Amy Green: A video game to cope with grief
艾咪.葛林: 扭轉絶望的電玩遊戲
Amy Green creates narrative video games that focus on innovative stories. Full bio
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huddled around a cell phone
貼在一塊手機螢幕前,
of the Game Awards,
industry's biggest nights.
for the Game for Impact,
提名名單被公佈了,
to a thought-provoking video game
message or meaning.
that winning an award like that
have stuck with me,
卻揮之不去,
with a rare and aggressive brain tumor.
that his tumor had returned
and radiation that they could offer him.
也無濟於事。
had perhaps four months to live,
四個月的壽命之後,
my two older sons in bed --
how much they understood,
very brave knight named Joel
有一個名叫喬爾的勇敢騎士,
a terrible dragon called cancer.
more of the story,
故事講給他們聽,
that they could understand
他們能理解的情境,
would be answered
have to tell them that that knight,
finish that bedtime story.
給那個床邊故事作結,
to palliative treatment,
恢復得比大家預期的還要好,
our dying child with all of our hearts.
緩慢走向死亡的兒子。
that shameful feeling
just a little pain
這懦弱令人羞愧。
even if that love could crush us.
即使那份愛終會使我們心碎。
vulnerability has changed me ...
就好像喬爾能存活一樣,
called "That Dragon, Cancer."
叫做《癌症似惡龍》,
in the shadow of death.
死亡陰影下的希望。
with doubt is a part of faith --
本來就是信念的一部份──
do you like that?
喜歡這樣嗎?
一段關於希望的旅程】
這個遊戲時,
into a witness of Joel's life,
we as a family felt and experienced.
我們身為家人的感受和經歷。
like analyzing interactive poetry
were trying to express and why,
想表達什麼?為什麼?
that Joel taught us,
to offer them branching narrative
能提供多分支的故事線,
that they make feels important
每個選擇都很重要,
of game design,
that will change the outcome for Joel.
as deeply and desperately as we felt it
in our arms praying for hours,
that we could not create for ourselves.
上蒼那可望不可即的恩典。
that really change our lives,
of our hardship -- and not our glory.
而非榮耀。
through our video game --
分享喬爾的一生」的可能性,
and I helped direct scenes.
a video game is telling a story,
就是在講述一個故事,
and symbolism are there,
with player agency
in a totally new way to do it,
全新的方式來完成它,
that without Joel.
of terminal cancer through a video game.
來分享我們的抗癌故事,
like so many people before you:
to any pediatric cancer parent
and blown it up into a balloon,
拿來當氣球吹,
into a rocket ship,
through the hospital halls
假裝在賽車的父母。
experiences something traumatic,
that their life feels like a game
他們的人生如同玩耍遊戲,
explore their worlds through play.
透過玩樂來探索他們的世界。
奪走很多東西,
many things from a family,
and you're trying to imagine this family
並且在試著想像一個家庭,
around a dying child,
為中心的家庭,
as part of that picture,
有著何種喜悅。
to share our story with you,
把我們的故事分享給你,
experienced since.
to share that world
把那個世界分享給
experienced it before,
that world until it became ours.
直到它變成了我們的親身經歷。
to invest emotionally
在情感上投入,
will break their hearts.
with a new and a deeper compassion --
有了新的且更深刻的同情心,
and try to help tell them
並試著去幫助他們,
won the Game for Impact Award,
得了最具影響力獎的那個晚上,
that we shared with him
那些難熬卻充滿希望的夜晚,
about life and love and faith and purpose.
人生、愛、信念、以及目的。
as even a single photograph of my son,
比不上我兒子的任何一張照片,
who his life has impacted,
被喬爾人生影響到的每個人,
even though they never met him.
但他們想念他,
that they've shed for my son,
just a little bit lighter
被分享給一個十歲的孩子,
with a 10-year-old
用智慧手機玩這個遊戲,
with a smartphone,
給她的一年級學生。
to her first-year philosophy students.
we could ever accomplish.
I could ever see come true.
所帶來的轉變都還要更多。
ABOUT THE SPEAKER
Amy Green - Video game designerAmy Green creates narrative video games that focus on innovative stories.
Why you should listen
Amy Green writes and designs video games for Numinous Games, whose first title, That Dragon, Cancer, was an intimate autobiography of the life and death of her son Joel Green. Along with her husband and a team of six other developers, she used a video game to artistically portray the surreal emotional landscape of raising a child with a terminal illness. In May 2017, the Peabody Media Center and the University of Georgia awarded That Dragon, Cancer a Peabody-Facebook Futures of Media Award for Best Video Game.
Green's current project, Untethered, is an episodic virtual reality mystery that allows the player to speak out loud to the characters within the game. These characters speak back to the player, including the player as an integral character in the quirky story that is being told in the game.
Green's work with Numinous Games has been recognized by the British Academy of Film and Television Arts, South by Southwest, Games for Change, the Independent Game Developers Association, the Game Awards and has been featured in press coverage by the New York Times, the Wall Street Journal, Wired Magazine, Popular Science, RadioLab, CBS Sunday Morning, the BBC and the Guardian.
Amy Green | Speaker | TED.com