Jane McGonigal: Massively multi-player… thumb-wrestling?
Jane McGonigal: Battaglia dei pollici... multiplayer di massa?
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio
Double-click the English transcript below to play the video.
Now you're willing to play.
Ora siete disposti a giocare.
I declare a thumb war, and we wrestle,
because she's the best.
massively multiplayer thumb-wrestling,
della battaglia dei pollici multiplayer di massa,
to pin someone else's thumb.
Non potete
then swoop in at the last minute.
e inserirvi all'ultimo minuto.
the first person to pin my thumb.
you don't have to hold back.
and grab some other people.
the slides back up here really quick,
wave it around to make sure.
is pretty surprising.
or this person's, like, really into it,
o quella persona è immersa nel gioco,
Look at your faces. This room is full of joy.
or checking their email while we were playing,
o controllare le mail mentre giocava,
connected physically for a minute.
tutti per un attimo sono stati collegati fisicamente.
with every single person in the room?
a ogni singola persona della sala?
to everyone in the room.
to release oxytocin quickly
for at least six seconds.
for way more than six seconds,
a game you never knew before.
un gioco che non conoscevate.
You can teach other people.
Potete insegnarlo ad altri.
people who know how to play,
become a grandmaster.
if you want to play again.
of massively multiplayer thumb-wrestling.
della battaglia dei pollici multiplayer di massa.
teach you my favorite game.
di insegnarvi il mio gioco preferito.
(Applausi)
(Applausi)
ABOUT THE SPEAKER
Jane McGonigal - Game DesignerReality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
Jane McGonigal | Speaker | TED.com