed Ulbrich | Speaker | TED.com

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