David Cage: How video games turn players into storytellers
데이빗 케이지(David Cage): 비디오게임이 플레이어를 스토리텔러로 바꾸는 방법
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio
Double-click the English transcript below to play the video.
has naturally changed
자연스럽게 변했습니다.
the rules of tragedy
비극의 법칙을 정의한 이후로요.
and make us feel emotions.
감정을 느끼게 하는 것이라고 합니다.
지금까지 스토리텔링은
storytelling as we know it
never really reproduce.
완벽하게 재현할 수 없어요.
important part of our lives.
아주 중요한 부분입니다.
by the choices we make.
very significant consequences
영향을 미칠 수 있고
the courses of our lives.
변화시킬 수도 있어요.
in advance for the characters,
모든 선택을 결정짓습니다.
I've always been fascinated
제가 항상 심취해있던 생각은
this notion of choices in fiction.
재창조하는 것이었습니다.
in the shoes of the main protagonists,
let them tell their own stories.
하게 하는 것이었죠.
I did in the past 20 years of my life.
방법을 연구했습니다.
to this new way of telling stories,
여러분께 소개하겠습니다.
and probably a little bit boring,
to do a little experiment.
좋은 기회가 될 것 같습니다.
that we are going to play together.
주인공 캐릭터를 조종하고
what's going to happen,
무슨 일이 일어날 지 모릅니다.
on your decisions.
called "Detroit: Become Human,"
"디트로이트: 인간되기" 입니다.
the creation of androids
인간과 정말 똑같이 생긴
of this character called Connor,
인물이 될 겁니다.
with coins, as you can see.
멋진 손기술을 보여주네요.
이 삼각형을 갖고 있죠.
of this character.
she can look around,
주변을 둘러볼 수도 있고
by making choices.
자신의 이야기를 할 수 있습니다.
상황이라는 것을 기억하세요.
you've got to save my little girl!
우리 딸을 살려줘요.
보내지 않는 거야!
taken hostage by an android,
안드로이드에게 인질로 잡혀있어서
to explore this apartment.
this Captain Allen first.
어디든지 갈 수 있어요.
캐릭터를 조종하고 있고요.
is Captain Allen. He's on the phone.
전화를 받고 있습니다.
my name is Connor.
at everything that moves.
but they're on the edge of the balcony --
그들이 발코니 끝에 있는 게 문제야.
what we want to ask the captain.
결정해야 합니다.
behavior? Emotional shock?
정신적 충격?
an emotional shock recently?
받은 적이 있나요?
a clue. Does it matter?
to determine the best approach.
정보가 필요합니다.
Maybe we can learn something.
뭔가를 알 수 있을 지도 모릅니다.
선택해주세요.
behaving strangely before this?
아이를 구하는 게 최우선이야.
is all that matters.
anything from this guy.
정보를 얻을 수가 없네요.
on your right, Vicky, I think.
비키, 오른 쪽에 방이 하나 있는 것 같은데요.
알아낼 수 있을 것 같아요.
the coolest android in the world.
세상에서 제일 멋진 안드로이드지!
we'll always be together!
우린 영원히 함께할 거고!
of playing the scenes,
하나일 뿐이며
other ways of playing it.
my work is about as an interactive writer.
어떤 일을 하는 지 아실 겁니다.
to deal with time and space,
space and possibilities.
is a new variation of the story.
이야기를 다루어야 합니다.
the possibilities in a given scene
everything that can happen.
모든 상황을 상상해야 합니다.
and thousands of variables,
is about 100 pages,
100페이지 정도라면
is between four and five thousand pages.
4,000~5,000페이지가 나옵니다
of what this work is about.
the experience is very unique,
색다른 경험을 하게 될텐데
of the collaboration
선택을 하는 플레이어의
this narrative landscape
있기 때문입니다.
and becoming the cowriter
공동 작가가 될 뿐 아니라
and the codirector of the story.
in the way we tell stories.
이야기 방식의 혁명입니다.
like interactive television,
가상 현실, 비디오 게임과 같은
자리잡을 수 있고
예술이 될 수도 있습니다.
and meaningful interactive experiences,
하게 될 것이라 확신합니다.
waiting for its Orson Welles
스탠리 큐브릭을 기다리고 있죠.
that they will soon emerge
인재가 곧 출현한다는 데에
storytelling can be
예술이 될 거라고 믿습니다.
ABOUT THE SPEAKER
David Cage - Interactive storytellerThe creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.
Why you should listen
Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.
Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.
David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.
David Cage | Speaker | TED.com