Karoliina Korppoo: How a video game might help us build better cities
卡羅琳娜科爾波: 能協助我們建造更好城市的電玩遊戲
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives. Full bio
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interested in cities as systems.
immensely interesting.
million people have played it.
sharing systems.
posed by the simulation.
what your cities look like.
interesting city designs I have seen.
on the real world,
a city made by someone else
that could be in the Netherlands.
可能位在荷蘭的奇幻城市。
of cities in the Netherlands
densely populated.
these small town centers together.
連結在一起的設施。
on the fantasy side.
are what I love the most.
作者是 Conflictnerd,
that you have concentric circle routes.
all of the services in the center,
on the outer ring,
較少噪音、較沒污染,
less noise, less pollution,
are still really close by.
where you should put the things.
這些東西要放在哪裡。
that we might be seeing someday.
我們會看到這樣的城市。
和玩這遊戲。
and plays the game.
was actually a 12-point series
what he's doing and why.
with an actual urban planner
on the concept of walkability.
if you want your citizens to walk,
as a reasonable means of transportation.
was that he explained this concept,
to the city that he was building.
應用在他建造的城市上。
is Yuttho's vision of the future:
Yuttho 眼中的未來:
walkways, plazas,
the future might look like.
works really well for this.
real-world uses to this game.
are using it as a sketching tool,
把這遊戲當作初步規劃的工具;
is not completely realistic,
that if something works in the game,
will also work in the real world,
might fit this kind of a situation.
with this game.
interesting contest held
was that they had a new area
that they would want to develop
to the city council.
that they use one of these plans
coming up with new kinds of solutions.
living in cities is projected to rise.
different kinds of solutions.
that is really important.
that might be real one day.
ABOUT THE SPEAKER
Karoliina Korppoo - Game designerInspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.
Why you should listen
Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.
At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.
Karoliina Korppoo | Speaker | TED.com