Jane McGonigal: Massively multi-player… thumb-wrestling?
Džejn Mekgonigal (Jane McGonigal): Masivno višekorisničko... rvanje palčevima?
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio
Double-click the English transcript below to play the video.
rvanje palčevima.
za koju znam
u 60 sekundi ili manje.
zaigrate ovu igru sa mnom
ljubav, iznenađenje,
strah i čuđenje,
od jednog minuta.
Now you're willing to play.
Sada želite da igrate.
reći ću vam da je
pod imenom Monohrom.
sa dve osobe.
I declare a thumb war, and we wrestle,
objavljujem rat palčeva i rvemo se
because she's the best.
jer je najbolja.
massively multiplayer thumb-wrestling,
rvanju palčevima je to
trenutno na planteti
je više palčeva.
to pin someone else's thumb.
nečiji palac.
then swoop in at the last minute.
u poslednjem trenutku.
Eriče, ti si.
the first person to pin my thumb.
koja je poklopila moj palac.
you don't have to hold back.
ne morate da se uzdržavate.
koje treba da zapamtite je
mi volimo izazov.
da se malo više uključimo.
samo četvoro ljudi
više ljudi u prostoriji,
and grab some other people.
da dopremo do drugih ljudi.
do svih, recimo
(Smeh) -
Uzbuđeni ste što igrate.
the slides back up here really quick,
da vratite slajd na brzinu
da postoje i napredniji nivoi.
za nauku, razumeće.
normalnog nivoa za sada
Napravite čvor.
Lakše je kada ustanete.
da se rvete.
podignite ih,
da su povezani.
poslednju proveru palčeva.
wave it around to make sure.
podignite ih da budemo sigurni.
Eto tako.
Hvatajte, hvatajte, hvatajte ga.
Vi? Odlično!
Hvala vam mnogo.
rvanja palčevima,
pozivitnih emocija.
višekorisničko rvanje palčevima."
"O čemu to ona govori?"
malo radoznalosti.
da rešim problem
u jedan čvor.
To je bilo sjajno.
Stvarni osećaj
is pretty surprising.
odjednom je prilično iznenađujući.
kako se širi prostorijom.
Kad ste počeli da se rvete,
or this person's, like, really into it,
ili su te osobe veoma uključene u to
nastavio da traje.
Trebalo je da ustanete.
to je fizičko olakšanje,
Look at your faces. This room is full of joy.
osmehivali. Pogledajte svoja lica.
Imali smo zadovoljstvo.
or checking their email while we were playing,
poruke ili proverava mejl dok smo igrali,
zadovoljni što igrate.
connected physically for a minute.
fizički povezani na minut.
bili na TED-u
with every single person in the room?
sa svakom osobom u prostoriji?
to everyone in the room.
povezano sa svakim u prostoriji.
to release oxytocin quickly
da brzo lučite oksitocin
for at least six seconds.
najmanje 6 sekundi.
for way more than six seconds,
mnogo duže od 6 sekundi,
Samo priznajte.
naučili novu veštinu.
a game you never knew before.
igru koju nikada niste znali ranije.
You can teach other people.
Možete da naučite druge ljude.
sa samo jednim palcem?
dobre vesti za vas.
igre rvanja palčevima,
za ovu igru.
people who know how to play,
koji znaju da igraju ovu igru,
become a grandmaster.
i postaćete veliki stručnjak.
sa oba palca?
nove statuse na Tviteru i Fejsbuku.
tako da vam čestitam.
if you want to play again.
ako želite da igrate ponovo.
legendarni veliki stručnjak
koji deluje najjednostavnije.
Deluju slabo.
na jedan i uradite nešto ludo
odjednom stanite.
Krenite u napad.
of massively multiplayer thumb-wrestling.
u masivnom višekorisničkom rvanju palčevima.
teach you my favorite game.
naučim moju omiljenu igru.
(Aplauz)
(Aplauz)
ABOUT THE SPEAKER
Jane McGonigal - Game DesignerReality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
Jane McGonigal | Speaker | TED.com