ABOUT THE SPEAKER
Tim Brown - Designer
Tim Brown is the CEO of the "innovation and design" firm IDEO -- taking an approach to design that digs deeper than the surface.

Why you should listen

Tim Brown is the CEO of innovation and design firm IDEO, taking an approach to design that digs deeper than the surface. Having taken over from founder David E. Kelley, Tim Brown carries forward the firm's mission of fusing design, business and social studies to come up with deeply researched, deeply understood designs and ideas -- they call it "design thinking."

IDEO is the kind of firm that companies turn to when they want a top-down rethink of a business or product -- from fast food conglomerates to high-tech startups, hospitals to universities.

IDEO has designed and prototyped everything from a life-saving portable defibrillator to the defining details at the groundbreaking Prada shop in Manhattan to corporate processes. And check out the Global Chain Reaction for a sample of how seriously this firm takes play.

Curious about design thinking? Sign up for an IDEO U design thinking course or check out this free toolkit: Design Thinking for Educators.

More profile about the speaker
Tim Brown | Speaker | TED.com
Serious Play 2008

Tim Brown: Tales of creativity and play

Tim Brown 談創造力與遊戲

Filmed:
2,240,899 views

在 2008 年的認真的遊戲研討會中,設計師 Tim Brown 演說創造力和遊戲的密切關係 - 許多例子你在家裡自己試 (但有一個你最好不要)。
- Designer
Tim Brown is the CEO of the "innovation and design" firm IDEO -- taking an approach to design that digs deeper than the surface. Full bio

Double-click the English transcript below to play the video.

00:16
This is a guy named命名 Bob短發 McKim麥金.
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這位仁兄, 這位仁兄叫做 Bob McKim。
00:19
He was a creativity創造力 researcher研究員 in the '60s and '70s,
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'60、'70 年代時他是創造力研究者,
00:24
and also led the Stanford斯坦福 Design設計 Program程序.
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同時負責史丹福大學的設計學程。
00:27
And in fact事實, my friend朋友 and IDEOIDEO founder創辦人, David大衛 Kelley凱利,
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事實上,我的朋友兼 IDEO 創辦人 David Kelley,
00:30
who’s out there somewhere某處, studied研究 under him at Stanford斯坦福.
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他也在場,曾在史丹福當他的學生。
00:36
And he liked喜歡 to do an exercise行使 with his students學生們
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他喜歡要學生做一個練習
00:42
where he got them to take a piece of paper
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要他們拿一張紙
00:47
and draw the person who satSAT next下一個 to them, their neighbor鄰居,
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畫坐在身邊的人,他們的鄰座,
00:51
very quickly很快, just as quickly很快 as they could.
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很快地畫,越快越好。
00:53
And in fact事實, we’re回覆 going to do that exercise行使 right now.
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事實上,我們就要來做那個練習。
00:56
You all have a piece of cardboard紙板 and a piece of paper.
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你們都有一片紙板和一張紙。
00:59
It’s actually其實 got a bunch of circles on it.
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它有著一堆的圓圈在上面。
01:00
I need you to turn that piece of paper over;
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我要你們把紙翻過來,
01:01
you should find that it’s blank空白 on the other side.
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背面是空白的,是吧?
01:04
And there should be a pencil鉛筆.
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也該有一枝鉛筆。
01:07
And I want you to pick somebody that’s seated坐在 next下一個 to you,
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我要你找個坐在你旁邊的人,
01:11
and when I say, go, you’ve已經 got 30 seconds to draw your neighbor鄰居, OK?
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當我說「開始」,你用 30 秒畫你的鄰座,好嗎?
01:19
So, everybody每個人 ready準備? OK. Off you go.
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都預備好了嗎?好了?開始。
01:24
You’ve已經 got 30 seconds, you’d better be fast快速.
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你有 30 秒,最好畫快些。
01:27
Come on: those masterpieces名作 ...
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加油,畫出傑作。
01:40
OK? Stop. All right, now.
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好?停。很好,到了。
01:43
(Laughter笑聲)
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(笑聲)
01:45
Yes, lot’s of laughter笑聲. Yeah, exactly究竟.
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是呀,很多笑聲。就是這樣。
01:48
Lots of laughter笑聲, quite相當 a bit of embarrassment困窘.
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很多笑聲,有點難為情。
01:51
(Laughter笑聲)
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(笑聲)
01:52
Am I hearing聽力 a few少數 "sorry’s"? I think I’m hearing聽力 a few少數 sorry’s.
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有人說「不好意思」?我猜我聽到有人說「不好意思」。
01:57
Yup, yup, I think I probably大概 am.
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對,對,我有聽到。
01:59
And that’s exactly究竟 what happens發生 every一切 time,
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那正是每次都有的事,
02:03
every一切 time you do this with adults成年人.
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每次你要大人做這個。
02:05
McKim麥金 found發現 this every一切 time he did it with his students學生們.
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McKim 每次要學生做,都發現這樣。
02:08
He got exactly究竟 the same相同 response響應: lots and lots of sorry’s.
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得到的反應完全一樣:許許多多「不好意思」。
02:12
(Laughter笑聲)
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(笑聲)
02:13
And he would point this out as evidence證據
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他會指出這是證據
02:17
that we fear恐懼 the judgment判斷 of our peers同行,
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我們害怕同儕的評斷,
02:20
and that we’re回覆 embarrassed尷尬 about showing展示 our ideas思路
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我們不好意思展現自己的構想
02:24
to people we think of as our peers同行, to those around us.
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給我們的同儕,給周邊的人。
02:28
And this fear恐懼 is what causes原因 us
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就是這種害怕使我們
02:32
to be conservative保守 in our thinking思維.
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變成思想上保守。
02:35
So we might威力 have a wild野生 idea理念,
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我們或許有個狂野的想法,
02:37
but we’re回覆 afraid害怕 to share分享 it with anybody任何人 else其他.
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但我們怕和任何人分享。
02:40
OK, so if you try the same相同 exercise行使 with kids孩子,
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好,如果你要兒童做同樣的練習,
02:43
they have no embarrassment困窘 at all.
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他們一點都不會難為情。
02:46
They just quite相當 happily高高興興 show顯示 their masterpiece傑作
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他們都高興地展現自己的傑作
02:48
to whoever wants to look at it.
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給任何想看它的人。
02:53
But as they learn學習 to become成為 adults成年人,
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但當他們學著長大,
02:56
they become成為 much more sensitive敏感 to the opinions意見 of others其他,
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他們對別人的意見變得大為敏感,
02:59
and they lose失去 that freedom自由 and they do start開始 to become成為 embarrassed尷尬.
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而失去了那個自由,也開始變得難為情。
03:04
And in studies學習 of kids孩子 playing播放, it’s been shown顯示
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研究遊戲中的兒童,已經一次次
03:07
time after time that kids孩子 who feel secure安全,
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證明了只要孩子們覺得安心、
03:11
who are in a kind of trusted信任 environment環境 --
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是在一種信賴的環境裡,
03:14
they’re回覆 the ones那些 that feel most free自由 to play.
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他們就越覺得能盡興去玩。
03:20
And if you’re回覆 starting開始 a design設計 firm公司, let’s say,
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例如說,你計畫要成立一家設計公司,
03:23
then you probably大概 also want to create創建
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你因此可能也要規劃一個地方
03:27
a place地點 where people have the same相同 kind of security安全.
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讓人感到有安全感。
03:30
Where they have the same相同 kind of security安全 to take risks風險.
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那裡他有敢去冒險的安全感。
03:33
Maybe have the same相同 kind of security安全 to play.
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也許有敢去遊戲的安全感。
03:37
Before founding創建 IDEOIDEO, David大衛 said that what he wanted to do
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創立 IDEO 之前,David 說他想做的是
03:42
was to form形成 a company公司 where all the employees僱員 are my best最好 friends朋友.
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組一家員工全是他的好朋友的公司。
03:48
Now, that wasnWASN’t just self-indulgence自我放縱.
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那並不是只自我陶醉。
03:51
He knew知道 that friendship友誼 is a short cut to play.
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他知道,友誼是遊戲的關鍵。
03:57
And he knew知道 that it gives us a sense of trust相信,
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他知道,那給我們信賴感,
04:02
and it allows允許 us then to take the kind of creative創作的 risks風險
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也容許我們去冒創意風險
04:05
that we need to take as designers設計師.
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就是設計師都要冒的風險。
04:08
And so, that decision決定 to work with his friends朋友 --
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所以那種想和朋友一起工作的決定 -
04:12
now he has 550 of them -- was what got IDEOIDEO started開始.
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如今他有 550 位 - 是 IDEO 的緣起。
04:19
And our studios工作室, like, I think, many許多 creative創作的 workplaces工作場所 today今天,
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而我們的工作室,像今天的許多創意工作區一樣,
04:23
are designed設計 to help people feel relaxed輕鬆:
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其設計是要幫助人們覺得放鬆。
04:26
familiar with their surroundings環境,
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熟悉他們的周遭,
04:29
comfortable自在 with the people that they’re回覆 working加工 with.
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自在地與同事一起工作。
04:33
It takes more than decor裝飾, but I think we’ve已經 all seen看到 that
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它不只是裝潢,我想你們都知道,
04:36
creative創作的 companies公司 do often經常 have symbols符號 in the workplace職場
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創意公司往往在工作區都有個「象徵」
04:41
that remind提醒 people to be playful調皮,
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可以提醒人要敢玩,
04:44
and that it’s a permissive寬容 environment環境.
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以及那是個容許放肆的環境。
04:47
So, whether是否 it’s this microbus麵包車 meeting會議 room房間
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因此不論是這個箱型車會議室
04:49
that we have in one our buildings房屋 at IDEOIDEO;
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就在 IDEO 的一棟大樓裡,
04:51
or at Pixar皮克斯, where the animators動畫 work in wooden huts木屋 and decorated裝飾 caves洞穴;
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或在 Pixar,動畫師們在木屋及裝飾的洞穴裡工作。
04:57
or at the GoogleplexGoogleplex的, where
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或在 Googleplex,你知道的,
04:59
it’s famous著名 for its [beach海灘] volleyball排球 courts法院,
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它有名的是海灘排球場,
05:00
and even this massive大規模的 dinosaur恐龍 skeleton骨架 with pink flamingos火烈鳥 on it.
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以及這個巨大的恐龍骨骼及上面的紅鶴。
05:04
Don’t know the reason原因 for the pink flamingos火烈鳥,
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不懂紅鶴的理由是什麼,
05:06
but anyway無論如何, they’re回覆 there in the garden花園.
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但是總之,它們就在庭院裡。
05:08
Or even in the Swiss瑞士人 office辦公室 of Google谷歌,
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或者,甚至瑞士的 Google 辦公室,
05:10
which哪一個 perhaps也許 has the most wacky古怪 ideas思路 of all.
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這裡有或許是最搞怪的點子。
05:12
And my theory理論 is, that’s so the Swiss瑞士人 can prove證明
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我的理論是這樣的:瑞士可以證明給
05:14
to their Californian加州 colleagues同事 that they’re回覆 not boring無聊.
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加州同事們說,他們不會無聊。
05:17
So they have the slide滑動, and they even have a fireman消防隊員’s pole.
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他們有滑梯,他們甚至有消防隊的鋼管。
05:20
Don’t know what they do with that, but they have one.
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不知他們拿那個做什麼,但他們就是有。
05:21
So all of these places地方 have these symbols符號.
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因此, 所有這些地方都有這些「象徵」。
05:24
Now, our big symbol符號 at IDEOIDEO is actually其實
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而我們在 IDEO 的大「象徵」,實際上
05:27
not so much the place地點, it’s a thing.
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並不是個地點,而是件物品。
05:29
And it’s actually其實 something that we invented發明 a few少數 years年份 ago,
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它實際上是我們幾年前發明的東西,
05:32
or created創建 a few少數 years年份 ago.
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或幾年前創造出來的。
05:33
It’s a toy玩具; it’s called a "finger手指 blaster衝擊波."
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那是個玩具,叫做 「彈射鏢」。
05:36
And I forgot忘記 to bring帶來 one up with me.
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我忘了帶一個上來。
05:38
So if somebody can reach達到 under the chair椅子 that’s next下一個 to them,
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誰可以到旁邊那把椅子下,
05:41
you’ll find something taped錄音 underneath it.
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你可以找到就貼在座墊底下。
05:43
That’s great. If you could pass通過 it up. Thanks謝謝, David大衛, I appreciate欣賞 it.
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很好。請遞給我。謝謝你 David,感謝。
05:46
So this is a finger手指 blaster衝擊波, and you will find that every一切 one of you
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這就是彈射鏢,你們都可以找到一個
05:50
has got one taped錄音 under your chair椅子.
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貼在你的座墊下。
05:53
And I’m going to run a little experiment實驗. Another另一個 little experiment實驗.
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我要來個小實驗。另一個小實驗。
05:57
But before we start開始, I need just to put these on.
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但是開始前,我要戴上這個。
06:00
Thank you. All right.
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謝謝。好了。
06:02
Now, what I’m going to do is, I’m going to see how --
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現在,我要做的是:我要看如何 -
06:05
I can’t see out of these, OK.
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我看不到,好了。
06:06
I’m going to see how many許多 of you at the back of the room房間
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我要看有多少位坐在房間後面的
06:08
can actually其實 get those things onto the stage階段.
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可以把這些東西射上舞台。
06:10
So the way they work is, you know,
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使用方法是,你知道的,
06:12
you just put your finger手指 in the thing,
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把手指套進去,
06:15
pull them back, and off you go.
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向後拉,放開就射出了。
06:18
So, don不要’t look backwards向後. That’s my only recommendation建議 here.
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不要回頭看。這是我唯一的建議。
06:23
I want to see how many許多 of you can get these things on the stage階段.
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所以我要看有多少人能把它射上舞台。
06:25
So come on! There we go, there we go. Thank you. Thank you. Oh.
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開始了!來吧、來吧。謝謝、謝謝。噢。
06:28
I have another另一個 idea理念. I wanted to -- there we go.
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我有另一個想法。我要 - 來吧。
06:31
(Laughter笑聲)
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(笑聲)
06:35
There we go.
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來吧。
06:36
(Laughter笑聲)
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(笑聲)
06:40
Thank you, thank you, thank you.
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謝謝、謝謝、謝謝。
06:41
Not bad, not bad. No serious嚴重 injuries受傷 so far.
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不錯、不錯。還沒有嚴重傷害。
06:45
(Laughter笑聲)
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(笑聲)
06:49
Well, they’re回覆 still coming未來 in from the back there;
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嗯,它們繼續從後方飛過來:
06:54
they’re回覆 still coming未來 in.
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繼續飛過來。
06:55
Some of you haven避風港’t fired解僱 them yet然而.
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有些人還沒有發射。
06:56
Can you not figure數字 out how to do it, or something?
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你不知如何射,或怎麼了
06:58
It’s not that hard. Most of your kids孩子 figure數字 out how to do this
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並不難的。大部分小孩都會射
07:01
in the first 10 seconds, when they pick it up.
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拿到後十秒內就會了。
07:04
All right. This is pretty漂亮 good; this is pretty漂亮 good.
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好了。很好、很好。
07:06
Okay, all right. Let’s -- I suppose假設 we'd星期三 better...
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好了。我想我們最好...
07:12
I'd better clear明確 these up out of the way;
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我最好清理一下場地
07:13
otherwise除此以外, I’m going to trip over them.
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否則我會踏到它們。
07:15
All right. So the rest休息 of you can save保存 them
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好。其他人可以留著它
07:18
for when I say something particularly尤其 boring無聊,
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如果的講得特別無聊時,
07:20
and then you can fire at me.
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就拿來射我。
07:21
(Laughter笑聲)
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(笑聲)
07:23
All right. I think I’m going to take these off now,
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好了。我要把它脫下,
07:24
because I can’t see a damn該死的 thing when I’ve已經 -- all right, OK.
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因為我看不到東西 - 好了,好。
07:28
So, ah, that was fun開玩笑.
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所以,啊,那真好玩。
07:32
(Laughter笑聲)
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(笑聲)
07:34
All right, good.
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好了,好。
07:36
(Applause掌聲)
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(鼓掌)
07:38
So, OK, so why?
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所以,好,為什麼?
07:40
So we have the finger手指 blasters爆破. Other people have dinosaurs恐龍, you know.
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所以我們有彈射鏢,其他人有恐龍,你知道的。
07:43
Why do we have them? Well, as I said,
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為何我們要有它?嗯,我說過,
07:45
we have them because we think maybe playfulness嬉鬧 is important重要.
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我們有它,因為我們認為:好玩是重要的。
07:49
But why is it important重要?
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但是,為什麼重要?
07:51
We use it in a pretty漂亮 pragmatic務實 way, to be honest誠實.
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我們用它在實用上,老實說。
07:54
We think playfulness嬉鬧 helps幫助 us get to better creative創作的 solutions解決方案.
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我們認為:好玩幫我們找到更有創意的解答。
07:59
Helps幫助 us do our jobs工作 better,
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幫我們做得更好,
08:01
and helps幫助 us feel better when we do them.
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當我們做事時,幫我們感覺更好。
08:03
Now, an adult成人 encountering遇到 a new situation情況 --
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現在,大人遇到了新的情況 -
08:07
when we encounter遭遇 a new situation情況 we have a tendency趨勢
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當我們遇到新情況,我們傾向
08:10
to want to categorize分類 it just as quickly很快 as we can, you know.
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要將它儘快歸類。
08:13
And there’s a reason原因 for that: we want to settle解決 on an answer回答.
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這是有道理的。我們想找個解答。
08:19
Life’s complicated複雜; we want to figure數字 out
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生活是複雜的。我們要儘快
08:22
what’s going on around us very quickly很快.
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弄清楚四周的狀況。
08:23
I suspect疑似, actually其實, that the evolutionary發展的 biologists生物學家
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我猜,實際上演化論生物學者
08:25
probably大概 have lots of reasons原因 [for] why we want
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或許有很多理由可說明為何
08:27
to categorize分類 new things very, very quickly很快.
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我們要儘快歸類事情。
08:30
One of them might威力 be, you know,
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其中一個理由也許是,
08:32
when we see this funny滑稽 stripy條紋 thing:
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當我們看到個怪條紋的東西,
08:33
is that a tiger just about to jump out and kill us?
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那是老虎要跳出來吃人嗎?
08:36
Or is it just some weird奇怪的 shadows陰影 on the tree?
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或者只是樹上的一些怪影?
08:37
We need to figure數字 that out pretty漂亮 fast快速.
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我們必須很快弄清楚。
08:39
Well, at least最小, we did once一旦.
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嗯,至少我們做過一次。
08:40
Most of us don不要’t need to anymore, I suppose假設.
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我猜,我們大部分都不必再做。
08:42
This is some aluminum foil挫敗, right? You use it in the kitchen廚房.
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這是鋁箔,對吧?你在廚房裡用它。
08:44
That’s what it is, isnISN’t it? Of course課程 it is, of course課程 it is.
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就是那樣,不是嗎?當然是的、當然是的。
08:47
Well, not necessarily一定.
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嗯,未必吧。
08:49
(Laughter笑聲)
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(笑聲)
08:51
Kids童裝 are more engaged訂婚 with open打開 possibilities可能性.
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小孩更願意接受開放的可能性。
08:54
Now, they’ll certainly當然 -- when they come across橫過 something new,
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他們將必然 - 當他們遇到新的事情,
08:56
they’ll certainly當然 ask, "What is it?"
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他們將必然會問:這是什麼?
08:58
Of course課程 they will. But they’ll also ask, "What can I do with it?"
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當然他們會。但他們也會問:我能用它做什麼?
09:01
And you know, the more creative創作的 of them
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而你知道,比較有創意的小孩
09:03
might威力 get to a really interesting有趣 example.
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將會得到真正有趣的例子。
09:06
And this openness透明度 is the beginning開始 of exploratory探索 play.
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這種開放是探索遊戲的開始。
09:11
Any parents父母 of young年輕 kids孩子 in the audience聽眾? There must必須 be some.
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觀眾中有人有小孩嗎? 一定是有的。
09:14
Yeah, thought so. So we’ve已經 all seen看到 it, haven避風港’t we?
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呀,想必如此。因此我們都看到了,不是嗎?
09:17
We’ve已經 all told stories故事 about how, on Christmas聖誕 morning早上,
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我們都說過在耶誕節早上的故事,
09:20
our kids孩子 end結束 up playing播放 with the boxes盒子
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孩子們竟然在玩紙箱,
09:22
far more than they play with the toys玩具 that are inside them.
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而不玩包在裡面的玩具。
09:25
And you know, from an exploration勘探 perspective透視,
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你知道的,從探索的角度看,
09:29
this behavior行為 makes品牌 complete完成 sense.
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這種行為是有道理的。
09:31
Because you can do a lot more with boxes盒子 than you can do with a toy玩具.
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因為箱子可以玩的方式比玩具多得多。
09:34
Even one like, say, Tickle癢癢 Me Elmo毛毛 --
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舉例而言:像「搔癢娃娃」,
09:37
which哪一個, despite儘管 its ingenuity創造力, really only does one thing,
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它雖有原創性,卻只有一個用途,
09:40
whereas boxes盒子 offer提供 an infinite無窮 number of choices選擇.
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而箱子卻有無限的選擇。
09:47
So again, this is another另一個 one of those playful調皮 activities活動
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再一次,這又是一個好玩的活動,
09:49
that, as we get older舊的, we tend趨向 to forget忘記 and we have to relearn重新學習.
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當我們長大後,我們傾向忘記,而要重新學習。
09:54
So another另一個 one of Bob短發 McKim麥金’s favorite喜愛 exercises演習
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因此,Bob McKim 的另一個喜愛的練習
09:57
is called the "30 Circles Test測試."
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叫做「30 圈測驗」。
09:58
So we’re回覆 back to work. You guys are going to get back to work again.
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因此我們回來工作。你們都要回來工作。
10:01
Turn that piece of paper that you did the sketch草圖 on
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把剛才畫圖的紙翻過來,
10:03
back over, and you’ll find those 30 circles printed印刷的 on the piece of paper.
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背面印有 30 個圓圈。
10:07
So it should look like this. You should be looking at something like this.
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就是這樣。你看到的就像這個。
10:09
So what I’m going to do is, I’m going to give you minute分鐘,
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我要做什麼呢,我要給你一分鐘,
10:12
and I want you to adapt適應 as many許多 of those circles as you can
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我要你儘量利用這些圓圈,
10:15
into objects對象 of some form形成.
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畫成某些物品。
10:17
So for example, you could turn one into a football足球,
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例如,你可以把一個畫成足球,
10:19
or another另一個 one into a sun太陽. All I’m interested有興趣 in is quantity數量.
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或另一個畫成太陽。我要的是數量。
10:22
I want you to do as many許多 of them as you can,
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我要你儘可能畫越多越好,
10:25
in the minute分鐘 that I’m just about to give you.
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利用我將給你的一分鐘。
10:28
So, everybody每個人 ready準備? OK? Off you go.
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準備好了嗎?好嗎?開始。
10:46
Okay. Put down your pencils鉛筆, as they say.
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好了。請放下鉛筆。
10:50
So, who got more than five circles figured想通 out?
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誰畫超過五個?
10:53
Hopefully希望 everybody每個人? More than 10?
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應該是每個人?超過 10 個?
10:55
Keep your hands up if you did 10.
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如果畫滿 10 個的,請舉手。
10:57
15? 20? Anybody任何人 get all 30?
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15?20?有人畫滿 30 個?
11:00
No? Oh! Somebody did. Fantastic奇妙.
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沒有?喔!有人做到了。好極了。
11:03
Did anybody任何人 to a variation變異 on a theme主題? Like a smiley笑臉 face面對?
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有人用同一主題去變化嗎?如笑臉?
11:08
Happy快樂 face面對? Sad傷心 face面對? Sleepy face面對? Anybody任何人 do that?
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快樂臉?悲傷臉?瞌睡臉?有人嗎?
11:13
Anybody任何人 use my examples例子? The sun太陽 and the football足球?
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有人用我的例子嗎?太陽、足球?
11:17
Great. Cool. So I was really interested有興趣 in quantity數量.
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很好。酷。我要的是數量。
11:21
I wasnWASN’t actually其實 very interested有興趣 in whether是否 they were all different不同.
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實際上我不在意它們是否都差別很大。
11:24
I just wanted you to fill in as many許多 circles as possible可能.
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我只是要你們儘量使用圓圈。
11:27
And one of the things we tend趨向 to do as adults成年人, again, is we edit編輯 things.
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大人的另一個傾向,會去編輯東西。
11:32
We stop ourselves我們自己 from doing things.
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我們停住自己,不再去做。
11:33
We self-edit自編輯 as we’re回覆 having ideas思路.
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我們一有想法就自我編輯它。
11:35
And in some cases, our desire慾望 to be original原版的 is actually其實 a form形成 of editing編輯.
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有時候,我們想要有原創性,其實是一種編輯。
11:41
And that actually其實 isnISN’t necessarily一定 really playful調皮.
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而實際上未必真的好玩。
11:45
So that ability能力 just to go for it and explore探索 lots of things,
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因此那種往前探索許多事物的能力,
11:50
even if they don不要’t seem似乎 that different不同 from each other,
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即使它們彼此並不那麼不同,
11:52
is actually其實 something that kids孩子 do well, and it is a form形成 of play.
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實際上小孩子做得很好,是一種遊戲。
11:58
So now, Bob短發 McKim麥金 did another另一個
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因此,現在 BoB McKim 做了另一個 -
12:00
version of this test測試
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測驗的另一個版本,
12:01
in a rather famous著名 experiment實驗 that was doneDONE in the 1960s.
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一個頗有名的實驗,在 1960 年代。
12:05
Anybody任何人 know what this is? It’s the peyote仙人掌 cactus仙人掌.
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有人知道這是什麼嗎?是皮約特仙人掌。
12:10
It’s the plant from which哪一個 you can create創建 mescaline麥司卡林,
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用它可以製造美斯卡靈,
12:12
one of the psychedelic迷幻 drugs毒品.
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一種迷幻劑。
12:14
For those of you around in the '60s, you probably大概 know it well.
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'60 年代的人或許知道。
12:15
McKim麥金 published發表 a paper in 1966, describing說明 an experiment實驗
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McKim 在 1966 年發表了一篇論文,描述一個實驗
12:21
that he and his colleagues同事 conducted進行
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由他和他的同事執行的,
12:22
to test測試 the effects效果 of psychedelic迷幻 drugs毒品 on creativity創造力.
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測試迷幻藥對創造力的影響。
12:26
So he picked採摘的 27 professionals專業人士 -- they were
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因此他挑選了 27 名專業人士。他們是:
12:33
engineers工程師, physicists物理學家, mathematicians數學家, architects建築師,
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工程師、物理學者、數學家、建築師、
12:35
furniture家具 designers設計師 even, artists藝術家 --
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家具設計師、還有藝術家。
12:38
and he asked them to come along沿 one evening晚間,
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他請他們某個晚上過來
12:41
and to bring帶來 a problem問題 with them that they were working加工 on.
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帶個他們正在處理的問題。
12:48
He gave each of them some mescaline麥司卡林,
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他給每個人吃一些美斯卡靈,
12:50
and had them listen to some nice不錯, relaxing放鬆 music音樂 for a while.
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讓他們聽一下好聽、輕鬆的音樂。
12:54
And then he did what’s called the Purdue普渡 Creativity創造力 Test測試.
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接著他要他們做所謂的「普度創造力測驗」。
13:00
You might威力 know it as, "How many許多 uses使用 can you find for a paper clip?"
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也許你知道,就是:想出迴紋針有多少用途?
13:03
It’s basically基本上 the same相同 thing as the 30 circles thing that I just had you do.
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基本上和我要你們做的 30 個圓圈一樣。
13:07
Now, actually其實, he gave the test測試 before the drugs毒品
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實際上,用藥前他也有做測驗,
13:09
and after the drugs毒品, to see
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用藥後也有,要比較 -
13:13
what the difference區別 was in people’s
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人們在產生構想的熟練度
13:15
facility設施 and speed速度 with coming未來 up with ideas思路.
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和速度上有何不同。
13:18
And then he asked them to go away
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接著他要他們離開
13:19
and work on those problems問題 that they’d brought.
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開始處理帶來的問題。
13:23
And they’d come up with a bunch of
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他們都產生了一大堆的
13:25
interesting有趣 solutions解決方案 -- and actually其實, quite相當
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有趣解答,實際上都相當
13:27
valid有效 solutions解決方案 -- to the things that they’d been working加工 on.
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具體的解答用在正處理的問題上。
13:30
And so, some of the things that they figured想通 out,
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他們想出的一些點子,
13:31
some of these individuals個人 figured想通 out;
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這些受試者想出的...
13:33
in one case案件, a new commercial廣告 building建造 and designs設計 for houses房屋
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如:新的商業大樓和住屋設計
13:36
that were accepted公認 by clients客戶;
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被客戶接受了。
13:37
a design設計 of a solar太陽能 space空間 probe探測 experiment實驗;
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太陽的太空探測實驗設計。
13:41
a redesign重新設計 of the linear線性 electron電子 accelerator加速器;
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線性電子加速器的再設計、
13:46
an engineering工程 improvement起色 to a magnetic磁性 tape膠帶 recorder錄音機 --
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錄音磁帶的工程改進。
13:48
you can tell this is a while ago;
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- 這是好幾年前的事。
13:49
the completion完成 of a line of furniture家具;
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完成家具產品線,
13:53
and even a new conceptual概念上的 model模型 of the photon光子.
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甚至光子的新概念模型。
13:56
So it was a pretty漂亮 successful成功 evening晚間.
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因此,這是個蠻成功的夜晚。
13:58
In fact事實, maybe this experiment實驗 was the reason原因 that Silicon Valley
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也許這個實驗是矽谷為什麼
14:02
got off to its great start開始 with innovation革新.
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在創新上能有那麼大的突破。
14:05
We don不要’t know, but it may可能 be.
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我們未得而知,但有可能的。
14:06
We need to ask some of the CEOs老總
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我們要問幾位執行長
14:07
whether是否 they were involved參與 in this mescaline麥司卡林 experiment實驗.
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他們是否參加了這個美斯卡靈實驗。
14:09
But really, it wasnWASN’t the drugs毒品 that were important重要;
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真的,重要的不是藥,
14:13
it was this idea理念 that what the drugs毒品 did
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而是實驗的發現:
14:14
would help shock休克 people out of their normal正常 way of thinking思維,
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藥可以幫人跳出平常的思維方式。
14:17
and getting得到 them to forget忘記 the adult成人 behaviors行為
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讓人忘記大人的行為
14:21
that were getting得到 in the way of their ideas思路.
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這些行為有礙創意。
14:24
But it’s hard to break打破 our habits習慣, our adult成人 habits習慣.
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但是很難改變習慣,我們的大人習慣。
14:28
At IDEOIDEO we have brainstorming頭腦風暴 rules規則 written書面 on the walls牆壁.
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在 IDEO,我們把腦力激盪規則寫在牆上。
14:32
Edicts傳旨 like, "Defer推遲 judgment判斷," or "Go for quantity數量."
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昭告如下:「延後判斷」,或「追求數量」。
14:36
And somehow不知何故 that seems似乎 wrong錯誤.
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好像這樣也不對。
14:37
I mean, can you have rules規則 about creativity創造力?
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我是說,創造力可以有規則嗎?
14:39
Well, it sort分類 of turns out that we need rules規則
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好像我們需要規則
14:41
to help us break打破 the old rules規則 and norms規範
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來幫我們打破舊規則及常態
14:44
that otherwise除此以外 we might威力 bring帶來 to the creative創作的 process處理.
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否則我們又把它放到創造過程裡。
14:48
And we’ve已經 certainly當然 learnt學到了 that over time,
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當然長時來我們已學會它,
14:49
you get much better brainstorming頭腦風暴,
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可以有較好的腦力激盪,
14:51
much more creative創作的 outcomes結果 when everybody每個人 does play by the rules規則.
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有更具創意的產出,只要大家遵守規則。
14:57
Now, of course課程, many許多 designers設計師, many許多 individual個人 designers設計師,
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當然,許多設計師、個人設計師,
15:00
achieve實現 this is in a much more organic有機 way.
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以更有機的方式達成這個。
15:02
I think the EamesesEameses are wonderful精彩 examples例子 of experimentation實驗.
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我認為,伊姆斯夫婦是實驗的最佳實例。
15:07
And they experimented試驗 with plywood合板 for many許多 years年份
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他們多年實驗各種合板
15:10
without necessarily一定 having one single goal目標 in mind心神.
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未必心中先有單一目標。
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They were exploring探索 following以下 what was interesting有趣 to them.
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他們循著他們的興趣探索。
15:17
They went from designing設計 splints夾板 for wounded負傷 soldiers士兵
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他們當初是要設計傷兵的斷骨夾板
15:19
coming未來 out of World世界 War戰爭 IIII and the Korean朝鮮的 War戰爭, I think,
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我想,是為二戰及韓戰的傷兵。
15:22
and from this experiment實驗 they moved移動 on to chairs椅子.
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從這個實驗,他們進展到各種椅子。
15:24
Through通過 constant不變 experimentation實驗 with materials物料,
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經由不斷的材料實驗,
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they developed發達 a wide range範圍 of iconic標誌性的 solutions解決方案
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發展了廣範圍的經典解答
15:29
that we know today今天, eventually終於 resulting造成 in,
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現在我們都知道,後來導致
15:31
of course課程, the legendary傳奇的 lounge休息室 chair椅子.
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那個傳奇的靠椅。
15:33
Now, if the EamesesEameses had stopped停止 with that first great solution,
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如果伊姆斯停止在那個偉大的解答,
15:36
then we wouldn止跌’t be the beneficiaries受益者 of so many許多
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我們受益的將沒有那麼多
15:39
wonderful精彩 designs設計 today今天.
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今日的絕佳設計。
15:42
And of course課程, they used experimentation實驗 in all aspects方面 of their work,
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當然,他們把實驗用在工作的所有面向。
15:46
from films影片 to buildings房屋, from games遊戲 to graphics圖像.
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從影片到建築、從遊戲到圖文。
15:52
So, they’re回覆 great examples例子, I think, of exploration勘探
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因此我想,他們是絕佳的設計探索
15:56
and experimentation實驗 in design設計.
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和實驗的範例。
15:58
Now, while the EamesesEameses were exploring探索 those possibilities可能性,
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當伊姆斯探索各種可能時,
16:01
they were also exploring探索 physical物理 objects對象.
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他們也探索實體物品。
16:04
And they were doing that through通過 building建造 prototypes原型.
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經由建造模型來做。
16:07
And building建造 is the next下一個 of the behaviors行為 that I thought I’d talk about.
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「建造」是我要談的另一個行為。
16:12
So the average平均 Western西 first-grader一年級
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平均的西方小一學生
16:14
spends as much as 50 percent百分 of their play time
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花遊戲時間的一半之多
16:17
taking服用 part部分 in what’s called "construction施工 play."
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做所謂的「建構遊戲」。
16:20
Construction施工 play -- it’s playful調皮, obviously明顯,
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建構遊戲 - 顯然很好玩,
16:23
but also a powerful強大 way to learn學習.
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也是有力的學習方法。
16:25
When play is about building建造 a tower out of blocks,
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當玩用積木建造一個塔,
16:30
the kid孩子 begins開始 to learn學習 a lot about towers.
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小孩開始學許多有關塔的事。
16:32
And as they repeatedly反复 knock it down and start開始 again,
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當他們不斷地拆了又建,
16:34
learning學習 is happening事件 as a sort分類 of by-product副產品 of play.
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學習就以遊戲的副產品發生著。
16:38
It’s classically經典 learning學習 by doing.
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這是古典的「做中學」。
16:42
Now, David大衛 Kelley凱利 calls電話 this behavior行為,
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David Kelly 叫這種行為,
16:43
when it’s carried攜帶的 out by designers設計師, "thinking思維 with your hands."
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當由設計師做時:「用手思考」。
16:47
And it typically一般 involves涉及 making製造 multiple,
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它基本上包含快速地
16:50
low-resolution低分辨率 prototypes原型 very quickly很快,
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製作多次草模。
16:53
often經常 by bringing使 lots of found發現 elements分子 together一起
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如,往往是組合找到的東西
16:55
in order訂購 to get to a solution.
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以得到解答。
16:58
On one of his earliest最早 projects項目, the team球隊 was kind of stuck卡住,
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最早期的一個專案,小組卡住了,
17:02
and they came來了 up with a mechanism機制 by hacking黑客 together一起
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後來得到的機構是拼組了
17:06
a prototype原型 made製作 from a roll-on滾上 deodorant除臭劑.
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除臭劑的滾球而成的模型。
17:09
Now, that became成為 the first commercial廣告 computer電腦 mouse老鼠
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而成為第一款上市電腦滑鼠
17:11
for the Apple蘋果 Lisa麗莎 and the Macintosh蘋果.
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用在蘋果 Lisa 和麥金塔。
17:13
So, they learned學到了 their way to that by building建造 prototypes原型.
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因此他們以建造模型找到那個解答。
17:19
Another另一個 example is a group of designers設計師
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另個例子是有一群設計師
17:21
who were working加工 on a surgical外科 instrument儀器 with some surgeons外科醫生.
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和外科醫師討論手術器具設計
17:24
They were meeting會議 with them; they were talking to the surgeons外科醫生
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他們開會,他們和外科醫師談
17:26
about what it was they needed需要 with this device設備.
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問他們需要這個器具做什麼。
17:29
And one of the designers設計師 ran out of the room房間
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其中一個設計師跑出房間
17:31
and grabbed抓起 a white白色 board marker標記 and a film電影 canister --
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抓了一支白板筆和一個底片盒 -
17:34
which哪一個 is now becoming變得 a very precious珍貴 prototyping原型 medium --
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它們變成很有用的模型道具 -
17:37
and a clothespin衣夾. He taped錄音 them all together一起,
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加上曬衣夾。用膠帶綑起來,
17:39
ran back into the room房間 and said, "You mean, something like this?"
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跑回房間說:你是說像這個?
17:41
And the surgeons外科醫生 grabbed抓起 hold保持 of it and said,
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外科醫師抓住把手,說:
17:43
well, I want to hold保持 it like this, or like that.
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我要像這樣或那樣握它。
17:45
And all of a sudden突然 a productive生產的 conversation會話
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突然間,建設性的對話開始
17:47
was happening事件 about design設計 around a tangible有形 object目的.
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繞著實際的物品討論設計。
17:52
And in the end結束 it turned轉身 into a real真實 device設備.
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最後產生了真實的器具。
17:56
And so this behavior行為 is all about quickly很快 getting得到 something
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所以這個行為是為了快速放東西
17:59
into the real真實 world世界, and having your thinking思維 advanced高級 as a result結果.
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到真實世界,以便思考也跟著前進。
18:04
At IDEOIDEO there’s a kind of a back-to-preschool後端到幼兒園 feel
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在 IDEO 有點像回到學前的感覺,
18:07
sometimes有時 about the environment環境.
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關於它的環境。
18:09
The prototyping原型 carts, filled填充 with colored有色 paper
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塞滿色紙做購物車的模型
18:12
and Play-Doh播放,衛生署 and glue sticks and stuff東東 --
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玩麵糰、黏棒子及其他東西。
18:15
I mean, they do have a bit of a kindergarten幼兒園 feel to them.
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他們真的有點像是在幼稚園的感覺。
18:18
But the important重要 idea理念 is that everything’s at hand, everything’s around.
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但最重要的概念是,事事物物都在周邊、順手可得。
18:22
So when designers設計師 are working加工 on ideas思路,
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因此當設計師在找構想時
18:24
they can start開始 building建造 stuff東東 whenever每當 they want.
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他們任何時候都能開始建造東西。
18:27
They don不要’t necessarily一定 even have to go
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他們未必需要去
18:28
into some kind of formal正式 workshop作坊 to do it.
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某個正式的工場去做它。
18:30
And we think that’s pretty漂亮 important重要.
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我們認為這是很重要的。
18:32
And then the sad傷心 thing is, although雖然 preschools幼兒園
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悲哀的是,學齡前兒童雖然
18:34
are full充分 of this kind of stuff東東, as kids孩子 go through通過 the school學校 system系統
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充滿這些東西,一旦兒童進入學校系統
18:38
it all gets得到 taken採取 away.
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這些都不見了。
18:40
They lose失去 this stuff東東 that facilitates功能有助於
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他們失去這些物品,這些能促成
18:42
this sort分類 of playful調皮 and building建造 mode模式 of thinking思維.
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好玩的、建造模式的思考。
18:47
And of course課程, by the time you get to the average平均 workplace職場,
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當然,當你到達一般工作場合時,
18:49
maybe the best最好 construction施工 tool工具 we have
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我們能有的最佳建造工具
18:52
might威力 be the Post-it發表它 notes筆記. It’s pretty漂亮 barren荒蕪.
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或許就是便利貼了。蠻寒酸的。
18:55
But by giving project項目 teams球隊 and the clients客戶
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但如能讓專案小組及一起工作的客戶
18:59
who they’re回覆 working加工 with permission允許 to think with their hands,
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允許他們用手去思考,
19:01
quite相當 complex複雜 ideas思路 can spring彈簧 into life
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極複雜的構想就會油然而生
19:06
and go right through通過 to execution執行 much more easily容易.
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並能更方便地加以執行。
19:10
This is a nurse護士 using運用 a very simple簡單 -- as you can see -- plasticine橡皮泥 prototype原型,
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這位護士用很簡單的 - 你看得出 - 油土模型,
19:14
explaining說明 what she wants out of a portable手提 information信息 system系統
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說明她要用手持資訊系統做什麼
19:17
to a team球隊 of technologists技術專家 and designers設計師
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給技術人員及設計師小組聽
19:20
that are working加工 with her in a hospital醫院.
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他們正一起在醫院合作。
19:23
And just having this very simple簡單 prototype原型
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只用這個簡單的模型
19:24
allows允許 her to talk about what she wants in a much more powerful強大 way.
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讓她有力地表達她想要的東西。
19:29
And of course課程, by building建造 quick prototypes原型,
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當然,建造快速模型可以
19:31
we can get out and test測試 our ideas思路 with consumers消費者
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讓我們更快速提出構想,
19:34
and users用戶 much more quickly很快
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並和顧客及使用者測試它,
19:36
than if we’re回覆 trying to describe描述 them through通過 words.
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比只是用口頭描述好多了。
19:42
But what about designing設計 something that isnISN’t physical物理?
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但如果要設計非實體的事物呢?
19:45
Something like a service服務 or an experience經驗?
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像是服務或體驗?
19:47
Something that exists存在 as a series系列 of interactions互動 over time?
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時間上的一系列互動之類的?
19:50
Instead代替 of building建造 play, this can be approached接近 with role-play角色扮演.
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不是建造遊戲,這時要用角色扮演。
19:56
So, if you’re回覆 designing設計 an interaction相互作用 between之間 two people --
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如果你要設計兩個人之間的互動
19:58
such這樣 as, I don不要’t know -- ordering排序 food餐飲 at a fast快速 food餐飲 joint聯合
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例如,在速食店點餐
20:01
or something, you need to be able能夠 to imagine想像
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或什麼的,你要能想像
20:03
how that experience經驗 might威力 feel over a period of time.
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那個時間歷程上經驗的感覺。
20:06
And I think the best最好 way to achieve實現 that,
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我想,最好的達成方式
20:08
and get a feeling感覺 for any flaws破綻 in your design設計, is to act法案 it out.
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並感受設計缺點,就是扮演一下。
20:13
So we do quite相當 a lot of work at IDEOIDEO
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在 IDEO 我們花佷多工夫
20:15
trying to convince說服 our clients客戶 of this.
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說服我們的客戶採用它。
20:17
They can be a little skeptical懷疑的; I’ll come back to that.
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他們有點懷疑,等下我再說。
20:19
But a place地點, I think, where the effort功夫 is really worthwhile合算
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但我認為,有個值得努力的地方
20:23
is where people are wrestling摔角 with quite相當 serious嚴重 problems問題 --
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是在人們致力的嚴肅問題上。
20:27
things like education教育 or security安全 or finance金融 or health健康.
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例如教育、保險、財務、或醫療。
20:32
And this is another另一個 example in a healthcare衛生保健 environment環境
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這是另一個醫療環境的例子
20:35
of some doctors醫生 and some nurses護士 and designers設計師
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醫生、護士、及設計師們
20:37
acting演戲 out a service服務 scenario腳本 around patient患者 care關心.
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扮演著病患照顧的服務情境。
20:41
But you know, many許多 adults成年人
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但是你知道,許多大人
20:42
are pretty漂亮 reluctant不情願 to engage從事 with role-play角色扮演.
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很不願參與角色扮演。
20:45
Some of it’s embarrassment困窘 and some of it is because
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有的怕難為情,有的則是因為
20:47
they just don不要’t believe that what emerges出現 is necessarily一定 valid有效.
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他們就是不相信,這樣得到的會是有效的。
20:51
They dismiss解僱 an interesting有趣 interaction相互作用 by saying,
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他們推辭有趣的互動,說:
20:53
you know, "That’s just happening事件 because they’re回覆 acting演戲 it out."
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它的發生是因為有人這樣演出。
20:56
Research研究 into kids'孩子們 behavior行為 actually其實 suggests提示
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研究兒童行為則實際指出
20:58
that it’s worth價值 taking服用 role-playing角色扮演 seriously認真地.
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角色扮演值得認真看待。
21:01
Because when children孩子 play a role角色,
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因為當兒童扮演一個角色時
21:02
they actually其實 follow跟隨 social社會 scripts腳本 quite相當 closely密切
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他們真的蠻密切地跟著社會劇本
21:05
that they’ve已經 learnt學到了 from us as adults成年人.
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那是從大人那裡學來的。
21:07
If one kid孩子 plays播放 "store商店," and another另一個 one’s playing播放 "house,"
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如果有個小孩扮商店,另一個扮房子,
21:10
then the whole整個 kind of play falls下降 down.
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則整個遊戲就垮了。
21:13
So they get used to quite相當 quickly很快
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因此他們習慣於很快地
21:16
to understanding理解 the rules規則 for social社會 interactions互動,
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了解社會互動的規則,
21:20
and are actually其實 quite相當 quick to point out when they’re回覆 broken破碎.
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實際上也很快能指出規則的違反。
21:23
So when, as adults成年人, we role-play角色扮演,
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因此,當大人扮演角色時,
21:26
then we have a huge巨大 set of these scripts腳本 already已經 internalized內在.
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我們有一大堆已經內化的劇本。
21:31
We’ve已經 gone走了 through通過 lots of experiences經驗 in life,
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在生活中我們已有許多經驗。
21:33
and they provide提供 a strong強大 intuition直覺
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而它們提供很強的直覺
21:36
as to whether是否 an interaction相互作用 is going to work.
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去得知某項互動是否可行。
21:39
So we’re回覆 very good, when acting演戲 out a solution,
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因此我們很拿手於演出一個解答,
21:41
at spotting斑點 whether是否 something lacks缺乏 authenticity真偽.
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去指出某事是否缺乏真實感。
21:46
So role-play角色扮演 is actually其實, I think,
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因此,我認為角色扮演是
21:47
quite相當 valuable有價值 when it comes to thinking思維 about experiences經驗.
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很有價值的,可用在思考各種體驗。
21:51
Another另一個 way for us, as designers設計師, to explore探索 role-play角色扮演
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另一個提供設計師探討角色扮演的方式
21:54
is to put ourselves我們自己 through通過 an experience經驗 which哪一個 we’re回覆 designing設計 for,
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是親自去經歷要設計的事情,
21:58
and project項目 ourselves我們自己 into an experience經驗.
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就是把自己投入那項經驗。
22:01
So here are some designers設計師 who are trying to understand理解
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這裡有幾位設計師試著要了解
22:03
what it might威力 feel like to sleep睡覺 in a
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睡在飛機上狹窄空間
22:06
confined受限 space空間 on an airplane飛機.
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的感覺是如何。
22:08
And so they grabbed抓起 some very simple簡單 materials物料, you can see,
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因此他們取用非常簡單的材料,你看。
22:10
and did this role-play角色扮演, this kind of very crude原油 role-play角色扮演,
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而去做這樣的角色扮演,這種很粗糙的角色扮演,
22:14
just to get a sense of what it would be like for passengers乘客
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只想理解一下旅客會有的感覺
22:16
if they were stuck卡住 in quite相當 small places地方 on airplanes飛機.
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如果旅客被塞在機上的小小空間。
22:21
This is one of our designers設計師, Kristian克里斯蒂安 SimsarianSimsarian,
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這是我們的一位設計師 Kristian Simsarian,
22:23
and he’s putting himself他自己 through通過 the experience經驗 of being存在 an ERER patient患者.
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他自己經歷在急診室當病患的體驗。
22:27
Now, this is a real真實 hospital醫院, in a real真實 emergency room房間.
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這可是真的醫院,在真的急診室。
22:29
One of the reasons原因 he chose選擇 to take
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為何他選擇要帶著
22:31
this rather large video視頻 camera相機 with him was
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這個頗大的錄影機?
22:32
because he didn’t want the doctors醫生 and nurses護士 thinking思維
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因為他不想被醫生或護士認為
22:34
he was actually其實 sick生病, and sticking癥結 something into him
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他是真的有病,而跟他打什麼針
22:37
that he was going to regret後悔 later後來.
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這會令他後悔。
22:39
So anyhow無論如何, he went there with his video視頻 camera相機,
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總之,他帶著錄影機去了那裡,
22:42
and it’s kind of interesting有趣 to see what he brought back.
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有趣的是看他帶回的東西。
22:46
Because when we looked看著 at the video視頻 when he got back,
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因為當他回來時,我們看了他的錄影,
22:48
we saw 20 minutes分鐘 of this.
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我們看了 20 分鐘的這個。
22:50
(Laughter笑聲)
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(笑聲)
22:53
And also, the amazing驚人 thing about this video視頻 --
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還有,這個錄影的神奇之處是,
22:56
as soon不久 as you see it you immediately立即
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只要你看它,你就立刻好像
22:58
project項目 yourself你自己 into that experience經驗.
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自己投入那個體驗。
23:01
And you know what it feels感覺 like: all of that uncertainty不確定
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而知道那種感覺,那種不確定感
23:03
while you’re回覆 left out in the hallway門廳
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當你被留置在走廊
23:05
while the docs文檔 are dealing交易 with some more urgent緊急 case案件
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而醫師們忙著其他更急的事
23:07
in one of the emergency rooms客房, wondering想知道 what the heck赫克’s going on.
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去了另一間急診病房,你不解到底是怎麼了。
23:11
And so this notion概念 of using運用 role-play角色扮演 --
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因此使用角色扮演的這個概念,
23:13
or in this case案件, living活的 through通過 the experience經驗
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這個例子裡,就是去經歷那個經驗
23:16
as a way of creating創建 empathy同情 --
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是一種創造同理心的方式,
23:17
particularly尤其 when you use video視頻, is really powerful強大.
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尤其當你使用錄影,是佷有力的。
23:20
Or another另一個 one of our designers設計師, Altay阿勒泰 SendilSendil:
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另一位我們的設計師 Altay Sendil,
23:22
he’s here having his chest胸部 waxed上蠟, not because he’s very vain徒然,
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他來做胸部除毛 ,並不是為了愛虛榮,
23:25
although雖然 actually其實 he is -- no, I’m kidding開玩笑 --
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雖然他實際是的。不,我開玩笑。
23:27
but in order訂購 to empathize同情 with the pain疼痛 that chronic慢性 care關心 patients耐心
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而是為了感同慢性病人的痛苦
23:31
go through通過 when they’re回覆 having dressings敷料 removed去除.
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去經歷他們移除敷料貼片的感覺。
23:33
And so sometimes有時 these analogous類似 experiences經驗,
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因此有時這些類比的經驗,
23:36
analogous類似 role-play角色扮演, can also be quite相當 valuable有價值.
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即類比的角色扮演,也可以很有用。
23:39
So when a kid孩子 dresses禮服 up as a firefighter消防隊員, you know,
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當小孩穿上消防裝,
23:42
he’s beginning開始 to try on that identity身分.
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他開始嘗試那個身分。
23:44
He wants to know what it feels感覺 like to be a firefighter消防隊員.
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他要知道當消防員的感覺。
23:47
We’re回覆 doing the same相同 thing as designers設計師.
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身為設計師我們做相同的事。
23:49
We’re回覆 trying on these experiences經驗.
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我們嘗試這些體驗。
23:51
And so the idea理念 of role-play角色扮演 is both as an empathy同情 tool工具,
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因此角色扮演的想法不但是感同的工具,
23:55
as well as a tool工具 for prototyping原型 experiences經驗.
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也是型塑體驗的工具。
23:59
And you know, we kind of admire欣賞 people who do this at IDEOIDEO anyway無論如何.
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我們很羨慕在 IDEO 有人去做這個。
24:04
Not just because they lead to insights見解 about the experience經驗,
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不只因為他們帶來體驗的洞見,
24:07
but also because of their willingness願意 to explore探索
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也因為他們願意去探索
24:10
and their ability能力 to unselfconsciouslyunselfconsciously
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以及他們有能力在無意識中
24:13
surrender投降 themselves他們自己 to the experience經驗.
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忘我地去體驗。
24:16
In short, we admire欣賞 their willingness願意 to play.
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簡言之,我們羨慕他們願意去扮演。
24:21
Playful調皮 exploration勘探, playful調皮 building建造 and role-play角色扮演:
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因此,好玩的探索、好玩的建造、及角色扮演。
24:27
those are some of the ways方法 that designers設計師 use play in their work.
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這些都是設計師工作中用的方法。
24:30
And so far, I admit承認, this might威力 feel
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至此,我承認這好像是
24:34
like it’s a message信息 just to go out and play like a kid孩子.
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叫你們像個小孩那樣去玩。
24:37
And to certain某些 extent程度 it is, but I want to stress強調 a couple一對 of points.
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某個程度上是的,但我要強調幾點。
24:41
The first thing to remember記得 is that play is not anarchy無政府狀態.
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首先記住遊戲不是亂無章法的。
24:44
Play has rules規則, especially特別 when it’s group play.
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遊戲有規則,尤其是團體遊戲。
24:49
When kids孩子 play tea party派對, or they play cops警察 and robbers劫匪,
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當孩子玩茶會、或玩警察抓小偷,
24:53
they’re回覆 following以下 a script腳本 that they’ve已經 agreed約定 to.
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他們依著彼此同意的劇本。
24:56
And it’s this code negotiation談判 that leads引線 to productive生產的 play.
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是這個守則協商帶來有產出的遊戲。
25:01
So, remember記得 the sketching素描 task任務 we did at the beginning開始?
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記得一開始的畫圖任務嗎?
25:03
The kind of little face面對, the portrait肖像 you did?
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你畫的那個小臉、畫像?
25:05
Well, imagine想像 if you did the same相同 task任務 with friends朋友
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想想如果你和朋友做這個
25:09
while you were drinking in a pub酒館.
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一邊在酒廊裡喝酒。
25:11
But everybody每個人 agreed約定 to play a game遊戲
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大家同意玩個遊戲
25:14
where the worst最差 sketch草圖 artist藝術家 bought the next下一個 round回合 of drinks飲料.
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畫得最差的要付下一巡酒錢。
25:18
That framework骨架 of rules規則 would have turned轉身 an embarrassing尷尬,
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這個規則將使難為情、
25:22
difficult situation情況 into a fun開玩笑 game遊戲.
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窘境成為有趣的遊戲。
25:24
As a result結果, we’d all feel perfectly完美 secure安全 and have a good time --
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結果呢,我們將有安全感,過得很愉快 -
25:30
but because we all understood了解 the rules規則 and we agreed約定 on them together一起.
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因為我們都了解規則,我們一起同意它。
25:35
But there arenAREN’t just rules規則 about how to play;
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但是,不只有「如何玩」的規則,
25:39
there are rules規則 about when to play.
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也有「何時玩」的規則。
25:42
Kids童裝 don不要’t play all the time, obviously明顯.
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顯然,孩子們不是一直在玩。
25:44
They transition過渡 in and out of it,
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他們進入及退出遊戲。
25:46
and good teachers教師 spend a lot of time
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而好的老師要花許多時間
25:49
thinking思維 about how to move移動 kids孩子 through通過 these experiences經驗.
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思考如何帶孩子走過這些經驗。
25:53
As designers設計師, we need to be able能夠 to transition過渡 in and out of play also.
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身為設計師,我們也要能進入及退出遊戲。
25:58
And if we’re回覆 running賽跑 design設計 studios工作室
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如果我們經營設計公司
26:00
we need to be able能夠 to figure數字 out, how can we transition過渡
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我們要設讓設計師,
26:02
designers設計師 through通過 these different不同 experiences經驗?
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如何進出這些不同的體驗?
26:05
I think this is particularly尤其 true真正 if we think about the sort分類 of --
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尤其是當我們思考...
26:08
I think what’s very different不同 about design設計
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設計上有很大差別的是
26:11
is that we go through通過 these two very distinctive獨特 modes模式 of operation手術.
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我們經歷兩種很獨特的操作模式。
26:15
We go through通過 a sort分類 of generative生成的 mode模式,
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我們經歷產出模式,
26:20
where we’re回覆 exploring探索 many許多 ideas思路;
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此時我們探索創意。
26:21
and then we come back together一起 again,
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接著,我們又回來,
26:23
and come back looking for that solution,
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回來尋找解答,
26:26
and developing發展 that solution.
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並發展那個解答。
26:27
I think they’re回覆 two quite相當 different不同 modes模式:
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我認為兩者是極不同的模式。
26:30
divergence差異 and convergence收斂.
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發散及收歛。
26:33
And I think it’s probably大概 in the divergent發散 mode模式
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或許是在發散模式中
26:36
that we most need playfulness嬉鬧.
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我們最需要「好玩」。
26:38
Perhaps也許 in convergent會聚的 mode模式 we need to be more serious嚴重.
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或許在收歛模式中,我們要嚴肅一點。
26:41
And so being存在 able能夠 to move移動 between之間 those modes模式
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因此能夠在這兩個模式間移動
26:43
is really quite相當 important重要. So, it’s where there’s a
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真的很重要。因此
26:47
more nuanced細緻入微 version view視圖 of play, I think, is required需要.
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有個更細緻的遊戲觀,我想是需要的。
26:50
Because it’s very easy簡單 to fall秋季 into the trap陷阱 that these states狀態 are absolute絕對.
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因為很容易掉入陷阱,以為這兩種狀態是絕對的。
26:53
You’re回覆 either playful調皮 or you’re回覆 serious嚴重, and you can’t be both.
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要不是好玩,就是嚴肅,不能兩者都有。
26:57
But that’s not really true真正: you can be a serious嚴重 professional專業的 adult成人
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但不是那樣。你可以是嚴肅的專業人士,
27:02
and, at times, be playful調皮.
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有時卻是好玩的。
27:05
It’s not an either/or; it’s an "and."
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那不是二擇一,而是兼有。
27:07
You can be serious嚴重 and play.
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你可以嚴肅又好玩。
27:11
So to sum it up, we need trust相信 to play,
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總結一下,我們需要信賴感才敢玩,
27:17
and we need trust相信 to be creative創作的. So, there’s a connection連接.
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需要信賴感才有創意,這有關聯。
27:21
And there are a series系列 of behaviors行為 that we’ve已經 learnt學到了 as kids孩子,
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有一系列的行為我們在兒童時學到
27:24
and that turn out to be quite相當 useful有用 to us as designers設計師.
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那對設計師很有用。
27:27
They include包括 exploration勘探, which哪一個 is about going for quantity數量;
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它們包含探索,即追求數量。
27:32
building建造, and thinking思維 with your hands;
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建造及用手思考。
27:35
and role-play角色扮演, where acting演戲 it out helps幫助 us both
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及角色扮演,演出可幫助我們對
27:39
to have more empathy同情 for the situations情況 in which哪一個 we’re回覆 designing設計,
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我們的設計情境更有同理心,
27:42
and to create創建 services服務 and experiences經驗
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及創立服務和體驗,
27:45
that are seamless無縫 and authentic真實.
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使它順暢無縫、真實可靠。
27:49
Thank you very much. (Applause掌聲)
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謝謝大家。
Translated by Manlai You
Reviewed by Chun-wen Chen

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ABOUT THE SPEAKER
Tim Brown - Designer
Tim Brown is the CEO of the "innovation and design" firm IDEO -- taking an approach to design that digs deeper than the surface.

Why you should listen

Tim Brown is the CEO of innovation and design firm IDEO, taking an approach to design that digs deeper than the surface. Having taken over from founder David E. Kelley, Tim Brown carries forward the firm's mission of fusing design, business and social studies to come up with deeply researched, deeply understood designs and ideas -- they call it "design thinking."

IDEO is the kind of firm that companies turn to when they want a top-down rethink of a business or product -- from fast food conglomerates to high-tech startups, hospitals to universities.

IDEO has designed and prototyped everything from a life-saving portable defibrillator to the defining details at the groundbreaking Prada shop in Manhattan to corporate processes. And check out the Global Chain Reaction for a sample of how seriously this firm takes play.

Curious about design thinking? Sign up for an IDEO U design thinking course or check out this free toolkit: Design Thinking for Educators.

More profile about the speaker
Tim Brown | Speaker | TED.com

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