ABOUT THE SPEAKER
Philip Rosedale - Entrepreneur
Philip Rosedale (avatar "Philip Linden") is founder of Second Life, an online 3D virtual world inhabited by millions. He's chair of Linden Labs, the company behind the digital society.

Why you should listen

A tinkerer since childhood and an entrepreneur since he was a teenager, Philip Rosedale was always captivated with the idea of simulated reality and imaginary environments. He worked as CTO of RealNetworks until computing technology caught up with his fancies. Then he founded Linden Labs and built a virtual civilization called Second Life. That environment now boasts milions of citizens and a buzzing economy (currency: Linden dollars) that represents over $10 million in real value.

Second Life may be artificial but it's hardly trivial, Rosedale says. Its appeal to human creativity is obvious, but beyond the thriving in-world industries and bustling social spaces, real-life businesses (and even some religious organizations) are using Second Life as a platform for meetings, services and collaboration.

"You can imagine New York City being kind of like a museum," Rosedale says. "Still an incredibly cool place to go, but with no one working in those towers. You are going to [work] in a virtual world."

More profile about the speaker
Philip Rosedale | Speaker | TED.com
Serious Play 2008

Philip Rosedale: Life in Second Life

菲利普·罗斯德勒漫谈“第二人生”

Filmed:
603,179 views

为何要创造一个虚拟世界?菲利普·罗斯德勒讲述了他建立的虚拟社区“第二人生”,它以人类的创造力为基础,构建了一个非同寻常的地方,在这里一切皆有可能。
- Entrepreneur
Philip Rosedale (avatar "Philip Linden") is founder of Second Life, an online 3D virtual world inhabited by millions. He's chair of Linden Labs, the company behind the digital society. Full bio

Double-click the English transcript below to play the video.

00:16
You know, we're going to do things a little differently不同.
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大家好,今天我想换一种方式来做这个演讲
00:19
I'm not going to show显示 you a presentation介绍. I'm going to talk to you.
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我不想很正式地站在这里讲,而是通过聊天
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And at the same相同 time, we're going to look at just images图片
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同时,给大家看一些图片
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from a photo照片 stream that is pretty漂亮 close to live生活 of things that --
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都是截自“第二人生”的很逼真的生活场景
00:32
snapshots快照 from Second第二 Life. So hopefully希望 this will be fascinating迷人.
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所以,希望你们能喜欢
00:36
You can -- I can compete竞争 for your attention注意 with the strange奇怪 pictures图片
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同时,我也会尽量把大家的注意力
00:40
that you see on screen屏幕 that come from there.
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从这些奇特图片上吸引过来
00:42
I thought I'd talk a little bit about some just big ideas思路 about this,
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我想先谈一下关于这个(第二人生)的大的构想
00:47
and then get John约翰 back out here so we can talk interactively交互式
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然后我会请约翰回来,这样我们可以更加互动的交谈、
00:51
a little bit more and think and ask questions问题.
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思考和提问
00:55
You know, I guess猜测 the first question is,
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我想大家关心的第一个问题会是:
00:58
why build建立 a virtual虚拟 world世界 at all?
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为何要建立一个虚拟世界呢?
01:03
And I think the answer回答 to that is always going to be
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我认为在一定程度上源于
01:07
at least最小 driven驱动 to a certain某些 extent程度 by the people
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我自己--一个疯狂到了一定程度
01:09
initially原来 crazy enough足够 to start开始 the project项目, you know.
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来发起这个项目的人
01:14
So I can give you a little bit of first background背景 just on me
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先介绍一下我个人的背景资料
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and what moved移动 me as a -- really going back as far as a teenager青少年
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以及那些从小到大
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and then an adult成人, to actually其实 try and build建立 this kind of thing.
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真正触动我去尝试创立这个项目的因素
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I was a very creative创作的 kid孩子 who read a lot, and got into electronics电子产品 first,
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我是个读书很多,很有创造力的孩子,最初迷上了电子设备
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and then later后来, programming程序设计 computers电脑, when I was really young年轻.
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随后是电脑编程,那时我年龄还很小。
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I was just always trying to make things.
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我总是尝试去动手做东西
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I was just obsessed痴迷 with taking服用 things apart距离 and building建造 things,
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沉迷于拆装物件
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and just anything I could do with my hands or with wood
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以及任何手工可以完成的,用木头
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or electronics电子产品 or metal金属 or anything else其他.
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电子器件、金属等物品做的东西
01:53
And so, for example -- and it's a great Second第二 Life thing -- I had a bedroom卧室.
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举个例子:我有一间卧室(这很有第二人生的感觉)
01:57
And every一切 kid孩子, you know, as a teenager青少年, has got his bedroom卧室 he retreats务虚会 to --
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大家知道,每个十几岁的孩子,都拥有自己栖身的卧室
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but I wanted my door, I thought it would be cool if my door went up
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但是我想让卧室门能够像《星际旅行》中一样
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rather than opened打开, like on Star Trek跋涉.
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上升开启而不是正常打开,我觉得那将会很酷
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I thought it would be neat整齐 to do that. And so I got up in the ceiling天花板
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因此我爬上天花板
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and I cut through通过 the ceiling天花板 joists搁栅, much to my parents'父母' delight,
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穿过天花板搁栅,(这让我父母很生气)
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and put the door, you know, being存在 pulled up through通过 the ceiling天花板.
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把门拉了上来
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I built内置 -- I put a garage-door车库门 opener揭幕战 up in the attic阁楼
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我把一个车库的开门机器放在阁楼上
02:23
that would pull this door up.
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可以把门竖着拉上来
02:25
You can imagine想像 the amount of time that it took me to do this to the house
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你可以想象一下这花费了我多少时间来改造这间房屋
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and the displeasure不愉快 of my parents父母.
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还要平息父母的不满
02:32
The thing that was always striking引人注目 to me was that we as people
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这件事情对我启发最深的是:人们
02:35
could have so many许多 really amazing惊人 ideas思路 about things we'd星期三 like to do,
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对于自己喜欢的事情总有层出不穷的好想法
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but are so often经常 unable无法, in the real真实 world世界, to actually其实 do those things --
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然而在真实的世界里,又通常无法真正实现
02:46
to actually其实 cobble鹅卵石 together一起 the materials物料
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既无法凑齐所需的材料
02:49
and go through通过 the actual实际 execution执行 phase of building建造 something
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也无法在实际执行阶段
02:52
that you imagine想像 from a design设计 perspective透视.
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来按照你脑海中的设计图来建造它
02:54
And so for me, I know that when the Internet互联网 came来了 around
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因此对于我来讲,互联网时代来临的时候
02:57
and I was doing computer电脑 programming程序设计 and just, you know,
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我正在编写电脑程序
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just generally通常 trying to run my own拥有 little company公司
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努力运作我的小公司
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and figure数字 out what to do with the Internet互联网 and with computers电脑,
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我想应该通过互联网和电脑来做些事情
03:06
I was just immediately立即 struck来袭 by how the ultimate最终 thing
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后来灵光一现,想到人们真正想使用
03:12
that you would really want to do with the Internet互联网 and with computers电脑
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互联网和电脑来做的事情
03:15
would be to use the Internet互联网 and connected连接的 computers电脑
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是通过互联网和电脑
03:18
to simulate模拟 a world世界 to sort分类 of recreate重建 the laws法律 of physics物理
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来模拟一个世界,这个世界重构了物理的法则
03:25
and the rules规则 of how things went together一起 --
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和世上万物相互联系的规则
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the sort分类 of -- the idea理念 of atoms原子 and how to make things,
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也包括原子的概念和建筑的方法
03:32
and do that inside a computer电脑 so that we could all get in there and make stuff东东.
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一切都在电脑中实现,我们都可以进入那个世界,并创造一些东西
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And so for me that was the thing that was so enticing诱人.
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因此,这对于我来说相当诱人
03:42
I just wanted this place地点 where you could build建立 things.
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我只想要有一个地方来供人们建设和创造
03:45
And so I think you see that in the genesis创世纪
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所以,我想你们都了解了“第二人生”
03:48
of what has happened发生 with Second第二 Life, and I think it's important重要.
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的来龙去脉,我认为这非常重要
03:52
I also think that more generally通常, the use of the Internet互联网 and technology技术
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我还认为,更普遍的来讲,作为创意和设计的平台
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as a kind of a space空间 between之间 us for creativity创造力 and design设计 is a general一般 trend趋势.
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互联网技术的应用是一个大趋势
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It is a -- sort分类 of a great human人的 progress进展.
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这是人类的一大进步
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Technology技术 is just generally通常 being存在 used to allow允许 us to create创建
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一般来说,技术只是用来让我们
04:13
in as shared共享 and social社会 a way as possible可能.
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一边创造,一边去交流和分享
04:16
And I think that Second第二 Life and virtual虚拟 worlds世界 more generally通常
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我认为,“第二人生”乃至虚拟世界
04:18
represent代表 the best最好 we can do to achieve实现 that right now.
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代表了目前我们能做到的最高水准
04:23
You know, another另一个 way to look at that,
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想象一下宇宙空间
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and related有关 to the content内容 and, you know, thinking思维 about space空间,
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从另一个角度来看
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is to connect sort分类 of virtual虚拟 worlds世界 to space空间.
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将虚拟世界和宇宙空间联系起来
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I thought that might威力 be a fun开玩笑 thing to talk about for a second第二.
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这点比较有趣,值得花时间讨论一下
04:34
If you think about going into space空间, it's a fascinating迷人 thing.
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如果你向往太空
04:39
So many许多 movies电影, so many许多 kids孩子, we all sort分类 of
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很多的电影,很多的孩子
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dream梦想 about exploring探索 space空间. Now, why is that?
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都梦想着遨游太空。为什么?
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Stop for a moment时刻 and ask, why that conceit自负?
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停下来反思一下,为什么大家都那样幻想?
04:47
Why do we as people want to do that?
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为什么我们人类想要那么做?
04:51
I think there's a couple一对 of things. It's what we see in the movies电影 --
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我觉得原因有很多。正如我们在电影中看到的
04:53
you know, it's this dream梦想 that we all share分享.
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这是我们共同拥有的梦想
04:56
One is that if you went into space空间 you'd be able能够 to begin开始 again.
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如果你进入太空,你将可能重新开始
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In some sense, you would become成为 someone有人 else其他 in that journey旅程,
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你会变成另一个人
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because there wouldn't不会 be -- you'd leave离开 society社会 and life as you know it, behind背后.
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把你所了解的社会和生活都忘掉
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And so inevitably必将, you would transform转变 yourself你自己 --
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旅程开始之后,你将不可避免的改变自己
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irreversibly不可逆, in all likelihood可能性 -- as you began开始 this exploration勘探.
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而且这改变是不可逆的
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And then the second第二 thing is that there's this tangible有形 sense
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另一个原因是那种真实的感觉
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that if you travel旅行 far enough足够, you can find out there --
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如果你旅行的足够远,你会发现
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oh, yeah -- you have no idea理念 what you're going to find
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自己一旦到达太空中
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once一旦 you get there, into space空间.
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未来是不可预测的
05:31
It's going to be different不同 than here.
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那种不一样的感觉
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And in fact事实, it's going to be so different不同 than what we see here on earth地球
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与在地球上看到的完全不同
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that anything is going to be possible可能.
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凡事皆有可能
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So that's kind of the idea理念 -- we as humans人类 crave渴望 the idea理念 of
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因此,我们渴望着创造一个新的身份
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creating创建 a new identity身分 and going into a place地点 where anything is possible可能.
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生活在一个有无限可能的地方
05:49
And I think that if you really sit and think about it,
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我想,如果你真正坐下来想一想
05:52
virtual虚拟 worlds世界, and where we're going
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虚拟世界,伴随着越来越先进的电脑技术
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with more and more computing计算 technology技术,
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我们将走向何方,
06:00
represent代表 essentially实质上 the likely容易, really tactically战术 possible可能
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它意味着空间探索
06:06
version of space空间 exploration勘探.
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完全有实现的可能
06:08
We are moved移动 by the idea理念 of virtual虚拟 worlds世界 because, like space空间,
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如同太空,我们也能被虚拟世界所打动,
06:13
they allow允许 us to reinvent重塑 ourselves我们自己 and they contain包含 anything
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它们让我们重生自我,它们无所不包
06:17
and everything, and probably大概 anything could happen发生 there.
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蕴含无限可能
06:19
You know, to give you a size尺寸 idea理念 about scale规模, you know,
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给大家一个规模的概念
06:22
comparing比较 space空间 to Second第二 Life, most people don't realize实现, kind of --
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大部分人意识不到,这就像是
06:26
and then this is just like the Internet互联网 in the early '90s.
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20世纪90年代早期的互联网
06:29
In fact事实, Second第二 Life virtual虚拟 worlds世界 are a lot like the Internet互联网 in the early '90s today今天:
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事实上,“第二人生”虚拟世界更像是“90年代早期互联网”
06:32
everybody's每个人的 very excited兴奋,
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让所有人兴奋不已
06:34
there's a lot of hype炒作 and excitement激动 about one idea理念 or the next下一个
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每出现一个新概念,总有很多炒作和卖点
06:37
from moment时刻 to moment时刻, and then there's despair绝望
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随着时间的推移,狂热之后变成绝望
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and everybody每个人 thinks the whole整个 thing's事情的 not going to work.
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所有人都认为这件事情没有可能
06:42
Everything that's happening事件 with Second第二 Life
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“第二人生”,甚至更广义上的虚拟世界
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and more broadly宽广地 with virtual虚拟 worlds世界, all happened发生 in the early '90s.
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现在的处境,早在90年代初期就出现过。
06:47
We always play a game游戏 at the office办公室 where you can take any article文章
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我们在办公室总做一个游戏,拿任何一篇文章
06:50
and find the same相同 article文章 where you just replace更换 the words "Second第二 Life"
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在里面找到“第二人生”替换为“网络”
06:54
with "Web卷筒纸," and "virtual虚拟 reality现实" with "Internet互联网."
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找到“虚拟现实”并替换为“互联网”
06:59
You can find exactly究竟 the same相同 articles用品
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你会发现完全相同的文章
07:01
written书面 about everything that people are observing观察.
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在不同的时代被人们冠以不同的内容
07:05
To give you an idea理念 of scale规模, Second第二 Life is about 20,000 CPUsCPU的 at this point.
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我来给你一个规模的概念,“第二人生”目前由20000个CPU来运作
07:12
It's about 20,000 computers电脑 connected连接的 together一起
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这相当于当前20000台电脑
07:14
in three facilities设备 in the United联合的 States状态 right now,
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通过三个中心相互连接
07:18
that are simulating模拟 this virtual虚拟 space空间. And the virtual虚拟 space空间 itself本身 --
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来模拟这个虚拟空间。并且在虚拟空间内部
07:22
there's about 250,000 people a day that are wandering飘零 around in there,
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每天有25万个人在畅游其中
07:26
so the kind of, active活性 population人口 is something like a smallish短小的 city.
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在线的人数相当于一座小城市的人口
07:30
The space空间 itself本身 is about 10 times the size尺寸 of San Francisco弗朗西斯科,
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虚拟空间本身大约是旧金山的10倍大小
07:34
and it's about as densely密地 built内置 out.
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并且以同样的密度构造
07:37
So it gives you an idea理念 of scale规模. Now, it's expanding扩大 very rapidly急速 --
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这是它的规模。现在,这个虚拟空间正在快速扩张
07:40
about five percent百分 a month or so right now, in terms条款 of new servers服务器 being存在 added添加.
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服务器的数量每个月增长5%左右
07:44
And so of course课程, radically根本 unlike不像 the real真实 world世界,
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当然,与真实世界迥然不同的是
07:47
and like the Internet互联网, the whole整个 thing is expanding扩大
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所有的一切都像互联网一样
07:49
very, very quickly很快, and historically历史 exponentially成倍.
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扩张的非常快,呈几何级数的增长
07:52
So that sort分类 of space空间 exploration勘探 thing is matched匹配 up here
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因此,这样的空间探索
07:55
by the amount of content内容 that's in there,
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与“第二人生”里面的内容相匹配
07:57
and I think that amount is critical危急.
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并且我认为"内容"是关键
07:59
It was critical危急 with the virtual虚拟 world世界
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对于虚拟世界来说最重要的是
08:01
that it be this space空间 of truly infinite无穷 possibility可能性.
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去创造一个无限可能的空间
08:04
We're very sensitive敏感 to that as humans人类.
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人类对此非常敏感
08:06
You know, you know when you see it. You know when you can do anything in a space空间
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当你看到它时,你就会明白什么时候可以做什么事情
08:09
and you know when you can't.
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你也知道什么时候又不可以
08:11
Second第二 Life today今天 is this 20,000 machines,
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今天的“第二人生”是这样的20000台机器
08:13
and it's about 100 million百万 or so user-created用户创建 objects对象 where, you know,
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以及用户创造的1亿个物件所构成
08:17
an object目的 would be something like this, possibly或者 interactive互动.
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一个物件就像是这样的东西,可能是互动性的
08:20
Tens of millions百万 of them are thinking思维 all the time;
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上千万种物件总在运转
08:22
they have code attached to them.
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它们内涵代码
08:24
So it's a really large world世界 already已经, in terms条款 of the amount of stuff东东 that's there
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从数量上来看它已经是一个非常庞大的世界了
08:27
and that's very important重要.
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这个规模很重要
08:29
If anybody任何人 plays播放, like, World世界 of Warcraft魔兽,
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如果任何人在玩"魔兽世界"之类的游戏
08:31
World世界 of Warcraft魔兽 comes on, like, four DVDsDVD光盘.
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魔兽世界的容量也就是4张DVD大小
08:34
Second第二 Life, by comparison对照, has about 100 terabytes兆兆字节
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相比较而言,“第二人生”拥有大约10万个G
08:38
of user-created用户创建 data数据, making制造 it about 25,000 times larger.
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的用户数据,这让它会(比魔兽世界)大25000倍
08:43
So again, like the Internet互联网 compared相比 to AOLAOL,
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如果拿互联网与美国在线相比
08:47
and the sort分类 of chat rooms客房 and content内容 on AOLAOL at the time,
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那时AOL的聊天室及其内容
08:49
what's happening事件 here is something very different不同,
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与发生在这里的事情是非常不同的
08:51
because the sheer绝对 scale规模 of what people can do
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因为人们可以做的事情
08:54
when they're enabled启用 to do anything they want is pretty漂亮 amazing惊人.
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规模之庞大令人匪夷所思
08:58
The last big thought is that it is almost几乎 certainly当然 true真正
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最后一个主要的想法:几乎千真万确的
09:02
that whatever随你 this is going to evolve发展 into
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无论这个东西向着什么方向发展
09:05
is going to be bigger in total usage用法 than the Web卷筒纸 itself本身.
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虚拟世界的功能要比网络本身重要很多
09:09
And let me justify辩解 that with two statements声明.
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下面我来做两个证明
09:12
Generically一般, what we use the Web卷筒纸 for is to organize组织, exchange交换,
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笼统的来讲,我们使用网络是为了组织、交换
09:16
create创建 and consume消耗 information信息.
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创造和使用信息
09:18
It's kind of like Irene艾琳 talking about Google谷歌 being存在 data-driven数据驱动.
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就像Irene谈到Google是数据驱动的一样
09:22
I'd say I kind of think about the world世界 as being存在 information信息.
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我认为世界是信息构成的
09:25
Everything that we interact相互作用 with, all the experiences经验 that we have,
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和我们互动的一切,经历的所有东西
09:28
is kind of us flowing流动 through通过 a sea of information信息
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就像航行在一片信息的海洋
09:30
and interacting互动 with it in different不同 ways方法.
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只是以不同方式交流而已
09:33
The Web卷筒纸 puts看跌期权 information信息 in the form形成 of text文本 and images图片.
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网络将信息以文本和图像的形式表现出来
09:39
The topology拓扑, the geography地理 of the Web卷筒纸 is text-to-text文本到文本 links链接 for the most part部分.
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网络的拓扑结构、地理构成大都是文本到文本的链接
09:44
That's one way of organizing组织 information信息,
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这是组织信息的一种方式
09:47
but there are two things about the way you access访问 information信息 in a virtual虚拟 world世界
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不过在虚拟世界中人们获取信息的方式
09:52
that I think are the important重要 ways方法 that they're very different不同
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有非常重要的两种
09:55
and much better than what we've我们已经 been able能够 to do to date日期 with the Web卷筒纸.
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比我们在网络中的方式更好
09:59
The first is that, as I said, the --
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第一点是
10:03
well, the first difference区别 for virtual虚拟 worlds世界 is that
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虚拟世界的第一点不同就是
10:06
information信息 is presented呈现 to you in the virtual虚拟 world世界
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在虚拟世界中展现给你的信息
10:09
using运用 the most powerful强大 iconic标志性的 symbols符号
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运用了最强大的视觉符号
10:13
that you can possibly或者 use with human人的 beings众生.
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这是人类世界最直观的东西
10:15
So for example, C-H-A-I-R椅子 is the English英语 word for that,
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下面举个例子,C-H-A-I-R是一个英文单词,
10:20
but a picture图片 of this is a universal普遍 symbol符号.
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但是一张椅子的图片是一个世界通用符号
10:25
Everybody每个人 knows知道 what it means手段. There's no need to translate翻译 it.
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所有人都知道它意味着什么。无需解释
10:28
It's also more memorable难忘 if I show显示 you that picture图片,
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如果给你这幅图片,和一张“C-H-A-I-R”的纸
10:31
and I show显示 you C-H-A-I-R椅子 on a piece of paper.
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图片的印象更加深刻
10:33
You can do tests测试 that show显示 that you'll你会 remember记得
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可以做一些测试
10:36
that I was talking about a chair椅子 a couple一对 of days later后来 a lot better.
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几天之后谈论起“椅子”,你会记得更牢
10:39
So when you organize组织 information信息 using运用 the symbols符号 of our memory记忆,
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因此当使用记忆中的“符号”来组织信息时
10:43
using运用 the most common共同 symbols符号 that we've我们已经 been immersed沉浸 in all our lives生活,
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那些生活中最常见的符号
10:47
you maximally最大 both excite激发, stimulate刺激,
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会让你最大限度的兴奋、激动
10:51
are able能够 to remember记得, transfer转让 and manipulate操作 data数据.
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并能够更好的回忆、传递和处理数据。
10:53
And so virtual虚拟 worlds世界 are the best最好 way
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所以虚拟世界是我们对信息进行基本的
10:57
for us to essentially实质上 organize组织 and experience经验 information信息.
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组织和体验的最佳方式
11:01
And I think that's something that people have talked about for 20 years年份 --
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而且我认为有些事情人们已经讨论了20年
11:04
you know, that 3D, that lifelike逼真 environments环境
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大家知道,3D,那些对我们来说
11:08
are really important重要 in some magical神奇 way to us.
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神奇而重要的仿真环境。
11:10
But the second第二 thing -- and I think this one is less obvious明显 --
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那么第二个因素,我认为这点不那么显而易见
11:14
is that the experience经验 of creating创建, consuming消费, exploring探索 that information信息
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就是在虚拟世界里创造、使用和探索信息的经历
11:22
is in the virtual虚拟 world世界 implicitly隐式 and inherently本质 social社会.
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本质上隐藏在社交活动中
11:27
You are always there with other people.
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你总是与其他人在一起
11:30
And we as humans人类 are social社会 creatures生物 and must必须, or are aided辅助 by,
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作为人类,我们是社会性的动物,必须,或者得益于,
11:36
or enjoy请享用 more, the consumption消费 of information信息 in the presence存在 of others其他.
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享受着别人提供的信息
11:41
It's essential必要 to us. You can't escape逃逸 it.
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对我们来说这是最基本的,没人可以例外
11:44
When you're on Amazon亚马逊.comCOM and you're looking for digital数字 cameras相机 or whatever随你,
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当你在“亚马逊”上寻找数码相机或其他什么商品时,
11:49
you're on there right now, when you're on the site现场, with like 5,000 other people,
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当你在网站上时,你与其他5000个人在一起
11:55
but you can't talk to them.
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但是你不能跟他们交谈
11:57
You can't just turn to the people that are browsing浏览 digital数字 cameras相机
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你不能就这样冲着别人
12:01
on the same相同 page as you, and ask them,
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和你一起数码相机的人,问道
12:04
"Hey, have you seen看到 one of these before? Because I'm thinking思维 about buying购买 it."
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“喂,你看上哪款了?我想买一台。”
12:07
That experience经验 of like, shopping购物 together一起, just as a simple简单 example,
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这种经历就像是一起逛街,这是一个简单的例子,
12:11
is an example of how as social社会 creatures生物
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这就说明了作为社会性生物
12:13
we want to experience经验 information信息 in that way.
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我们喜欢如何体验信息
12:15
So that second第二 point, that we inherently本质 experience经验 information信息 together一起
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因此,第二个因素,即我们一同体验信息
12:21
or want to experience经验 it together一起,
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或希望一同体验信息
12:23
is critical危急 to essentially实质上, kind of,
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对于我们将要在哪里运用技术手段
12:26
this trend趋势 of where we're going to use technology技术 to connect us.
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开展人际互联的基本趋势非常关键
12:31
And so I think, again, that it's likely容易 that in the next下一个 decade or so
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因此我再一次认为,也许在未来十年
12:36
these virtual虚拟 worlds世界 are going to be the most common共同 way as human人的 beings众生
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就像人类使用互联网的电子设备一样,如果你愿意
12:41
that we kind of use the electronics电子产品 of the Internet互联网, if you will,
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与他人一起使用信息,虚拟世界将成为
12:46
to be together一起, to consume消耗 information信息.
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你最常用的方式
12:50
You know, mapping制图 in India印度 -- that's such这样 a great example.
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大家知道,制作印度的地图就是一个很好的例子
12:52
Maybe the solution there involves涉及 talking to other people in real真实 time.
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工作过程中需要实时跟其他人讨论
12:57
Asking for advice忠告, rather than any possible可能 way
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寻求建议,而不是任何其他的方式
13:02
that you could just statically静态 organize组织 a map地图.
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自己独立去画一张地图
13:06
So I think that's another另一个 big point.
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因此我认为这就是另一个重要因素
13:08
I think that wherever哪里 this is all going,
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我认为不管第二人生走到哪里
13:10
whether是否 it's Second第二 Life or its descendants后人, or something broader更广泛
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不管它是“第二人生”或是以后出现的技术
13:15
that happens发生 all around the world世界 at a lot of different不同 points --
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在全世界很多地方出现的,更广义的东西
13:18
this is what we're going to see the Internet互联网 used for,
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这是我们将看到互联网所能做的事情
13:21
and total traffic交通 and total unique独特 users用户 is going to invert倒置,
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也是全部流量和所有用户将要寻找的未来
13:25
so that the Web卷筒纸 and its bibliographic书目 set of text文本 and graphical图形 information信息
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这样互联网和它参考书目式的文本以及图形化的信息将变成一种工具
13:30
is going to become成为 a tool工具 or a part部分 of that consumption消费 pattern模式,
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或信息使用模式的一部分
13:33
but the pattern模式 itself本身 is going to happen发生 mostly大多 in this type类型 of an environment环境.
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不过模式本身将很大程度上在这种环境(即“第二人生”)下运作
13:37
Big idea理念, but I think highly高度 defensible可防御.
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很大胆的想法,不过我认为非常值得支持
13:41
So let me stop there and bring带来 John约翰 back,
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那么让我暂停一下并请约翰回来
13:44
and maybe we can just have a longer conversation会话.
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可能我们会进行一次更长的对话
13:47
Thank you. John约翰. That's great.
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谢谢,约翰,非常精彩
13:49
(Applause掌声)
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(鼓掌)
13:54
John约翰 HockenberryHockenberry: Why is the creation创建, the impulse冲动 to create创建 Second第二 Life,
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约翰:为什么创造出“第二人生”?你的动力是什么?
13:58
not a utopian乌托邦 impulse冲动?
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难道不是一个乌托邦式的冲动么?
14:01
Like for example, in the 19th century世纪,
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就像是19世纪
14:03
any number of works作品 of literature文学 that imagined想象 alternative替代 worlds世界
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任何憧憬另一种世界的文艺作品
14:07
were explicitly明确地 utopian乌托邦.
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都很明显是在描绘乌托邦
14:09
Philip菲利普 Rosedale珀丽: I think that's great. That's such这样 a deep question. Yeah.
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菲利普:我觉得很好,这是一个很深奥的问题,嗯。
14:13
Is a virtual虚拟 world世界 likely容易 to be a utopia乌托邦, would be one way I'd say it.
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虚拟世界是否可能成为一个乌托邦,我想从一个角度说明
14:18
The answer回答 is no, and I think the reason原因 why is because
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就是否定的,我认为原因是由于
14:22
the Web卷筒纸 itself本身 as a good example is profoundly深深 bottoms-up一饮而尽.
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作为一个很好的范例,网络本身是自下而上的构成的
14:25
That idea理念 of infinite无穷 possibility可能性, that magic魔法 of anything can happen发生,
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无限可能性的想法,任何事情都可能发生的魅力
14:30
only happens发生 in an environment环境
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只会发生在一种环境里
14:32
where you really know that there's a fundamental基本的 freedom自由
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那就是你确信在这种环境里存在一种最基本的
14:35
at the level水平 of the individual个人 actor演员, at the level水平 of the Lego乐高玩具 blocks,
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在个人层面、由下而上的自由
14:39
if you will, that make up the virtual虚拟 world世界.
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只要你愿意,就能创建虚拟世界
14:41
You have to have that level水平 of freedom自由, and so I'm often经常 asked that,
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你必须拥有那种程度的自由,因此我经常被问到,
14:44
you know, is there a, kind of, utopian乌托邦 or,
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是否存在一种乌托邦
14:46
is there a utopian乌托邦 tendency趋势 to Second第二 Life and things like it,
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或者“第二人生”是否有乌托邦式或类似的倾向,
14:49
that you would create创建 a world世界 that has a grand盛大 scheme方案 to it?
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这样你就将创造一个具有宏伟的乌托邦计划的世界?
14:52
Those top-down自顶向下 schemes方案 are alienating异化 to just about everybody每个人,
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那些自上而下的计划将疏远每个人
14:56
even if you mean well when you build建立 them.
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即使在你创建它们的时候你的初衷是很好的
14:59
And what's more, human人的 society社会, when it's controlled受控,
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另外,人类社会在被控制的时候
15:03
when you set out a grand盛大 scheme方案 of rules规则,
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在你设置了一系列宏伟的规则和计划的时候
15:05
a new way of people interacting互动, or a new way of laying铺设 out a city, or whatever随你,
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这种人类交互,或城市布局的新方式,或不管什么东西
15:09
that stuff东东 historically历史 has never scaled缩放 much beyond,
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绝对不会在历史上有深远的影响
15:12
you know -- I always laughingly笑哈哈 say -- the Mall购物中心 of America美国, you know,
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我常常嘲笑——美国购物中心
15:15
which哪一个 is like, the largest最大 piece of centrally中央 designed设计 architecture建筑
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那就像一块最大的中央式设计
15:18
that, you know, has been built内置.
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建筑物
15:20
JHJH: The Kremlin克里姆林宫 was pretty漂亮 big.
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约翰:克里姆林宫就是相当巨大的
15:22
PRPR: The Kremlin克里姆林宫, yeah. That's true真正. The whole整个 complex复杂.
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菲利普:是的,克里姆林宫。非常正确,那很复杂
15:25
JHJH: Give me a story故事 of a tool工具 you created创建 at the beginning开始
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约翰:给我讲一个关于你最初在
15:29
in Second第二 Life that you were pretty漂亮 sure people would want to use
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“第二人生”中创造的一件工具吧,你确信人们会使用它
15:32
in the creation创建 of their avatars替身 or in communicating通信
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创造“阿凡达”(在线角色)的工具
15:35
that people actually其实 in practice实践 said, no, I'm not interested有兴趣 in that at all,
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或人们实际上会说,不,我对这个工具一点都不感兴趣
15:39
and name名称 something that you didn't come up with
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然后再告诉我一个开始时并不存在
15:44
that almost几乎 immediately立即 people began开始 to demand需求.
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但是人们突然开始需要的东西
15:47
PRPR: I'm sure I can think of multiple examples例子 of both of those.
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菲利普:我相信这两个问题我可以想到很多例子
15:50
One of my favorites最爱. I had this feature特征 that I built内置 into Second第二 Life --
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讲一个我最中意的工具。我把它嵌入了“第二人生”
15:53
I was really passionate多情 about it.
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我真的对它充满了热情
15:55
It was an ability能力 to kind of walk步行 up close to somebody
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这是一种走近某人并且跟他进行
15:58
and have a more private私人的 conversation会话,
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更为私人的谈话的功能
16:00
but it wasn't instant瞬间 messaging消息 because you had to sort分类 of befriend帮扶 somebody.
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但是这并不是即时通讯,因为你必须要跟别人先交朋友
16:03
It was just this idea理念 that you could kind of have a private私人的 chat.
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就是这样一个想法,你能进行一次小小的私人谈话
16:06
I just remember记得 it was one of those examples例子 of data-driven数据驱动 design设计.
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这是一个由数据驱动的设计的例子
16:09
I thought it was such这样 a good idea理念 from my perspective透视,
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我觉得从我的角度看来,这是个很好的想法
16:11
and it was just absolutely绝对 never used, and we ultimately最终 --
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但是它完全没有人用,我们最终
16:14
I think we've我们已经 now turned转身 it off, if I remember记得.
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我们现在把这项功能关掉了,如果我没记错的话
16:16
We finally最后 gave up, took it out of the code.
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我们最后放弃了,把这段代码剔除掉了。
16:19
But more generally通常, you know, one other example I think about this,
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但是我想到了另外一个更普遍的例证
16:23
which哪一个 is great relative相对的 to the utopian乌托邦 idea理念.
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它跟乌托邦的想法非常相关
16:26
Second第二 Life originally本来 had 16 simulators模拟器. It now has 20,000.
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“第二人生”最初有16个模拟器。现在有20000个
16:31
So when it only had 16,
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当只有16个模拟器的时候
16:33
it was only about as big as this college学院 campus校园.
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它仅仅有这个校园那么大
16:36
And we had -- we zoned it, you know: we put a nightclub夜店,
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然后我们把它分区:我们设了一个夜总会
16:40
we put a disco迪斯科 where you could dance舞蹈,
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设了一个用来跳舞的迪斯科舞池
16:42
and then we had a place地点 where you could fight斗争 with guns枪炮 if you wanted to,
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然后我们设了一个区域,如果你愿意,就可以在这里进行枪战
16:46
and we had another另一个 place地点 that was like a boardwalk木栈道, kind of a Coney科尼 Island.
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还有另外一个像木板路一样的区域,有点类似康尼岛
16:50
And we laid铺设 out the zoning区划, but of course课程,
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我们制定了分区
16:53
people could build建立 all around it however然而 they wanted to.
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人们可以在“第二人生”里四处建设
16:56
And what was so amazing惊人 right from the start开始 was that the idea理念
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从一开始最让人激动的就是
17:00
that we had put out in the zoning区划 concept概念, basically基本上,
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我们引入的这种最基本的分区的概念
17:04
was instantly即刻 and thoroughly ignored忽视,
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立刻被彻底的忽视了
17:06
and like, two months个月 into the whole整个 thing,
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整个事情发生的两个月里
17:09
-- which哪一个 is really a small amount of time, even in Second第二 Life time --
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即使是“第二人生”时间,这也确实是很短的一段日子
17:12
I remember记得 the users用户, the people who were then using运用 Second第二 Life,
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我还记得那些使用“第二人生”的用户们
17:16
the residents居民 came来了 to me and said, we want to buy购买 the disco迪斯科 --
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那些“居民们”找到我说,“我们想买下迪斯科舞厅
17:20
because I had built内置 it -- we want to buy购买 that land土地 and raze it
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我们想买下这个岛屿,把它夷平
17:24
and put houses房屋 on it. And I sold出售 it to them --
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然后在上面盖房子。于是我就卖给了他们
17:27
I mean, we transferred转入 ownership所有权 and they had a big party派对
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这意味着,我们交换了所有权,他们有一大帮人
17:29
and blew自爆 up the entire整个 building建造.
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并且拆掉了整个建筑
17:31
And I remember记得 that that was just so telling告诉, you know,
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我记得这是个很生动的事实,很能说明问题
17:35
that you didn't know exactly究竟 what was going to happen发生.
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你不确定未来会发生什么
17:37
When you think about stuff东东 that people have built内置 that's popular流行 --
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当你想到人们建造的那些流行事物
17:40
JHJH: CBGB'sCBGB的 has to close eventually终于, you know. That's the rule规则.
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约翰:CBGBs(一个音乐俱乐部)不得不被永久的关闭。这是规律
17:43
PRPR: Exactly究竟. And it -- but it closed关闭 on day one, basically基本上, in Internet互联网 time.
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菲利普:确实是这样。但是它基本上是在互联网时间的第一天关闭的。
17:49
You know, an example of something -- pregnancy怀孕.
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大家知道,举个例子,怀孕
17:52
You can have a baby宝宝 in Second第二 Life.
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在“第二人生”里,你可以抚养孩子
17:55
This is doneDONE entirely完全 using运用, kind of, the tools工具 that are built内置 into Second第二 Life,
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它完全是运用“第二人生”里内嵌的一些工具来完成的
18:01
so the innate先天 concept概念 of becoming变得 pregnant and having a baby宝宝, of course课程 --
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因此原来固有的怀孕和抚养孩子的概念
18:05
Second第二 Life is, at the platform平台 level水平, at the level水平 of the company公司 -- at Linden林登 Lab实验室 --
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“第二人生”,处于一个平台层面和一个公司层面——即“林登实验室”
18:10
Second第二 Life has no game游戏 properties性能 to it whatsoever任何.
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它无论如何都没有游戏的属性
18:13
There is no attempt尝试 to structure结构体 the experience经验,
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没有任何去创造经历的企图
18:15
to make it utopian乌托邦 in that sense that we put into it.
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去让它变得更乌托邦一些
18:18
So of course课程, we never would have put a mechanism机制 for having babies婴儿 or, you know,
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那么当然,我们从来不会加入抚养孩子或让两个“阿凡达”
18:21
taking服用 two avatars替身 and merging合并 them, or something.
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结合的机制,或类似的任何东西
18:24
But people built内置 the ability能力 to have babies婴儿 and care关心 for babies婴儿
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但是作为一种在“第二人生”中可以交易的经历
18:29
as a purchasable购买 experience经验 that you can have in Second第二 Life and so --
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人们可以去购买“生孩子和抚养孩子的能力”
18:33
I mean, that's a pretty漂亮 fascinating迷人 example of, you know,
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我的意思是,这是一个在整体经济活动中发生的
18:36
what goes on in the overall总体 economy经济.
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非常引人入胜的例子
18:38
And of course课程, the existence存在 of an economy经济 is another另一个 idea理念.
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当然, 这个经济体的存在性是另外一个话题
18:40
I didn't talk about it, but it's a critical危急 feature特征.
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我没有谈论过这个话题,不过它非常关键
18:43
When people are given特定 the opportunity机会 to create创建 in the world世界,
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当人们在一个世界里拥有了创造的机会
18:46
there's really two things they want.
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那他们就真正想去做两件事
18:48
One is fair公平 ownership所有权 of the things they create创建.
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一件就是获得他们所创造的物品的公平所有权
18:51
And then the second第二 one is -- if they feel like it,
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第二件是——如果他们喜欢
18:53
and they're not going to do it in every一切 case案件, but in many许多 they are --
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虽不一定在任何情况下都这样做,人们大都会
18:55
they want to actually其实 be able能够 to sell that creation创建
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希望卖掉他们创造的东西
18:59
as a way of providing提供 for their own拥有 livelihood生计.
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来获得利益
19:01
True真正 on the Web卷筒纸 -- also true真正 in Second第二 Life.
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这在网络上是真理——在“第二人生”中也是
19:04
And so the existence存在 of an economy经济 is critical危急.
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因此“经济”的存在性是很关键的
19:06
JHJH: Questions问题 for Philip菲利普 Rosedale珀丽? Right here.
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约翰:有提问的么?就是你了
19:10
(Audience听众: Well, first an observation意见, which哪一个 is that you look like a character字符.)
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(听众:嗯,首先我的意见是,你看起来像个游戏角色)
19:13
JHJH: The observation意见 is, Philip菲利普 has been accused被告 of looking like a character字符,
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约翰:据观察,有人指责菲利普看起来像一个游戏角色
19:18
an avatar头像, in Second第二 Life.
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一个“第二人生”中的“阿凡达”
19:20
Respond响应, and then we'll get the rest休息 of your question.
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回应这个质疑,然后我们再听听剩下的问题
19:22
PRPR: But I don't look like my avatar头像.
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菲利普:但我看起来不像我的“阿凡达”
19:24
(Laughter笑声)
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(笑声)
19:26
How many许多 people here know what my avatar头像 looks容貌 like?
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多少人知道我的“阿凡达”长什么样?
19:28
That's probably大概 not very many许多.
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可能并没有多少人知道
19:30
JHJH: Are you ripping翻录 off somebody else's别人的 avatar头像 with that, sort分类 of --
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约翰:你在用其他人“阿凡达”形象吗?
19:32
PRPR: No, no. I didn't. One of the other guys at work had a fantastic奇妙 avatar头像 --
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菲利普:不,不,没有。我一个同事有一个非常棒的“阿凡达”
19:35
a female avatar头像 -- that I used to be once一旦 in a while.
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一个女性“阿凡达”替身——我以前曾在一段时间里使用过
19:38
But my avatar头像 is a guy wearing穿着 chapsCHAPS.
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不过我的“阿凡达”替身是一个穿着皮裤的家伙
19:45
Spiky高低不平 hair头发 -- spikierspikier than this. Kind of orange橙子 hair头发.
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尖尖的头发——比这个还尖,稍微有点桔黄色。
19:48
Handlebar车把 mustache胡子. Kind of a Village People sort分类 of a character字符.
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八字胡须,稍微有点像乡下人的角色
19:53
So, very cool.
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所以,很酷
19:55
JHJH: And your question?
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约翰:那么你的问题是?
19:57
(Audience听众: [Unclear不清楚].)
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(听众:[不清楚]。)
20:00
JHJH: The question is, there appears出现 to be a lack缺乏 of cultural文化 fine-tuning微调 in Second第二 Life.
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约翰:他的问题是,在“第二人生”中出现一种文化微调的缺失
20:06
It doesn't seem似乎 to have its own拥有 culture文化,
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看起来它没有自身的文化背景
20:08
and the sort分类 of differences分歧 that exist存在 in the real真实 world世界
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而在真实世界中文化间的差异
20:10
aren't translated翻译 into the Second第二 Life map地图.
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并没有反映在“第二人生”里面
20:13
PRPR: Well, first of all, we're very early,
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菲利普:嗯,首先,我们这个东西还很幼稚
20:15
so this has only been going on for a few少数 years年份.
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所以它只持续运行了几年而已
20:18
And so part部分 of what we see is the same相同 evolution演化 of human人的 behavior行为
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所以我们看到的和人类社会进化是一样的
20:21
that you see in emerging新兴 societies社会.
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那些慢慢出现的社会现象
20:23
So a fair公平 criticism批评 -- is what it is -- of Second第二 Life today今天 is that
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因此现在有一种对于“第二人生”公正的意见,即
20:27
it's more like the Wild野生 West西 than it is like Rome罗马, from a cultural文化 standpoint立场.
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从文明的立场来看,它更像是西部故事,而不是罗马
20:32
That said, the evolution演化 of, and the nuanced细致入微 interaction相互作用 that creates创建 culture文化,
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也就是说,这种创造文明的微妙互动行为的进化
20:38
is happening事件 at 10 times the speed速度 of the real真实 world世界,
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以现实世界10倍的速度发生着
20:41
and in an environment环境 where, if you walk步行 into a bar酒吧 in Second第二 Life,
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如果你走进“第二人生”的一个酒吧,在这样的环境下
20:46
65 percent百分 of the people there are not in the United联合的 States状态,
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65%的人并不在美国
20:49
and in fact事实 are speaking请讲 their, you know, various各个 and different不同 languages语言.
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他们实际上都说着多种多样,不同的语言
20:54
In fact事实, one of the ways方法 to make money in Second第二 Life
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实际上,一种在“第二人生”中赚钱方式
20:56
is to make really cool translators译者 that you drag拖动 onto your body身体
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就是做那种非常酷的翻译器,你只要把它们拖拽的你的身上
21:01
and they basically基本上, kind of, pop流行的 up on your screen屏幕
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就能跳到你的屏幕上
21:03
and allow允许 you to use Google谷歌 or Babel巴别塔 Fish
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让你使用Google或Babelfish
21:06
or one of the other online线上 text文本 translators译者 to on-the-fly在即时
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或者任何一种在线文本翻译器来进行实时对话翻译
21:09
translate翻译 spoken -- I'm sorry -- typed类型 text文本 between之间 individuals个人.
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抱歉——我的意思是翻译人们打出来的文字
21:14
And so, the multicultural多元文化 nature性质 and the sort分类 of cultural文化 melting融化 pot
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因此,发生于“第二人生”里的多元文化和
21:18
that's happening事件 inside Second第二 Life is quite相当 --
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文化熔炉性是非常
21:21
I think, quite相当 remarkable卓越 relative相对的 to what in real真实 human人的 terms条款
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了不起的。它比真实的人类社会
21:26
in the real真实 world世界 we've我们已经 ever been able能够 to achieve实现.
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更容易实现文化的交融
21:28
So, I think that culture文化 will fine-tune微调, it will emerge出现,
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所以,我觉得文化自身会微调,它会慢慢涌现
21:31
but we still have some years年份 to wait while that happens发生,
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不过我们仍然需要几年来等待它的发生
21:35
as you would naturally自然 expect期望.
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就像你会自然而然的期望它发生一样
21:37
JHJH: Other questions问题? Right here.
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约翰:有其他问题么?就是你。
21:40
(Audience听众: What's your demographic人口?)
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(听众:“第二人生”的人口统计数据是什么样的?)
21:42
JHJH: What's your demographic人口?
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约翰:人口统计数据是什么样的?
21:44
PRPR: So, the question is, what's the demographic人口.
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菲利普:嗯,问题是,“第二人生”的人口统计数据
21:46
So, the average平均 age年龄 of a person in Second第二 Life is 32,
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那么,“第二人生”居民的平均年龄是32岁
21:51
however然而, the use of Second第二 Life increases增加 dramatically显着
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然而,对“第二人生”的使用急剧增长
21:56
as your physical物理 age年龄 increases增加. So as you go from age年龄 30 to age年龄 60 --
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就像你的实际年龄的增长一样。所以,如同你从30岁长到60岁
22:01
and there are many许多 people in their sixties六十年代 using运用 Second第二 Life --
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有很多人60岁时在使用“第二人生”
22:03
this is also not a sharp尖锐 curve曲线 -- it's very, very distributed分散式 --
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这不是一个陡峭的曲线——它非常非常分散
22:08
usage用法 goes up in terms条款 of, like, hours小时 per week by 40 percent百分
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一个从30岁长到60岁的人,从每周在线时间
22:12
as you go from age年龄 30 to age年龄 60 in real真实 life, so there's not --
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增长率为40%,所以——
22:16
many许多 people make the mistake错误 of believing相信 that Second第二 Life
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很多人错误地认为“第二人生”
22:18
is some kind of an online线上 game游戏. Actually其实 it's generally通常 unappealing吸引力 --
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是某种在线游戏。作为游戏,它没有吸引力——
22:23
I'm just speaking请讲 broadly宽广地 and critically危重 --
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我只是从广义和批判的角度来讲——
22:26
it's not very appealing吸引人的 to people that play online线上 video视频 games游戏,
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对人们来说,它不如玩在线视频游戏更有吸引力,
22:28
because the graphics图像 are not yet然而 equivalent当量 to --
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因为其图像并不能与游戏相比
22:32
I mean, these are very nice不错 pictures图片,
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我的意思是,那里是有很漂亮的图片
22:33
but in general一般 the graphics图像 are not quite相当 equivalent当量
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但总体来讲,这些图像与那些你在《侠盗猎车手4》中看到的
22:35
to the fine-tuned微调 graphics图像 that you see in a Grand盛大 Theft盗窃 Auto汽车 4.
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经过修饰的图像并不能够相比
22:39
So average平均 age年龄: 32. I mentioned提到
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所以平均年龄:32。
22:42
65 percent百分 of the users用户 are not in the United联合的 States状态.
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65%的用户并不是美国人
22:44
The distribution分配 amongst其中包括 countries国家 is extremely非常 broad广阔.
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用户的国家分布极度广泛
22:47
There's users用户 from, you know, virtually实质上 every一切 country国家 in the world世界 now in Second第二 Life.
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世界上任何一个国家都有“第二人生”的用户
22:50
The dominant优势 ones那些 are -- if you take the UK联合王国 and Europe欧洲,
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其中的优势群体——如果把英国和欧洲算在一起
22:54
together一起 they make up about 55 percent百分 of the usage用法 base基础 in Second第二 Life.
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他们占了“第二人生”55%的用户基础
22:58
In terms条款 of psychographic心理 --
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从消费心态的角度看
23:00
oh, men男人 and women妇女: men男人 and women妇女 are almost几乎 equally一样 matched匹配 in Second第二 Life,
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哦,还有男女比例:“第二人生”里男女比例基本相当
23:05
so about 45 percent百分 of the people online线上 right now on Second第二 Life are women妇女.
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所以大概现在在线的45%的用户是女性
23:10
Women妇女 use Second第二 Life, though虽然,
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基于使用时间来看,女性对“第二人生”的使用
23:12
about 30 to 40 percent百分 more, on an hours小时 basis基础, than men男人 do,
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大约比男性要多30%-40%
23:15
meaning含义 that more men男人 sign标志 up than women妇女,
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这意味着更多的男性注册了账号
23:17
and more women妇女 stay and use it than men男人.
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但更多女性登录并使用“第二人生”
23:20
So that's another另一个 demographic人口 fact事实.
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所以,出现了另一个人口统计事实
23:22
In terms条款 of psychographic心理, you know, the people in Second第二 Life
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从消费心态角度看,“第二人生”里的人
23:27
are remarkably异常 dissimilar相异 relative相对的 to what you might威力 think,
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与你想象中的可能有显著的不同
23:31
when you go in and talk to them and meet遇到 them, and I would, you know,
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当你进入“第二人生”与里面的人谈话、会面,那么我会
23:33
challenge挑战 you to just do this and find out.
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鼓励你去发现这一点
23:35
But it's not a bunch of programmers程序员.
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这里并不是一堆程序员
23:38
It's not easy简单 to describe描述 as a demographic人口.
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这并不容易以人口统计的角度来描述
23:42
If I had to just sort分类 of paint涂料 a broad广阔 picture图片, I'd say, remember记得 the people
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如果我必须勾画出一个整体画卷,我会说,请想想
23:46
who were really getting得到 into eBay易趣 in the first few少数 years年份 of eBay易趣?
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在eBay出现的最初几年里,谁是真正去逛eBay的人?
23:50
Maybe a little bit like that: in other words, people who are early adopters采纳者.
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可能有一点点像这个:换句话说,那些早期应用者
23:53
They tend趋向 to be creative创作的. They tend趋向 to be entrepreneurial创业.
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他们是富有创造力的。他们是具有企业家式的开拓精神的
23:56
A lot of them -- about 55,000 people so far -- are cash-flow现金周转 positive:
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许多人——迄今为止大概55000人——是赚钱的
24:00
they're making制造 money from what -- I mean, real-world真实世界 money --
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他们正在赚钱——我的意思是,真金白银
24:03
from what they're doing in Second第二 Life, so it's a very build建立 --
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从他们在“第二人生”里所做的事情中赚钱,所以这是非常有建设性
24:07
still a creative创作的, building建造 things, build-your-own-business建立你自己的业务
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非常有创造性、建设性的事情,创建你自己的事业
24:10
type类型 of an orientation方向. So, that's it.
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的方向。这就是“第二人生”
24:12
JHJH: You describe描述 yourself你自己, Philip菲利普, as someone有人 who was really creative创作的
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约翰:菲利普,你将自己描述成为从小就
24:14
when you were young年轻 and, you know, liked喜欢 to make things.
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喜欢去创造一些事物的真正具有创造力的人
24:18
I mean, it's not often经常 that you hear somebody
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我的意思是,你很少听到人们把自己
24:21
describe描述 themselves他们自己 as really creative创作的.
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说成是真正具有创造力的
24:23
I suspect疑似 that's possibly或者 a euphemism婉辞 for C student学生
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我怀疑这只是一个在自己房间花费了很多时间的
24:27
who spent花费 a lot of time in his room房间? Is it possible可能?
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成绩为C的学生的一种委婉的说辞,有这种可能么?
24:30
(Laughter笑声)
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(笑声)
24:31
PRPR: I was a -- there were times I was a C student学生. You know, it's funny滑稽.
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菲利普:我是——我有时成绩是C。你知道,这很有趣
24:35
When I got to college学院 -- I studied研究 physics物理 in college学院 --
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当我读大学时——我学习的是物理学
24:37
and I got really -- it was funny滑稽,
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我真的——这很有趣,
24:39
because I was definitely无疑 a more antisocial反社会的 kid孩子. I read all the time.
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因为确切的来讲我是个不善交际的孩子,我总是在读书
24:44
I was shy害羞. I don't seem似乎 like it now, but I was very shy害羞.
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我很害羞,我看起来不像现在这样,我很腼腆
24:49
Moved移动 around a bunch -- had that experience经验 too.
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到过很多个城市——也有这种经历
24:51
So I did, kind of, I think, live生活 in my own拥有 world世界,
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所以我觉得我是生活在我自己的世界里
24:54
and obviously明显 that helps帮助, you know, engage从事 your real真实 interest利益 in something.
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而且很明显,这有助于你专注于你真正的兴趣
24:57
JHJH: So you're on your fifth第五 life at this point?
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约翰:所以在这点上,你处于你的第五次人生中么?
25:00
PRPR: If you count计数, yeah, cities城市. So -- but I did --
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菲利普:如果你数过,是的,5个城市。所以
25:06
and I didn't do -- I think I didn't do as well in school学校 as I could have. I think you're right.
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我并没有——我觉得我在学校并没有做出应得的成绩。你是对的
25:10
I wasn't, like, an obsessed痴迷 -- you know, get A's kind of guy.
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我不是一个那种痴迷于得A的孩子
25:14
I was going to say, I had a great social社会 experience经验
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我想说,当我读大学时,我获得了
25:16
when I went to college学院 that I hadn't有没有 had before,
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以前从未获得的社交经验
25:18
a more fraternal兄弟 experience经验, where I met会见 six or seven other guys
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还有更多的兄弟般的情谊。在那里我遇到了同样学习物理学的6、7个人,
25:21
who I studied研究 physics物理 with, and I was very competitive竞争的 with them,
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跟他们在一起我非常具有竞争性
25:24
so then I started开始 to get A's. But you're right: I wasn't an A student学生.
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那时我开始得A。不过你是对的:我不是一个A等生
25:28
JHJH: Last question. Right here.
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约翰:最后一个问题。就是你
25:30
(Audience听众: In the pamphlet小册子, there's a statement声明 -- )
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(听众:在小册子里,有一个声明——)
25:33
JHJH: You want to paraphrase意译 that?
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约翰:你先给大家重复一下问题好吗?
25:35
PRPR: Yeah, so let me restate重申 that.
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菲利普:好的,那么我来重复一下
25:37
So, you're saying that in the pamphlet小册子 there's a statement声明
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你说在小册子里有个声明
25:40
that we may可能 come to prefer比较喜欢 our digital数字 selves自我 to our real真实 ones那些 --
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就是相对于真实的自我,我们会更喜欢电脑中的自我
25:44
our more malleable可锻铸 or manageable管理 digital数字 identities身份 to our real真实 identities身份 --
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电脑中的自我可塑性更强、操控性更好
25:48
and that in fact事实, much of human人的 life and human人的 experience经验
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实际上,人类生活和经历的许多部分
25:51
may可能 move移动 into the digital数字 realm领域.
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会进入数字领域
25:54
And then that's kind of a horrifying可怕的 thought, of course课程.
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那么当然,这是种很恐怖的想法
25:57
That's a frightening可怕的 change更改, frightening可怕的 disruption瓦解.
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这是令人忧虑的变化和可怕的破坏
26:01
I guess猜测, and you're asking, what do I think about that? How do I --
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我想,你所询问的是,我对此怎么看?我怎样——
26:04
JHJH: What's your response响应 to the people who would say, that's horrifying可怕的?
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约翰:那么你对这种恐怖的事情有何看法?
26:06
(Audience听众: If someone有人 would say to you, I find that disturbing烦扰的,
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(听众:如果某些人对你说,我发现这令我很困扰,
26:08
what would be your response响应?)
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你的回答会是什么?)
26:10
PRPR: Well, I'd say a couple一对 of things.
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菲利普:嗯,我会告诉他一系列事实。
26:13
One is, it's disturbing烦扰的 like the Internet互联网 or electricity电力 was.
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一、这就像是互联网和电的出现一样令人困扰
26:16
That is to say, it's a big change更改, but it isn't avoidable避免.
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就是说,这是一个大的变革,不可避免
26:20
So, no amount of backpedaling倒退 or intentional故意的 behavior行为
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所以,任何倒退、故意的行为
26:25
or political政治 behavior行为 is going to keep these technology技术 changes变化
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或政治行为都不能阻止技术变革
26:28
from connecting us together一起,
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将人们连接在一起
26:30
because the basic基本 motive动机 that people have --
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因为人们最基本的动力——
26:32
to be creative创作的 and entrepreneurial创业 -- is going to drive驾驶 energy能源
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创造性和开拓精神——将以对网络同样的方式
26:36
into these virtual虚拟 worlds世界 in the same相同 way that it has with the Web卷筒纸.
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将能量投入到这些虚拟世界中。
26:39
So this change更改, I believe, is a huge巨大 disruptive破坏性 change更改.
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所以我相信,这个变革是一种具有巨大破坏力的变革。
26:44
Obviously明显, I'm the optimist乐天派 and a big believer信徒 in what's going on here,
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很明显,我是个乐观主义者,我有坚定的信仰
26:48
but I think that as -- even a sober清醒, you know, the most sober清醒,
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不过我想——甚至是一个冷静的,最冷静的
26:52
disconnected断开的 thinker思想家 about this, looking at it from the side,
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独立思考的人,从这些角度来观察这个变化
26:55
has to conclude得出结论, based基于 on the data数据,
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看到这些数据能得出的结论
26:57
that with those kinds of economic经济 forces军队 at play,
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也必定是一样的
26:59
there is definitely无疑 going to be a sea change更改,
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翻天覆地的变化必将出现
27:02
and that change更改 is going to be intensely激烈 disruptive破坏性
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这个变化是颠覆性的
27:05
relative相对的 to our concept概念 of our very lives生活 and being存在,
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对于人类现在的生存状态来说
27:09
and our identities身份, as well.
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相对于我们的身份也是一样
27:11
I don't think we can get away from those changes变化.
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我们逃离不了这些变化
27:13
I think generally通常, we were talking about this --
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一般来说,我们在讨论这些——
27:16
I think that generally通常 being存在 present当下 in a virtual虚拟 world世界 and being存在 challenged挑战 by it,
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在现在的虚拟世界里,面临新的问题,
27:22
being存在 -- surviving幸存 there, having a good life there, so to speak说话,
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在其中生存,甚至过上一个好的生活,可以这么说,
27:26
is a challenge挑战 because of the multiculturalitymulticulturality of it,
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这是一个挑战。因为它的文化多样性,
27:29
because of the languages语言, because of the entrepreneurial创业 richness丰富 of it,
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因为那些语言,
27:34
the sort分类 of flea跳蚤 market市场 nature性质, if you will, of the virtual虚拟 world世界 today今天.
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和那些跳蚤市场的本性,如果你愿意(这么称呼的话)。
27:37
It puts看跌期权 challenges挑战 on us to rise上升 to. We must必须 be better than ourselves我们自己, in many许多 ways方法.
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它给我们带来了挑战。我们必须在很多方面比现在的自己做的更好
27:43
We must必须 learn学习 things and, you know, be more tolerant宽容,
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我们必须学习新东西,更加包容
27:46
and be smarter聪明 and learn学习 faster更快 and be more creative创作的, perhaps也许,
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更聪明、更有效率和创造力
27:52
than we are typically一般 in our real真实 lives生活.
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相比从前的自己
27:54
And I think that if that is true真正 of virtual虚拟 worlds世界,
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我相信如果在虚拟世界里是这样
27:56
then these changes变化, though虽然 scary害怕 -- and, I say, inevitable必然 --
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那些变革,即使令人生畏——不可避免
28:00
are ultimately最终 for the better,
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最终我们也会
28:02
and therefore因此 something that we should ride out.
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更好的安全驾驭我们的生活
28:05
But I would say that -- and many许多 other authors作者 and speakers音箱 about this,
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不过我想说——不仅仅是我,很多其他作家和演说家
28:09
other than me, have said, you know, fasten your seat座位 belts皮带
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都曾说过,系好你的安全带
28:12
because the change更改 is coming未来. There are going to be big changes变化.
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因为变革就要来临,请做好准备!
28:15
JHJH: Philip菲利普 Rosedale珀丽, thank you very much.
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约翰:菲利普·罗斯德勒,非常感谢!
28:17
(Applause掌声)
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(鼓掌)
Translated by Zhijun Wang
Reviewed by tian zeng

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ABOUT THE SPEAKER
Philip Rosedale - Entrepreneur
Philip Rosedale (avatar "Philip Linden") is founder of Second Life, an online 3D virtual world inhabited by millions. He's chair of Linden Labs, the company behind the digital society.

Why you should listen

A tinkerer since childhood and an entrepreneur since he was a teenager, Philip Rosedale was always captivated with the idea of simulated reality and imaginary environments. He worked as CTO of RealNetworks until computing technology caught up with his fancies. Then he founded Linden Labs and built a virtual civilization called Second Life. That environment now boasts milions of citizens and a buzzing economy (currency: Linden dollars) that represents over $10 million in real value.

Second Life may be artificial but it's hardly trivial, Rosedale says. Its appeal to human creativity is obvious, but beyond the thriving in-world industries and bustling social spaces, real-life businesses (and even some religious organizations) are using Second Life as a platform for meetings, services and collaboration.

"You can imagine New York City being kind of like a museum," Rosedale says. "Still an incredibly cool place to go, but with no one working in those towers. You are going to [work] in a virtual world."

More profile about the speaker
Philip Rosedale | Speaker | TED.com

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