Karoliina Korppoo: How a video game might help us build better cities
Karoliina Korppoo: Jak gry komputerowe mogą pomoc nam budować lepsze miasta
Inspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives. Full bio
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gatunkiem miejskim,
naturalnym środowiskiem życia.
interested in cities as systems.
miasto jako system.
immensely interesting.
million people have played it.
ponad 3,5 miliona osób.
sharing systems.
posed by the simulation.
what your cities look like.
jak wyglądają twoje miasta.
interesting city designs I have seen.
projektów miast, jakie widziałam.
on the real world,
w rzeczywistości,
a city made by someone else
that could be in the Netherlands.
które mogłoby być w Holandii.
of cities in the Netherlands
densely populated.
these small town centers together.
centra tych małych miasteczek.
on the fantasy side.
are what I love the most.
zaprojektowane przez Conflictnerda,
that you have concentric circle routes.
to koncentryczny układ okrężnic.
all of the services in the center,
on the outer ring,
less noise, less pollution,
mniej zanieczyszczeń i hałasu,
are still really close by.
nadal jest blisko.
where you should put the things.
rozmieszczenie różnych rzeczy.
that we might be seeing someday.
and plays the game.
i wrzuca je na YouTube'a.
was actually a 12-point series
what he's doing and why.
with an actual urban planner
z prawdziwym planistą miejskim,
on the concept of walkability.
przyjaznych pieszym.
if you want your citizens to walk,
że aby przekonać ludzi do chodzenia,
as a reasonable means of transportation.
stało się sensownym środkiem transportu.
was that he explained this concept,
to the city that he was building.
w budowanym mieście.
is Yuttho's vision of the future:
walkways, plazas,
the future might look like.
works really well for this.
real-world uses to this game.
w realnym świecie.
are using it as a sketching tool,
jako narzędzia projektowego,
is not completely realistic,
nie jest w pełni realistyczna,
that if something works in the game,
by pokazać, że jeśli coś działa w grze,
will also work in the real world,
w prawdziwym świecie.
might fit this kind of a situation.
będzie pasować do tego rodzaju sytuacji.
with this game.
interesting contest held
miasto Hämeenlinna.
was that they had a new area
nowy obszar w mieście
that they would want to develop
które chcieli rozwinąć
to the city council.
that they use one of these plans
coming up with new kinds of solutions.
którzy wymyślają nowe rozwiązania.
living in cities is projected to rise.
żyjącej w miastach wciąż rośnie.
different kinds of solutions.
that is really important.
that might be real one day.
które mogą stać się rzeczywistością.
ABOUT THE SPEAKER
Karoliina Korppoo - Game designerInspired by classic city simulation games, Finnish designer Karoliina Korppoo and her fellow game developers at Colossal Order are infusing a venerable gaming genre with fresh perspectives.
Why you should listen
Developed by gaming upstarts Colossal Order and guided by Korppoo as lead designer, Cities: Skylines has become the gold standard for city simulation games -- an honor previously held by the genre-defining Sim City.
At the core of Colossal Order’s rejuvenated game designs is their dedication to creating an accessible experience for all users, whether through ease of use or by allowing users to suggest their own modifications. As a result, Colossal Order doesn’t shy away from game projects that touch on the problems of urbanization, gentrification or the possibilities of servicing a city with nothing but gravel roads.
Karoliina Korppoo | Speaker | TED.com