David Cage: How video games turn players into storytellers
David Cage: Como os videojogos tornam os jogadores em contadores de histórias
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio
Double-click the English transcript below to play the video.
has naturally changed
tem mudado naturalmente
the rules of tragedy
definiu as regras da tragédia
and make us feel emotions.
a vida e fazer-nos sentir emoções.
storytelling as we know it
contar histórias, como as conhecemos.
never really reproduce.
conseguiu reproduzir,
important part of our lives.
muito importante da nossa vida.
by the choices we make.
definidos pelas escolhas que fazemos.
very significant consequences
consequências significativas
the courses of our lives.
in advance for the characters,
pelos personagens antecipadamente
I've always been fascinated
sempre me senti fascinado
this notion of choices in fiction.
esta noção de escolhas na ficção.
in the shoes of the main protagonists,
no lugar dos protagonistas,
let them tell their own stories.
a sua própria história.
I did in the past 20 years of my life.
a tentar encontrar uma forma de lá chegar.
to this new way of telling stories,
nova maneira de contar histórias,
interatividade na sua essência.
and probably a little bit boring,
e provavelmente um pouco chato,
to do a little experiment.
para fazer uma pequena experiência.
that we are going to play together.
que vamos jogar juntos.
what's going to happen,
o que irá acontecer,
on your decisions.
nas vossas decisões.
called "Detroit: Become Human,"
the creation of androids
a criação de androides
com os seres humanos.
of this character called Connor,
personagem chamado Connor,
with coins, as you can see.
com moedas, como podem ver.
of this character.
she can look around,
a qualquer lado, pode olhar em volta,
by making choices.
fazendo uma escolha.
têm de ser rápidos.
que gosta de animais.
you've got to save my little girl!
tens de salvar a minha filha!
uma pessoa de verdade?
taken hostage by an android,
por um androide,
explorar este apartamento.
to explore this apartment.
da SWAT em posição.
this Captain Allen first.
o Capitão Allen.
podemos ir onde quisermos.
controlar o personagem.
is Captain Allen. He's on the phone.
Capitão Allen, está a falar ao telemóvel.
my name is Connor.
o meu nome é Connor.
at everything that moves.
contra tudo o que mexer.
but they're on the edge of the balcony --
mas estão na borda da varanda.
o que vamos perguntar ao capitão.
what we want to ask the captain.
behavior? Emotional shock?
do raptor? Um choque emocional?
an emotional shock recently?
choque emocional recentemente?
a clue. Does it matter?
determinar a melhor abordagem.
to determine the best approach.
Talvez possamos aprender algo.
Maybe we can learn something.
behaving strangely before this?
de forma estranha antes disto?
is all that matters.
é o mais importante.
anything from this guy.
nada com este tipo.
on your right, Vicky, I think.
à tua direita, Vicky, acho eu.
the coolest android in the world.
o androide mais fixe do mundo.
we'll always be together!
estaremos sempre juntos!
of playing the scenes,
das formas de jogar as cenas,
other ways of playing it.
outras formas de as jogar.
my work is about as an interactive writer.
trabalho como escritor interativo.
to deal with time and space,
de lidar com o tempo e o espaço.
space and possibilities.
o espaço e as possibilidades,
de árvores enormes,
is a new variation of the story.
variação da história.
the possibilities in a given scene
as possibilidades numa cena
everything that can happen.
o que pode acontecer.
and thousands of variables,
e milhares de variáveis,
is about 100 pages,
de um filme tem cerca de 100 páginas,
is between four and five thousand pages.
entre quatro e cinco mil páginas.
of what this work is about.
que consiste este trabalho.
the experience is very unique,
a experiência é única,
of the collaboration
this narrative landscape
esta paisagem narrativa
and becoming the cowriter
e tornando-se o coescritor
and the codirector of the story.
correalizador da história.
in the way we tell stories.
na forma como contamos histórias.
like interactive television,
como a televisão interativa,
nova forma de entretenimento
and meaningful interactive experiences,
cada vez mais significativas e comoventes,
waiting for its Orson Welles
do seu Orson Welles
de que eles surgirão em breve
that they will soon emerge
storytelling can be
de forma interativa
época de forma profunda.
ABOUT THE SPEAKER
David Cage - Interactive storytellerThe creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.
Why you should listen
Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.
Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.
David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.
David Cage | Speaker | TED.com