ABOUT THE SPEAKER
Karoliina Korppoo - Game designer
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.

Why you should listen

Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.

At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.

More profile about the speaker
Karoliina Korppoo | Speaker | TED.com
TED2017

Karoliina Korppoo: How a video game might help us build better cities

Karoliina Korppoo: 一款游戏怎样帮助我们建造更好的城市

Filmed:
1,467,342 views

世界上有超过一半的人口居住在城市中,有一件事情无法否认:我们是一个城市物种。一部分是游戏,一部分是城市规划草图工具,“城市:天际线” 鼓励人们用他们的创造力和自我表达去重新思考城市的未来。设计师Karoliina Korppoo带领我们观光了游戏用户创造的一些非凡的场景,有未来主义的梦幻城市,也有卓越的现实主义风景。你梦想中的城市是什么样子的呢?
- Game designer
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives. Full bio

Double-click the English transcript below to play the video.

00:12
We humans人类 are becoming变得 an urban城市的 species种类,
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人类正在变成一个城市种族,
城市就是我们的自然栖息地。
00:18
so cities城市, they are our natural自然 habitat栖息地.
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00:22
That is where we live生活.
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我们住的地方。
00:24
In 2014, over 54 percent百分
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在2014年,世界上有超过
54%的人口
00:29
of the world世界 population人口
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00:30
was living活的 in cities城市,
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居住在城市里,
00:34
and I can bet赌注 you
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我敢跟你说,
许多住在城市里的人都曾经想过
00:36
that so many许多 of these people have thought
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他们会怎样对城市做一些改变,
00:38
of how they would do things differently不同,
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00:41
like if I only had the tools工具
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如果我有一些
00:44
to change更改 things in my city,
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可以改变城市的工具,
我会做些什么?
00:47
what would I do?
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我梦想中的城市是什么样的?
00:48
What would my dream梦想 city be like?
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00:52
And these tools工具,
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而这些工具,
正是我们提供给他们的。
00:53
this is just what we gave them.
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00:58
Two years年份 ago, my team球队 and I,
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两年前,我和我的团队
发布了一款游戏,
01:00
we released发布 a game游戏,
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“城市:天际线”
01:02
"Cities城市: Skylines天际线."
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01:03
It is a game游戏 about building建造 cities城市.
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这是一个关于建造城市的游戏。
01:07
So I have always been
interested有兴趣 in cities城市 as systems系统.
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我一直以来都乐于把城市当成系统。
01:11
It's something that I find
immensely非常 interesting有趣.
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我发现这是极其有趣的一件事。
01:15
But what I didn't understand理解
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但我并没有意识到,
01:17
was that I am not alone单独 in this.
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我并不是一个人。
01:20
People love cities城市.
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人们喜欢城市,
01:22
They are interested有兴趣. They have ideas思路.
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他们很感兴趣,也有想法。
01:24
The game游戏 was an instant瞬间 hit击中.
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这个游戏瞬间就火了。
01:27
So far, over three and a half
million百万 people have played发挥 it.
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至今已经有超过350万人
玩过这个游戏了。
01:33
And it's not just about playing播放.
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并且这不仅仅是关于玩游戏。
01:36
We also have really awesome真棒
sharing分享 systems系统.
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我们还有很炫酷的分享系统。
01:40
So people play, they create创建 cities城市
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所以人们玩这个游戏,建造城市,
01:43
and then they are sharing分享 these creations创作,
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然后分享这些创造,
01:46
showing展示 off what they have made制作.
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展示他们的成果。
01:49
And what I will show显示 you
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这里我将向你们展示
01:52
is some of these cities城市
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其中一些玩家
01:54
created创建 by the players玩家.
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建造的城市。
01:56
So the game游戏 is about self-expression自我表现,
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这个游戏是关于自我表达
02:01
creativity创造力,
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和创造力的,
而不仅仅是克服一些
模拟技术上的挑战。
02:02
not just overcoming克服 the challenges挑战
posed构成 by the simulation模拟.
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02:07
It is about showing展示
what your cities城市 look like.
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这是关于怎么展示你的城市样貌的。
02:12
So I have a couple一对 of videos视频.
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我这里有几段视频,
来自于YouTube。
02:14
These are from YouTubeYouTube的.
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02:16
And these are some of the most
interesting有趣 city designs设计 I have seen看到.
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这是一些我见过的最有趣的城市设计。
02:20
So they are all different不同,
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它们都非常与众不同,
02:22
and I hope希望 you like all of these.
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我希望你们会喜欢。
02:27
This one is called The Netherlands荷兰.
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这个叫做荷兰。
02:29
It's by SilvarretSilvarret.
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是Silvarret创造的。
02:31
And when you start开始 the game游戏,
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当你开始玩这个游戏时,
02:33
you have an empty piece of land土地.
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你会得到一片空白的土地。
02:36
This land土地, it can be based基于
on the real真实 world世界,
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这片土地可以基于现实世界,
02:40
it can be hand-crafted手工制作 in the map地图 editor编辑,
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也可以是在地图编辑器上手工打造的,
02:43
or you can, of course课程, download下载
a city made制作 by someone有人 else其他
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或者也可以下载别人做好的地图,
02:46
and play in that.
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然后在上面继续玩。
02:47
But what SilvarretSilvarret has doneDONE here
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但是Silvarret是这样做的,
02:50
is that what he wanted to make
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他想创造的
02:52
was not a real真实 city.
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不是一个真正的城市。
02:55
This is a fantasy幻想 city,
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这是一座梦幻的城市,
02:57
even though虽然 it looks容貌 real真实.
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只是看起来很真实。
02:58
So what he wanted to do was a fantasy幻想 city
that could be in the Netherlands荷兰.
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他想创建的是一座可能
存在于荷兰的梦幻城市。
03:04
So he kind of investigated调查
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所以他开始调查
03:06
what are the characteristics特点
of cities城市 in the Netherlands荷兰
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荷兰的城市有哪些特征,
03:10
and combined结合 a couple一对 of those,
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并且将这些特征结合起来,
03:13
and this is what he created创建.
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这就是他想创建的东西。
03:16
So it is a city,
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所以,这是一座城市,
03:17
but it is not a real真实 city,
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但又不是一座真的城市,
但它也有可能变成真的。
03:20
but it could be.
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它看起来像极了荷兰。
03:21
It looks容貌 just like the Netherlands荷兰.
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03:23
So the places地方 are really
densely密地 populated人口稠密.
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这些地方住满了人。
03:26
So what you need is highways公路, trains火车,
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那么你就需要高速公路,铁路,
03:31
anything connecting
these small town centers中心 together一起.
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一切可以把这些小城镇的
中心连接起来的东西。
03:36
Lots of people, lots of moving移动,
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人山人海,车水马龙,
03:38
so transportation运输 is the key here.
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交通运输在这里十分关键。
03:42
But then let's go even more
on the fantasy幻想 side.
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让我们往梦幻的方向再进一步,
03:46
Let's go into the future未来.
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走进未来。
03:50
This is one of my personal个人 favorites最爱.
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这是我个人最感兴趣的部分之一。
03:52
These city designs设计
are what I love the most.
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这些城市设计是我最喜欢的。
03:57
So this is a tiered分层 city by ConflictnerdConflictnerd,
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这是一名叫Conflictnerd的玩家
做出的一个层叠式城市,
04:00
and the basic基本 idea理念 is
that you have concentric同心 circle routes路线.
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其核心想法是把道路做成同心环,
04:06
So the city is a big circle
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整个城市是一个大环形,
04:08
with tinier更细小 circles inside.
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在这个里面有更小的环形。
04:11
And the thing is that you put
all of the services服务 in the center中央,
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所有的服务功能都位于环形中心,
04:15
and then people actually其实 live生活
on the outer ring,
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然后人们住在外面的环上,
04:19
because there is less traffic交通,
less noise噪声, less pollution污染,
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因为在那里的车流,
噪音和污染都要更少。
04:22
so that is where you want to live生活.
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这才是你想要住的地方。
04:24
But the services服务
are still really close by.
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但是城市的服务网络依然近在咫尺,
它们都在城市中心。
04:27
They are in the center中央.
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04:29
And this is the soul灵魂 of the game游戏.
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这才是这个游戏的灵魂。
04:33
The player播放机 has to understand理解
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玩家们需要认识到,
04:35
what are the wishes祝福, what are the needs需求
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什么是住在城市里的小人物们想要的,
04:38
of the tiny people living活的 in the cities城市.
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而什么又是它们真正需要的。
04:41
So you need to know
where you should put the things.
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所以你需要知道怎么去
安排各种机构的位置。
04:45
Like, it's not enough足够 to have a hospital醫院.
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比如只有一个医院是不够的。
医院要尽量触手可及。
04:48
It needs需求 to be accessible无障碍.
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居民们需要就近就医。
04:49
Citizens公民 need to reach达到 the hospital醫院.
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04:52
And this is one way to do it.
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这种城市布局是
实现这个目标的一种方法。
04:57
So maybe this is something
that we might威力 be seeing眼看 someday日后.
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也可能是我们未来某天能看到的东西。
05:02
And then even more into the future未来.
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现在我们再进一步走向未来。
05:06
AstergeaAstergea by YutthoYuttho.
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这是Yuttho所创造的城市Astergea。
05:08
So YutthoYuttho does YouTubeYouTube的 videos视频
and plays播放 the game游戏.
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Yuttho会制作YouTube视频
同时也是这个游戏的玩家。
05:12
What he did here
was actually其实 a 12-point-点 series系列
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他做的其实是关于如何创造这座城市的
05:17
of creating创建 this city.
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一个12点系列。
05:20
So what he does is he plays播放 the game游戏,
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他一边玩游戏,
一边做记录,
05:22
he records记录 it
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同时会解释他在做什么,
以及为什么要这么做。
05:23
and he explains说明 as he's going
what he's doing and why.
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05:28
And as a part部分 of this series系列,
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作为这个系列的一部分,
05:30
he actually其实 did an interview访问
with an actual实际 urban城市的 planner规划人员
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他甚至去采访了一个
真正的城市规划师,
Jeff Speck。
05:33
called Jeff杰夫 Speck斑点.
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05:35
And Speck斑点 is an expert专家
on the concept概念 of walkability可行走.
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Speck是“可步行”这一概念的专家,
其核心理念是如果你想让居民们
05:40
The basic基本 idea理念 is that
if you want your citizens公民 to walk步行,
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多从事步行这一有益的活动,
05:44
which哪一个 is kind of beneficial有利,
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05:46
you actually其实 need to have walking步行
as a reasonable合理 means手段 of transportation运输.
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你就需要让步行成为一个
真正意义上的交通方式。
05:52
It should be a good way to reach达到 places地方.
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它应该作为一个到达目的地的好方法。
05:55
So what YutthoYuttho did
was that he explained解释 this concept概念,
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Yuttho解释了这一概念,
05:59
he had Speck斑点 explain说明 it, too,
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他也让Speck解释了一遍,
06:01
and then he applied应用的 it
to the city that he was building建造.
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然后他将这一概念应用到了
他所建造的城市中。
06:05
So what we are seeing眼看
is Yuttho'sYuttho的 vision视力 of the future未来:
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我们看到的是Yuttho对于未来的远见:
06:10
lots of public上市 transportation运输,
walkways走廊, plazas广场,
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多种多样的公共交通,步行街,广场,
06:14
connecting high-rise高楼 buildings房屋.
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连接着高层建筑。
06:16
Maybe this is what
the future未来 might威力 look like.
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这可能就是未来的样子。
06:20
And the game游戏 system系统
works作品 really well for this.
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并且这个游戏系统可以
很好的展现这样的理念。
06:23
We are seeing眼看 some
real-world真实世界 uses使用 to this game游戏.
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我们看到这个游戏正在
真实世界发挥一些作用。
06:28
So we know that some urban城市的 planners规划者
are using运用 it as a sketching素描 tool工具,
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一些城市规划人员正在把它
当做一个草图工具在使用,
06:33
so while the simulation模拟
is not completely全然 realistic实际,
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即使这些模拟并不是完全真实的,
06:37
it is realistic实际 enough足够
that if something works作品 in the game游戏,
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它们也足够逼真了,如果
一些东西在游戏中起到了作用,
06:41
it is highly高度 likely容易 that it
will also work in the real真实 world世界,
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它们也很有可能
同样在真实世界起作用,
06:46
so that you can actually其实 try out things,
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所以你可以利用游戏场景进行测试,
06:48
see if this intersection路口
might威力 fit适合 this kind of a situation情况.
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看看这个十字路口是否适合这种情况。
06:53
If we build建立 a new road, would it help?
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如果我们修建一条新路,会有帮助吗?
06:57
And this is what you can do
with this game游戏.
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这就是你能用这个游戏做的一些事情。
07:01
There was one really
interesting有趣 contest比赛 held保持
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芬兰城市海门林纳
07:04
by the Finnish芬兰 city of Hämeenlinnameenlinna.
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举办了一个很有趣的比赛。
07:07
So what they did
was that they had a new area
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他们是这样做的:
他们有一片想在城市中
07:09
that they wanted to develop发展 in the city.
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开发的新区域。
07:12
They made制作 a map地图 with the existing现有 city,
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他们根据现实的城市做了一个地图,
07:15
they left empty the area
that they would want to develop发展
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把想开发的区域留出一片空白
07:18
and shared共享 this map地图.
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并且分享这个地图。
07:21
So anyone任何人 could download下载 the map地图,
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任何人都能下载这个地图,
07:24
play the game游戏, build建立 the area
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玩这个游戏,建造这片区域,
07:25
and submit提交 their creations创作
to the city council评议会.
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并且将他们的创意提交给城市议会。
07:30
So they have not yet然而 built内置 anything,
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虽然他们现在还没有修建任何东西,
07:32
but it might威力 just be
that they use one of these plans计划
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但是有可能他们会采用
07:36
made制作 with the game游戏
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这个游戏中的某一个规划创意
07:39
to actually其实 build建立 the real真实 city.
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去建设一个真的城市。
07:44
And these videos视频 that I have shown显示 you,
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我向你们展示的这些视频的作者,
07:46
these are the people who are
coming未来 up with new kinds of solutions解决方案.
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都是一些正在筹划解决方法的人。
07:52
We know that cities城市 are growing生长.
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我们知道城市规模
07:53
They're getting得到 bigger as we go,
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正随着人口的增长变得越来越庞大,
07:56
and the percentage百分比 of population人口
living活的 in cities城市 is projected预计 to rise上升.
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城市人口的比例也会如预期的增长。
08:02
So we need the solutions解决方案
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我们需要这些解决方案
08:04
and these people, playing播放 the game游戏,
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和玩这个游戏的这些人,
08:07
they are trying out
different不同 kinds of solutions解决方案.
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他们正在尝试着各种不同的解决方法。
08:09
They might威力 have something
that is really important重要.
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他们可能会有一些真正重要的发现。
08:14
So what we are seeing眼看 here is dream梦想 cities城市
that might威力 be real真实 one day.
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所以我们在这里见到的,
是有一天可能成真的梦想城市。
08:22
So it might威力 be
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很有可能
这不仅仅是一个游戏。
08:24
that this is not just a game游戏.
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08:28
It might威力 be a way
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这可能是一种
08:30
to decide决定 our own拥有 fate命运.
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决定我们自己命运的方法。
08:33
Thank you.
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谢谢大家。
08:35
(Applause掌声)
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(掌声)

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ABOUT THE SPEAKER
Karoliina Korppoo - Game designer
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.

Why you should listen

Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.

At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.

More profile about the speaker
Karoliina Korppoo | Speaker | TED.com

Data provided by TED.

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