Jane McGonigal: Massively multi-player… thumb-wrestling?
Jane McGonigal: Wieloosobowa walka na kciuki
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio
Double-click the English transcript below to play the video.
miłość, zaskoczenie,
podziw i zdumienie,
Now you're willing to play.
I declare a thumb war, and we wrestle,
na walkę kciuków i mocujemy się.
because she's the best.
massively multiplayer thumb-wrestling,
to pin someone else's thumb.
then swoop in at the last minute.
the first person to pin my thumb.
Pierwszy przytrzymał mój kciuk.
you don't have to hold back.
nie poprzestaną na tym.
Lubimy wyzwania.
and grab some other people.
i spróbować chwycić kilka innych osób.
the slides back up here really quick,
wave it around to make sure.
walka na kciuki".
ona do licha mówi?".
odrobinę ciekawości.
przy rozwiązywaniu problemu
is pretty surprising.
jest zaskakująca.
Po rozpoczęciu walki
or this person's, like, really into it,
wciągnęło was,
Look at your faces. This room is full of joy.
or checking their email while we were playing,
ani nie sprawdzał poczty.
connected physically for a minute.
fizyczna bliskość przez minutę.
with every single person in the room?
to everyone in the room.
związek ze wszystkimi na sali.
to release oxytocin quickly
na szybkie wydzielenie oksytocyny
for at least six seconds.
przez ponad 6 sekund.
for way more than six seconds,
dłużej niż 6 sekund.
nową umiejętność.
a game you never knew before.
You can teach other people.
Możecie uczyć innych.
people who know how to play,
become a grandmaster.
i jesteście arcymistrzami.
lub Facebooku.
if you want to play again.
jeślibyście chcieli znowu zagrać.
of massively multiplayer thumb-wrestling.
wieloosobowej walki na kciuki.
teach you my favorite game.
nauczyć was mojej ulubionej gry.
ABOUT THE SPEAKER
Jane McGonigal - Game DesignerReality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
Jane McGonigal | Speaker | TED.com