ABOUT THE SPEAKER
James Patten - Interaction designer
James Patten, a TED Fellow, imagines new ways for us to play with computers.

Why you should listen

James Patten is an interaction designer, inventor and visual artist working at the intersection of the physical and digital worlds. Patten is a TED Fellow and the founder and principal of the design firm Patten Studio, where his clients have included Björk, Barneys New York, General Electric, Steelcase and Autodesk. Patten earned his doctorate at the MIT Media Lab where he studied in the Tangible Media Group under Hiroshi Ishii. His work has been exhibited or performed in venues such as the Museum of Modern Art, the Transmediale festival in Berlin, the Museo Guggenheim Bilbao and the Ars Electronica Center in Linz, Austria. Patten's work has been recognized in several international design competitions including the International Design Magazine's Annual Design Review, and the International Design Excellence Awards. Tour his Brooklyn workshop.

More profile about the speaker
James Patten | Speaker | TED.com
TED Fellows Retreat 2013

James Patten: The best computer interface? Maybe ... your hands

詹姆斯 彭定康: 最好的电脑界面是什么呢?也许是你的双手。

Filmed:
1,092,626 views

詹姆斯 彭定康说:“电脑是创意性表达无比强大的工具。”但是现在,我们和电脑互动方式主要限于打字和敲击。在这个精彩的演说和演示中,彭定康想出了一种更加亲切和物理的方式将你们的思想和点子通过电子世界带入到现实生活中:不再使用电脑屏幕,而是用你的双手亲自体验。
- Interaction designer
James Patten, a TED Fellow, imagines new ways for us to play with computers. Full bio

Double-click the English transcript below to play the video.

就表达创意而言, 电脑的功能
00:12
A computer电脑 is an incredibly令人难以置信 powerful强大 means手段
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00:15
of creative创作的 expression表达,
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难以置信的强大,
00:17
but for the most part部分,
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但是绝大多数情况下,
00:18
that expression表达 is confined受限 to the screens屏幕
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那种表达都被限制在了
00:20
of our laptops笔记本电脑 and mobile移动 phones手机.
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我们手机或者笔记本电脑的屏幕上。
00:23
And I'd like to tell you a story故事 about
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我想跟大家分享一个项目
00:25
bringing使 this power功率 of the computer电脑
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这个项目将计算机引入到物理世界
00:27
to move移动 things around and interact相互作用 with us
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用计算机来操作我们看得见摸得着的物体
00:29
off of the screen屏幕 and into the physical物理 world世界
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而不是仅仅通过电脑屏幕
00:32
in which哪一个 we live生活.
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进行交互.
00:33
A few少数 years年份 ago, I got a call from
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几年前,我接到纽约一家
00:35
a luxury豪华 fashion时尚 store商店 called Barneys巴尼斯 New York纽约,
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名叫纽约芭妮时尚奢侈品店打来的电话,
00:37
and the next下一个 thing I knew知道,
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那通电话之后,
00:39
I was designing设计 storefront店面 kinetic动能 sculptures雕塑
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我开始为他们的橱窗设计
00:41
for their window窗口 displays显示器.
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动态的陈列品.
00:43
This one's那些 called "The Chase."
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这个作品叫做“追赶”。
00:44
There are two pairs of shoes,
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有两双鞋,
00:46
a man's男人的 pair and a woman's女人的 pair,
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一双男鞋,一双女鞋
00:47
and they play out this slow, tense紧张 chase
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它们在玻璃周围演示出
00:50
around the window窗口
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一种慢节奏却激烈地追赶,
00:51
in which哪一个 the man scootsscoots up behind背后 the woman女人
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男人疾走到女人身后
00:54
and gets得到 in her personal个人 space空间,
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相距十分近,
00:55
and then she moves移动 away.
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然后女人很快离开了。
00:57
Each of the shoes has magnets磁铁 in it,
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每只鞋内都装有磁铁,
00:59
and there are magnets磁铁 underneath the table
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桌下有磁铁
01:01
that move移动 the shoes around.
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用来移动鞋子。
01:03
My friend朋友 Andy安迪 CavatortaCAVATORTA was building建造
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我一个叫做安迪·卡瓦托尔塔的朋友之前在
01:05
a robotic机器人 harp竖琴 for Bjork's布乔克的 BiophiliaBiophilia tour游览
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为 Bjork's Biophilia tour 建造一个机器人竖琴
01:08
and I wound伤口 up building建造 the electronics电子产品
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我设计了其中的控制电路
01:11
and motion运动 control控制 software软件
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并编写了控制软件
01:13
to make the harps竖琴 move移动 and play music音乐.
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去让竖琴移动并演奏音乐。
01:15
The harp竖琴 has four separate分离 pendulums,
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这个竖琴有四个分开的摆,
01:17
and each pendulum has 11 strings字符串,
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每一个摆上有 11 条弦,
01:20
so the harp竖琴 swings波动 on its axis and also rotates旋转
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竖琴可以在它的轴上摇摆并旋转
01:22
in order订购 to play different不同 musical音乐 notes笔记,
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来演奏出不同的音符,
01:24
and the harps竖琴 are all networked联网 together一起
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所有的竖琴都相互联网
01:26
so that they can play the right notes笔记
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这样它们就可以在
01:28
at the right time in the music音乐.
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正确的时间奏出正确的音符。
01:31
I built内置 an interactive互动 chemistry化学 exhibit展示
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我在芝加哥的科学与工业博物馆
01:33
at the Museum博物馆 of Science科学 and Industry行业 in Chicago芝加哥,
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建造的一个互动性的化学展示机器,
01:36
and this exhibit展示 lets让我们 people use physical物理 objects对象
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这个展示让人们用实际物体
01:39
to grab chemical化学 elements分子 off of the periodic定期 table
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从元素周期表周抓取元素
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and bring带来 them together一起 to cause原因
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并把它们放到一块
01:43
chemical化学 reactions反应 to happen发生.
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导致化学反应。
01:45
And the museum博物馆 noticed注意到 that people
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博物馆注意到,
01:47
were spending开支 a lot of time with this exhibit展示,
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人们在这个展品前呆的时间非常久.
01:49
and a researcher研究员 from a science科学 education教育 center中央
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一位来自澳大利亚科学教育中心
01:52
in Australia澳大利亚 decided决定 to study研究 this exhibit展示
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的调查者决定研究这个展品
01:55
and try to figure数字 out what was going on.
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并试图弄清楚为什么。
01:57
And she found发现 that the physical物理 objects对象
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她发现这种摸得着的小物件
02:00
that people were using运用 were helping帮助 people
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能够有助于人们去理解
02:01
understand理解 how to use the exhibit展示,
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如何操作这个展品,
02:03
and were helping帮助 people learn学习 in a social社会 way.
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并且是以一种互动的(social)的式.
02:06
And when you think about
it, this makes品牌 a lot of sense,
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通过思考我们能够从中得到很多启发,
02:09
that using运用 specialized专门 physical物理 objects对象
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人们更容易通过一个专门设计的
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would help people use an interface接口 more easily容易.
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具体的小物件对一个系统进行操作,
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I mean, our hands and our minds头脑 are optimized优化
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我的意思是,我们的手和大脑
02:17
to think about and interact相互作用 with tangible有形 objects对象.
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已经习惯了感知和操作那些摸得着的物品。
02:20
Think about which哪一个 you find easier更轻松 to use,
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想象一下实物键盘
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a physical物理 keyboard键盘 or an onscreen在屏幕上 keyboard键盘
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和手机屏幕键盘
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like on a phone电话?
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哪个更好用?
02:27
But the thing that struck来袭 me
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但是在做这些项目的时候
02:28
about all of these different不同 projects项目
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最让我感到意外的其实是
02:30
is that they really had to be built内置 from scratch,
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每个项目都必须从头开始
02:33
down to the level水平 of the electronics电子产品
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从头设计电路
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and the printed印刷的 circuit电路 boards and
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印刷和制作电路板
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all the mechanisms机制 all the way up to the software软件.
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到控制软件的编写, 都需要从头做.
02:39
I wanted to create创建 something
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我想创造出一个工具
02:40
where we could move移动 objects对象
under computer电脑 control控制
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一个跟电脑联网但是可以用手直接控制的东西
02:44
and create创建 interactions互动 around that idea理念
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可以用它来实现之前提到的交互过程
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without having to go through通过 this process处理
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而不需要每一次都
02:48
of building建造 something from scratch
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从无到有地
02:49
every一切 single time.
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重新做一遍.
02:51
So my first attempt尝试 at this
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我的第一次尝试是在
02:53
was at the MITMIT Media媒体 Lab实验室
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MIT的媒体实验室
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with Professor教授 Hiroshi Ishii石井,
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与Hiroshi Ishii教授
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and we built内置 this array排列 of
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一起做了一个这个样子的
02:58
512 different不同 electromagnets电磁铁,
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含有512块不同电磁铁的阵列,
03:00
and together一起 they were able能够 to move移动 objects对象 around
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它们可以使物体
03:03
on top最佳 of their surface表面.
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在其表面移动。
03:04
But the problem问题 with this
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但问题是
03:06
was that these magnets磁铁
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这个设备造价
03:08
cost成本 over 10,000 dollars美元.
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超过 1 万美元。
03:10
Although虽然 each one was pretty漂亮 small,
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即使每一个单元都非常小,
03:11
altogether they weighed称重 so much
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但是它们合在一起的重量加起来
03:13
that the table that they were on
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使承放它的桌子
03:14
started开始 to sag下垂.
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开始摇晃。
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So I wanted to build建立 something
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所以我想造一个东西
03:17
where you could have this kind of interaction相互作用
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使你可以在桌面上
03:19
on any tabletop桌上 surface表面.
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就可以有这样的互动。
03:21
So to explore探索 this idea理念,
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为了实现我的这个想法,
03:24
I built内置 an army军队 of small robots机器人,
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我造了一个小的机器人,
03:26
and each of these robots机器人 has
what are called omni全方位 wheels车轮.
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每一个机器人都有万向轮。
03:28
They're these special特别 wheels车轮
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这些轮子很特别
03:30
that can move移动 equally一样 easily容易 in all directions方向,
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可以很容易的往任何方向移动,
03:32
and when you couple一对 these robots机器人
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当你用投影仪与
03:35
with a video视频 projector放映机,
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这些机器人相配合的时候,
03:37
you have these physical物理 tools工具
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你就拥有了这些物理的工具
03:39
for interacting互动 with digital数字 information信息.
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与数码信息相互动。
03:42
So here's这里的 an example of what I mean.
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我来举个例子.
03:43
This is a video视频 editing编辑 application应用
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这是一个视频编辑软件
03:45
where all of the controls控制
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所有的去操纵视频的
03:47
for manipulating操纵 the video视频 are physical物理.
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方式都是摸得着的。
03:49
So if we want to tweak the color颜色,
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如果我们想微调颜色,
03:51
we just enter输入 the color颜色 mode模式,
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我们只需输入颜色的模式,
03:52
and then we get three different不同 dials表盘
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然后我们便得到不同
03:53
for tweaking扭捏 the color颜色,
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调节颜色的转盘,
03:55
or if we want to adjust调整 the audio音频,
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如果我们想要调解音频
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then we get two different不同 dials表盘
for that, these physical物理 objects对象.
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我们便得到两个这样的物理转盘。
04:00
So here the left and right channel渠道 stay in sync同步,
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这里左右通道是同时始终锁定比例的,
04:03
but if we want to, we can override覆盖 that
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但是如果我们想要揭开锁定,
04:05
by grabbing both of them at the same相同 time.
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我们可以双手同时抓住它们。
04:08
So the idea理念 is that we get the speed速度
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这个想法的好处在于
04:10
and efficiency效率 benefits好处 of using运用 these physical物理 dials表盘
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将物理转盘的快捷与高效
04:13
together一起 with the flexibility灵活性 and versatility多功能性
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跟软件设计的数字系统的灵活与弹性
04:16
of a system系统 that's designed设计 in software软件.
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等优点结合起来.
04:19
And this is a mapping制图 application应用
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这是一个为应对灾情
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for disaster灾害 response响应.
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设计的地图软件。
04:23
So you have these physical物理 objects对象
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我们设计了一些特殊的小物件
04:25
that represent代表 police警察, fire and rescue拯救,
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代表(消防)警察, 火情和被困群众.
04:27
and a dispatcher调度员 can grab them
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一个指挥员可以抓住这些小物件
04:29
and place地点 them on the map地图
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将它们放在地图特定位置上
04:30
to tell those units单位 where to go,
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以此告诉那些人应该往哪里走,
04:32
and then the position位置 of the units单位 on the map地图
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然后那些人地图上的位置
04:34
gets得到 synced已同步 up with the position位置
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与我们设计的小物件在
04:36
of those units单位 in the real真实 world世界.
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实际世界上的位置同步。
04:40
This is a video视频 chat application应用.
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这是一个视频聊天应用。
04:42
It's amazing惊人 how much emotion情感 you can convey传达
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用这些物体的点简单动作
04:44
with just a few少数 simple简单 movements运动
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就可以表达出很多的情绪
04:45
of a physical物理 object目的.
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真的是十分了不起。
04:48
With this interface接口, we open打开 up
a huge巨大 array排列 of possibilities可能性
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这种操作方式也为我们打开了新的思路
04:51
in between之间 traditional传统 board games游戏
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传统棋盘游戏和街机游戏之间
04:53
and arcade拱廊 games游戏,
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或许可以有新的结合.
04:54
where the physical物理 possibilities可能性 of interaction相互作用
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这种物理的接触方式
04:57
make so many许多 different不同 styles款式 of play possible可能.
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能够带来非常多的新的用户体验.
05:00
But one of the areas that I'm most excited兴奋
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然后对于这种的新的交互方式的应用
05:03
about using运用 this platform平台 for
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我感到最激动的是
05:05
is applying应用 it to problems问题 that are difficult
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将其利用在解决
05:07
for computers电脑 or people to solve解决 alone单独.
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人与电脑不能独自解决的问题。
05:09
One example of those is protein蛋白 folding折页.
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其中一个例子就是蛋白折叠。
05:12
So here we have an interface接口
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这个例子中我们给
05:13
where we have physical物理 handles手柄 onto a protein蛋白,
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给蛋白质装上了物理"把手"
05:17
and we can grab those handles手柄
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我们可以抓住那些把手
05:19
and try to move移动 the protein蛋白 and
try to fold it in different不同 ways方法.
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并试图去移动那些蛋白质并将其以不同的方式堆叠。
05:22
And if we move移动 it in a way that
doesn't really make sense
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如果我以一个
05:25
with the underlying底层 molecular分子 simulation模拟,
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不符合分子潜在结构的方式移动它,
05:27
we get this physical物理 feedback反馈 where we can
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我们可以得到一个反馈
05:29
actually其实 feel these physical物理 handles手柄
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那些物理把手
05:31
pulling back against反对 us.
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会相反的方向去抵抗。
05:32
So feeling感觉 what's going on
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感受分子
05:34
inside a molecular分子 simulation模拟
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内部的模拟
05:36
is a whole整个 different不同 level水平 of interaction相互作用.
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是一个完全不同的互动境界。
05:39
So we're just beginning开始 to explore探索
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我们刚刚开始探索
05:42
what's possible可能 when we use software软件
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使用软件
05:45
to control控制 the movement运动
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去操控环境中
05:46
of objects对象 in our environment环境.
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现实物体的可能性。
05:48
Maybe this is the computer电脑 of the future未来.
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也许这是未来的电脑科技。
05:51
There's no touchscreen触摸屏.
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没有触摸屏幕。
05:53
There's no technology技术 visible可见 at all.
158
341352
2031
科技可以隐藏在视野之外.
05:55
But when we want to have a video视频 chat
159
343383
1844
但当我们想视频通话
05:57
or play a game游戏
160
345227
1461
或者玩游戏
05:58
or lay铺设 out the slides幻灯片 to our next下一个 TEDTED Talk,
161
346688
2713
或者展示出一条为 TED 演讲准备的 PPT,
06:01
the objects对象 on the table come alive.
162
349401
2273
桌子上的东西便会活起来。
06:03
Thank you.
163
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1352
谢谢。
06:05
(Applause掌声)
164
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2123
(掌声)
Translated by Xiaoou Chen
Reviewed by Psycho Decoder

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ABOUT THE SPEAKER
James Patten - Interaction designer
James Patten, a TED Fellow, imagines new ways for us to play with computers.

Why you should listen

James Patten is an interaction designer, inventor and visual artist working at the intersection of the physical and digital worlds. Patten is a TED Fellow and the founder and principal of the design firm Patten Studio, where his clients have included Björk, Barneys New York, General Electric, Steelcase and Autodesk. Patten earned his doctorate at the MIT Media Lab where he studied in the Tangible Media Group under Hiroshi Ishii. His work has been exhibited or performed in venues such as the Museum of Modern Art, the Transmediale festival in Berlin, the Museo Guggenheim Bilbao and the Ars Electronica Center in Linz, Austria. Patten's work has been recognized in several international design competitions including the International Design Magazine's Annual Design Review, and the International Design Excellence Awards. Tour his Brooklyn workshop.

More profile about the speaker
James Patten | Speaker | TED.com