Gabe Zichermann: How games make kids smarter
Do kids these days have short attention spans, or does the world just move too slow? Gabe Zichermann suggests that today's video games are making children smarter -- and we should all embrace gamification. Full bio
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with the video game business
and playing it.
and on an Apple II,
叫做 “神偷卡门“,
"Where in the World is Carmen Sandiego?"
in the school context.
以及什么是重要的,
business and what's significant,
is really the nexus,
in the World is Carmen Sandiego?"
video game ever made,
the first and the last time
也是最后一个
that a video game was awesome.
都认为很不错的游戏。
is Carmen Sandiego?" continues to be
最后一个巨大的冲击,
in the entertainment business,
1987年它就已经是了,
which is such an incredibly long time ago,
所以你们可以算算。
from what they were.
this guy was kind of crazy.
our perspective on that subject.
goes a long way in Western Europe.
called "Civilization,"
named Sid Meier.
到10000个小时都在玩“文明”,
hours of my life playing "Civilization,"
should have spent studying.
热爱转化成了职业,
this love of video games into a job,
Developers Conference,
成功的数字分销公司,
digital distribution company in games,
the Gamification blog.
on the subject of gamification,
O’ Reilly 出版的《游戏化设计》,
by Design," published by O'Reilly.
都集中在了一起。
all this stuff together.
我就是那个父母想象中
玩电子游戏的生活习惯
lifestyle of playing video games
that pays real money.
to an event like this,
都会希望我站在这里说,
expect me to get up here and say,
这也是我养家糊口的方式。
and this is how I make my living.
另外一个问题,
a different question,
about reading a particular article
was talking about
一个神经科学家讲述了
with attention deficit disorder.
at focusing on video games,
注意力就不能集中了。“
they're really bad."
驳斥了这个观点。
this idea in the article.
Christopher Lucas博士的观点,
like Dr Christopher Lucas at NYU,
教给孩子正确的注意力技巧,
the right kind of attention skills
regular rewards.
at the University of Washington,
who play a lot of video games
对电子游戏的敏化作用,
or uninteresting,
sensitization to games.
I'm scratching my head,
以至于孩子们无法去适应它?
for our children to appreciate?
you're looking at right now,
你们现在看到的照片,
甚至在我爷爷那个时代,
to read a good book with a cup of tea --
喝着茶看着书——
are ever going to do that.
in the games they play.
"World of Warcraft."
能展现出来最好的技术,
to display in a video game
in which they're expected to chat
follow long- and short-term objectives,
them all the time to talk to them.
跟他们说话造成的打断。
能够处理多重任务的技巧
an extraordinary multitasking skill
actually make you smarter.
会让你变得更聪明。
雷根斯堡大学做的研究显示,
at the University of Regensburg in Germany
this was actually done on adults --
有明显的增加。
in gray matter in their brain.
people get more gray matter
通过磁共振成像,
有更多的灰质了。
and redid the study
which should go over well here as well,
在这里也能被接受的想法,
说多种语言的人的成绩
outperform monolingual people
的成绩高出15%。
in the brain from that kind of activity.
speaking at Harvard, talked about
在哈佛大学演讲时说到
to increase their grey matter
来增加自己的灰质,
to increase their fluid intelligence.
we use to problem-solve.
crystalline intelligence,
of a video game to you in any way?
基本模式有相似之处?
in all very successful video games.
这五件事都不断重现。
and exponential increase in learning.
持续增长有关。
a continuous process of learning to users.
提供了一个持续的学习过程。
for a little while and then stop.
and moving forward.
the Flynn effect, finally.
for those of you who don't know,
is actually rising over time.
people, in fact, are getting smarter.
我们会发现人类变聪明了。
at .36 points of IQ per year.
is that in some countries --
但是在丹麦和挪威,
but Denmark and Norway --
fluid intelligence,
increase is increasing,
流体智力增加的速率
a particular kind of reaction in people.
产生一种特殊的反应。
dopamine loop in the brain.
and you overcome it,
an intrinsic reinforcement.
那种根本上的脑力提升
that produces an intrinsic reinforcement
over and over again.
who understands this in intricate detail,
他了解这些复杂的细节。
businessperson
in White Bear Lake, Minnesota,
明尼阿波利斯圣保罗郊区的
to do something about it.
教育学的硕士学位,
and got a master's in [Education]
at White Bear Lake Elementary School.
the standard curriculum
of his own design,
以电子游戏为基础的课程,
还有电脑游戏——
and computer games --
都不是定制的,
nothing custom --
and computer games
还有电脑游戏,
and social to play,
from a below-3rd-grade level
in reading and math.
when you talk to the children,
Pai 先生不在身边时,
even away from Mr. Pai,
Pai 先生的课上学习的事:
用了完全相同的字眼,
and learning is multiplayer.
学习是多人一起的。
really successful for kids.
感受到这个过程的关键。
that we need to talk about
and violence in games.
do not make children violent.
predisposed to violence,
a better violent child.
变成一个更暴力小孩。
they also will train that,
做其他事情,孩子们也会模仿,
understanding the connection
认为游戏不会影响孩子。
that they don't affect kids.
who are driving this trend forward
in the United States and the EU,
一亿两千六百万人属于千禧一代,
我们没有计算在内,
is different from X, Y,
不同之处在于,
that we may belong to,
are the primary form of entertainment
造成了巨大的影响。
a tremendous effect on society.
对与类似游戏体验的欲望
for game-like experiences
生态系统的Foursquare,
social networking ecosystem to start,
大通银行、还有Kozinga这样
and also Kozinga,
pattern is called "gamification."
I'm sure, have heard.
你们大多数人都听过。
就是使用游戏思维和
is it's the process of using game thinking
such an emergent topic right now
成为了一个新兴话题,
on culture and society already.
that you may have seen
of in-dash[board] games in cars.
or an electric vehicle,
混动或者电动汽车,
dollars' worth of tooling
a more ecological driver.
让你更舒服地驾驶。
are very simple:
more ecologically
of gamification at work.
is a thing called "speed camera lottery,"
“测速相机彩票“,
based in San Francisco, works for MTV.
总部在旧金山,为MTV工作。
in speed camera lottery:
that you pass by,
寄罚单的测速相机吧?
and send you a ticket?
不仅仅基于你开得多快,
not only on how fast you were going,
你挣得越多,罚单金额越大。
the more you make, the bigger the ticket.
a speeding camera in Sweden
that pass the camera,
但没有超速的人抽奖,
is entered into a lottery
of the people who speed.
that term I described earlier,
游戏化的核心基础,
positive reinforcement loop.
by over 20% at that point of intervention.
of the trend of gamification
like Generation G.
像G世代这样的人的影响。
the biggest companies in the world,
is a future that looks pretty different
the gamification meme forward,
游戏化文化因素的人,
move at faster pace
there are rewards everywhere
have to be cash rewards.
collaborative play.
that Generation G does so much differently
甚至和我们这个世代
struggling to come up with exercises
老师总是努力地想出
always boiled down to an individual score,
都有单人评分,
that people behaved.
in which there is group value.
in untold ways.
is a much more global world.
already out of touch.
跟不上他们的节奏了。
with our future or current children
parents were the most out-of-touch people
一代的父母是世界上
to deal with the summer of love
孩子的夏日恋情、
and all that kind of stuff.
我们才是有问题的那一代,
out-of-touch generation in history.
and I'm here to tell you:
that it will have on the world.
将对世界造成的影响。
are going to be alright;
to make the kids awesome.
is ever going to write in your life.
I'm not a doctor.
我不是一个医生。
a prescription for you all.
or you work with children,
或者你的工作是和孩子有关,
又或者你想要改变孩子的世界,
or you want to change he world,
做的积极的,最好的事情,
that you can do with your time,
home on the coast of Spain
你在西班牙海岸的退休房子里,
with your kids.
if that's where you are right now.
别再这样做了。
Become one with the game.
成为玩游戏的一员。
of how your children play
from the context of the game outward,
从游戏的外部环境中起作用的,
drinking a cup of herbal tea,
chilling out by the window,
that are fun and engaging.
事情等着我们去完成。
from today's presentation,
to go play with your kids.
和你的孩子一起玩电子游戏。
ABOUT THE SPEAKER
Gabe Zichermann - Entrepreneur, authorDo kids these days have short attention spans, or does the world just move too slow? Gabe Zichermann suggests that today's video games are making children smarter -- and we should all embrace gamification.
Why you should listen
Gabe Zichermann is an entrepreneur and author whose work centers on gamification--and the power of games to help engage people and build strong organizations and communities. In 2010, he chaired the Gamification summit, a conference dedicated to gamification and “engagement mechanics.” An avid blogger on the subject, he co-authored the book Game-Based Marketing, which examines the innovative trend of using game mechanics to engage and build a customer base.
Gabe Zichermann | Speaker | TED.com