David Cage: How video games turn players into storytellers
David Cage: Bagaimana permainan video merubah pemain menjadi pencerita
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio
Double-click the English transcript below to play the video.
has naturally changed
peraturan tragedi
the rules of tragedy
2,500 tahun dahulu.
and make us feel emotions.
meniru kehidupan
storytelling as we know it
seperti yang kita tahu
oleh penceritaan
never really reproduce.
important part of our lives.
dalam hidup kita.
by the choices we make.
pilihan yang kita buat.
meninggalkan kesan yang besar
very significant consequences
hidup kita.
the courses of our lives.
in advance for the characters,
lebih awal untuk watak,
secara pasif,
saya selalu tertarik
I've always been fascinated
tanggapan tentang pilihan dalam fiksyen.
this notion of choices in fiction.
in the shoes of the main protagonists,
dalam watak protagonis utama,
buat keputusan sendiri,
let them tell their own stories.
menceritakan cerita mereka sendiri.
I did in the past 20 years of my life.
mengisi masa saya selama 20 tahun.
to this new way of telling stories,
kaedah baru bercerita.
di sebalik kaedah ini,
dan sedikit membosankan,
and probably a little bit boring,
to do a little experiment.
untuk membuat sedikit uji kaji.
that we are going to play together.
yang kita akan mainkan bersama-sama.
what's going to happen,
apa yang akan berlaku
keputusan anda.
on your decisions.
yang akan datang, "Detroit: Become Human,"
called "Detroit: Become Human,"
the creation of androids
penciptaan android
of this character called Connor,
with coins, as you can see.
dengan syiling, seperti yang anda lihat.
di dadanya,
watak ini.
of this character.
she can look around,
pergi ke mana-mana, melihat-lihat,
dengan persekitarannya,
by making choices.
dengan membuat pilihan.
pilihan pertama kita.
kamu perlu selamatkan anak saya!
you've got to save my little girl!
taken hostage by an android,
tebusan oleh android.
periksa pangsapuri ini.
to explore this apartment.
dalam kedudukan mereka.
Kapten Allen dahulu.
this Captain Allen first.
is Captain Allen. He's on the phone.
ini Kapten Allen. Dia bercakap di telefon?
my name is Connor.
nama saya, Connor.
at everything that moves.
yang bergerak.
but they're on the edge of the balcony --
tetapi mereka di hujung beranda.
untuk ditanyakan kepada kapten.
what we want to ask the captain.
behavior? Emotional shock?
Kejutan emosi?
an emotional shock recently?
tekanan emosi baru-baru ini?
a clue. Does it matter?
to determine the best approach.
untuk menentukan langkah terbaik.
Mungkin kita boleh belajar sesuatu.
Maybe we can learn something.
behaving strangely before this?
berkelakuan pelik sebelum ini?
perkara paling penting.
is all that matters.
daripada lelaki ini.
anything from this guy.
on your right, Vicky, I think.
Vicky, saya rasa.
yang boleh kita pelajari di sini.
android terhebat di dunia.
the coolest android in the world.
we'll always be together!
kita akan sentiasa bersama-sama!
of playing the scenes,
mainkan babak itu,
other ways of playing it.
untuk memainkannya.
pelbagai tindakan berbeza,
tugas saya sebagai penulis interaktif.
my work is about as an interactive writer.
bermain dengan masa dan ruang,
to deal with time and space,
space and possibilities.
ruang dan kemungkinan.
struktur pokok yang besar,
merupakan variasi baru cerita tersebut.
is a new variation of the story.
kemungkinan dalam setiap babak
the possibilities in a given scene
everything that can happen.
yang boleh berlaku.
and thousands of variables,
dengan beribu-ribu pembolehubah,
is about 100 pages,
mempunyai 100 muka surat,
antara empat hingga lima ribu muka surat.
is between four and five thousand pages.
of what this work is about.
tentang tugas ini.
pengalaman ini amat unik
the experience is very unique,
of the collaboration
this narrative landscape
landskap naratif ini
keputusan sendiri,
and becoming the cowriter
dan menjadi penulis bersama,
dan pengarah bersama cerita ini.
and the codirector of the story.
revolusi dalam cara kita bercerita.
in the way we tell stories.
like interactive television,
seperti televisyen interaktif,
dalam tahun yang mendatang,
yang menyentuh dan bermakna
and meaningful interactive experiences,
waiting for its Orson Welles
yang menunggu Orson Welles-nya
that they will soon emerge
akan muncul tidak lama lagi
interaktif boleh menjadi
storytelling can be
ABOUT THE SPEAKER
David Cage - Interactive storytellerThe creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.
Why you should listen
Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.
Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.
David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.
David Cage | Speaker | TED.com