Karoliina Korppoo: How a video game might help us build better cities
Karoliina Korppoo: Kako nam video igra može pomoći u izgradnji boljih gradova
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives. Full bio
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interested in cities as systems.
gradovi kao sustavi.
immensely interesting.
million people have played it.
preko tri i pol milijuna ljudi.
sharing systems.
posed by the simulation.
izazova u simulaciji.
what your cities look like.
kako vaši gradovi izgledaju.
interesting city designs I have seen.
dizajna gradova koje sam vidjela.
on the real world,
temeljiti na stvarnom svijetu,
a city made by someone else
koji je netko drugi stvorio
that could be in the Netherlands.
koji bi mogao biti u Nizozemskoj.
of cities in the Netherlands
densely populated.
these small town centers together.
ovih malih gradova.
on the fantasy side.
are what I love the most.
kreiranje novih gradova.
that you have concentric circle routes.
u obliku koncentričnih krugova.
all of the services in the center,
on the outer ring,
less noise, less pollution,
buke i zagađenja,
are still really close by.
where you should put the things.
that we might be seeing someday.
jednog dana gledati.
and plays the game.
na YouTubeu i igra igru.
was actually a 12-point series
what he's doing and why.
with an actual urban planner
za urbano planiranje,
on the concept of walkability.
zona pješačenja.
if you want your citizens to walk,
da vaši građani pješače,
as a reasonable means of transportation.
od razumnih opcija transporta.
was that he explained this concept,
to the city that he was building.
na grad koji je stvarao.
is Yuttho's vision of the future:
walkways, plazas,
pješačkih staza, trgova,
the future might look like.
works really well for this.
zaista dobro uklapa.
real-world uses to this game.
iz stvarnog svijeta.
are using it as a sketching tool,
planiranje koriste kao alat za skiciranje
is not completely realistic,
nije posve realistična,
that if something works in the game,
ako nešto funkcionira u igri,
will also work in the real world,
i u stvarnom svijetu,
might fit this kind of a situation.
mogao uklopiti u takvo okruženje.
with this game.
interesting contest held
was that they had a new area
that they would want to develop
ostavili su praznom
to the city council.
that they use one of these plans
jedan od tih planova
coming up with new kinds of solutions.
living in cities is projected to rise.
koje živi u gradovima rasti.
different kinds of solutions.
that is really important.
that might be real one day.
koji jednog dana mogu postati i stvarni.
ABOUT THE SPEAKER
Karoliina Korppoo - Game designerInspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.
Why you should listen
Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.
At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.
Karoliina Korppoo | Speaker | TED.com