Cornelia Geppert: A video game that helps us understand loneliness
Cornelia Geppert creates innovative, visually original video games that explore the depths of human emotion. Full bio
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to connect with people,
you really would want to contact?
and you want to be with others,
so instead you sit at home all evening,
by sharing my feelings through my art.
and share those feelings too,
and deep connection.
by hundreds of people,
haven't been made.
no single photo of me
or laugh or joke around.
I moved to another city
thriving people all over the planet,
into my work life.
of your daily capacity
important aspects in your life,
as an adult is work.
you need to be honest.
my real feelings
everyone else happy, too,
think about your own issues.
abusive relationship
their feelings into their art.
movies, paintings, music,
emotion of an artist.
cope with loneliness.
understand it,
such strong loneliness
worthlessness --
to overcome my struggles.
that is flooded by her tears,
throughout our life.
with her emotions in the right way,
to overcome her own struggles.
manifestations of loneliness.
social exclusion is very common.
got bullied in his school,
surrounded by thick fog.
walk through his school
nobody really listens to him.
friends and family start to listen,
this form of loneliness had been made.
for the sake of their kids
the two parents while they are fighting,
Kay, is right there
through mental health issues,
who suffers from depression
on your own well-being first.
to camouflage his feelings,
shiny white wolf.
to interact with his girlfriend, Kay,
with the issues at hand,
into her basic emotions.
of Self-Doubt is a slow process.
you can slowly, like, shrink her,
under the water's surface.
the main antagonist of the game,
in the ocean of tears.
in our life, we all do.
and try to move forward,
through your struggle,
cannot really embrace or touch.
as a child version of Kay,
to the ocean of tears.
over her boyfriend.
until Kay realizes
should not depend on anybody else
and approach them,
are no monsters at all,
overwhelmed by what life throws at them.
chase for joy or happiness
loneliness story to tell.
everything for me.
on my private life,
not so alone anymore
for the first time in decades.
their own struggles.
sharing our stories
for every single message
our story with them.
my urge to help others.
to a healthy size,
of deeper relationships anymore,
to kill that monster
are complex beings.
is so big that others fall short.
of emotions and struggles
ABOUT THE SPEAKER
Cornelia Geppert - Artist, video game creatorCornelia Geppert creates innovative, visually original video games that explore the depths of human emotion.
Why you should listen
Cornelia Geppert is the cofounder and creative head of Jo-Mei Games. She began her career as an illustrator and character designer for the renowned comic series Mosaik, working at Germany's largest comic publisher, Steinchen für Steinchen Verlag. In 2001, she was hired as a character designer and character sheets creator on Misson Odyssey, produced by the French cartoon production house Marathon.
Geppert recieved the first merit-based scholarship for game design at the Games Academy Berlin and joined the production of Paraworld by Spieleentwicklungskombinat GmbH as a concept, character and level artist. There she met Boris Munser and, together, they created game concepts for Ubisoft, BMW, Gazprom and Telekom.
In November 2009, Geppert and Munser cofounded Jo-Mei Games, where she supervises all artistic aspects of production, company development and public relations. She wrote, designed and provided the art direction for her latest project, Sea of Solitude, published by Electronic Arts.
Cornelia Geppert | Speaker | TED.com