David Cage: How video games turn players into storytellers
Дэвид Кейдж: Как видеоигры превращают игроков в рассказчиков
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio
Double-click the English transcript below to play the video.
has naturally changed
историй изменился,
the rules of tragedy
and make us feel emotions.
storytelling as we know it
в той форме, какой мы его знаем,
never really reproduce.
никогда не могло воспроизвести, —
important part of our lives.
by the choices we make.
определяет нашу личность.
very significant consequences
очень серьёзные последствия
the courses of our lives.
направление наших судеб.
in advance for the characters,
все решения за персонажей,
I've always been fascinated
this notion of choices in fiction.
в художественной литературе.
in the shoes of the main protagonists,
оказаться на месте главного героя,
let them tell their own stories.
их собственные истории.
I did in the past 20 years of my life.
способа, которым этого можно достичь.
to this new way of telling stories,
новый способ повествования,
лежит интерактивность.
and probably a little bit boring,
отвлечённой и утомительной,
to do a little experiment.
провести небольшой эксперимент.
that we are going to play together.
который мы пройдём вместе.
what's going to happen,
on your decisions.
на том, что вы будете выбирать.
called "Detroit: Become Human,"
под называнием «Детройт: Стать человеком».
the creation of androids
of this character called Connor,
with coins, as you can see.
очень любопытные трюки с монетами.
of this character.
she can look around,
пойти куда угодно, оглядеться.
by making choices.
делая свой выбор.
который любит живую природу.
взятие заложникa.
you've got to save my little girl!
спасите мою малышку!
вам лучше отойти.
taken hostage by an android,
to explore this apartment.
на месте происшествия.
this Captain Allen first.
найти капитана Аллена.
is Captain Allen. He's on the phone.
капитан Аллен, он говорит по телефону.
my name is Connor.
меня зовут Коннор.
компанией «Киберлайф».
at everything that moves.
во всё, что двигается.
but they're on the edge of the balcony --
если бы они с девочкой не стояли
what we want to ask the captain.
какой вопрос задать капитану.
behavior? Emotional shock?
Эмоциональный шок?
an emotional shock recently?
эмоциональный шок?
a clue. Does it matter?
чтобы определить лучшую тактику.
to determine the best approach.
Maybe we can learn something.
у нас получится что-то узнать.
behaving strangely before this?
вёл ли он себя странно до этого?
is all that matters.
имеет значение, — это спасение ребёнка.
anything from this guy.
on your right, Vicky, I think.
надо зайти в комнату справа.
the coolest android in the world.
самый крутой андроид в мире.
we'll always be together!
мы будем вместе всегда!
of playing the scenes,
прохождения игры,
other ways of playing it.
my work is about as an interactive writer.
работа интерактивного автора.
to deal with time and space,
разбираться со временем и местом,
space and possibilities.
месте и возможностях.
разветвлёнными структурами,
is a new variation of the story.
новый вариант развития сюжета.
the possibilities in a given scene
что только возможно в сцене,
everything that can happen.
что может произойти.
and thousands of variables,
is about 100 pages,
около ста страниц, интерактивный сценарий,
is between four and five thousand pages.
на четырёх-пяти тысячах страниц.
of what this work is about.
the experience is very unique,
это уникальный опыт,
of the collaboration
this narrative landscape
and becoming the cowriter
историю и становится её соавтором,
and the codirector of the story.
in the way we tell stories.
революция в способе подачи историй.
like interactive television,
вроде интерактивного телевидения,
and meaningful interactive experiences,
с волнующим и значимым
новым поколением талантов.
waiting for its Orson Welles
that they will soon emerge
storytelling can be
ABOUT THE SPEAKER
David Cage - Interactive storytellerThe creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.
Why you should listen
Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.
Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.
David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.
David Cage | Speaker | TED.com