Jane McGonigal: Massively multi-player… thumb-wrestling?
เจน แมกกอนนีกัล (Jane McGonigal): มหกรรม...มวย(โป้ง)ปล้ำ?
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio
Double-click the English transcript below to play the video.
ภายใน 60 วินาที หรือน้อยกว่านั้น
เพราะงั้น ถ้าคุณเล่นเกมนี้กับฉันวันนี้
ความรัก ความประหลาดใจ
ความทึ่งและอัศจรรย์ใจ
Now you're willing to play.
ตอนนี้คุณอยากจะเล่นมันแล้วล่ะ
I declare a thumb war, and we wrestle,
ฉันประกาศศึกนิ้วโป้ง และเราก็ปล้ำกัน
because she's the best.
massively multiplayer thumb-wrestling,
to pin someone else's thumb.
then swoop in at the last minute.
แล้วค่อยโฉบเข้ามาในนาทีสุดท้ายได้
the first person to pin my thumb.
ที่คว่ำนิ้วโป้งของฉันได้
you don't have to hold back.
คุณไม่ต้องกลัวค่ะ
and grab some other people.
the slides back up here really quick,
wave it around to make sure.
ในการแก้ปัญหา
is pretty surprising.
มันค่อนข้างน่าประหลาดใจ
or this person's, like, really into it,
หรืออย่างคนนี้มีอารมณ์ร่วมกับมันมาก
ดังนั้น นี่คือการผ่อนคลายทางกาย
Look at your faces. This room is full of joy.
ดูหน้าของพวกคุณสิ ห้องนี้เต็มไปด้วยความสนุก
or checking their email while we were playing,
ระหว่างที่เราเล่นเลย
connected physically for a minute.
ทุกคนได้เชื่อมต่อกันทางกายเป็นเวลาหนึ่งนาที
with every single person in the room?
to everyone in the room.
to release oxytocin quickly
for at least six seconds.
for way more than six seconds,
a game you never knew before.
You can teach other people.
คุณสอนคนอื่นได้แล้ว
people who know how to play,
become a grandmaster.
if you want to play again.
ถ้าหากว่าคุณอยากจะเล่นมันอีกครั้งน่ะนะคะ
of massively multiplayer thumb-wrestling.
มหกรรมมวยโป้งปล้ำค่ะ
teach you my favorite game.
ABOUT THE SPEAKER
Jane McGonigal - Game DesignerReality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
Jane McGonigal | Speaker | TED.com