Gabe Zichermann: How games make kids smarter
Do kids these days have short attention spans, or does the world just move too slow? Gabe Zichermann suggests that today's video games are making children smarter -- and we should all embrace gamification. Full bio
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with the video game business
and playing it.
and on an Apple II,
"Where in the World is Carmen Sandiego?"
in the school context.
business and what's significant,
is really the nexus,
in the World is Carmen Sandiego?"
video game ever made,
the first and the last time
that a video game was awesome.
is Carmen Sandiego?" continues to be
in the entertainment business,
which is such an incredibly long time ago,
from what they were.
this guy was kind of crazy.
our perspective on that subject.
goes a long way in Western Europe.
called "Civilization,"
named Sid Meier.
hours of my life playing "Civilization,"
should have spent studying.
this love of video games into a job,
Developers Conference,
digital distribution company in games,
the Gamification blog.
on the subject of gamification,
by Design," published by O'Reilly.
all this stuff together.
lifestyle of playing video games
that pays real money.
to an event like this,
expect me to get up here and say,
and this is how I make my living.
a different question,
about reading a particular article
was talking about
with attention deficit disorder.
at focusing on video games,
they're really bad."
this idea in the article.
like Dr Christopher Lucas at NYU,
the right kind of attention skills
regular rewards.
at the University of Washington,
who play a lot of video games
or uninteresting,
sensitization to games.
I'm scratching my head,
for our children to appreciate?
you're looking at right now,
to read a good book with a cup of tea --
are ever going to do that.
in the games they play.
"World of Warcraft."
to display in a video game
in which they're expected to chat
follow long- and short-term objectives,
them all the time to talk to them.
an extraordinary multitasking skill
actually make you smarter.
at the University of Regensburg in Germany
this was actually done on adults --
in gray matter in their brain.
people get more gray matter
and redid the study
which should go over well here as well,
outperform monolingual people
in the brain from that kind of activity.
speaking at Harvard, talked about
to increase their grey matter
to increase their fluid intelligence.
we use to problem-solve.
crystalline intelligence,
of a video game to you in any way?
in all very successful video games.
and exponential increase in learning.
a continuous process of learning to users.
for a little while and then stop.
and moving forward.
the Flynn effect, finally.
for those of you who don't know,
is actually rising over time.
people, in fact, are getting smarter.
at .36 points of IQ per year.
is that in some countries --
but Denmark and Norway --
fluid intelligence,
increase is increasing,
a particular kind of reaction in people.
dopamine loop in the brain.
and you overcome it,
an intrinsic reinforcement.
that produces an intrinsic reinforcement
over and over again.
who understands this in intricate detail,
businessperson
in White Bear Lake, Minnesota,
to do something about it.
and got a master's in [Education]
at White Bear Lake Elementary School.
the standard curriculum
of his own design,
and computer games --
nothing custom --
and computer games
and social to play,
from a below-3rd-grade level
in reading and math.
when you talk to the children,
even away from Mr. Pai,
and learning is multiplayer.
really successful for kids.
that we need to talk about
and violence in games.
do not make children violent.
predisposed to violence,
a better violent child.
they also will train that,
understanding the connection
that they don't affect kids.
who are driving this trend forward
in the United States and the EU,
is different from X, Y,
that we may belong to,
are the primary form of entertainment
a tremendous effect on society.
for game-like experiences
social networking ecosystem to start,
and also Kozinga,
pattern is called "gamification."
I'm sure, have heard.
is it's the process of using game thinking
such an emergent topic right now
on culture and society already.
that you may have seen
of in-dash[board] games in cars.
or an electric vehicle,
dollars' worth of tooling
a more ecological driver.
are very simple:
more ecologically
of gamification at work.
is a thing called "speed camera lottery,"
based in San Francisco, works for MTV.
in speed camera lottery:
that you pass by,
and send you a ticket?
not only on how fast you were going,
the more you make, the bigger the ticket.
a speeding camera in Sweden
that pass the camera,
is entered into a lottery
of the people who speed.
that term I described earlier,
positive reinforcement loop.
by over 20% at that point of intervention.
of the trend of gamification
like Generation G.
the biggest companies in the world,
is a future that looks pretty different
the gamification meme forward,
move at faster pace
there are rewards everywhere
have to be cash rewards.
collaborative play.
that Generation G does so much differently
struggling to come up with exercises
always boiled down to an individual score,
that people behaved.
in which there is group value.
in untold ways.
is a much more global world.
already out of touch.
with our future or current children
parents were the most out-of-touch people
to deal with the summer of love
and all that kind of stuff.
out-of-touch generation in history.
and I'm here to tell you:
that it will have on the world.
are going to be alright;
to make the kids awesome.
is ever going to write in your life.
I'm not a doctor.
a prescription for you all.
or you work with children,
or you want to change he world,
that you can do with your time,
home on the coast of Spain
with your kids.
if that's where you are right now.
Become one with the game.
of how your children play
from the context of the game outward,
drinking a cup of herbal tea,
chilling out by the window,
that are fun and engaging.
from today's presentation,
to go play with your kids.
ABOUT THE SPEAKER
Gabe Zichermann - Entrepreneur, authorDo kids these days have short attention spans, or does the world just move too slow? Gabe Zichermann suggests that today's video games are making children smarter -- and we should all embrace gamification.
Why you should listen
Gabe Zichermann is an entrepreneur and author whose work centers on gamification--and the power of games to help engage people and build strong organizations and communities. In 2010, he chaired the Gamification summit, a conference dedicated to gamification and “engagement mechanics.” An avid blogger on the subject, he co-authored the book Game-Based Marketing, which examines the innovative trend of using game mechanics to engage and build a customer base.
Gabe Zichermann | Speaker | TED.com