Karoliina Korppoo: How a video game might help us build better cities
Karoliina Korppoo: Como um videogame pode nos ajudar a construir cidades melhores
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives. Full bio
Double-click the English transcript below to play the video.
nos tornando uma espécie urbana,
são nosso habitat natural.
as coisas de outra maneira:
lançamos um jogo:
interested in cities as systems.
pelas cidades como sistemas.
immensely interesting.
million people have played it.
já o jogaram, até agora.
sharing systems.
de compartilhamento realmente incríveis.
posed by the simulation.
propostos pela simulação.
what your cities look like.
interesting city designs I have seen.
mais interessantes que eu já vi.
os Países Baixos, e é de Silvarret.
on the real world,
no editor de mapas,
a city made by someone else
feita por outra pessoa
apesar de parecer real.
that could be in the Netherlands.
que pudesse ser nos Países Baixos.
das cidades nos Países Baixos,
of cities in the Netherlands
densely populated.
densamente povoados.
these small town centers together.
os pequenos centros das cidades.
on the fantasy side.
are what I love the most.
é o que eu mais gosto.
criada por Conflictnerd,
that you have concentric circle routes.
rotas circulares concêntricas.
all of the services in the center,
todos os serviços no centro,
on the outer ring,
less noise, less pollution,
menos barulho, menos poluição,
are still really close by.
realmente próximos.
que moram nas cidades.
where you should put the things.
onde colocar as coisas.
that we might be seeing someday.
que possamos ver algum dia.
and plays the game.
para o YouTube e joga o jogo.
was actually a 12-point series
foi uma série de 12 episódios
what he's doing and why.
o que está fazendo e por quê.
with an actual urban planner
on the concept of walkability.
no conceito de "caminhabilidade".
if you want your citizens to walk,
quer que os cidadãos caminhem,
as a reasonable means of transportation.
como um meio de transporte razoável.
de chegar aos lugares.
was that he explained this concept,
to the city that he was building.
que ele estava construindo.
is Yuttho's vision of the future:
é a visão do futuro do Yuttho:
walkways, plazas,
alamedas, praças
the future might look like.
works really well for this.
funciona muito bem para isso.
real-world uses to this game.
no mundo real para esse jogo.
are using it as a sketching tool,
como uma ferramenta de esboço
is not completely realistic,
não ser completamente realista,
that if something works in the game,
para que, se algo funcionar no jogo,
will also work in the real world,
também no mundo real,
might fit this kind of a situation.
se encaixar nesse tipo de situação.
uma nova estrada, vai ajudar?
with this game.
pode fazer com este jogo.
interesting contest held
de Hämeenlinna.
was that they had a new area
com a cidade existente,
that they would want to develop
que queriam desenvolver
podia baixar esse mapa,
to the city council.
ao conselho municipal.
that they use one of these plans
coming up with new kinds of solutions.
que estão trazendo novas soluções.
living in cities is projected to rise.
morando em cidades vai aumentar.
different kinds of solutions.
that is really important.
that might be real one day.
de sonho que podem se tornar reais um dia.
ABOUT THE SPEAKER
Karoliina Korppoo - Game designerInspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.
Why you should listen
Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.
At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.
Karoliina Korppoo | Speaker | TED.com