Karoliina Korppoo: How a video game might help us build better cities
كارولينا كوربو: كيف يمكن للعبة فيديو أن تساعدنا في بناء مدن أفضل
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives. Full bio
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بطرق مختلفة،
interested in cities as systems.
immensely interesting.
million people have played it.
هذه اللعبة.
sharing systems.
posed by the simulation.
التي تفرضها المحاكاة.
what your cities look like.
interesting city designs I have seen.
التي شاهدتها.
on the real world,
a city made by someone else
صُنعت من قبل شخص آخر
that could be in the Netherlands.
يمكنُ أن تكون في هولندا.
of cities in the Netherlands
densely populated.
والقطارات،
these small town centers together.
on the fantasy side.
إلى الجانب الخيالي.
are what I love the most.
that you have concentric circle routes.
أنه لديكم طرقًا دائرية مركزية.
all of the services in the center,
وضع جميع الخدمات في المركز،
on the outer ring,
less noise, less pollution,
are still really close by.
where you should put the things.
لا يكفي بأن يكون لديكم مستشفى.
that we might be seeing someday.
من هذا القبيل.
and plays the game.
ولعب اللعبة.
was actually a 12-point series
what he's doing and why.
with an actual urban planner
on the concept of walkability.
أي تحفيز المشاة على الحركة في المكان.
if you want your citizens to walk,
إذا كنتم تريدون من المواطنين أن يتحركوا
as a reasonable means of transportation.
كوسيلة نقل معقولة.
للوصول إلى الأماكن.
was that he explained this concept,
to the city that he was building.
is Yuttho's vision of the future:
walkways, plazas,
وممرات المشاة ومراكز التسوق،
the future might look like.
works really well for this.
real-world uses to this game.
في العالم الحقيقي.
are using it as a sketching tool,
يستخدمونها كأداة رسم،
is not completely realistic,
that if something works in the game,
إذا كان هناك شيء يعمل في اللعبة،
will also work in the real world,
ستعمل في العالم الحقيقي كذلك،
might fit this kind of a situation.
هذا النوع من الوضع.
with this game.
interesting contest held
was that they had a new area
that they would want to develop
to the city council.
that they use one of these plans
coming up with new kinds of solutions.
توصلوا إلى أنواع جديدة من الحلول.
living in cities is projected to rise.
الذين يعيشون في المدن.
different kinds of solutions.
that is really important.
that might be real one day.
التي يمكن أن تكون حقيقة يومًا ما.
ABOUT THE SPEAKER
Karoliina Korppoo - Game designerInspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.
Why you should listen
Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.
At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.
Karoliina Korppoo | Speaker | TED.com