Gabe Zichermann: How games make kids smarter
Do kids these days have short attention spans, or does the world just move too slow? Gabe Zichermann suggests that today's video games are making children smarter -- and we should all embrace gamification. Full bio
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with the video game business
and playing it.
主機回家玩。
非常決定性的時刻。
and on an Apple II,
在 Apple II(微電腦)上
"Where in the World is Carmen Sandiego?"
in the school context.
在學校裡玩電玩遊戲。
business and what's significant,
以及有什麼重要特點,
is really the nexus,
Atari 2600 是關鍵核心,
in the World is Carmen Sandiego?"
video game ever made,
電玩遊戲當中最重要的,
the first and the last time
也是最後一次,
that a video game was awesome.
都認為這個電玩遊戲很棒。
is Carmen Sandiego?" continues to be
in the entertainment business,
其他產品比它還火紅大賣,
which is such an incredibly long time ago,
那是非常早以前了,
你們自己算算看。
from what they were.
這個傢伙大概是發瘋了。
this guy was kind of crazy.
our perspective on that subject.
對那個主題的觀點。
goes a long way in Western Europe.
called "Civilization,"
《文明帝國》的遊戲,
named Sid Meier.
約八千到一萬小時
hours of my life playing "Civilization,"
should have spent studying.
或許本該應用在讀書上
電玩遊戲的熱愛變成了工作,
this love of video games into a job,
Developers Conference,
成功的數位經銷公司 Trymedia,
digital distribution company in games,
Gamification 的部落格。
the Gamification blog.
on the subject of gamification,
由歐萊禮出版。
by Design," published by O'Reilly.
all this stuff together.
我實現了父母的夢想,
lifestyle of playing video games
生活方式轉變為
that pays real money.
to an event like this,
參與這樣的活動時,
expect me to get up here and say,
我會站上台然後說:
and this is how I make my living.
我就是這樣維生的。
但,我想問你們一個不同的問題,
a different question,
電玩遊戲協助?
about reading a particular article
是因為我近期在《紐約時報》
was talking about
with attention deficit disorder.
有注意力缺失症,
at focusing on video games,
電玩遊戲時超級專注,
they're really bad."
揭穿這個想法的真相。
this idea in the article.
如紐約大學的克里斯多夫盧卡斯,
like Dr Christopher Lucas at NYU,
the right kind of attention skills
正確的注意力技巧,
regular rewards.
at the University of Washington,
狄米崔克里斯塔奇斯,
who play a lot of video games
or uninteresting,
很讓人不愉快或是無趣,
sensitization to games.
感受性增加所造成的。
I'm scratching my head,
for our children to appreciate?
you're looking at right now,
現在所看見的這張圖,
to read a good book with a cup of tea --
看一本好書喝一杯好茶——
are ever going to do that.
可以找到證據。
in the games they play.
"World of Warcraft."
to display in a video game
in which they're expected to chat
follow long- and short-term objectives,
them all the time to talk to them.
跟他們說話打斷他們的遊戲。
「多重任務執行」技巧,
an extraordinary multitasking skill
actually make you smarter.
實際上會讓你更聰明。
at the University of Regensburg in Germany
雷根斯堡大學所做的研究
this was actually done on adults --
研究對象是成人——
要他們學習,如雜耍,
in gray matter in their brain.
people get more gray matter
會發現花了十二週
and redid the study
which should go over well here as well,
在此這想法應該也很能被接受,
outperform monolingual people
比只說單一語言的人
in the brain from that kind of activity.
speaking at Harvard, talked about
to increase their grey matter
to increase their fluid intelligence.
增加自己的「流質智力」。
we use to problem-solve.
解決問題上的智力。
crystalline intelligence,
以更有挑戰性的方式做事,
of a video game to you in any way?
電玩遊戲的基本模式呢?
in all very successful video games.
電玩遊戲中不斷出現。
and exponential increase in learning.
a continuous process of learning to users.
持續的學習過程呈獻給使用者。
for a little while and then stop.
and moving forward.
the Flynn effect, finally.
for those of you who don't know,
人類智慧會隨著時間增加。
is actually rising over time.
people, in fact, are getting smarter.
事實上,人是越來越聰明的。
at .36 points of IQ per year.
is that in some countries --
but Denmark and Norway --
fluid intelligence,
流質智力時,
increase is increasing,
a particular kind of reaction in people.
要讓人產生特定的反應。
dopamine loop in the brain.
一種很強的多巴胺循環。
and you overcome it,
那挑戰,且克服了它,
那會產生內在的強化。
an intrinsic reinforcement.
that produces an intrinsic reinforcement
那種產生出來的內在強化,
over and over again.
who understands this in intricate detail,
businessperson
in White Bear Lake, Minnesota,
明尼阿波利斯聖保羅都會區近郊,
並下定決心要採取行動。
to do something about it.
回去取得了教育碩士,
and got a master's in [Education]
at White Bear Lake Elementary School.
the standard curriculum
of his own design,
以電玩遊戲為基礎的課程,
and computer games --
和電腦的遊戲,
nothing custom --
and computer games
and social to play,
from a below-3rd-grade level
in reading and math.
when you talk to the children,
even away from Mr. Pai,
甚至白先生不在身旁的時候,
and learning is multiplayer.
且是多個人一起學習的。
really successful for kids.
這段經驗變得十分成功。
that we need to talk about
and violence in games.
do not make children violent.
predisposed to violence,
a better violent child.
成為比較好的暴力孩子。
they also will train that,
就也會訓練那一方面,
understanding the connection
遊戲這種訓練形式的連結。
它們不會影響孩子。
that they don't affect kids.
who are driving this trend forward
in the United States and the EU,
有一億兩千六百萬人,
還沒有被我們計算進來,
is different from X, Y,
Y 世代的不同之處,
that we may belong to,
其他世代的不同之處,
are the primary form of entertainment
有很巨大的影響了。
a tremendous effect on society.
for game-like experiences
social networking ecosystem to start,
行動社交網路生態系統,
and also Kozinga,
以及 Kozinga 這類公司。
是遊戲的功勞。
pattern is called "gamification."
趨勢就叫做「遊戲化」。
I'm sure, have heard.
is it's the process of using game thinking
它是一個流程,
such an emergent topic right now
新興的主題,有部分原因
已經產生了影響。
on culture and society already.
that you may have seen
一些遊戲化的例子,
of in-dash[board] games in cars.
汽車內部的儀表板上了。
or an electric vehicle,
油電混合車或電動車,
dollars' worth of tooling
遊戲風格形式呈現,
a more ecological driver.
讓你成為更環保的駕駛。
are very simple:
more ecologically
植物就會成長,
of gamification at work.
is a thing called "speed camera lottery,"
就是所謂的「測速相機樂透」,
based in San Francisco, works for MTV.
他在舊金山為 MTV 工作,
in speed camera lottery:
並寄罰單給你的測速相機。
that you pass by,
and send you a ticket?
根據你的車速多快,
not only on how fast you were going,
你賺得越多,罰金就越重。
the more you make, the bigger the ticket.
a speeding camera in Sweden
that pass the camera,
is entered into a lottery
超速的人都可參與樂透,
of the people who speed.
that term I described earlier,
我先前說過這個詞,
positive reinforcement loop.
正面的強化循環。
by over 20% at that point of intervention.
of the trend of gamification
like Generation G.
the biggest companies in the world,
有 50% 會被遊戲化,
is a future that looks pretty different
the gamification meme forward,
move at faster pace
there are rewards everywhere
have to be cash rewards.
有意義的權力獎賞。
collaborative play.
有非常大量的合作玩法。
that Generation G does so much differently
struggling to come up with exercises
整個團隊被一起評分。
always boiled down to an individual score,
都仍歸結是為了個人分數,
that people behaved.
in which there is group value.
有團體價值存在。
in untold ways.
會有不可計量的影響。
is a much more global world.
already out of touch.
with our future or current children
目前及未來的子孫脫節,
parents were the most out-of-touch people
to deal with the summer of love
and all that kind of stuff.
out-of-touch generation in history.
and I'm here to tell you:
擔心孩子和遊戲,
that it will have on the world.
are going to be alright;
to make the kids awesome.
才能讓這些孩子變得很棒。
is ever going to write in your life.
我沒有實體的便條可寫。
I'm not a doctor.
我不是醫生。
a prescription for you all.
or you work with children,
或你的工作要和孩子接觸,
或是想要改變世界,
or you want to change he world,
絕對是最正面、最理想的,
that you can do with your time,
home on the coast of Spain
西班牙海岸的養老院看到你,
就看你選擇退休後要去哪,
with your kids.
一起進入遊戲。
if that's where you are right now.
如果你正在這麼做的話。
Become one with the game.
與遊戲融爲一體吧!
of how your children play
from the context of the game outward,
從遊戲的情境中向外運作,
drinking a cup of herbal tea,
chilling out by the window,
that are fun and engaging.
有參與感的事情可以一起做
from today's presentation,
to go play with your kids.
去和你的孩子一起玩。
ABOUT THE SPEAKER
Gabe Zichermann - Entrepreneur, authorDo kids these days have short attention spans, or does the world just move too slow? Gabe Zichermann suggests that today's video games are making children smarter -- and we should all embrace gamification.
Why you should listen
Gabe Zichermann is an entrepreneur and author whose work centers on gamification--and the power of games to help engage people and build strong organizations and communities. In 2010, he chaired the Gamification summit, a conference dedicated to gamification and “engagement mechanics.” An avid blogger on the subject, he co-authored the book Game-Based Marketing, which examines the innovative trend of using game mechanics to engage and build a customer base.
Gabe Zichermann | Speaker | TED.com