Karoliina Korppoo: How a video game might help us build better cities
Karoliina Korppoo: Un videogioco potrebbe aiutarci a costruire città migliori
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives. Full bio
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una specie urbana,
avranno pensato
diversamente,
interested in cities as systems.
le città, in quanto sistemi.
immensely interesting.
million people have played it.
più di tre milioni e mezzo di persone.
sharing systems.
fantastici di condivisione.
sull'espressione personale,
posed by the simulation.
poste dalla simulazione.
what your cities look like.
com'è la tua città.
interesting city designs I have seen.
più interessanti, che io abbia mai visto.
on the real world,
ex-novo, nel map editor,
a city made by someone else
una città fatta da qualcun altro
that could be in the Netherlands.
che potrebbe trovarsi nei Paesi Bassi.
of cities in the Netherlands
delle città nei Paesi Bassi
densely populated.
these small town centers together.
questi piccoli centri cittadini.
on the fantasy side.
are what I love the most.
di Conflictnerd,
that you have concentric circle routes.
sono le strade concentriche.
all of the services in the center,
che tutti i servizi sono nel centro
on the outer ring,
nei cerchi più esterni,
less noise, less pollution,
meno rumore, meno inquinamento,
are still really close by.
where you should put the things.
dove è meglio mettere che cosa.
avere un ospedale.
raggiungere l'ospedale.
that we might be seeing someday.
che potremmo vedere, un giorno.
and plays the game.
e partecipa al gioco.
was actually a 12-point series
what he's doing and why.
with an actual urban planner
con un vero urbanista,
on the concept of walkability.
del concetto di camminabilità.
if you want your citizens to walk,
che i vostri cittadini camminino,
as a reasonable means of transportation.
sia un valido sistema di trasporto.
per raggiungere un luogo.
was that he explained this concept,
è stato spiegare questo concetto,
to the city that he was building.
che stava costruendo.
is Yuttho's vision of the future:
è l'immagine del futuro di Yuttho:
walkways, plazas,
zone pedonali, piazze,
the future might look like.
works really well for this.
molto bene, per questo.
real-world uses to this game.
si può applicare alla realtà.
are using it as a sketching tool,
lo usano per sperimentare
is not completely realistic,
non sia completamente realistica,
that if something works in the game,
che se qualcosa funziona nel gioco,
will also work in the real world,
anche nel mondo reale,
might fit this kind of a situation.
potrebbe essere adeguato.
with this game.
con questo gioco.
interesting contest held
di Hämeenlinna.
was that they had a new area
con la città esistente,
that they would want to develop
che volevano edificare
to the city council.
al consiglio comunale.
that they use one of these plans
uno di questi progetti,
coming up with new kinds of solutions.
trovano nuove soluzioni.
living in cities is projected to rise.
in città è destinata ad aumentare.
different kinds of solutions.
that is really important.
qualcosa molto importante.
that might be real one day.
potrebbero un giorno diventare realtà.
ABOUT THE SPEAKER
Karoliina Korppoo - Game designerInspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.
Why you should listen
Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.
At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.
Karoliina Korppoo | Speaker | TED.com