Karoliina Korppoo: How a video game might help us build better cities
کارولینا کارپو: چطور یک بازی ویدئویی میتواند به ما در ساختن شهرهای بهتر کمک کند
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives. Full bio
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تبدیل میشیم،
ابزارش رو داشتم
interested in cities as systems.
یک سیستم علاقه داشتهام.
immensely interesting.
million people have played it.
نفر این بازی رو انجام دادن.
فوقالعادهای هم داریم.
sharing systems.
شهرها رو میسازن
posed by the simulation.
که شبیهسازی ایجاد میکنه.
what your cities look like.
شهر شما چه شکلیه.
interesting city designs I have seen.
هستن که من تا الان دیدم.
on the real world,
دنیای واقعی باشه،
طراحیشکرده باشین،
a city made by someone else
دیگه ساخته رو دانلود کنین
that could be in the Netherlands.
خیالی بوده که میتونسته توی هلند باشه.
of cities in the Netherlands
شهرها در هلند چه چیزهایی هستن
densely populated.
پرجمعیت هستن.
these small town centers together.
رو به هم وصل کنه نیاز دارین.
on the fantasy side.
are what I love the most.
از همه بیشتر دوست دارم.
و کار کانفیلیکتنرد هست.
that you have concentric circle routes.
مسیرهای دایرهای هممرکز دارین.
all of the services in the center,
مراکز خدماتی رو در مرکزش قرار میدین،
on the outer ring,
بیرونیش زندگی میکنن،
less noise, less pollution,
آلودگی صوتی کمتره، جمعیت کمتره،
are still really close by.
واقعا به شما نزدیک هستن.
چه چیزهایی هستن.
where you should put the things.
دسترسی داشته باشن.
that we might be seeing someday.
یک روزی شاهدش باشیم.
and plays the game.
و بازی رو انجام میده.
was actually a 12-point series
در واقع مجموعهای ۱۲ مرحلهای
که بازی میکنه،
what he's doing and why.
کاری که داره میکنه رو توضیح میده.
with an actual urban planner
طراح شهری واقعی
on the concept of walkability.
قابلیت پیادهرویست.
if you want your citizens to walk,
اگر شما میخواید شهروندانتون راه برن،
as a reasonable means of transportation.
یک روش منطقی حمل و نقل داشته باشین.
رسیدن به مکانها وجود داشته باشه.
was that he explained this concept,
که این مفهوم رو توضیح داد،
to the city that he was building.
که داشت میساخت پیاده کرد.
is Yuttho's vision of the future:
دورنمای یوتو از آیندهست:
walkways, plazas,
پیادهروها، مراکز خرید،
the future might look like.
works really well for this.
برای این کار جواب میده.
real-world uses to this game.
از این بازی هستیم.
به عنوان ابزار طراحی استفاده میکنن،
are using it as a sketching tool,
is not completely realistic,
کاملاً واقعگرایانه نیست،
that if something works in the game,
که اگه چیزی توی بازی جواب میده،
will also work in the real world,
که در دنیای واقعی هم کار بکنه،
might fit this kind of a situation.
مناسب هست یا نه.
with this game.
با این بازی انجام بدین.
interesting contest held
هم برگزار شد
was that they had a new area
یک فضای جدید رو
نقشهای کشیدن،
that they would want to develop
گسترش بدن رو خالی گذاشتن
to the city council.
به شورای شهر ارائه بده.
that they use one of these plans
از همین نقشهها استفاده کنن
coming up with new kinds of solutions.
راهحلهای جدید میرسن.
living in cities is projected to rise.
که در شهرها زندگی میکنن رو به افزایشه.
different kinds of solutions.
that is really important.
که واقعاً مهم باشه.
that might be real one day.
هستن که ممکنه روزی به واقعیت بپیوندن.
ABOUT THE SPEAKER
Karoliina Korppoo - Game designerInspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.
Why you should listen
Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.
At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.
Karoliina Korppoo | Speaker | TED.com