Jane McGonigal: Massively multi-player… thumb-wrestling?
Jane McGonigal: Massively multi-player… tumbrottning?
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio
Double-click the English transcript below to play the video.
Now you're willing to play.
Nu är ni villiga att spela.
I declare a thumb war, and we wrestle,
because she's the best.
eftersom hon är bäst.
massively multiplayer thumb-wrestling,
to pin someone else's thumb.
som håller nere någon annans tumme.
then swoop in at the last minute.
sedan komma och spela i sista sekunden.
the first person to pin my thumb.
den första personen som höll fast min tumme.
you don't have to hold back.
så behöver du inte hålla tillbaka.
and grab some other people.
få tag på lite fler personer.
the slides back up here really quick,
tillbaka bilderna här lite snabbt,
wave it around to make sure.
vifta med den för säkerhets skull.
is pretty surprising.
är ganska överraskande.
or this person's, like, really into it,
eller så är den här personen, typ, riktigt inne i det,
Look at your faces. This room is full of joy.
Titta på era ansikten. Rummet är fullt med glädje.
or checking their email while we were playing,
eller kollade sin mail när vi spelade,
connected physically for a minute.
fysiskt sammankopplade under en minut.
with every single person in the room?
med varenda person i rummet?
to everyone in the room.
till alla i rummet.
to release oxytocin quickly
att snabbt frigöra oxytocin
for at least six seconds.
i minst 6 sekunder.
for way more than six seconds,
betydligt längre än 6 sekunder
a game you never knew before.
ett spel ni aldrig hade hört talas om tidigare.
You can teach other people.
Ni kan lära andra personer.
people who know how to play,
personer som vet hur man spelar,
become a grandmaster.
blir en stormästare.
if you want to play again.
om ni vill spela igen.
of massively multiplayer thumb-wrestling.
i massively multiplayer tumbrottning.
teach you my favorite game.
lära er mitt favoritspel.
ABOUT THE SPEAKER
Jane McGonigal - Game DesignerReality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
Jane McGonigal | Speaker | TED.com