David Cage: How video games turn players into storytellers
David Cage: Como os videogames transformam os jogadores em contadores de histórias
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio
Double-click the English transcript below to play the video.
has naturally changed
mudou naturalmente
the rules of tragedy
as regras da tragédia
and make us feel emotions.
a vida e nos fazer sentir emoções.
storytelling as we know it
como a conhecemos
never really reproduce.
important part of our lives.
muito importante de nossa vida.
by the choices we make.
por nossas escolhas.
consequências muito significativas
very significant consequences
the courses of our lives.
in advance for the characters,
com antecedência para os personagens,
I've always been fascinated
sempre fui fascinado
this notion of choices in fiction.
de escolhas na ficção.
in the shoes of the main protagonists,
no lugar dos protagonistas,
let them tell their own stories.
I did in the past 20 years of my life.
nos últimos 20 anos de minha vida.
to this new way of telling stories,
essa nova maneira de contar histórias
and probably a little bit boring,
e provavelmente um pouco chato,
to do a little experiment.
fazer um pequeno experimento.
that we are going to play together.
que iremos representar juntos.
principal para nós.
what's going to happen,
o que irá acontecer,
on your decisions.
nas decisões de vocês.
called "Detroit: Become Human,"
chamado "Detroit: Become Human",
the creation of androids
parecidos com seres humanos.
of this character called Connor,
chamado Connor,
with coins, as you can see.
com moedas, como podem ver.
of this character.
desse personagem.
lugar, olhar ao redor,
she can look around,
fazendo escolhas.
by making choices.
you've got to save my little girl!
que salvar minha filhinha!
uma pessoa de verdade?
taken hostage by an android,
como refém por um androide,
to explore this apartment.
este apartamento.
this Captain Allen first.
do personagem.
is Captain Allen. He's on the phone.
o capitão Allen ao telefone.
my name is Connor.
meu nome é Connor.
at everything that moves.
em tudo que se move.
but they're on the edge of the balcony --
mas estão na beira da sacada.
what we want to ask the captain.
o que queremos perguntar ao capitão.
do infrator? Choque emocional?
behavior? Emotional shock?
an emotional shock recently?
por um choque emocional recente?
a clue. Does it matter?
para determinar a melhor abordagem.
to determine the best approach.
Talvez possamos aprender algo.
Maybe we can learn something.
de maneira estranha anteriormente?
behaving strangely before this?
criança é tudo o que importa.
is all that matters.
anything from this guy.
aprender nada com esse cara.
on your right, Vicky, I think.
ali à sua direita, Vicky.
aprender aqui.
the coolest android in the world.
o androide mais legal do mundo.
estaremos sempre juntos!
we'll always be together!
de representar as cenas,
of playing the scenes,
de representá-las.
other ways of playing it.
muitas ações diferentes,
my work is about as an interactive writer.
meu trabalho como roteirista interativo.
to deal with time and space,
precisa lidar com tempo e espaço,
space and possibilities.
espaço e possibilidades.
estruturas em árvore,
is a new variation of the story.
variação da história.
the possibilities in a given scene
as possibilidades de uma cena
o que pode acontecer.
everything that can happen.
and thousands of variables,
e milhares de variáveis,
is about 100 pages,
de filme tem cerca de 100 páginas,
is between four and five thousand pages.
tem entre 4 mil e 5 mil páginas.
of what this work is about.
do que se trata esse trabalho.
the experience is very unique,
a experiência é muito única,
of the collaboration
this narrative landscape
essa paisagem narrativa
e tornando-se coautor
and becoming the cowriter
and the codirector of the story.
in the way we tell stories.
na maneira de contar histórias.
like interactive television,
como a televisão interativa,
de entretenimento
nos próximos anos,
and meaningful interactive experiences,
interativas expressivas e significativas,
waiting for its Orson Welles
que aguarda o Orson Welles
that they will soon emerge
storytelling can be
ABOUT THE SPEAKER
David Cage - Interactive storytellerThe creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.
Why you should listen
Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.
Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.
David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.
David Cage | Speaker | TED.com