Jane McGonigal: Massively multi-player… thumb-wrestling?
Jane McGonigal: Massively multiplayer… duimpje-drukken?
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio
Double-click the English transcript below to play the video.
in 60 seconden of minder, te ervaren.
in 60 seconden of minder, te ervaren.
één minuut meedoet,
één minuut meedoet,
ontzag en verwondering,
Now you're willing to play.
Nu heb je zin gekregen.
een groep artiesten uit Oostenrijk.
I declare a thumb war, and we wrestle,
er is een oorlog hier.
because she's the best.
massively multiplayer thumb-wrestling,
to pin someone else's thumb.
then swoop in at the last minute.
Eric.
the first person to pin my thumb.
omdat hij als eerste mijn duim blokkeerde.
you don't have to hold back.
hoef je je niet in te houden.
houden van een uitdaging.
and grab some other people.
Jullie hebben er zin in.
the slides back up here really quick,
wil ik de slides nog even zien.
het extreme.
steek hem omhoog.
wave it around to make sure.
steek hem omhoog.
Het verrassende gevoel van
is pretty surprising.
duimpje te drukken.
or this person's, like, really into it,
of ging je er helemaal in op,
Look at your faces. This room is full of joy.
Kijk naar jullie gezichten. De kamer is vol vreugde.
or checking their email while we were playing,
connected physically for a minute.
iedereen was één minuut fysiek verbonden.
with every single person in the room?
met elke persoon in de zaal?
to everyone in the room.
voel je je verbonden met iedereen hier.
to release oxytocin quickly
for at least six seconds.
voor ten minste zes seconden.
for way more than six seconds,
voor langer dan zes seconden,
a game you never knew before.
You can teach other people.
people who know how to play,
become a grandmaster.
dan ben je grootmeester.
if you want to play again.
of massively multiplayer thumb-wrestling.
teach you my favorite game.
ABOUT THE SPEAKER
Jane McGonigal - Game DesignerReality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
Jane McGonigal | Speaker | TED.com