David Cage: How video games turn players into storytellers
ديويد كيج: چگونه بازیهای ويدئويی بازيكنان را به داستانسرايان تبديل میكند.
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio
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has naturally changed
the rules of tragedy
and make us feel emotions.
و بيان احساسات ما است.
storytelling as we know it
است که ما میشناسیم از آنموقع
never really reproduce.
آن را بازآفرينی كند.
important part of our lives.
by the choices we make.
انتخابهايمان تعريف میشويم.
very significant consequences
عواقب بسيار مهمی داشته باشند
the courses of our lives.
in advance for the characters,
جهت پيشبرد شخصيتها میگيرد،
I've always been fascinated
هميشه شيفتهی خلق
this notion of choices in fiction.
داستانی بودهام.
in the shoes of the main protagonists,
قالب شخصيتهای اصلی داستان بود،
let them tell their own stories.
بگذارم داستان خودشان را بگويند.
I did in the past 20 years of my life.
برای رسیدن به این هدف کردم.
to this new way of telling stories,
داستان سرايی را به شما معرفی كنم،
and probably a little bit boring,
و احتمالا کمی خسته کننده باشد،
to do a little experiment.
برای كسب كمی تجربه باشد.
that we are going to play together.
كه می خواهیم با هم بازی کنیم.
what's going to happen,
چه اتفاقی میافتد،
on your decisions.
شما بستگی دارد.
called "Detroit: Become Human,"
به نام "ديترويت: انسان شدن" است
the creation of androids
(ربات) را ممکن ساخته
of this character called Connor,
with coins, as you can see.
جالبی با سکهها انجام دهد.
of this character.
she can look around,
به هرجا که میخواهد نگاه کند،
تعامل داشته باشد،
by making choices.
داستان خودش را بسازد.
ماهی را؟
حیوانات را دوست دارد.
you've got to save my little girl!
تو بايد دختر كوچكم را نجات بدهی!
taken hostage by an android,
to explore this apartment.
آپارتمان ادامه دهيم.
this Captain Allen first.
is Captain Allen. He's on the phone.
كاپيتان آلن باشد. پای تلفن است.
my name is Connor.
اسم من كانر است.
at everything that moves.
حركت میكند شليك كن.
but they're on the edge of the balcony --
اما آنها روی لبهی بالكن قرار دارند --
what we want to ask the captain.
كه از كاپيتان چه بپرسيم؟
behavior? Emotional shock?
شوك احساسی؟
an emotional shock recently?
شوك احساسی داشته؟
a clue. Does it matter?
to determine the best approach.
راه حل نياز به اطلاعات دارم.
Maybe we can learn something.
چيزی بفهميم.
behaving strangely before this?
قبل از اين رفتار عجيبی داشته؟
is all that matters.
مهمترين چيز است.
anything from this guy.
از اين فرد بفهميم.
on your right, Vicky, I think.
سمت راستت، ويكی، فكر كنم.
the coolest android in the world.
باحال ترين اندرويد دنيا.
we'll always be together!
برای هميشه با هم خواهيم بود!
of playing the scenes,
other ways of playing it.
بازی كردن آن وجود دارد.
my work is about as an interactive writer.
به عنوان يك نويسنده تعاملی میدهد.
to deal with time and space,
با زمان و فضا سروكار دارد،
space and possibilities.
سروكار داشته باشم.
پيچيده را مديريت كنم،
is a new variation of the story.
نوع جدیدی از داستان است.
the possibilities in a given scene
everything that can happen.
and thousands of variables,
is about 100 pages,
حدود ۱۰۰ صفحه میباشد،
is between four and five thousand pages.
بين چهار تا پنج هزار صفحه است.
of what this work is about.
اين كار دید پیدا کردید.
the experience is very unique,
بسيار منحصر به فردی است.
of the collaboration
this narrative landscape
روايت را ايجاد میكند
and becoming the cowriter
و همكار نويسنده می شود
and the codirector of the story.
كارگردان داستان هم میشود.
in the way we tell stories.
در عرصهی داستانسرايی است.
like interactive television,
مثل تلويزيونهای تعاملی،
and meaningful interactive experiences,
پوياتر و معنی دارتری خواهيم بود
خلق شده است.
waiting for its Orson Welles
that they will soon emerge
storytelling can be
زمانه خود را متحول میكند.
ABOUT THE SPEAKER
David Cage - Interactive storytellerThe creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.
Why you should listen
Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.
Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.
David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.
David Cage | Speaker | TED.com