Jane McGonigal: Massively multi-player… thumb-wrestling?
جاين ماكغونيغال: مصارعة إبهام شديدة تعدّد اللاعبين؟
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio
Double-click the English transcript below to play the video.
Now you're willing to play.
الآن أنت ترغب في اللّعب.
I declare a thumb war, and we wrestle,
أعلن حرب الإبهام، ثمّ نتصارع،
because she's the best.
massively multiplayer thumb-wrestling,
to pin someone else's thumb.
then swoop in at the last minute.
the first person to pin my thumb.
you don't have to hold back.
and grab some other people.
the slides back up here really quick,
wave it around to make sure.
اربطه بالعقدة.
is pretty surprising.
or this person's, like, really into it,
أنّ الشخص بجانبك منغمس في اللّعب،
Look at your faces. This room is full of joy.
انظروا إلى وجوهكم. هذه الغرفة مليئة بالسعادة.
or checking their email while we were playing,
يتفقّد بريده الالتكرونيّ أثناء اللّعب،
connected physically for a minute.
بعضهم البعض جسديا لمدة دقيقة.
with every single person in the room?
كلّ الحاضرين بالغرفة؟
to everyone in the room.
مع الجميع بالغرفة.
to release oxytocin quickly
بطريقة سريعة
for at least six seconds.
6 ثوان على الأقلّ.
for way more than six seconds,
لمدّة أطول بكثير من ذلك،
a game you never knew before.
تكن تعرفها مسبقا.
You can teach other people.
يمكنك تعليم غيرك.
people who know how to play,
يعرفون كيفية اللّعب،
become a grandmaster.
خبيرا.
if you want to play again.
في حال إن لعبتم مرّة أخرى.
of massively multiplayer thumb-wrestling.
مصارعة الإبهام شديدة تعدّد اللاعبين.
teach you my favorite game.
لعبتي المفضلة.
ABOUT THE SPEAKER
Jane McGonigal - Game DesignerReality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
Jane McGonigal | Speaker | TED.com