Amy Green: A video game to cope with grief
Ејми Грин (Amy Green): Видео-игра за ношење са тугом
Amy Green creates narrative video games that focus on innovative stories. Full bio
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смо се окупили око телефона
huddled around a cell phone
of the Game Awards,
industry's biggest nights.
индустрије видео-игара.
for the Game for Impact,
to a thought-provoking video game
која тера на размишљање
message or meaning.
that winning an award like that
да би освајање такве награде
have stuck with me,
сам се живо сећала,
with a rare and aggressive brain tumor.
и агресиван облик можданог тумора.
са мојим мужем и са мном
that his tumor had returned
and radiation that they could offer him.
и радијацији коју су могли да му понуде.
had perhaps four months to live,
имао можда четири месеца живота,
my two older sons in bed --
са своја два старија сина -
how much they understood,
колико разумеју,
причу за лаку ноћ.
very brave knight named Joel
о веома храбром витезу под именом Џоел
a terrible dragon called cancer.
са страшним змајем под именом Рак.
more of the story,
још делова приче,
да се прича заврши.
that they could understand
који су разумели
would be answered
бити услишене
да им испричам да је тај витез,
have to tell them that that knight,
finish that bedtime story.
да завршим ту причу за лаку ноћ.
to palliative treatment,
боље него што је ико очекивао,
our dying child with all of our hearts.
свим срцем наше дете које је умирало.
that shameful feeling
just a little pain
even if that love could crush us.
чак и ако би нас та љубав смрвила.
vulnerability has changed me ...
ме је променила...
као да је Џоел могао да живи
called "That Dragon, Cancer."
под именом „Тај змај, Рак“.
in the shadow of death.
with doubt is a part of faith --
do you like that?
да ли ти се то свиђа?
into a witness of Joel's life,
we as a family felt and experienced.
да откријете више о томе
осећали и доживљавали.
like analyzing interactive poetry
интерактивну поезију
игрице метафора,
were trying to express and why,
покушавали да изразимо и због чега,
that Joel taught us,
којој нас је Џоел научио
to offer them branching narrative
понуде разгранати наратив
that they make feels important
да је свака одлука коју донесу важна
of game design,
стварања игара,
that will change the outcome for Joel.
што ће променити резултат по Џоела.
as deeply and desperately as we felt it
као што смо га ми осетили
in our arms praying for hours,
у наручју, молећи се сатима,
that we could not create for ourselves.
коју нисмо могли да створимо сами.
да напишем видео-игру,
that really change our lives,
који заиста мењају наше животе
of our hardship -- and not our glory.
наших потешкоћа, а не славе.
и неким предлозима.
through our video game --
кроз нашу видео-игру -
чему нисам могла да одолим.
везане за дизајн,
and I helped direct scenes.
при стварању сцена.
a video game is telling a story,
видео-игре испредање приче,
and symbolism are there,
и симболизма су тамо,
with player agency
in a totally new way to do it,
на потпуно нови начин да бих то радила,
that without Joel.
of terminal cancer through a video game.
о неизлечивом раку кроз видео-игру.
like so many people before you:
као и толико много људи пре вас:
са педијатријским канцером,
to any pediatric cancer parent
and blown it up into a balloon,
и направио балон од ње
into a rocket ship,
through the hospital halls
за инфузију кроз болничке ходнике
experiences something traumatic,
that their life feels like a game
да има осећај да је живот игра
explore their worlds through play.
свој свет кроз игру.
many things from a family,
многе ствари од породице,
and you're trying to imagine this family
да замислите ову породицу
around a dying child,
as part of that picture,
радост као део те слике,
to share our story with you,
што смо поделили нашу причу са вама
experienced since.
после тога нисам доживела.
to share that world
наш покушај да поделимо тај свет
experienced it before,
that world until it became ours.
тај свет све док није постао наш.
коју је тешко играти.
to invest emotionally
да се емоционално уложе
will break their hearts.
да ће им сломити срце.
with a new and a deeper compassion --
уз ново и дубље саосећање,
and try to help tell them
и покушам да им помогнем да их испричају
won the Game for Impact Award,
освојио „Награду за утицај“,
that we shared with him
које смо делили са њим,
about life and love and faith and purpose.
о животу, љубави, вери и сврси.
as even a single photograph of my son,
као једна једина фотографија мог сина,
who his life has impacted,
на које је његов живот утицао,
even though they never met him.
иако га никада нису упознали.
that they've shed for my son,
just a little bit lighter
постане само мало лакши,
са десетогодишњаком
with a 10-year-old
with a smartphone,
на телефону у авиону,
to her first-year philosophy students.
својим студентима прве године филозофије.
коју је тешко играти,
we could ever accomplish.
који смо икада постигли.
I could ever see come true.
који се икада могао остварити.
ABOUT THE SPEAKER
Amy Green - Video game designerAmy Green creates narrative video games that focus on innovative stories.
Why you should listen
Amy Green writes and designs video games for Numinous Games, whose first title, That Dragon, Cancer, was an intimate autobiography of the life and death of her son Joel Green. Along with her husband and a team of six other developers, she used a video game to artistically portray the surreal emotional landscape of raising a child with a terminal illness. In May 2017, the Peabody Media Center and the University of Georgia awarded That Dragon, Cancer a Peabody-Facebook Futures of Media Award for Best Video Game.
Green's current project, Untethered, is an episodic virtual reality mystery that allows the player to speak out loud to the characters within the game. These characters speak back to the player, including the player as an integral character in the quirky story that is being told in the game.
Green's work with Numinous Games has been recognized by the British Academy of Film and Television Arts, South by Southwest, Games for Change, the Independent Game Developers Association, the Game Awards and has been featured in press coverage by the New York Times, the Wall Street Journal, Wired Magazine, Popular Science, RadioLab, CBS Sunday Morning, the BBC and the Guardian.
Amy Green | Speaker | TED.com