ABOUT THE SPEAKER
Jinha Lee - Interaction designer, entrepreneur
Jinha Lee wants to weave digital computing into the flow of our physical reality.

Why you should listen

Jinha Lee is a Korean designer, inventor and entrepreneur. He is co-founder and chief product officer of Spatial, a company that's building a future where you can use your physical environment as a digital canvas.

Before founding Spatial, Lee developed pioneering 3D user interfaces at MIT and Microsoft, which brought him to the TED stage in 2013. An advocate for inclusive design, he co-designed the Bradley Timepiece, an innovative tactile wristwatch for the blind. At Samsung, he founded the Interactive Visualization Lab and led the redesign of Samsung smart TVs, turning them into a platform for artistic data visualization and collaboration. Lee was named one of the "35 innovators under 35" by the MIT Technology Review, was named one of the "32 greatest designers" by Fast Company and was named one of the "Young Global Leaders" by the World Economic Forum.

More profile about the speaker
Jinha Lee | Speaker | TED.com
TED2013

Jinha Lee: Reach into the computer and grab a pixel

李鎮河: 用手進到電腦中擷取畫素

Filmed:
1,855,833 views

現實世界與數位資訊中間的距離正不斷地在縮短中,程式設計工程師李鎮河希望讓這個距離完全地消失。他在這場簡短卻令人嘆為觀止的演講中呈現了:一枝可以穿透螢幕在電腦中畫出 3D 模型的筆,以及一個可以透過螢幕來操控裡頭數位物件的電腦原型機。
- Interaction designer, entrepreneur
Jinha Lee wants to weave digital computing into the flow of our physical reality. Full bio

Double-click the English transcript below to play the video.

00:12
Throughout始終 the history歷史 of computers電腦
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在整個電腦的發展歷程中
00:15
we've我們已經 been striving努力 to shorten縮短 the gap間隙 between之間 us
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我們不斷地嘗試縮短
00:18
and digital數字 information信息,
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我們與數位資訊之間的距離
00:20
the gap間隙 between之間 our physical物理 world世界
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也就是實體世界
00:22
and the world世界 in the screen屏幕
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與螢幕中虛擬世界的距離
00:24
where our imagination想像力 can go wild野生.
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在虛擬世界裡
我們總是可以盡情發揮想像力
00:26
And this gap間隙 has become成為 shorter,
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這兩者之間的距離也確實縮短了
00:30
shorter, and even shorter,
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比較近
還更再更近
00:33
and now this gap間隙 is shortened縮短 down
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現在這個距離已經縮短到
00:35
to less than a millimeter毫米,
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不到一毫米了
00:36
the thickness厚度 of a touch-screen觸摸屏 glass玻璃,
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也就是觸控式螢幕厚度的距離
00:38
and the power功率 of computing計算
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任何人
00:39
has become成為 accessible無障礙 to everyone大家.
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都可以使用電腦
00:44
But I wondered想知道, what if there could be no boundary邊界 at all?
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但我在想 有沒有可能
我們跟電腦之間變成完全零距離
00:49
I started開始 to imagine想像 what this would look like.
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我開始想像那會是什麼樣子
00:53
First, I created創建 this tool工具
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首先 我做出了這個工具
00:56
which哪一個 penetrates滲透 into the digital數字 space空間,
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它可以穿入到數位空間裡
00:58
so when you press it hard on the screen屏幕,
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所以當你用力地壓螢幕時
01:00
it transfers轉讓 its physical物理 body身體 into pixels像素.
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這個工具可以把你的身體
轉換成為螢幕上的像素
01:03
Designers設計師 can materialize物質化 their ideas思路
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做設計的人可以
01:06
directly in 3D,
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把他們的想法直接3D實體化
01:07
and surgeons外科醫生 can practice實踐 on virtual虛擬 organs器官
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外科醫生也可以在
01:10
underneath the screen屏幕.
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螢幕中的虛擬器官上做練習
01:12
So with this tool工具, this boundary邊界 has been broken破碎.
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我們跟電腦之間的距離
便隨著這個工具的發明而被打破了
01:17
But our two hands still remain outside the screen屏幕.
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即使如此
我們的手還是停留在螢幕外
01:20
How can you reach達到 inside and interact相互作用
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有沒有可能直接把手伸進電腦
01:22
with the digital數字 information信息
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透過我們靈巧的雙手
01:24
using運用 the full充分 dexterity靈巧 of our hands?
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直接使用這些數位資訊呢?
01:27
At Microsoft微軟 Applied應用的 Sciences科學,
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我在微軟的應用科學部門裡
01:29
along沿 with my mentor導師 Cati卡齊 Boulanger布朗熱,
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和著我的指導教授 Cati Boulanger
01:31
I redesigned重新設計 the computer電腦
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重新設計出這台電腦
01:32
and turned轉身 a little space空間 above以上 the keyboard鍵盤
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把鍵盤上面這個小小的空間
01:35
into a digital數字 workspace工作區.
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轉變成為一個數位化工作區
01:38
By combining結合 a transparent透明 display顯示 and depth深度 cameras相機
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是透過一個透明顯示器
跟3D距離相機的組合
01:40
for sensing傳感 your fingers手指 and face面對,
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去感應你的手指跟臉
01:42
now you can lift電梯 up your hands from the keyboard鍵盤
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於是你就可以將你的手
從鍵盤上抬起來
01:44
and reach達到 inside this 3D space空間
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並且就此進入3D的空間
01:47
and grab pixels像素 with your bare hands.
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並且可以直接用你的手
來抓住像素
01:49
(Applause掌聲)
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(鼓掌聲)
01:52
Because windows視窗 and files have a position位置 in the real真實 space空間,
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因為視窗跟檔案
都在真實地存在這個空間裡
01:57
selecting選擇 them is as easy簡單 as grabbing a book off your shelf.
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選取它們就好像
從書架上拿一本書一樣容易
02:00
Then you can flip翻動 through通過 this book
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你也可以這樣翻閱這本書
02:02
while highlighting突出 the lines, words
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當要在某句話
或某些字上畫重點的時候
02:04
on the virtual虛擬 touch觸摸 pad below下面 each floating漂浮的 window窗口.
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就螢幕下方的觸控板上劃過去即可
02:06
Architects建築師 can stretch伸展 or rotate迴轉 the models楷模
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建築師可以直接用他們的雙手
02:09
with their two hands directly.
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來伸展或把模型轉過來
02:11
So in these examples例子,
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所以在這些例子裡面
02:13
we are reaching到達 into the digital數字 world世界.
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我們是真的進入了數位的世界
02:16
But how about reversing倒車 its role角色
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還有沒有可能是相反過來
02:18
and having the digital數字 information信息 reach達到 us instead代替?
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讓數位資訊直接跑到我們面前呢
02:23
I'm sure many許多 of us have had the experience經驗
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我相信我們當中許多人
02:25
of buying購買 and returning回國 items項目 online線上.
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都有過在網上購物或退貨的經驗
02:27
But now you don't have to worry擔心 about it.
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現在你不需要再擔心了
02:29
What I got here is an online線上 augmented增強 fitting配件 room房間.
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你所看到的是一個網路實境試衣間
02:34
This is a view視圖 that you get from
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當系統辨識出你的身型之後
02:35
head-mounted頭戴式 or see-through透視 display顯示
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這個影像就會
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when the system系統 understands理解 the geometry幾何 of your body身體.
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透過頭戴式或透明顯示器穿戴在你身上
02:42
Taking this idea理念 further進一步, I started開始 to think,
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延伸這個想法,我開始想
02:46
instead代替 of just seeing眼看 these pixels像素 in our space空間,
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有沒有可能不光是
在三度空間裡用肉眼看到像素
02:49
how can we make it physical物理
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而是讓像素具體化
02:51
so that we can touch觸摸 and feel it?
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讓我們可以摸得到
跟感覺得到它呢
02:55
What would such這樣 a future未來 look like?
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這樣的未來會是什麼樣子?
02:58
At MITMIT Media媒體 Lab實驗室, along沿 with my advisor顧問 Hiroshi Ishii石井
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在麻省理工學院的媒體實驗室裡
我跟我的指導教授 Hiroshi Ishii
03:02
and my collaborator合作者 RehmiRehmi Post崗位,
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以及我的合作夥伴 Rehmi Post
03:04
we created創建 this one physical物理 pixel像素.
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一起研發出這一個具像化的畫素
03:07
Well, in this case案件, this spherical球形 magnet磁鐵
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這組模組中的球狀磁鐵
03:10
acts行為 like a 3D pixel像素 in our space空間,
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就好像是現實生活中的3D像素
03:12
which哪一個 means手段 that both computers電腦 and people
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也就是說無論是
使用電腦或人用手
03:15
can move移動 this object目的 to anywhere隨地
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都可以在這個小小的三度空間裡
03:17
within this little 3D space空間.
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自由且同步地移動它
03:19
What we did was essentially實質上 canceling取消 gravity重力
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基本上我們所做的
就是拿掉重力這個因素
03:23
and controlling控制 the movement運動 by combining結合
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透過結合磁浮
03:25
magnetic磁性 levitation磁懸浮 and mechanical機械 actuation啟動
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及力學效應
03:28
and sensing傳感 technologies技術.
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再加上感應技術
來讓它動起來
03:30
And by digitally數字 programming程序設計 the object目的,
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並透過程式來將物件數位化
03:33
we are liberating解放 the object目的 from constraints限制
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就讓它脫離了時間空間的限制
03:35
of time and space空間, which哪一個 means手段 that now,
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也就是說現在
03:39
human人的 motions運動 can be recorded記錄 and played發揮 back
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人的動作可以被紀錄並重新播放
03:43
and left permanently永久 in the physical物理 world世界.
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並且在現實生活中被永久保存下來
03:46
So choreography編舞 can be taught physically物理 over distance距離
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所以現在芭蕾舞
也可以進行遠距教學
03:49
and Michael邁克爾 Jordan's約旦 famous著名 shooting射擊 can be replicated複製
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麥可喬丹的傳奇飛人之姿
03:52
over and over as a physical物理 reality現實.
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也可以真實地一再重現
03:55
Students學生們 can use this as a tool工具
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學生也可以使用它
03:58
to learn學習 about the complex複雜 concepts概念
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來學習像行星運動或物理學
04:00
such這樣 as planetary行星 motion運動, physics物理,
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這類比較複雜的概念
04:04
and unlike不像 computer電腦 screens屏幕 or textbooks教科書,
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相較於一般的電腦螢幕或教科書
04:06
this is a real真實, tangible有形 experience經驗
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這是個有形有體的真實經驗
04:09
that you can touch觸摸 and feel, and it's very powerful強大.
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你可以觸摸跟實際感受
這會令人印象深刻
04:13
And what's more exciting扣人心弦
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更令人興奮的是
04:15
than just turning車削 what's currently目前 in the computer電腦 physical物理
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不是只是將電腦裡的東西實體化
04:18
is to start開始 imagining想像 how programming程序設計 the world世界
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而是當我們生活週遭
很多東西開始被程式化之後
04:21
will alter改變 even our daily日常 physical物理 activities活動.
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我們的日常生活也將會隨之改變
04:27
(Laughter笑聲)
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(笑聲)
04:29
As you can see, the digital數字 information信息
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就如各位所看到的
04:32
will not just show顯示 us something
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數位資訊將不只提供知識或想法
04:34
but it will start開始 directly acting演戲 upon us
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而是直接在我們面前活生生地呈現出來
04:36
as a part部分 of our physical物理 surroundings環境
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就好像是我們生活週遭的一部份
04:38
without disconnecting斷開 ourselves我們自己 from our world世界.
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我們不再需要將自己
從這個世界中抽離出來
04:42
Today今天, we started開始 by talking about the boundary邊界,
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我們今天是從這層隔閡開始講起
04:47
but if we remove去掉 this boundary邊界,
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但如果這層隔閡不再復存
04:49
the only boundary邊界 left is our imagination想像力.
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那唯一會限制我們的
就只剩下自己的想像力了
04:53
Thank you.
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謝謝
04:54
(Applause掌聲)
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(鼓掌聲)
Translated by Ada Wang
Reviewed by Nan-Kun Wu

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ABOUT THE SPEAKER
Jinha Lee - Interaction designer, entrepreneur
Jinha Lee wants to weave digital computing into the flow of our physical reality.

Why you should listen

Jinha Lee is a Korean designer, inventor and entrepreneur. He is co-founder and chief product officer of Spatial, a company that's building a future where you can use your physical environment as a digital canvas.

Before founding Spatial, Lee developed pioneering 3D user interfaces at MIT and Microsoft, which brought him to the TED stage in 2013. An advocate for inclusive design, he co-designed the Bradley Timepiece, an innovative tactile wristwatch for the blind. At Samsung, he founded the Interactive Visualization Lab and led the redesign of Samsung smart TVs, turning them into a platform for artistic data visualization and collaboration. Lee was named one of the "35 innovators under 35" by the MIT Technology Review, was named one of the "32 greatest designers" by Fast Company and was named one of the "Young Global Leaders" by the World Economic Forum.

More profile about the speaker
Jinha Lee | Speaker | TED.com

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