Karoliina Korppoo: How a video game might help us build better cities
Karoliina Korppoo: Como é que um jogo nos pode ajudar a construir cidades melhores
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives. Full bio
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uma espécie urbana,
"habitat" natural.
de maneira diferente,
as ferramentas certas
interested in cities as systems.
em cidades enquanto sistemas.
immensely interesting.
Têm ideias.
million people have played it.
já o jogaram.
sharing systems.
partilhas fantásticas.
posed by the simulation.
impostos pela simulação.
what your cities look like.
como são as vossas cidades.
interesting city designs I have seen.
mais interessantes que já vi.
on the real world,
no mundo real,
a city made by someone else
de uma cidade criada por outro jogador,
that could be in the Netherlands.
que pudesse existir nos Países Baixos.
of cities in the Netherlands
são densamente povoados.
densely populated.
these small town centers together.
estes centros de cidade.
são fundamentais aqui.
on the fantasy side.
neste lado da fantasia.
are what I love the most.
do jogador Conflictnerd,
that you have concentric circle routes.
ter estradas circulares concêntricas.
all of the services in the center,
no centro,
on the outer ring,
less noise, less pollution,
menos barulho, menos poluição,
are still really close by.
uns dos outros.
where you should put the things.
ao hospital.
that we might be seeing someday.
que podemos ver no futuro.
and plays the game.
was actually a 12-point series
alguns episódios
what he's doing and why.
as coisas e porquê.
with an actual urban planner
a um planeador urbano
on the concept of walkability.
no conceito de facilidade de movimento.
if you want your citizens to walk,
as a reasonable means of transportation.
é um meio de transporte.
de chegar a locais.
was that he explained this concept,
explicar este conceito,
to the city that he was building.
à cidade que estava a construir.
is Yuttho's vision of the future:
a visão do futuro de Yuttho:
walkways, plazas,
passeios, praças,
the future might look like.
o que o futuro nos reserva.
works really well for this.
muito bem para isto.
real-world uses to this game.
utilizações reais deste jogo.
are using it as a sketching tool,
utilizam o jogo como ferramenta de esboço,
is not completely realistic,
não é completamente realista,
that if something works in the game,
para ver que, se funciona no jogo,
will also work in the real world,
que funcione também no mundo real.
might fit this kind of a situation.
responde a determinada situação.
será que vai ajudar?
with this game.
neste jogo.
interesting contest held
de Hämeenlinna.
was that they had a new area
that they would want to develop
para a área que queriam desenvolver
"download" deste mapa,
to the city council.
à câmara municipal.
that they use one of these plans
um destes planos
coming up with new kinds of solutions.
a criar novas soluções.
living in cities is projected to rise.
em cidades está a aumentar.
que jogam este jogo,
different kinds of solutions.
diferentes tipos de soluções.
that is really important.
realmente importante.
that might be real one day.
que, um dia, se podem tornar reais.
ABOUT THE SPEAKER
Karoliina Korppoo - Game designerInspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.
Why you should listen
Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.
At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.
Karoliina Korppoo | Speaker | TED.com