Karoliina Korppoo: How a video game might help us build better cities
Karoliina Korppoo: Bagaimana video game bisa membantu membangun kota yang lebih baik
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives. Full bio
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alami kita.
yang berbeda,
interested in cities as systems.
kota sebagai sistem.
immensely interesting.
menarik.
yang berpikir begitu.
million people have played it.
yang memainkannya.
sharing systems.
yang keren.
menciptakan kota
posed by the simulation.
simulasi.
what your cities look like.
seperti apa.
interesting city designs I have seen.
paling menarik bagi saya.
on the real world,
a city made by someone else
yang dibuat orang lain
that could be in the Netherlands.
yang mungkin berada di Belanda.
of cities in the Netherlands
densely populated.
kereta,
these small town centers together.
on the fantasy side.
dari segi fantasi.
are what I love the most.
saya sukai.
karya Conflictnerd,
that you have concentric circle routes.
melingkar yang terpusat.
all of the services in the center,
di pusat,
on the outer ring,
less noise, less pollution,
dan lebih sedikit polusi,
are still really close by.
berdekatan.
where you should put the things.
untuk banyak hal.
hanya ada rumah sakit.
that we might be seeing someday.
suatu saat.
and plays the game.
memainkan game ini.
was actually a 12-point series
what he's doing and why.
lakukan dan alasannya.
with an actual urban planner
ahli perencana kota
on the concept of walkability.
walkability.
if you want your citizens to walk,
berjalan,
as a reasonable means of transportation.
transportasi yang terjangkau.
sebuah tempat.
was that he explained this concept,
menjelaskan konsep ini,
to the city that he was building.
is Yuttho's vision of the future:
masa depan milik Yuttho:
walkways, plazas,
jalur pejalan kaki, plaza,
the future might look like.
works really well for this.
untuk ini.
real-world uses to this game.
di dunia nyata.
are using it as a sketching tool,
sebagai media membuat sketsa,
is not completely realistic,
sepenuhnya nyata,
that if something works in the game,
diterapkan pada game,
will also work in the real world,
di dunia nyata,
might fit this kind of a situation.
untuk situasi seperti ini.
apakah membantu?
with this game.
game ini.
interesting contest held
yang diadakan oleh
was that they had a new area
ingin mengembangkan
that they would want to develop
yang ingin dikembangkan
to the city council.
dewan kota.
that they use one of these plans
salah satu rencana
coming up with new kinds of solutions.
solusi baru.
living in cities is projected to rise.
yang tinggal di kota semakin tinggi.
different kinds of solutions.
solusi berbeda.
that is really important.
yang penting.
that might be real one day.
yang mungkin menjadi nyata suatu hari.
ABOUT THE SPEAKER
Karoliina Korppoo - Game designerInspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.
Why you should listen
Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.
At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.
Karoliina Korppoo | Speaker | TED.com