Gabe Zichermann: How games make kids smarter
Do kids these days have short attention spans, or does the world just move too slow? Gabe Zichermann suggests that today's video games are making children smarter -- and we should all embrace gamification. Full bio
Double-click the English transcript below to play the video.
with the video game business
and playing it.
and on an Apple II,
وعلى حاسوب Apple II
"Where in the World is Carmen Sandiego?"
"أين كارمن ساندييغو بحق السماء؟"
in the school context.
business and what's significant,
وما المهم فيها،
is really the nexus,
in the World is Carmen Sandiego?"
"أين كارمن ساندييغو بحق السماء؟"
video game ever made,
لعبة فيديو على مر التاريخ.
the first and the last time
that a video game was awesome.
والأطفال على أنها لعبة فيديو رائعة.
is Carmen Sandiego?" continues to be
لا تزال
in the entertainment business,
which is such an incredibly long time ago,
وهذا قبل زمن طويل جدًا،
from what they were.
عما كانت عليه سابقًا.
this guy was kind of crazy.
our perspective on that subject.
goes a long way in Western Europe.
كثيراً في أوروبا الغربية
called "Civilization,"
التي تسمى بـ "الحضارة"
named Sid Meier.
يدعى "سيد ماير".
hours of my life playing "Civilization,"
آلاف ساعة من عمري، في لعب "الحضارة"
should have spent studying.
قضاءه في الدراسة.
this love of video games into a job,
حبي لألعاب الفيديو إلى عمل،
Developers Conference,
مطوري الألعاب،
digital distribution company in games,
توزيع ألعاب إلكترونية ناجحة،
the Gamification blog.
on the subject of gamification,
by Design," published by O'Reilly.
طريق التصميم" الذي نشره أوه رايلي
all this stuff together.
ما يحلم به الأهل
lifestyle of playing video games
ألعاب الفيديو قليل الحركة
that pays real money.
تدر مالاً حقيقياً.
to an event like this,
expect me to get up here and say,
تنتظرون مني أن أقف هنا وأقول
and this is how I make my living.
a different question,
سؤالاً مختلفاً،
about reading a particular article
في قراءة مقالة معينة
was talking about
with attention deficit disorder.
مع اضطراب نقص الانتباه.
at focusing on video games,
على ألعاب الفيديو،
they're really bad."
this idea in the article.
في المقالة.
like Dr Christopher Lucas at NYU,
د.كريستوفر لوكاس في جامعة نيويورك،
the right kind of attention skills
الصحيح من التركيز
regular rewards.
at the University of Washington,
who play a lot of video games
ألعاب الفيديو بكثرة
or uninteresting,
وغير ممتع،
sensitization to games.
I'm scratching my head,
for our children to appreciate?
فلا يقدّروه؟
you're looking at right now,
to read a good book with a cup of tea --
ممتع مع فنجان شاي ...
are ever going to do that.
in the games they play.
"World of Warcraft."
to display in a video game
in which they're expected to chat
التحدث
follow long- and short-term objectives,
والقصيرة المدى
them all the time to talk to them.
an extraordinary multitasking skill
غير عادية
actually make you smarter.
أذكى بالفعل.
at the University of Regensburg in Germany
ريغنسبورغ في ألمانيا
this was actually done on adults --
in gray matter in their brain.
الرمادية في الدماغ
people get more gray matter
المادة الرمادية لدى الأشخاص
and redid the study
which should go over well here as well,
outperform monolingual people
أداء أحاديي اللغة
in the brain from that kind of activity.
من النشاط.
speaking at Harvard, talked about
to increase their grey matter
المادة الرمادية لديهم
to increase their fluid intelligence.
ذكائهم السلس.
we use to problem-solve.
في حل المشاكل.
crystalline intelligence,
of a video game to you in any way?
الفيديو بطريقة ما؟
in all very successful video games.
فائقة النجاح.
and exponential increase in learning.
في التعلم.
a continuous process of learning to users.
عملية تعلم متواصلة.
for a little while and then stop.
and moving forward.
the Flynn effect, finally.
for those of you who don't know,
is actually rising over time.
people, in fact, are getting smarter.
الناس يصبحون أكثر ذكاءً.
at .36 points of IQ per year.
في العام.
is that in some countries --
but Denmark and Norway --
fluid intelligence,
increase is increasing,
a particular kind of reaction in people.
محددة لدى الناس.
dopamine loop in the brain.
في الدماغ.
and you overcome it,
an intrinsic reinforcement.
that produces an intrinsic reinforcement
over and over again.
who understands this in intricate detail,
التفاصيل المعقدة
businessperson
in White Bear Lake, Minnesota,
في وايت بير ليك، مينيسوتا
to do something about it.
and got a master's in [Education]
ماجستير في التربية
at White Bear Lake Elementary School.
the standard curriculum
of his own design,
من تصميمه،
and computer games --
وألعاب كمبيوتر
nothing custom --
لا شيء خاص
and computer games
and social to play,
from a below-3rd-grade level
من الصف الثالث
in reading and math.
والرياضيات.
when you talk to the children,
even away from Mr. Pai,
حتى لو كانت بعيداً عن السيد باي
and learning is multiplayer.
really successful for kids.
ناجحة للأطفال.
that we need to talk about
and violence in games.
do not make children violent.
predisposed to violence,
a better violent child.
جعله طفلاً عنيفاُ.
they also will train that,
فسيتدربون على ذلك.
understanding the connection
that they don't affect kids.
لا تؤثر على الأطفال
who are driving this trend forward
التوجه
in the United States and the EU,
الولايات المتحدة وأوروبا
ولا يمكن عدهم
is different from X, Y,
من "X" أو "Y"،
that we may belong to,
are the primary form of entertainment
الأساسية
a tremendous effect on society.
for game-like experiences
تجارب شبيهة بالألعاب
social networking ecosystem to start,
نظام شبكات الموبايل الاجتماعية البيئي
and also Kozinga,
و كوزينغا
pattern is called "gamification."
النمط يدعى "التلعيب"
I'm sure, have heard.
is it's the process of using game thinking
استخدام تفكير الألعاب
such an emergent topic right now
طارئاً في الوقت الحالي
on culture and society already.
that you may have seen
of in-dash[board] games in cars.
السيارة.
or an electric vehicle,
dollars' worth of tooling
a more ecological driver.
بيئياً بشكل أكبر
are very simple:
more ecologically
تنمو نبتة
of gamification at work.
is a thing called "speed camera lottery,"
"يانصيب كاميرا السرعة"
based in San Francisco, works for MTV.
والذي يعمل لدى MTV
in speed camera lottery:
that you pass by,
and send you a ticket?
مخالفة؟
not only on how fast you were going,
the more you make, the bigger the ticket.
كانت مخالفتك أكبر.
a speeding camera in Sweden
that pass the camera,
عند تجاوز الكاميرا،
is entered into a lottery
يانصيب
of the people who speed.
that term I described earlier,
المصطلح الذي استخدمته سابقاً
positive reinforcement loop.
by over 20% at that point of intervention.
في لحظة التدخل.
of the trend of gamification
like Generation G.
the biggest companies in the world,
is a future that looks pretty different
the gamification meme forward,
سلوك التلعيب للأمام
move at faster pace
there are rewards everywhere
have to be cash rewards.
collaborative play.
that Generation G does so much differently
بشكل مختلف جداً
struggling to come up with exercises
يجدون صعوبة بتحضير تمارين
always boiled down to an individual score,
دائماً برصيد فردي
that people behaved.
in which there is group value.
in untold ways.
is a much more global world.
بشكل أكبر.
already out of touch.
with our future or current children
والحاليين
parents were the most out-of-touch people
ابتعاداً
to deal with the summer of love
and all that kind of stuff.
out-of-touch generation in history.
and I'm here to tell you:
that it will have on the world.
are going to be alright;
to make the kids awesome.
الأطفال رائعين.
is ever going to write in your life.
I'm not a doctor.
a prescription for you all.
or you work with children,
مع الأطفال،
or you want to change he world,
أو تودون تغيير العالم،
that you can do with your time,
home on the coast of Spain
شواطئ إسبانيا
with your kids.
if that's where you are right now.
إذا كان هذا ما تفعلوه الآن.
Become one with the game.
بل اتحدوا مع اللعبة.
of how your children play
from the context of the game outward,
سياق اللعبة نحو الخارج
drinking a cup of herbal tea,
chilling out by the window,
بجانب الشرفة
that are fun and engaging.
وتعلق أكبر
from today's presentation,
to go play with your kids.
ABOUT THE SPEAKER
Gabe Zichermann - Entrepreneur, authorDo kids these days have short attention spans, or does the world just move too slow? Gabe Zichermann suggests that today's video games are making children smarter -- and we should all embrace gamification.
Why you should listen
Gabe Zichermann is an entrepreneur and author whose work centers on gamification--and the power of games to help engage people and build strong organizations and communities. In 2010, he chaired the Gamification summit, a conference dedicated to gamification and “engagement mechanics.” An avid blogger on the subject, he co-authored the book Game-Based Marketing, which examines the innovative trend of using game mechanics to engage and build a customer base.
Gabe Zichermann | Speaker | TED.com