Amy Green: A video game to cope with grief
Amy Green: Um videogame para lidar com a dor
Amy Green creates narrative video games that focus on innovative stories. Full bio
Double-click the English transcript below to play the video.
huddled around a cell phone
estávamos ao redor de um celular,
of the Game Awards,
industry's biggest nights.
para a indústria de videogames.
for the Game for Impact,
na categoria de Maior Impacto Social,
to a thought-provoking video game
message or meaning.
ou significado social.
that winning an award like that
que ganhar um prêmio como esse
have stuck with me,
ficou presa comigo,
with a rare and aggressive brain tumor.
com um raro e agressivo tumor no cérebro.
that his tumor had returned
and radiation that they could offer him.
quimioterapia e radioterapia
had perhaps four months to live,
teria talvez mais quatro meses de vida,
my two older sons in bed --
mais velhos na cama,
how much they understood,
eles entendiam daquela situação,
uma historinha para dormir.
very brave knight named Joel
muito valente, chamado Joel,
a terrible dragon called cancer.
um terrível dragão chamado câncer.
more of the story,
um pouco mais da história pra eles,
that they could understand
que eles pudessem entender
would be answered
seriam atendidas
have to tell them that that knight,
que o cavaleiro que lutou tão bravamente,
finish that bedtime story.
que terminar aquela história.
to palliative treatment,
ao tratamento paliativo,
our dying child with all of our hearts.
a amar nosso filho que estava morrendo.
that shameful feeling
aquele sentimento vergonhoso
just a little pain
even if that love could crush us.
mesmo que isso acabasse com a gente.
vulnerability has changed me ...
como se o Joel pudesse viver,
called "That Dragon, Cancer."
"Aquele Dragão, o Câncer".
in the shadow of death.
à sombra da morte.
with doubt is a part of faith --
contra a dúvida faz parte da fé,
como um milagre
do you like that?
à Sombra da Morte]
"Aquele Dragão, o Câncer"
into a witness of Joel's life,
we as a family felt and experienced.
do que a nossa família sentiu e viveu.
like analyzing interactive poetry
analisando um poema interativo
were trying to express and why,
tentando expressar e por quê,
that Joel taught us,
que o Joel nos ensinou,
to offer them branching narrative
ofereça a eles uma narrativa ramificada,
that they make feels important
tomada seja importante
of game design,
no projeto do jogo,
that will change the outcome for Joel.
que vá mudar o resultado para o Joel.
as deeply and desperately as we felt it
e desesperadora como nós sentimos,
in our arms praying for hours,
nos nossos braços orando durante horas,
that we could not create for ourselves.
por uma graça que não podíamos criar
that really change our lives,
que mudam as nossas vidas
of our hardship -- and not our glory.
do nosso sofrimento
para o meu marido.
through our video game --
a vida dele através do videogame
com nosso time de design,
and I helped direct scenes.
e ajudei a dirigir as cenas.
a video game is telling a story,
é contar uma história,
and symbolism are there,
e simbolismo estão presentes ali,
with player agency
com a ação dos jogadores
in a totally new way to do it,
totalmente novo para realizá-lo,
that without Joel.
se não fosse pelo Joel.
of terminal cancer through a video game.
nossa história de um câncer terminal
like so many people before you:
pessoas pensaram antes de você:
de uma criança com câncer
to any pediatric cancer parent
and blown it up into a balloon,
e encheu pra fazer um balão,
into a rocket ship,
through the hospital halls
montar na haste do soro
como se fosse um carro de corrida.
experiences something traumatic,
passa por algo traumático,
that their life feels like a game
que a vida dele se pareça com um jogo
explore their worlds through play.
seus mundos através do jogo.
many things from a family,
coisas de uma família,
and you're trying to imagine this family
e tentando imaginar essa família
around a dying child,
que está morrendo,
as part of that picture,
como uma parte desse contexto,
to share our story with you,
nossa história com vocês,
da nossa vida foi difícil;
de pura esperança,
experienced since.
to share that world
de compartilhar aquele mundo
experienced it before,
por isso antes,
that world until it became ours.
esse mundo até ele ter se tornado o nosso.
que é difícil de jogar.
to invest emotionally
para se envolver emocionalmente
will break their hearts.
que irá partir seu coração.
with a new and a deeper compassion --
com uma nova e profunda compaixão,
com as pessoas que estão sofrendo,
and try to help tell them
won the Game for Impact Award,
ganhou o prêmio de Maior Impacto Social,
that we shared with him
que compartilhamos com ele
about life and love and faith and purpose.
sobre amor, sobre fé e propósito.
as even a single photograph of my son,
tanto quanto uma foto do meu filho,
who his life has impacted,
que foram impactadas pela vida dele,
even though they never met him.
mesmo que nunca o tenham conhecido.
that they've shed for my son,
que derramaram pelo meu filho,
just a little bit lighter
seja um pouco mais leve
with a 10-year-old
com uma criança
with a smartphone,
pelo seu celular,
to her first-year philosophy students.
à sua turma de primeiro ano de filosofia.
que é difícil de jogar.
das nossas vidas
we could ever accomplish.
objetivo alcançado nos mudaria.
I could ever see come true.
poderia ter feito.
ABOUT THE SPEAKER
Amy Green - Video game designerAmy Green creates narrative video games that focus on innovative stories.
Why you should listen
Amy Green writes and designs video games for Numinous Games, whose first title, That Dragon, Cancer, was an intimate autobiography of the life and death of her son Joel Green. Along with her husband and a team of six other developers, she used a video game to artistically portray the surreal emotional landscape of raising a child with a terminal illness. In May 2017, the Peabody Media Center and the University of Georgia awarded That Dragon, Cancer a Peabody-Facebook Futures of Media Award for Best Video Game.
Green's current project, Untethered, is an episodic virtual reality mystery that allows the player to speak out loud to the characters within the game. These characters speak back to the player, including the player as an integral character in the quirky story that is being told in the game.
Green's work with Numinous Games has been recognized by the British Academy of Film and Television Arts, South by Southwest, Games for Change, the Independent Game Developers Association, the Game Awards and has been featured in press coverage by the New York Times, the Wall Street Journal, Wired Magazine, Popular Science, RadioLab, CBS Sunday Morning, the BBC and the Guardian.
Amy Green | Speaker | TED.com